Yugoslavia is a multinational regional power in the western Balkans.
- 1 Historical Background
- 2 Events
- 3 National focus
- 4 Technology
- 5 Diplomacy
- 6 Politics
- 7 Economy
- 8 Military
- 9 Strategies and guides
- 10 Achievements
When World War I ended, Serbia, a member of the victorious Entente, finally managed to fulfill its dream of incorporating all Slavic minorities of the now dissolved Austro-Hungarian Empire to one multinational Slavic entity. Slavs from Austro-Hungarian Empire declared 'State of Slovenes, Croats and Serbs' which later united with Kingdom of Serbia into 'Kingdom of Serbs, Croats and Slovenes' that later became 'Yugoslavia' (roughly meaning 'Southern Slavic' in Serbian & Croatian).
During World War II, Yugoslavia sought to remain neutral in the conflict. However, the Italian invasion of Albania and Greece cut Yugoslavia off from any form of non-Axis support. Eventually, Yugoslavia bowed to the pressure from its neighbors and joined the Axis on March 25th, 1941. In response to that deal, a number of anti-German military officers staged a successful coup against the royal government and declared the treaty of entry to the Axis to be void. This greatly angered the German, Italian, and Hungarian governments, all three of which simultaneously invaded on April 6th, 1941 in a response of their own. Within 10 days the Yugoslavian forces surrendered. This rapid defeat was caused by both the poor state of the Royal Army and of the refusal of the Croat population to defend the hated Serb-dominated government. Much of Yugoslavia's territory was annexed by the three invading powers, as well by the Axis-allied Bulgaria. The remaining portion of the country was divided into two satellite states, a Croatian state led by the fascist organization Ustaše, and a Serbian state under German 'protection'.
Popular resistance to foreign occupation was fierce and would only grow as the war went on. The two main resistance groups were the monarchical, and predominately Serbian, Chetniks, and the Communist-led inter-ethnic partisans. By the end of 1944, the Chetniks had lost most of their support and the partisans were in ascendancy. By 1945, the Partisans had formed a new Communist Yugoslavian government led by Josip Broz Tito.
After the surrender of the Axis powers in 1945, Yugoslavia reoccupied all of its prewar territory, with the new addition of the Istrian province (except the city of Trieste) and Italian Dalmatia.
- Main article: Yugoslavian national focus tree
Yugoslavia, along with three other nations situated between Germany and the Soviet Union, gets a unique national focus tree as part of the Death or Dishonor expansion. Without the expansion, Yugoslavia utilizes the Generic national focus tree instead.
Yugoslavia's unique focus tree has 6 main branches:
- Western Focus branch
- Allows the player to choose between increased centralization or increased autonomy for Yugoslavia's constituent states, and also to choose between remaining non-aligned, joining the Allies or joining the Axis.
- Recognize the Soviet Union branch
- Allows Yugoslavia to become communist, after which the player can choose between joining the Comintern or creating an independent faction for other Balkan countries to join.
- Industrialization Program branch
- Builds up the country, gives resources and factories, improves infrastructure and gives the option of focusing more on the main Serbian provinces or improving the country equally.
- Modernize the Air Force branch
- Improves the air force and builds military factories for aircraft production. The player can choose between producing their own aircraft or licensing foreign ones from other countries.
- Army Modernization branch
- Expands the army and gives bonuses for army research.
- Expand the Shipyards branch
- Expands the navy to better protect the homeland and gives bonuses for naval research.
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Yugoslavia has most of the 1918 land technologies and early tank tech but is lacking in support. The country is also behind in many early naval and air technologies. Like most minor nations Yugoslavia has three research slots.
|Navy technology without Man the Guns|
Yugoslavia has many unique cosmetic names for its equipment, listed here.
|Infantry Equipment||Mannlicher M95M||Puška M24||EMP-35||ZB vz.26|
|Tech Year||Close Air Support (Carrier)||Fighter (Carrier)||Naval Bomber (Carrier)||Heavy Fighter||Tactical Bomber||Strategic Bomber||Scout Plane|
|1936||R-100||IK-2||SIM-XIV-H||IK-5||Zmaj C-17||Zmaj Q-12|
|Jet Engine Technology|
|This is a community maintained wiki. If you spot a mistake then you are welcome to fix it.|
Yugoslavia starts without any allies and is not part of any faction. Yugoslavia has a core (and claim) on the Italian-controlled state of Istria.
Yugoslavia, despite its apparent insignificance, does not go unnoticed by the greater powers. Yugoslavia is the target of the German National Focuses "Demand Slovenia" and "Fate of Yugoslavia". The former involves Germany either annexing Slovenia from Yugoslavia or starting a war to take it should Yugoslavia refuse to give it up while the latter involves Germany splitting up Yugoslavia into Croatia and Yugoslavia and annexing both, making one a puppet while annexing the other or puppeting both of them.
With the Death or Dishonor DLC enabled, Yugoslavia starts with Croatian Opposition, Macedonian Opposition, Slovene Nationalism, Serbian General Staff and Anti German Military. Otherwise, Yugoslavia only has Anti German Military.
