Commander trait

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A commander trait can change a commander's skills, specialize them for different combat scenarios, change how much experience they get and various other effects.

General and field marshal[edit]

Personality traits[edit]

These traits can not be gained through experience and generally don't affect subordinate unit leaders. Conversely they are the only traits that can appear on newly hired generals and field marshals.

name personal modifier modifier skill skill factor notes
Old Guard.png Old Guard -25% experience gain +1 max entrenchment
Brilliant Strategist.png Brilliant Strategist +1 attack
+1 planning
+1 attack
+1 planning
Inflexible Strategist.png Inflexible Strategist +1 defense
+1 logistics
+1 defense
+1 logistics
Politically Connected.png Politically Connected -10% experience gain
-50% promotion cost
+1 planning
+1 logistics
War Hero.png War Hero -50% promotion cost
+50% reassignment duration
+1 attack
+1 planning
does not randomly appear on new leaders
Career Officer.png Career Officer -25% promotion cost +1 planning
+1 logistics
Cautious.png Cautious -20% planning speed
-50% wounding chance
+1 defense
+1 logistics
Reckless.png Reckless +20% planning speed
+50% wounding chance
+1 attack
-1 defense
+1 planning
Media Personality.png Media Personality +100% reassignment duration +1 attack
+1 defense
Harsh Leader.png Harsh Leader -10% division recovery +1 attack +1 attack
+1 logistics
Bearer of Artillery.png Bearer of Artillery Artillery Attack: +15% Only available to Wojtek by the event “Wojtek Never Drops A Crate”.
Infantry Officer.png Infantry Officer +1 defense
+1 planning
+100% XP gain for Infantry Leader
Cavalry Officer.png Cavalry Officer +1 attack
+1 logistics
+100% XP gain for Cavalry Leader
Armor Officer.png Armor Officer +1 attack
+1 planning
+100% XP gain for Panzer Leader

Gainable traits[edit]

These traits can be earned by generals collecting relevant experience. Some of them don't work when the general is used as a field marshal after promoting them.

name experience gain general-only modifier modifier notes
Organizer.png Organizer using a battle plan Planning Speed: +10%
Cavalry Leader.png Cavalry Leader Cavalry, motorized and mechanized ratio > 40% Cavalry Attack: +15%
Motorized Attack: +15%
Mechanized Attack: +15%
Infantry Leader.png Infantry Leader Infantry ratio > 80% Infantry Division Defense: +15%
Skilled Staffer.png Skilled Staffer Controlling at least 24 divisions General Max Army Size: +6 +2 logistics skill factor
Trickster.png Trickster Is flanking the enemy or getting flanked by them Reconnaissance: +25%
Winter Specialist.png Winter Specialist Temperature less than -10 Winter Attrition: −50.00%
Engineer (trait).png Engineer has combat modifier Fort or River crossing River Attack: +10.0%
Fort Attack: +10.0%
Panzer Leader.png Panzer Leader Armored ratio > 40.00% Armor speed: +5%[1]
Armor Division Attack: +10%
+2 attack skill factor
Commando.png Commando One of the following must be true:
Temperature less than -15
Temperature more than 27
Has combat modifier: Paradrop
Has combat modifier: Naval Penalty
Out of Supply: -50.00%
Desert Fox.png Desert Fox Fighting on terrain: DesertDesert DesertDesert:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
Swamp Fox.png Swamp Fox Fighting on terrain: MarshMarsh MarshMarsh:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
Mountaineer.png Mountaineer Fighting on terrain: MountainMountain MountainMountain:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
Hill Fighter.png Hill Fighter Fighting on terrain: HillsHills HillsHills:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
Jungle Rat.png Jungle Rat Fighting on terrain: JungleJungle JungleJungle:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
Ranger.png Ranger Fighting on terrain: ForestForest ForestForest:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
Urban Assault Specialist.png Urban Assault Specialist Fighting on terrain: UrbanUrban UrbanUrban:
Movement: +5.0%
Attack: +10.0%
Defense: +10.0%
Invader.png Invader amphibious invasion Amphibious Invasion Speed: +30.00%
Invasion Preparation Time: -30.00%

Assignable traits[edit]

Apart from starting commanders, these traits are only available with Waking the TigerWaking the Tiger and are manually assigned. Many of them give access to command power abilities, another feature of this DLC.

Field marshal[edit]

Trait Prerequisites Effect
Logistics Wizard.png Logistics Wizard Supply Consumption: −20%
Enables Ability: Extra Supplies
Fast Planner.png Fast Planner Does not have trait Thorough Planner Planning Speed: +10%
Thorough Planner.png Thorough Planner Does not have trait Fast Planner Max Planning: +10%
Unyielding Defender.png Unyielding Defender Has trait Inflexible Strategist
Does not have trait Aggressive Assaulter
Defense and Breakthrough: +10%
Increased chance of executing Counterattack tactics
Aggressive Assaulter.png Aggressive Assaulter Has trait Brilliant Strategist
Does not have trait Unyielding Defender
Increased chance of executing Assault and Shock tactics
Offensive Doctrine.png Offensive Doctrine Does not have trait Defensive Doctrine Organization Loss when Moving: −50%, Attack Skill +1
Defensive Doctrine.png Defensive Doctrine Does not have trait Offensive Doctrine Max Entrenchment: +30%
Organization First.png Organization First Reinforce Rate: +2%
Charismatic.png Charismatic Division Recovery Rate: +10%
Expert Delegator.png Expert Delegator Has trait Skilled Staffer Field Marshal Max Army Group Size: +2

