Yugoslavia
Yugoslavia is a multinational regional power in the western Balkans.
Historical Background[edit | edit source]
When World War I ended, Serbia, a member of the victorious Entente, finally managed to fulfill its dream of incorporating all Slavic minorities of the now dissolved Austro-Hungarian Empire to one multinational Slavic entity. Slavs from Austro-Hungarian Empire declared 'State of Slovenes, Croats and Serbs' which later united with Kingdom of Serbia into 'Kingdom of Serbs, Croats and Slovenes' that later became 'Yugoslavia' (roughly meaning 'Southern Slavic' in Serbian & Croatian).
During World War II, Yugoslavia sought to remain neutral in the conflict. However, the Italian invasion of Albania and
Greece cut Yugoslavia off from any form of non-Axis support. Eventually, Yugoslavia bowed to the pressure from its neighbors and joined the Axis on March 25th, 1941. In response to that deal, a number of anti-German military officers staged a successful coup against the royal government and declared the treaty of entry to the Axis to be void. This greatly angered the German, Italian, and Hungarian governments, all three of which simultaneously invaded on April 6th, 1941 in a response of their own. Within 10 days the Yugoslavian forces surrendered. This rapid defeat was caused by both the poor state of the Royal Army and of the refusal of the Croat population to defend the hated Serb-dominated government. Much of Yugoslavia's territory was annexed by the three invading powers, as well by the Axis-allied
Bulgaria. The remaining portion of the country was divided into two satellite states, a Croatian state led by the fascist organization Ustaše, and a Serbian state under German 'protection'.
Popular resistance to foreign occupation was fierce and would only grow as the war went on. The two main resistance groups were the monarchical, and predominantly Serbian, Chetniks, and the Communist-led partisans the leadership of which was multi-ethnic while military ranks consisting predominantly of ethnic Serbs, especially in the beginning of the war. The Serbian Uprising against the Nazis was the first one in the Nazi-occupied Europe which was entirely lead by the Chetniks. Communists didn't have a military strong enough in the beginning because they welcomed the war as a political party with barely a couple of thousands of members. Chetniks, the remnants of the defeated Army of the Kingdom of Yugoslavia were already organized by general staff colonel Draža Mihailović, also known as Čiča (meaning "Uncle" or "Gramps" because he looked like an old gramps) consisting of many of the officers and soldiers of the former Yugoslavian Army. The first liberated town in the whole Nazi-occupied Europe was the Serbian town of Loznica which was liberated solely by the Chetniks. Chetniks also held many sabotages on the railways that were transporting Nazi supplies, which significantly aided in Rommel's defeat in Africa in 1943. The "Gordon" group that worked for the Chetniks alone was responsible for 1499 sabotages that were noted by the Nazis (that we know of, in reality there could have been more) on the railways and communications that were crippling Wehrmacht significantly. Chetniks fought on allied side the entire war, in contrary to the communist propaganda which was affirmed by the same western allies the Chetniks were fiercely loyal to. The reason for that betrayal was a need to satisfy Stalin by giving him Yugoslavia, i.e. establishing the communist regime in that country which gave hope to Stalin that Yugoslavia would belong to him after the war. By the end of 1944, the Chetniks had lost most of their support and the partisans were in ascendancy. By 1945, the Partisans had formed a new Communist Yugoslavian government led by Josip Broz Tito.
After the surrender of the Axis powers in 1945, Yugoslavia reoccupied all of its prewar territory, with the new addition of the Istrian province (except the city of Trieste) and Italian Dalmatia.
Events[edit | edit source]
- Main article: Yugoslavian events
- Main article: Yugoslavian events 2
National focus[edit | edit source]
- Main article: Yugoslavian national focus tree
Yugoslavia, along with three other nations situated between
Germany and the
Soviet Union, gets a unique national focus tree as part of the Death or Dishonor expansion. Without the expansion, Yugoslavia utilizes the Generic national focus tree instead.
Yugoslavia's unique focus tree has 6 main branches:
- Western Focus branch
- Allows the player to choose between increased centralization or increased autonomy for Yugoslavia's constituent states, and also to choose between remaining non-aligned, joining the Allies or joining the Axis.
- Recognize the Soviet Union branch
- Allows Yugoslavia to become communist, after which the player can choose between joining the Comintern or creating an independent faction for other Balkan countries to join.
- Industrialization Program branch
- Builds up the country, gives resources and factories, improves infrastructure and gives the option of focusing more on the main Serbian provinces or improving the country equally.
- Modernize the Air Force branch
- Improves the air force and builds military factories for aircraft production. The player can choose between producing their own aircraft or licensing foreign ones from other countries.