- Political Advisor Cost: +25%
- Trade Laws Cost: +25%
- Mobilization Laws Cost: +25%
- Economy Cost: +25%
|Conscription Law||Economy Law||Trade Law|
| Volunteer Only
|| Civilian Economy
|| Export Focus
With Death or Dishonor the Macedonian Opposition National Spirit increases the cost of all advisors by 25%.
|Ivo Lola Ribar||Communist Revolutionary||Daily Communism Support: +0.1||150 pp|
|Dimitrije Ljotić||Fascist Demagogue||Daily Fascism Support: +0.1||150 pp|
|Slobodan Jovanović||Popular Figurehead||Stability: +15%||150 pp|
|Ivan Ribar||Captain of Industry||Civilian Factory Construction Speed +10%, Infrastructure Construction Speed +10%, Refinery Construction Speed +10%||150 pp|
|Milovan Dilas||Democratic Reformer||Daily Democracy Support: +0.1||150 pp|
|Milan Nedić||Prince of Terror||Effect of partisans on us: -25%, Foreign subversive activities efficiency: -30%, Non-core Manpower: +2%||150 pp|
Yugoslavian politics in 1936 are led by the non-aligned Regency Council but the country has substantial Communist, Democratic, and Fascist parties as well.
|Demokratska stranka||15.00%||Milan Grol|
|Komunisticna partija Jugoslavije||15.00%||Josip Broz Tito|
|Jugoslovanska radikalna skupnost||10.00%||Milan Stojadinovic|
|Regency Council||60.00%||Prince Paul|
Staff and designers
|Jadransko Brodogradiliste||Ship Designer||
|Zastava Arms||Infantry Equipment Designer||
Yugoslavia in the 1936 start date has a moderate industrial base consisting of 3 Military Factories (in Serbia), 1 Naval Dockyard (in Dalmatia), and 14 Civilian Factories (4 in Serbia, 3 in Dalmatia & Croatia, 2 in Bosnia, 1 in Montenegro & Macedonia). Additionally it has 19 initial free slots.
Yugoslavia has a small and poorly equipped army. In 1936, it consists of 16 Infantry Divisions, 3 Cavalry Divisions, 2 Mountaineer Divisions, and a Light Tank Division. The Mountaineer division consists of three battalions and the Light Tank division consists of a single tank battalion plus three infantry battalions. Only one of the 16 infantry divisions is fully equipped and trained.
In 1936, the Yugoslavian Navy consists of 1 Light Cruiser, 1 Destroyer, and 4 Submarines of which the cruiser is outdated.
In 1936, the Yugoslavian Air Force consists of 96 Interwar Fighters split into two air wings.
Strategies and guides
Yugoslavia is plagued with its national spirits, which isn't surprising since all the Balkan nations barring Albania have poor national spirits. With Bulgaria and Greece significantly weakened, and given the fact that Yugoslavia is guaranteed by 3 decently strong nations, it seems Yugoslavia is in a perfect position to expand.
Road To Titoism: All DLC, independent communism
Firstly, take the first three focuses on the Communist Branch. After that, the 4th focus requires 40% communist support, which will take time. Depending if the player picked "Form Peasants Council" before or after "Soviet Economic Aid", has or hasn't used Anti-Communist raids (decisions) or a Communist Revolutionary in the government, the difference of these modifiers may take from 2 focuses up to 4 focuses before you can pick "Abolish the Monarchy". While waiting to reach the 40% requirement, use the national focus in the meantime to expand the Yugoslavian manpower and industry. After completing "Abolish the Monarchy", take "Yugoslavian path to Communism" in adherence to Titoism. Then, the player should logically take "Form the Federal Republic" in order to remove all the negative spirits.
It is from this point that Yugoslavia is communist, has a decent industry, guaranteed by the Soviet Union and at least 16 infantry divisions nearly equipped (requires the player to disband the other unit types).
If Yugoslavia turned communist early, immediately begin justifying a wargoal on Austria to weaken Germany. The national spirit buffs will help Yugoslavia with the war. After that, take Hungary to prevent them from joining the Axis. It is up to the player if it wants to annex the countries completely for resources or puppet to save manpower. The hard part comes to who you will invade. Declaring war on Greece will result in war with Romania, but without the French guarantee. Defeat Greece first before striking Romania. If the player done properly with its army, Yugoslavia will have every Balkan nation under its influence except for Bulgaria. Bulgaria's army restriction renders it defensive capability null to a Yugoslavian offensive. Just keep in mind that Italy will be close to war with Yugoslavia. If the player has puppeted Austria, Hungary and Northern Romania, Germany would be unable to attack the player from the north, leaving the Italian front a main focus. The Zara province won't be an issue due to its small supply maintenance, Albania would be guarded with a couple of divisions but no larger than 12 divisions. This would mean that the majority of the Yugoslavian army will be directed on the Istra border. With Soviet assist, it is unlikely that Italy would penetrate the Yugoslavian defense.
March to War - Fascist start
For this path, it is vital to get "Western Focus" early, as this points will be spent to put pro Fascist Advisor. Disbanding all of your armies is needed to win the civil war (have one Cavalry ready in training), once you hit 100pp. After wining the war you can go for Austria, and Hungary.Do note that there is a change Hungary will be protected by UK or Czechoslovakia, to avoid this spend some pp on improving relations. War with Italy should be next, as you have "Core" states, that will not lose you justification once you have it, this can be done at any point before Feb. 1939. Before this war you have an option to join Axis and call on Germany. Join Axis to avoid war with Germany as AI will push some events on this end. In my experience, going the Reunited Kingdom path was beneficial, do to new units, that have buff in experience - max unit experience, once you reunite the Kingdom, you can replace Fascist, with Democrat Advisor. This will allow you to finish the King Coronation - and get you extra stability and war support. After Italy, Greece is nice target at it will pull Romania in. Only thing left is Bulgaria.