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Unit TypesEdit

Light air frames (naval, fighter, CAS) may be navalized, which allows them to be used on aircraft carriers. The naval versions have reduced range and speed, with an increased production cost.

All air units start with 80.0% reliability unless otherwise noted.

Light Air FrameEdit

Close Air Support
Model Icon Year Ground
Attack
Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
CAS I   1936 10.0 6.0 14.0 35.0 390 km/h 700 0.2 10.0 3.0 1.0 20 22.0 2   1  
CAS II   1940 15.0 10.0 16.0 39.0 450 km/h 1000 0.2 10.0 5.0 1.0 20 24.0 3   1  
CAS III   1944 20.0 14.0 20.0 44.0 550 km/h 1200 0.2 10.0 10.0 1.0 20 26.0 3   1  
Carrier CAS I   1936 10.0 6.0 14.0 35.0 351 km/h 400 0.2 10.0 4.0 1.0 20 26.4 2   1  
Carrier CAS II   1940 15.0 10.0 16.0 39.0 405 km/h 640 0.2 10.0 7.0 1.0 20 28.4 3   1  
Carrier CAS III   1944 20.0 14.0 20.0 44.0 495 km/h 800 0.2 10.0 13.0 1.0 20 30.4 3   1  


Fighter
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Interwar Fighter   1933 9.0 8.0 45.0 330 km/h 570 0.2 10.0 1.0 1.0 20 22.0 2   1  
Fighter I   1936 18.0 10.0 50.0 500 km/h 700 0.2 10.0 2.0 1.0 20 24.0 3   1  
Fighter II   1940 27.0 12.0 65.0 650 km/h 1000 0.2 10.0 4.0 1.0 20 26.0 3   1  
Fighter III   1944 32.0 14.0 80.0 720 km/h 1200 0.2 10.0 6.0 1.0 20 28.0 4   1  
Carrier Fighter   1933 9.0 8.0 45.0 297 km/h 456 0.2 10.0 2.0 1.0 20 26.4 2   1  
Carrier Fighter I   1936 18.0 11.0 50.0 450 km/h 560 0.2 10.0 3.0 1.0 20 28.4 3   1  
Carrier Fighter II   1940 27.0 13.0 65.0 585 km/h 800 0.2 10.0 6.0 1.0 20 30.4 2   1  
Carrier Fighter III   1944 32.0 15.0 80.0 648 km/h 960 0.2 10.0 8.0 1.0 20 32.4 3   1  


Naval Bomber
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
NAV I   1936 6.0 12.0 30.0 230 km/h 850 0.2 7.5 15.0 1.0 20 26.0 2   1  
NAV II   1940 10.0 14.0 35.0 300 km/h 930 0.2 10.0 20.0 1.0 20 28.0 3   1  
NAV III   1944 14.0 16.0 40.0 400 km/h 1100 0.2 12.5 25.0 1.0 20 30.0 3   1  
Carrier Bomber I   1936 6.0 13.0 30.0 207 km/h 680 0.2 7.5 15.0 1.0 20 31.2 2   1  
Carrier Bomber II   1940 10.0 15.0 35.0 270 km/h 744 0.2 10.0 20.0 1.0 20 33.2 3   1  
Carrier Bomber III   1944 14.0 17.0 40.0 360 km/h 880 0.2 12.5 25.0 1.0 20 35.2 3   1  

Medium Air FrameEdit

Heavy Fighter
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Heavy Fighter I   1936 36.0 13.0 25.0 500 km/h 1300 0.2 6.0 3.0 1.25 40 28.0 2   1  
Heavy Fighter II   1940 46.0 15.0 30.0 550 km/h 1700 0.2 10.0 6.0 1.25 40 30.0 3   1  
Heavy Fighter III   1944 54.0 18.0 33.0 600 km/h 2000 0.2 10.0 9.0 1.25 40 32.0 4   1  


Tactical Bomber
Model Icon Year Ground
Attack
Strat
Bomb
Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Interwar Bomber   1933 3.0 10.0 5.0 15.0 16.0 250 km/h 1400 0.3 6.0 4.0 1.0 40 35.0 2   1  
Tac Bomber I   1936 6.0 12.0 8.0 18.0 20.0 430 km/h 2400 0.3 6.0 8.0 1.0 40 37.0 3   1  
Tac Bomber II   1940 10.0 14.0 13.0 21.0 25.0 440 km/h 2500 0.3 6.0 12.0 1.0 40 39.0 4   1  
Tac Bomber III   1944 15.0 16.0 20.0 24.0 30.0 480 km/h 3000 0.3 6.0 15.0 1.0 40 41.0 5   1  

Heavy Air FrameEdit

Strategic Bomber
Model Icon Year Strat
Bomb
Air
Attack
Air
Defense
Agility Max
Speed
Range Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Strat Bomber I   1936 30.0 50.0 25.0 5.0 400 km/h 2500 0.8 0.6 1.5 0.01 80 60.0 3   2  
Strat Bomber II   1940 45.0 100.0 35.0 7.0 450 km/h 3500 0.8 0.6 1.5 0.01 80 62.0 4   2  
Strat Bomber III   1944 60.0 150.0 50.0 10.0 500 km/h 5000 0.8 0.6 1.5 0.01 80 64.0 5   2  
Transport Plane
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Man-
power
Prod
Cost
Resources
Per Factory
Transport   1933 0.0 20.0 10.0 300 km/h 1000 0.0 0.0 0.0 80 180.0 3   2  

RocketsEdit

Requires completion of Rocket Engines       research.


