Government

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Government is the political representation of what is happening in the player's country. Political Power represents unused capacities of the player's government.

Political power[edit]

Political Power Political power represents the amount of influence a country's leader has over domestic affairs. The maximum quantity that can be stored is 2000.[1]

Passive generation[edit]

Political power is generated at a base rate of +2 per day on the normal difficulty.[1] On easy difficulty, political power is generated at a base rate of +2.5 per day, while on the veteran difficulty political power is generated at a base rate of +1.75 per day.

Leaders with modifiers[edit]

Certain leaders have a trait which gives their nation a bonus or negative to Political Power.

Leader Trait Country Modifiers
Adolf Hitler Dictator German Reich +25% Political power
Leon Trotsky Permanent Revolutionary Soviet Union −15% Political power, +15% Justify war goal time, −30% Subversive activities cost
Edward VIII Inexperienced Imperialist British Empire (Fascist Britain) −30% Political power, +5% Stability, −25% Justify war goal time
Jake Richter Master Maneuverer East Germany +15% Political power
Victoria Kaiserin of the People Germany (neutral ideology, via the "Request Restoration of British Titles" decision, requires Waking the Tiger Waking the Tiger) +0.1% Weekly stability, +5% Stability, +5% War support, +10% Division defence on core territory, +15% Political power

National focus[edit]

Main article: National focus

National focuses are a replacement for the decisions in Hearts of Iron III. Only one national focus can be active at any given time, and each takes a certain number of days, usually 70 days. When completed, they provide benefits or initiate events. Major nations (and DLC expanded countries) have their own unique focus tree, while other countries share a generic one.

Ideas[edit]

Main article: Ideas

Political power is spent to manage the government via ideas. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.

Commanders[edit]

Main article: Commander

Political power may be used to produce new commanders for use in commanding divisions. The cost scales with the amount of commanders the player already has, starting at a cost of 5 and increasing by 5 for each additional commander. Naval commanders are bought with the same system, and at the same rate as the field commanders.

Diplomacy[edit]

Main article: Diplomacy

Political Power is needed for several diplomatic interactions, including justifying war, guaranteeing independence, improving relations, boosting (foreign) party popularity and staging (foreign) coups.

Justifying for a province using the Conquest casus belli costs 50 political power, increasing by 5 if justifying on a country with the Neutral Foreign Policy national spirit. Each state added to the Conquest justification increases the cost by 10 political power. Justifying using the Retake core state casus belli costs 25 political power.

A guarantee of independence costs 25 political power and increases by that much for each subsequent guarantee (first justification is 25 political power, second justification is 50 political power, etc.).

Improving relations is initiated at the cost of 10 political power, and costs a base rate of .2 political power per day for a country with a matching ideology. If the improving relations action is taken with the target being a separate ideology, the cost per day is 0.4 political power. For example, if Flag of Germany Germany was improving relations with fascist Flag of Italy Italy it would cost .2 political power per day, but improving relations with the democratic Flag of United Kingdom United Kingdom would cost .4 political power per day.

Boosting ideology costs a base rate of .25 political power per day, and increases support for target ideology at a rate of 0.05% per day.

Staging a coup will cost 0.5 political power per day until an amount of 200 political power is reached.

Decisions[edit]

Decisions act as a middle ground between national focuses and events. They can cost anything from 25 to 200 political power (except for a few decisions which require no cost at all). The outcomes vary between instantaneous or timed effects.

The decisions tab is accessible by clicking the gavel icon in the top bar.

Ideology[edit]

Main article: Ideology

The player's government type is defined by their country leader and their ideology.

Elections[edit]

Elections happen every 4 years in Democracies. The player can see when the next election will be under the politics tab. Elections enable the player to change power to other ideologies without violence. Prerequisite for that is, that the corresponding party has more than 50% popularity. Elections can also trigger some other Election events.

National spirit[edit]

Main article: National spirit

National spirits are special ideas which apply bonuses and/or maluses. These ideas can be gained through the nation's focus tree or via certain event chains.

While many of these are nation specific there are also some which are more generic in nature and can apply to more than one nation (such as those in the generic focus tree).

Stability[edit]

Stability represents the people's support for the current government. High stability makes political actions easier to push through and helps the economy.

Stability above 50% will give up to the following benefits:

  • +20% Factory and Dockyard output
  • -5% Consumer Goods
  • +10% Political Power gain

Stability below 50% will give up to the following penalties:

  • -50% Factory and Dockyard output
  • -20% Political Power gain
  • may cause a crisis while at war

War Support[edit]

War support represents the willingness of the people to prosecute a war to the finish. Enacting many laws and preparing your nation for going to war effectively requires high war support.