- Army Modernization branch
- Expands the army and gives bonuses for army research.
- Expand the Shipyards branch
- Expands the navy to better protect the homeland and gives bonuses for naval research.
Technology[edit | edit source]
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Yugoslavia has most of the 1918 land technologies and early tank tech but is lacking in support. The country is also behind in many early naval and air technologies. Like most minor nations Yugoslavia has three research slots.
Navy technology without Man the Guns |
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Cosmetic names[edit | edit source]
Yugoslavia has many unique cosmetic names for its equipment, listed here.
Type | 1918 | 1936 | 1938 | 1939 | 1940 | 1941 | 1942 | 1943 | 1944 |
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Infantry Equipment | Mannlicher M95M | Puška M24 | EMP-35 | ZB vz.26 | |||||
Motorized | VTZ YS-4403 |
Tech Year | Close Air Support (Carrier) | Fighter (Carrier) | Naval Bomber (Carrier) | Heavy Fighter | Tactical Bomber | Strategic Bomber | Scout Plane |
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1933 | BH-33 | A-5 | |||||
1936 | R-100 | IK-2 | SIM-XIV-H | IK-5 | Zmaj C-17 | Zmaj Q-12 | |
1940 | Ikarus Orkan | IK-3 | SIM-XIV-V | R-313 | G-2 | R-522 | |
1944 | Ikarus Tajfun | S-49 | IK-19 | NEMI | R-1 | T-155 | |
Jet Engine Technology | |||||||
1945 | |||||||
1950 |
Diplomacy[edit | edit source]
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Yugoslavia starts without any allies and is not part of any faction. Yugoslavia has a core (and claim) on the Italian-controlled state of Istria.
Yugoslavia, despite its apparent insignificance, does not go unnoticed by the greater powers. Yugoslavia is the target of the German National Focuses "Demand Slovenia" and "Fate of Yugoslavia". The former involves Germany either annexing Slovenia from Yugoslavia or starting a war to take it should Yugoslavia refuse to give it up while the latter involves Germany splitting up Yugoslavia into Croatia and Yugoslavia and annexing both, making one a puppet while annexing the other or puppeting both of them.
If France creates the French Entente Alliance via the National Focus "Little Entente", Yugoslavia is a potential member along with
Czechoslovakia and
Romania.
Politics[edit | edit source]
National Spirits[edit | edit source]
With the Death or Dishonor DLC enabled, Yugoslavia starts with Croatian Opposition, Macedonian Opposition, Slovene Nationalism, Serbian General Staff and Anti German Military.
Otherwise, Yugoslavia only has Anti German Military.
Laws[edit | edit source]
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This is a community maintained wiki. If you spot a mistake then you are welcome to fix it. |
Conscription Law | Economy Law | Trade Law |
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Ministers[edit | edit source]
With Death or Dishonor the Macedonian Opposition National Spirit increases the cost of all advisors by +25%.
Political parties[edit | edit source]
Yugoslavian politics in 1936 are led by the non-aligned Regency Council but the country has substantial Communist, Democratic, and Fascist parties as well.
Staff and designers[edit | edit source]
Icon | Designer | Type | Effect | Cost (![]() |
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Jadransko Brodogradiliste | Ship Designer |
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150 |
Icon | Designer | Type | Effect | Cost (![]() |
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Zastava Arms | Infantry Equipment Designer |
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150 |
Economy[edit | edit source]
Resources[edit | edit source]
Oil | Rubber | Steel | Aluminium | Tungsten | Chromium |
0 | 0 | 4 | 124 | 0 | 124 |
Industrial Production[edit | edit source]
Yugoslavia in the 1936 start date has a moderate industrial base consisting of 3 Military Factories (in Serbia), 1 Naval Dockyard (in Dalmatia), and 14 Civilian Factories (4 in Serbia, 3 in Dalmatia & Croatia, 2 in Bosnia, 1 in Montenegro & Macedonia). Additionally it has 19 initial free slots.
Military[edit | edit source]
Army[edit | edit source]
Yugoslavia has a small and poorly equipped army. In 1936, it consists of 16 Infantry Divisions, 3 Cavalry Divisions, 2 Mountaineer Divisions, and a Light Tank Division. The Mountaineer division consists of three battalions and the Light Tank division consists of a single tank battalion plus three infantry battalions. Only one of the 16 infantry divisions is fully equipped and trained.
[edit | edit source]
In 1936, the Yugoslavian Navy consists of 1 Light Cruiser, 1 Destroyer, and 4 Submarines of which the cruiser is outdated.
Air Force[edit | edit source]
In 1936, the Yugoslavian Air Force consists of 96 Interwar Fighters split into two air wings.
