Hearts of Iron IV has 92 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam profile. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global achievements at Steam.
The difficulty of each achievement varies; some achievements are very easy (e.g. joining a faction), while some are more difficult (e.g. invading Spain as Mexico). The below list groups the various achievements by a difficulty level as assessed by the wiki editors (uncategorized - UC - achievements haven't been assessed yet).
Achievements can only be gained in single-player Ironman games, with the 1936 start, on regular or veteran difficulty. (Can be earned in Elite difficulty since 1.5) They can be earned while playing older versions of the game as long as said achievements were present in that version. They can also be earned with Historical AI Focuses set to off. They are also still available in games which run past the end game screen in 1948 or later.
It is not possible to gain achievements if the checksum has been changed - either by tampering with game files, or by running the game using mods that affect gameplay mechanics (graphical mods do not affect checksum), or a corrupted installation.
List of achievements
The "Notes" column lists helpful short tips/strategies.
The "Ver" column indicates in which version a certain achievement was added. Achievements cannot be earned prior to the version they were added in.
The "DI" column is for difficulty as assessed by wiki editors. VE = Very Easy, E = Easy, M = Medium, H = Hard, VH = Very Hard, I = Insane, UC = Uncategorized.
|Playing as Canada||Focus "Send in the Zombies" is completed||1.3||VE|
|Playing as Canada||The faction need not be Axis, but must be led by Germany. Although Together for Victory is not required; the achievement is much easier with it.||1.0||VE|
|Playing as South Africa||Has civilian factories >8 in the state Transvaal (275)||Convert military factories into civilian factories in Transvaal. Follow the Focus tree for free civilian factories. They may give Transvaal the required Factories. If Transvaal runs out of building slots, follow the Dispersed/Concentrated Industry tech tree to get more building slots.||1.3||VE|
|Any country is at war with player: has more than 999 mines on their coastline.||
Can be done immediately at the start of the game as Italy. Remove your divisions from one or both of Ethiopia's shores, and lay mines with your starting navy.
Friends in Need icon
Friends in Need
Join a faction.
|Country flag achievement_has_joined_faction is set||1.0||VE|
|Is licensing from 5 of the below:||As any country, preferably recommended to select neutral nations (), as to avoid the “Strategic reasons” diplomatic boon ( value), that may block the “Request License Production” option, improve relations with five of the seven major powers then license the basic infantry weapons.
Yugoslavia can pick the focuses "Reinforce Old Alliances" and "Ban Slovene Nationalist Parties" to improve relations with three of the five countries.
Can also be done as part of any big victory after puppeting or allying five countries.
|Can be accomplished by having the law after capitulating and controlling no territory (e.g. do nothing as Luxembourg). You can also spam recruitment of divisions until you've used up all your manpower, wait a few ticks for the achievement to trigger, and then cancel them all again (if you want to continue your game). You can start training a ton of 1-battalion divisions, and boost the template later.||1.0||VE|
|Playing as United Kingdom||At least 9 Battlecruisers||Battlecruisers are built with Heavy Ship Hulls and Battlecruiser armor.||1.6||VE|
|Playing as China||Integrated the Guangxi Clique and Yunnan through making them a puppet.||
Pick the "Subjugate the Warlords" focus from "Three Principles of the People" branch. Yunnan and Guangxi will either subjugate (and will become your puppet) or will refuse - then you will get a wargoal against them. You may annex the majority of their states, however, it is important to puppet them. After subjugating warlords, a series of "Integrates the Warlords" decisions will be opened ; just make decisions for Yunnan and Guangxi.
|Playing as Yugoslavia||Declared war on Axis/Allies while part of Allies/Axis (respectively)||
|Date is > 1947.12.31||1.0||VE|
|Has researched Construction V||1.0||VE|
|Playing as Hungary||
|Playing as a puppet||Is not a subject||With / DLC:
|Country flag achievement_has_dropped_nuke is set||1.0||E|
|Playing as Sweden|| Is licensing from Germany either:
|Playing as South Africa||
|Playing as either:||More than 1,000,000 manpower in deployment queue||
| Has researched a full branch in each of the tech fields:
||If you think you should have got this and haven't, double check you haven't missed one that wasn't mutually exclusive on the same row of the tree.||1.0||E|
As Mexico, host a government-in-exile.
|Playing as Mexico||Any country is exiled in Mexico||
In order for Mexico to host an exiled country, it has to be Democratic, and the faction leader needs to be Democratic. Although Mexico does not have to be the faction leader, it still needs a powerful army or economy to host exiles.
|This suggestion requires DLC.