Rocket Interceptor
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Reliability Man-
power
Prod
Cost
Resources
Per Factory
Rocket Interceptor I   1944 47.0 5.0 30.0 950 km/h 150 10.0 5.0 1.00 30.0% 5 16.0 3   2   1  
Rocket Interceptor II   1945 56.0 7.0 36.0 1100 km/h 300 10.0 5.0 1.00 50.0% 5 18.0 3   3   1  
Rocket Interceptor III   1946 60.0 10.0 60.0 1100 km/h 500 10.0 5.0 1.00 80.0% 5 20.0 3   3   1  


Guided Missile
Model Icon Year Strategic
Bombing
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Reliability Production
Cost
Resources
Per Factory
Guided Missile I   1944 300.0 10.0 640 km/h 500 0.6 1.5 80.0% None - auto generate 1 per day per rocket site 0 0
Guided Missile II   1945 450.0 10.0 5700 km/h 640 0.6 1.5 80.0% None - auto generate 1 per day per rocket site 0 0
Guided Missile III   1946 600.0 10.0 9900 km/h 11000 0.6 1.5 80.0% None - auto generate 1 per day per rocket site 0 0

JetsEdit

Requires completion of Jet Engines   research.


Jet Fighter
Model Icon Year Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Jet Fighter I   1945 36.0 15.0 72.0 950 km/h 1200 0.4 10.0 5.0 1.0 40 30.0 2   3   1  
Jet Fighter II   1950 40.0 18.0 72.0 1100 km/h 2200 0.4 10.0 5.0 1.0 40 32.0 3   3   1  


Jet Tactical Bomber
Model Icon Year Ground
Attack
Strat
Bomb
Air
Attack
Air
Def
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Jet Tac Bomber I   1945 15.0 16.0 18.0 24.0 57.0 1000 km/h 1800 0.7 6.0 15.0 1.0 80 45.0 2   3   1  
Jet Tac Bomber II   1950 20.0 20.0 22.0 28.0 57.0 1000 km/h 5000 0.7 6.0 15.0 1.0 80 48.0 3   3   1  


Jet Strategic Bomber
Model Icon Year Strat
Bomb
Air
Attack
Air
Defense
Agility Max
Speed
Range
(km)
Fuel
Usage
Naval
Targeting
("to hit")
Naval
Attack
(damage)
Air
Superiority
(air power)
Man-
power
Prod
Cost
Resources
Per Factory
Jet Strat Bomber I   1950 64.0 100.0 54.0 14.0 920 km/h 7000 1.6 0.6 1.5 0.01 160 80.0 3   3   1  

StatisticsEdit

Each type of plane has a number of values referred to as stats. These are described below. Most of these stats can be improved by building a variant. However, be aware that increasing one stat will adversely affect a different stat. Reference Variant and Variant Upgrading and Variant Air. Researching Air doctrine can also increase stats.

Base statsEdit

  • Maximum Speed. Maximum speed indicates how quickly a plane can fly under optimal conditions. An advantage or disadvantage in speed (or agility) can modify the damage to a plane during combat. Reference Air warfare Detection, Disruption, Damage.
  • Range. Range is the maximum distance that a plane can effectively reach, perform its mission, and return to base. Lacking range to completely cover a strategic air region will result in reduced air mission efficiency. If an air wing's range does not cover the entire strategic region, then the range penalty will be proportional to the provinces that are not covered. Reference Air warfare Mission efficiency.
  • Supply use. How much supply the unit consumes per day. Please read Supply on the significance of this.

Combat statsEdit

  • Air Defense. Air Defense represents how many hits a plane can take before being shot down. Reference Air warfare Detection, Disruption, Damage. Bomber defense can be increased by researching the appropriate air doctrine. Reference Air doctrine.
  • Air Attack. Air Attack represents how much damage a plane can do against an enemy plane. High Air Attack also helps to counter enemy air superiority effects. Reference Air warfare Detection, Disruption, Damage.
  • Agility. Agility is a plane's maneuverability. Agility affects both the ability to hit an enemy plane and to avoid being shot by an enemy plane. When two planes meet in combat, the more agile plane will be able to use a greater percentage of its air attack value. If your plane is hit by an opponent that has lower agility, then the damage to your plane can be reduced by -45%. Reference Air warfare Detection, Disruption, Damage.
  • Naval Attack. Naval Attack represents how much damage a plane inflicts upon a ship. Reference Air warfare Naval Strike mission.
  • Naval Targeting. Naval Targeting represents the likelihood that a plane will successfully hit a ship. The higher the naval targeting number, the more likely a surface or carrier naval bomber is to hit an enemy ship.
  • Ground Attack. Ground Attack represents how much damage a plane can do to enemy divisions on the ground when helping out in combat. Reference Air warfare Close Air Support mission.
  • Strategic Bombing. Strategic Bombing represents how good a plane is at dropping bombs on strategic targets such as enemy buildings, infrastructure, air bases, etc. Only Tactical Bombers, Strategic Bombers, Jet Tactical Bombers, and Jet Strategic Bombers have values for Strategic Bombing. Reference Air warfare Strategic Bombing mission.

Misc. statsEdit

  • Reliability. Reliability is a value that represents a plane's resistance to being accident prone. The lower the value, the more likely the plane will experience an accident causing loss of the plane (it is assumed that the accident was caused by inferior equipment breakdown, pilot error from poor instrumentation, weather induced equipment failure, etc.). Reference Attrition and accidents.
  • Fuel Usage. Fuel usage is how much fuel a unit uses while it is operating. Air units will consume fuel while on active missions or during training. Reference Fuel.