War Support above 50% will give up to the following benefits:

  • +30% mobilization speed
  • 10% army attack and defense on core territory
  • +50% Command Power gain

War Support below 50% will give up to the following penalties:

  • -50% mobilization speed
  • -95% Command Power gain
  • -30% Surrender Limit
  • may cause a crisis while at war

Nation Leaders[edit]

Main article: Political Parties and Leaders

Each Nation has a leader. This leader depends on which party is in power and the leader of said party. Most leaders are only flavor and have no effect on the game while some leaders have AI modifiers and/or certain bonuses and/or penalties.

The below table leaders for some of the major nations in the game. For more details check the main link.

France
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Édouard Daladier Democracy/Socialism Parti Radical Yes 69% Yes Stout Defender:
AI Modifier: focus on defense +50%
Paul Reynaud Democracy/Socialism Parti Radical No, can come to power via event (Édouard Daladier Resigns) --- Yes ---
Charles de Gaulle Democracy/Conservatism Parti Radical No, can come to power via event (French Armistice after German victory) --- Yes ---
Maurice Thorez Communism/Stalinism Parti Communiste Francais (PCF) No, can come to power via coup 30% Yes ---
Philippe Pétain Fascism/Fascism Mouvement Franciste No, can come to power via coup 1% Yes ---
Germany
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Adolf Hitler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) Yes 60% Yes Dictator: +25% Political Power gain daily
Heinrich Himmler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain) --- Yes ---
Hermann Göring Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain) --- Yes ---
Konrad Adenauer Democracy/Conservatism Zentrum No, can come to power by coup or via National Focus (The Monarchy Compromise, requires Waking the TigerWaking the Tiger) 20% Yes ---
Wilhelm Pieck Communism/Stalinism Kommunistische Partei Deutschlands (KPD) No, can come to power by coup 20% Yes ---
August von Mackensen Non-Aligned/Despotism Militärregierung No, can come to power via National Focus (Oppose Hitler, requires Waking the TigerWaking the Tiger) 0% Yes Great War Hero:

- +5% Stability
- +5% War Support
- +20% Division Attack on Core Territory
- +20% Division Defense on Core Territory

Wilhelm II Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via National Focus (Return of the Kaiser, requires Waking the TigerWaking the Tiger) --- Yes Anti-Democrat:

- -50 Acceptance of Democratic Diplomacy
- -0.02 Daily Democracy Support
- +10% Stability
Imperial Connections:
- -25% Political Advisor Cost
- -25% Mobilization Law Cost
- -25% Trade Laws Cost
- -25% Economy Cost
- -25% Military High Command Cost
- -25% Chief of Air Force Cost
- -25% Chief of Army Cost
- -25% Chief of Navy

Wilhelm III Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via National Focus (Return of the Kaiser, requires Waking the TigerWaking the Tiger) --- Yes Popular Figurehead:

- +5% Stability

Victoria Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via Event (Hindenburg Aflame in London, requires Waking the TigerWaking the Tiger) --- Yes Victoria III:

- +5% Stability
Kaiserin of the People:
- +0.10% Weekly Stability
- +5% Stability
- +5% War Support
- +10% Division Defense on Core Territory
- +15% Daily Political Power

Great Britain
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Stanley Baldwin Democracy/Conservatism Conservative Party Yes 97% Yes Conservative Grandee
-Political Power Gain +5%
-Political Advisor Cost -10%
Neville Chamberlain Democracy/Conservatism Conservative Party No, can come to power via event (Stanley Baldwin resigns) --- Yes Appeaser
-War Support -5%

Rearmer
-Factory Output +5%

Lord Edward Halifax Democracy/Conservatism Conservative Party No, can come to power via one of two events (Chamberlain Passes Away event or Chamberlain Passes Away events) --- Yes ---
Winston Churchill Democracy/Conservatism Conservative Party No, can come to power via event (Chamberlain Resigns) or focus "Motion of No Confidence" --- Yes British Bulldog
-Political Power Gain +5%
-War Support +10%
Oswald Mosley Fascism/Fascism British Union of Fascists No, can come to power by coup 2% Yes Champion of Peace
-War Support -30%
-Generate War Goal Tension Limit +100%

Economic Reformer
-Consumer Goods Factories -5%
-Economy Laws Cost -33%
-Trade Laws Cost -33%

Edward VIII Non-Aligned King's Party No, can come to power by focus "King's Party" --- Yes Inexperienced Imperialist:
Political Power factor: -30.00%
Stability: +5.00%
Justify War Goal Time: -25.00%
George VI Non-Aligned King's Party No, can come to power after Edward VIII's death and Wallis Simpson having informal wedding --- Yes
Elisabeth II Non-Aligned King's Party No, can come to power after George VI's death --- Yes
Harry Pollitt Communism/Leninism CPGB (Communist Party of Great Britain) No, can come to power by coup 1% Yes Staunch Stalinist