As France, follow the Little Entente focus and release all releasable nations.
|Playing as Germany||Wilhelm II is the current country leader
Italy: Victor Emmanuel II is the current country leader
|Follow the "Return of the Kaiser" and the "Focus on the True Enemy" path in the "Oppose Hitler" tree until you get to the "Assassinate Mussolini" Focus. Wilhelm II must be your leader and he must not die before the focus is complete.||1.5||E|
|Playing as British Raj||
As a warlord, be at war with all Chinese nations simultaneously.
|Playing as either:||At war with:||This is best with the Waking the Tiger DLC because without it, the warlords will be annexed by China and Communist China.
|Playing as United Kingdom||At war with either:||1.3||E|
|Playing as Japan|| United States does not have technology: Nuclear Bombs
Dropped a Nuclear Bomb on a core state of the US
|Has convoys > 999||1.0||E|
|Playing as Netherlands|| Own and control the states:
|Playing as France||1.0||E|
|Playing as France||Date is < 1945.1.1||
Can be achieved easily by rushing the fascist route in focus tree and joining the Axis. Concentrate on civilian factories. Wait for Germany to declare war on Poland. You can also annex Spain for more coastal provinces and factories while you are waiting. Join the war. Britain doesn't have a chance to oppose you, so it will be an easy war. Make sure that you took as many coastal provinces as you can. After that concentrate on building naval dockyards and make sure that you researched Modern Ship Torpedo Launcher technology. If everything done correctly, you can get this achievement by 1942.
|Not playing as either:||Has assumed faction leadership from:||
As Australia, own all core territory of Hungary.
|Playing as Australia||Conquered all Hungarian core territory||1.5||M|
|Playing as South Africa||
| Is Egypt
|Playing as Belgium||Has factories > 49||
|Playing as Communist China||at least 101 Military Factories||This achievement can be taken with The People Have Stood Up! achievement.
As Colombia, form Gran Colombia and have 10 Carriers and 10 Battleships.
|Playing as Colombia||Has taken the decision to form Gran Colombia||
Play on Historical AI to prevent the US from interfering with your conquests until mid-1944
|Playing as Nationalist Spain||It is viable to begin justifying the moment Franco takes power, win the civil war, and then launch naval invasions against Paris. You can join the axis faction after the conclusion of the war. It can be completed in the same run with the The Bell Tolls For Us achievement simply drifting towards communist or democratic after you capture Ile de France (16).||1.0||M|
|Playing as either:||Try rapidly puppeting the other three as Sweden and forming a faction with Spain before the third war ends.
Option 2: Go Fascist / Communist ASAP (before 1937). Justify and declare war on Norway/Denmark/Finland in that order. Take all but one province in each peace deal and puppet them. If WT goes above 25%, cancel your justifications b/c France/Britain will almost certainly guarantee. Boost fascist/communist popularity and stage a coup in either Aland (for Finland) or Faroe (for Denmark). They should be able to survive. When WT hits 50%, invite the rebels into your faction.
|Playing as Australia||Control the state Istanbul (341)||The easiest strategy is to join the Comintern and attack Turkey from the USSR. If in the Allies, simple occupation will not work due to Greece having cores on Istanbul.||1.0||M|
As Imperial Germany, conquer a Caribbean island.
|Playing as Germany||Has completed focus Our Place in the Sun||1.5||M|
|Playing as Poland||Has researched Advanced Rocket Engines||Give into German and Soviet demands for territory. Stay out of WWII. Stay on speed 5 the whole time. Research rockets.||1.0||M|
|Playing as Spain||Must win the war, and then must be non-fascist, but not necessarily at the same time. You can delete military factories on the nationalist side before the revolution starts.||1.0||M|
|Playing as Manchukuo|| At least 10 Infrastructure:
At least 16 Oil
|Playing as Czechoslovakia||
|Has subjects >50||This suggestion requires DLC.