Strategies and guides[edit | edit source]

Yugoslavia is plagued with its national spirits, which isn't surprising since all the Balkan nations barring Albania have poor national spirits. With Bulgaria and Greece significantly weakened, and given the fact that Yugoslavia is guaranteed by 3 decently strong nations, it seems Yugoslavia is in a perfect position to expand.
Powerhouse of the Balkans[edit | edit source]
Firstly, take the "Western Focus" and "Reinforce Old Alliances" then I would suggest the "Axis Investments" but "Attract Allied Capital" would be fine. You have two options after this, either wait until world tension builds up and justify against Hungary and or Bulgaria and turn them into puppets, while completing the "Limited Self Governance" and "A United Autonomous Croatia". Feel free to do the Industry Branch in the meantime if time allows. Otherwise, you can ignore this step and to continue onwards and just complete the two focuses. After this you need to take focuses that allow all of your territories autonomy, then do the Industry Branch. Take "End the Regency" as soon time allows after these focuses, as you will be able to have Peter II to grow up sooner than else. Take all three reunification focuses of the "A United Kingdom" sub branch, as you will gain cores over all your subjects, including Transylvania (Autonomous Region of Transylvania), Hungary and Bulgaria (If you puppeted them earlier. Albania, Romania and Greece do not get cored, however, so don't bother). This effectively allows you to become the most powerful country in the Balkans, as you have a core manpower of over 24 million and should have over 30 Civilian Factories and quite a few military factories. With this power, you can stop a German or Italian attack head on. Feel free to consider turning into a democracy later on.
Road To Titoism: Independent communism[edit | edit source]
Firstly, take the first three focuses on the Communist Branch. After that, the 4th focus requires 40% communist support, which will take time. Depending if the player picked "Form Peasants Council" before or after "Soviet Economic Aid", has or hasn't used Anti-Communist raids (decisions) or a Communist Revolutionary in the government, the difference of these modifiers may take from 2 focuses up to 4 focuses before you can pick "Abolish the Monarchy". While waiting to reach the 40% requirement, use the national focus in the meantime to expand the Yugoslavian manpower and industry. After completing "Abolish the Monarchy", take "Yugoslavian path to Communism" in adherence to Titoism. Then, the player should logically take "Form the Federal Republic" in order to remove all the negative spirits.
It is from this point that Yugoslavia is communist, has a decent industry, guaranteed by the Soviet Union and at least 16 infantry divisions nearly equipped (requires the player to disband the other unit types).
Early Titoism[edit | edit source]
If Yugoslavia turned communist early, immediately begin justifying a wargoal on Austria to weaken Germany. The national spirit buffs will help Yugoslavia with the war. After that, take Hungary to prevent them from joining the Axis. It is up to the player if it wants to annex the countries completely for resources or puppet to save manpower. The hard part comes to who you will invade. Declaring war on Greece will result in war with Romania, but without the French guarantee. Defeat Greece first before striking Romania. If the player done properly with its army, Yugoslavia will have every Balkan nation under its influence except for Bulgaria. Bulgaria's army restriction renders it defensive capability null to a Yugoslavian offensive. Just keep in mind that Italy will be close to war with Yugoslavia. If the player has puppeted Austria, Hungary and Northern Romania, Germany would be unable to attack the player from the north, leaving the Italian front a main focus. The Zara province won't be an issue due to its small supply maintenance, Albania would be guarded with a couple of divisions but no larger than 12 divisions. This would mean that the majority of the Yugoslavian army will be directed on the Istra border. With Soviet assist, it is unlikely that Italy would penetrate the Yugoslavian defense.
March to War - Fascist start[edit | edit source]
For this path, it is vital to get "Western Focus" early, as this points will be spent to put pro Fascist Advisor. Disbanding all of your armies is needed to win the civil war (have one Cavalry ready in training), once you hit 100pp. After wining the war you can go for Austria, and Hungary.Do note that there is a change Hungary will be protected by UK or Czechoslovakia, to avoid this spend some pp on improving relations. War with Italy should be next, as you have "Core" states, that will not lose you justification once you have it, this can be done at any point before Feb. 1939. Before this war you have an option to join Axis and call on Germany. Join Axis to avoid war with Germany as AI will push some events on this end. In my experience, going the Reunited Kingdom path was beneficial, do to new units, that have buff in experience - max unit experience, once you reunite the Kingdom, you can replace Fascist, with Democrat Advisor. This will allow you to finish the King Coronation - and get you extra stability and war support. After Italy, Greece is nice target at it will pull Romania in. Only thing left is Bulgaria.
Achievements[edit | edit source]




North America |
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South America |
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Africa |
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Oceania |