General[edit]

Trait Prerequisites Effect
Panzer Expert.png Panzer Expert Has trait Panzer Leader
Does not have trait Combined Arms Expert
Armor Division Defense: +15.00%
Increased chance of executing Blitz and Encirclement tactics
Combined Arms Expert.png Combined Arms Expert Has trait Panzer Leader
Does not have trait Panzer Expert or Cavalry Expert
Motorized Defense: +15.00%
Mechanized Defense: +15.00%
Increased chance of executing Blitz and Encirclement tactics
Cavalry Expert.png Cavalry Expert Has trait Cavalry Leader
Does not have trait Combined Arms Expert
Cavalry Attack: +10.00%
Cavalry Defense: +15.00%
Fortress Buster.png Fortress Buster Has trait Engineer
Does not have trait Scavenger
Fort:
Attack: +20.0%
Enables Ability: Siege Artillery
Scavenger.png Scavenger Has trait Engineer
Does not have trait Fortress Buster
Equipment Capture Ratio Gain: +3.0%
Infantry Expert.png Infantry Expert Has trait Infantry Leader
Does not have trait Ambusher
Infantry Division Attack: +15.00%
Ambusher.png Ambusher Has trait Infantry Leader
Does not have trait Infantry Expert
Max Entrenchment: +10.0
Recon Bonus While Entrenched: +25.0%
Amphibious (trait).png Amphibious Has trait Invader Extra Marine Supply Grace: +240.0 Hour(s)
Enables Ability: Naval Assault Plan
Naval Liason.png Naval Liaison Has trait Invader Shore Bombardment Bonus: +25.0%
Skirmisher.png Skirmisher Has trait Commando Enables Ability: Probing Attack
Paratroopers (trait).png Paratroopers Has trait Commando Extra Paratrooper Supply Grace: +240.0 Hour(s)
Enables Ability: Glider Planes
Camouflage Expert.png Camouflage Expert Has trait Commando Damage Reduction Against CAS: +50.0%
Air Support (CAS) Bonus in Combat: -50.0%
Improvisation Expert.png Improvisation Expert Has trait Trickster
At Least 1 Terrain Trait
Movement Bonus On Land: +10%
Enables Ability: Makeshift Bridges
Guerilla Fighter.png Guerilla Fighter Has trait Trickster Entrenchment Speed: +25%
Adaptable (trait).png Adaptable Assignable when has 2 Terrain Traits Terrain Penalty Reduction: +50.00%
(Applied after summing all other terrain modifiers, not applied to terrain features)
Cold acclimation gain factor: +0.1
Hot acclimation gain factor: +0.1
Winter Expert.png Winter Expert Assignable when has trait Winter Specialist Cold acclimation gain factor: +0.2

Admiral[edit]

Personality Traits[edit]

These traits can not be gained through experience. Conversely they are the only traits that can appear on newly hired admirals.

Trait Effect Action required XP required
Old Guard.png Old Guard −25% Leader experience gain Not gainable.
Media Personality.png Media Personality +10% Fleet Attack and Defense if commanding the Pride of the Fleet Not gainable.
Career Officer.png Career Officer +10% Commander Experience Gain Not gainable.
Bold.png Bold Naval Speed: +10%
Damage: +5.00%
Caustic Personality.png Caustic Personality Number of ships in the first contact: -25%
Naval Lineage.png Naval Lineage Number of ships in the first contact: +25%
Retreat Decision Chance: -25%
Gentlemanly.png Gentlemanly Navy Organization: +15
Enemy Retreat Chance: +20.00%
Battleship Adherent.png Battleship Adherent Naval AA attack: -20.00%
Capital Ship Attack: +10.00%
Gunnery Expert.png Gunnery Expert Ironside experience factor: 50%
Aviation Enthusiast.png Aviation Enthusiast Air Controller experience factor: 50%
Cuts Corners.png Cuts Corners Damage: +20.00%
Defense: -10.00%
Chief Engineer.png Chief Engineer Chance to Receive Critical Hit: -5.0%
Craven.png Craven Retreat Decision Chance: +25%
Damage: -5.00%

Earned Traits[edit]

Trait Effect Action required XP required
Sea Wolf.png Sea Wolf +20% Submarine Attack At least 80% are submarines. 700
Blockade Runner.png Blockade Runner +20% Retreat decision chance
+25% Fleet speed while retreating
Is retreating. 700
Superior Tactician.png Superior Tactician +25% Number of ships in the first contact Is winning. 700
Spotter.png Spotter +10% Spotting chance Gains 10 XP on spotting. 700
Fly swatter.png Fly swatter +10% Naval AA attack Is fighting air units. 700
Ironside.png Ironside +10% Capital Ship Armor Fighting with Capital Ships against Capital Ships. 700
Air Controller.png Air Controller +10% Sortie efficiency
+10% Naval Air Targetting from Carriers
Has carrier air wings on missions. 700
Ironside.png Fleet Protector +20% Escort ships efficiency Fighting with Escort ships. 700
  1. In versions up to and including 1.6.0, a bug prevents this effect from working. The Armor Division Attack effect does work correctly.