Can be done by playing UK as they start with many releasable nations (which can be released as puppets). Turn fascist as soon as possible, disband the Allies, declare war on the US ASAP, France will most likely join them. Capitulate the US first and then focus on France. Make sure to puppet parts of both nations (these puppets can have just 1 province, they are of no use anyway). After that World War II will be divided into few smaller wars. Join Axis and join their wars. Since puppet cost less war score in peace conference you should be able to snipe a few puppets.
|Playing as Soviet Union||Germany is a puppet of Soviet Union||Must be unified Germany. West Germany or East Germany don't count.||1.0||M|
|Playing as Germany||
||Both nations need to be either in a capitulated state or annexed to trigger. Neither of them can be a puppet.||1.0||M|
|Playing as United Kingdom|| Has completed focus The King's Party
Hidden requirement for Installed an American monarchy
|Playing as China||Japan was forced to sue for peace after losing all of Manchuria and Korea||Do not accept cooperation with Communist China until the Japanese are about to attack. Then, form the Chinese United Front and accept all invites. Quickly rush to Korea and push them off the continent. After they have offered peace, accept it, and kick Communist China from your faction. Declare on them and annex them as soon as possible, before they start war against you. Do the same with the other faction members, leaving Sinkiang for last. Dismantle the faction, declare war on the Soviet Union after Germany is pushing east. Join axis. They will be easy to capitulate with all their forces in the west. Take as much territory and then join their war against the allies.||1.5||H|
|Playing as Poland||Country flag POL_vojtek_commander is set||Vojtek is a special commander that appears with the Polish event "Wojtek Never Drops A Crate".||1.0||H|
|Playing as France||
||One possible way to achieve this is refuse Germany's Remilitarization of the Rhineland while United Kingdom refuses it. This will cause a Civil War in France. Place Divisions on the Maginot and around Northern and Central France where the civil war spawns. As soon as war starts with Germany, Capitulate the civil war first and push into Germany. Once Germany capitulates, annex all. Then follow the focus tree until Little Entente.||1.0||H|
|Playing as Italy||
After securing the Mediterranean, it can easily be done with a small 1944 strategic bomber fleet (without any escort) by taking control of the following provinces : Gibraltar (118), Azores (698), Bermuda (696)
As Manchukuo, restore the Qing dynasty.
|Playing as Manchukuo||Has completed focus Claim the Mandate of Heaven||1.5||H|
As Greece, Form Byzantine Empire.
|Playing as Greece||Formed the Byzantine Empire||
Only requires the Restore Byzantium decision.
|Playing as Canada||Control the state of Maryland (361)||This suggestion requires DLC.
Pick Patriation and Swastika Clubs as your first focuses. Go for Synarchist Baja when you switch, get Mexico in your faction and attack the United States on the East Coast. The United Kingdom will be too busy in Europe to do much against you, so it is possible to declare war on the UK first to unlock War Bonds and get some of your powerful industrial focuses before invading the US.
|Playing as Sweden|| Is Sweden
As Romania, make it to 1942 with all the states you started it with and control either Moscow or Berlin.
|Playing as Romania||
|All existing nations are fascist||
|Playing as United Kingdom||The straightforward, but boring and slow, approach is to defeat the Axis, then go to war with the Comintern and defeat them (note that the PRC will declare war on China one year after the end of the war with Japan, so you can use the focus to get China democratic and add them to the Allies before that war starts) - this should add lots of countries to the Allies, and then trigger coups everywhere you can. Once there's been a civil war, the winner has created world tension and you can justify against them. It takes a very long time, and, once you've won WWII, it's obviously going to work eventually, so it's very boring.||1.0||H|
|Playing as Germany|| Control the states:
|Playing as Denmark||Use a naval invasion to the two provinces adjacent to Stockholm, but leave one division in Copenhagen with land forts to defend the strait.||1.0||H|
As Japan, conquer Mexico then Europe before 1945.
|Playing as Japan|| Before 1:00 1 Jan, 1945
Annexed Mexico before taking any territory in Europe Conquered a coastal state in Europe
|Playing as Mexico||
|Playing as Mexico||Leon Trotsky is the current country leader||
When Trotsky seeks refuge event pops up, chose to invite him into the government. Follow the right most side of focus tree to become communist and put Trotsky in charge. Wait for Germany to start the war against the Soviet Union and finish the Smash the Bureaucrats focus which gives a puppet wargoal against the Soviets. Declare war on the Soviets. To gain warscore against them, ask Germany for military access and put your troops on their front line. Alternatively, try to naval invade Soviet's far east front and capture a few victory point provinces. In patch 1.6.0, German is very likely crush the Soviets without trouble in one or two years. During the peace conference, the Fascists will focusing on grabbing land, so it is possible to puppet the Soviet Union.
|Playing as Mexico|| Control the states:
||Rush Fascist and justify wargoal on Philippines, if you try to justify on a major country like the United States world tension will skyrocket but because Philippines is a puppet the US will automatically join when you declare war upon them. With this you should have no problem overrunning the country with either infantry or cavalry. Try to poke holes in the US line as they will have a tough time manning a long border and encircle their troops. They will have no way to real way to grow their military until they remove isolation so it should be trivial to win this way.||1.0||H|
As Manchukuo, Break free from Japan and annex your former Overlord without being in a faction.