- War Support +10%
-Ideology Drift Defense +15%

Italy
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Benito Mussolini Fascism/Fascism Partito Nazionale Fascista Yes 76% Yes ---
Ferruccio Parri Democracy/Socialism Partito Popolare Italiano No, can come to power by coup 22% Yes ---
Palmiro Togliatti Communism Partito Comunista Italiano No, can come to power by coup 2% Yes ---
Raffaele Zupelli Non-Aligned Partito Nazionale Monarchico No 0% No Random
Victor Emmanuel III Non-Aligned Partito Nazionale Monarchico No, can come to power via National Focus (Assassinate Mussolini, requires Waking the TigerWaking the Tiger) 0% Yes ---
Japan
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Hirohito Fascism/Fascism Taisei Yokusankai Yes 100% Yes

Warrior Code:
- AI Modifier: Call ally desire: -40
- AI Modifier: Join ally desire: -30
Emperor Showa:
- Stability +60.00%
Imperial Sanction:
- (Flag of China China)Generate war goal tension limit against country: +75%
- (Flag of Communist China Communist China)Generate war goal tension limit against country: +75%
- (Flag of Shanxi Shanxi)Generate war goal tension limit against country: +75%
- (Flag of Guangxi Clique Guangxi Clique)Generate war goal tension limit against country: +75%
- (Flag of Yunnan Yunnan)Generate war goal tension limit against country: +75%
- (Flag of Xibei San Ma Xibei San Ma)Generate war goal tension limit against country: +75%
- (Flag of Sinkiang Sinkiang)Generate war goal tension limit against country: +75%

Tetsu Katayama Democracy/Liberalism Rikken Minseito No, can come to power by coup 0% Yes ---
Kyuichi Tokuda Communism/Marxism Nihon Kyosan-to No, can come to power by coup 0% Yes ---
Hirohito Non-Aligned Khoda Faction No, can come to power by the focus "Support the Khoda Faction" 0% Yes Warrior Code:
- AI Modifier: Call ally desire: -40
- AI Modifier: Join ally desire: -30

Emperor Showa:
- Stability +60.00%

Soviet Union
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Joseph Stalin Communism/Stalinism All-Union Communist Party Yes 88% Yes ---
Leon Trotsky Communism/Trotskyism All-Union Communist Party No, can come to power by Event (Trotskyist Coup event chain) --- Yes Permanent Revolutionary:

- Political Power factor: -15.00%
- Justify War Goal time: +15.00%
- Subversive Activities Upkeep: -30.00%

Alexander Kerensky Democracy/Socialism Trudoviks No, can come to power by coup 10% Yes ---
Konstantin Rodzaevsky Fascism/Fascism Russian Fascist Party No, can come to power by coup 2% Yes ---
United States
Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Franklin Delano Roosevelt Democracy/Liberalism Democratic Party Yes 98% Yes Dislikes Germany:
AI Modifier: +200 to antagonize Germany
Harry S. Truman Democracy/Liberalism Democratic Party No, can come to power via event (Death of FDR event) --- Yes ---
Alf Landon Democracy/Conservatism Republican Party No, can come to power via event (1936 Election event) --- Yes Staunch Constitutionalist: Drift Defence Factor 5.0
Wendell Wilkie Democracy/Liberalism Republican Party No, can come to power via event (1940 Election event) --- Yes ---
Thomas E. Dewey Democracy/Conservatism Republican Party No, can come to power via event (1944 Election event chain) --- Yes ---
Douglas MacArthur Democracy/Conservatism Republican Party No, can come to power via event (1944 Election event chain) --- Yes ---
Douglas MacArthur Non-Aligned Loyalist No, can come to power after US civil war break out --- Yes American Caesar
Wallis I Non-Aligned Loyalist No, can come to power by British decision --- Yes
Earl Browder Communism/Marxism Communist Party USA No, can come to power by coup 1% Yes ---
William Dudley Pelley Fascism/Fascism Silver Legion of America No, can come to power by coup 1% Yes ---
Charles Lindbergh Fascism/Fascism Silver Legion of America No, can come to power after the end of American civil war --- Yes Famous Aviator
Adam Hilt Facism/Facism Silver Legion of America No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur)(Requires Waking the Tiger and Man the Guns 1% Yes Great architect: Construction speed +1.00%

Note: Adam Hilt event can only be triggered when German Reich is defeated in German civil war and Adolf Hitler was assumed to be dead.


Footnotes[edit]

  1. 1.0 1.1 See in /Hearts of Iron IV/common/defines/00_defines.lua