|Playing as Manchukuo||Annexed Japan||1.5||H|
As a warlord, conquer all of China and Japan.
|Playing as either:||Conquered all of China, Manchukuo and Japan not including the states of Hong Kong(326) , Macau (729) and Guangzhouwan (728) .||Following the Cooperation With the Nationalists branch allows this achievement to follow Awake and Angry as the tags do not change when becoming China||1.5||VH|
|Playing as Czechoslovakia||
As Romania, own a slice of all your starting neighbors.
|Playing as Romania||Has Carol II as country leader Own at least one core province from all of your starting neighbors:||1.4||VH|
As Yugoslavia, occupy all your neighbouring countries (Austria, Hungary, Romania, Bulgaria, Albania, Italy and Greece).
|Playing as Yugoslavia|| Every state in the world is either:
||It is only necessary to occupy the land required so it is possible to have this achievement fire whilst at war.||1.4||VH|
|Playing as Hungary||
|Playing as either:||
||Can be done in conjunction with the It's 1812 All Over Again achievement as Canada. After capitulating and annexing the United States, prepare a naval invasion force and fleet to attack the UK. Annexing the US may help industrially and the Send in the Zombies focus may help with recruitable population. If Iceland gets released, it may be necessary to justify against them. Try to take the UK before Germany or Italy tries a naval invasion. If the peace conference triggers before the achievement does, try to annex all of Great Britain as the other Axis members may take required territory. It may be advisable to create a faction with Mexico instead of joining the Axis to make it harder for Germany to take British states in the peace conference.||1.3||VH|
|Playing as either:|| any army leader:
With Mao as your leader, win the Chinese Civil War.
|Playing as Communist China||Conquered all of Nationalist China's Starting territory||This achievement does not require all the Chinese cores.||1.5||VH|
|Playing as Australia||Country flag achievement_AST_nuke_self is set||
As South Africa, finish the Anti-Colonialist Crusade focus, release all European colonies via the focus, and take London.
|Playing as South Africa||
||Achievement may require the event to release the nations rather than the release nation button on the occupied territory screen.||1.3||I|
|Playing as United States||Dropped a nuclear bomb on Paris||1.6||UC|
|Playing as United States||The Second American Civil War has started||1.6||UC|
|Playing as United States|| Owns and fully controls the states of:
|Playing as United States||USA_civil_war_fired_democrats||1.6||UC|
|Playing as United States|| Current ruling party is Democratic
More Military Factories than 300
|This achievement can be taken with Underpaid, Undersexed and Under Eisenhower achievement.||1.6||UC|
|Playing as United States|| Is in faction with the United Kingdom
Is faction leader
|You need 50% more factories and fielded manpower than the UK, which shouldn't be a problem after a few years of buildup. The UK will accept to send the 51 divisions you need if they have ~160 divisions, you can send them some of your own troops as expeditionnaries to get them past that number.||1.6||UC|
|Playing as United Kingdom||Has completed focus Imperial Federation||1.6||UC|
|Playing as United Kingdom||Has completed focus The King's Party||1.6||UC|
|Playing as United Kingdom|| Current ruling party is Communist
||Take the Move to Secure the Dominion focus as soon as you switch communist. Move your army to Canada and declare martial law to prevent it from seceding. Attack the United States from the Canadian border.||1.6||UC|
|Playing as Netherlands|| Has not completed focus Cave to the Germans
Has completed focus Continue the Zuiderzee Works
|Can be achieved easily by going communist and declaring war against other low countries just before Germany does to get an Axis invitation.||1.6||UC|
|Playing as Netherlands||The United Kingdom has at most 0 capital ships||1.6||UC|
|Playing as Netherlands||Current ruling party is Democratic||1.6||UC|
|Playing as Poland||The German Reich has more than 1.80M Casualties inflicted by Poland||1.6||UC|
|Not playing as United Kingdom||Sank the British Pride of the Fleet||
Can be done quickly as Japan. In the 1936 start The Japanese fleet is immediately capable of sinking not only the Hood, but the entire Royal Navy. Choose to purge the Kodoha faction and justify on the UK as soon as possible. Ask Germany for docking rights, and move your entire fleet to their port nearest to the UK. Use the bulk of your fleet as a strike force, with three groups of destroyers patrolling the naval areas around the UK. When the justification has finished, declare war on them. If Germany invites you to the Axis you should accept for the opportunity to move your planes to their airfields. From there it is only a matter of time until your fleet sinks the Hood for the achievement.