Light air frames (naval, fighter, CAS) may be navalized, which allows them to be used on aircraft carriers. The naval versions have reduced range and speed, with an increased production cost.
All air units start with 80.0% reliability unless otherwise noted.
Light Air Frame
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Close Air Support
Model
Icon
Year
Ground Attack
Air Attack
Air Defense
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
CAS I
1936
10.0
6.0
14.0
35.0
390 km/h
700
0.2
10.0
3.0
1.0
20
22.0
2
1
CAS II
1940
15.0
10.0
16.0
39.0
450 km/h
1000
0.2
10.0
5.0
1.0
20
24.0
3
1
CAS III
1944
20.0
14.0
20.0
44.0
550 km/h
1200
0.2
10.0
10.0
1.0
20
26.0
3
1
Carrier CAS I
1936
10.0
6.0
14.0
35.0
351 km/h
400
0.2
10.0
4.0
1.0
20
26.4
2
1
Carrier CAS II
1940
15.0
10.0
16.0
39.0
405 km/h
640
0.2
10.0
7.0
1.0
20
28.4
3
1
Carrier CAS III
1944
20.0
14.0
20.0
44.0
495 km/h
800
0.2
10.0
13.0
1.0
20
30.4
3
1
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Fighter
Model
Icon
Year
Air Attack
Air Defense
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
Interwar Fighter
1933
9.0
8.0
45.0
330 km/h
570
0.2
10.0
1.0
1.0
20
22.0
2
1
Fighter I
1936
18.0
10.0
50.0
500 km/h
700
0.2
10.0
2.0
1.0
20
24.0
3
1
Fighter II
1940
27.0
12.0
65.0
650 km/h
1000
0.2
10.0
4.0
1.0
20
26.0
3
1
Fighter III
1944
32.0
14.0
80.0
720 km/h
1200
0.2
10.0
6.0
1.0
20
28.0
4
1
Carrier Fighter
1933
9.0
8.0
45.0
297 km/h
456
0.2
10.0
2.0
1.0
20
26.4
2
1
Carrier Fighter I
1936
18.0
11.0
50.0
450 km/h
560
0.2
10.0
3.0
1.0
20
28.4
3
1
Carrier Fighter II
1940
27.0
13.0
65.0
585 km/h
800
0.2
10.0
6.0
1.0
20
30.4
2
1
Carrier Fighter III
1944
32.0
15.0
80.0
648 km/h
960
0.2
10.0
8.0
1.0
20
32.4
3
1
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Naval Bomber
Model
Icon
Year
Air Attack
Air Defense
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
NAV I
1936
6.0
12.0
30.0
230 km/h
850
0.2
7.5
15.0
1.0
20
26.0
2
1
NAV II
1940
10.0
14.0
35.0
300 km/h
930
0.2
10.0
20.0
1.0
20
28.0
3
1
NAV III
1944
14.0
16.0
40.0
400 km/h
1100
0.2
12.5
25.0
1.0
20
30.0
3
1
Carrier Bomber I
1936
6.0
13.0
30.0
207 km/h
680
0.2
7.5
15.0
1.0
20
31.2
2
1
Carrier Bomber II
1940
10.0
15.0
35.0
270 km/h
744
0.2
10.0
20.0
1.0
20
33.2
3
1
Carrier Bomber III
1944
14.0
17.0
40.0
360 km/h
880
0.2
12.5
25.0
1.0
20
35.2
3
1
Medium Air Frame
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Heavy Fighter
Model
Icon
Year
Air Attack
Air Defense
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
Heavy Fighter I
1936
36.0
13.0
25.0
500 km/h
1300
0.2
6.0
3.0
1.25
40
28.0
2
1
Heavy Fighter II
1940
46.0
15.0
30.0
550 km/h
1700
0.2
10.0
6.0
1.25
40
30.0
3
1
Heavy Fighter III
1944
54.0
18.0
33.0
600 km/h
2000
0.2
10.0
9.0
1.25
40
32.0
4
1
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Tactical Bomber
Model
Icon
Year
Ground Attack
Strat Bomb
Air Attack
Air Defense
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
Interwar Bomber
1933
3.0
10.0
5.0
15.0
16.0
250 km/h
1400
0.3
6.0
4.0
1.0
40
35.0
2
1
Tac Bomber I
1936
6.0
12.0
8.0
18.0
20.0
430 km/h
2400
0.3
6.0
8.0
1.0
40
37.0
3
1
Tac Bomber II
1940
10.0
14.0
13.0
21.0
25.0
440 km/h
2500
0.3
6.0
12.0
1.0
40
39.0
4
1
Tac Bomber III
1944
15.0
16.0
20.0
24.0
30.0
480 km/h
3000
0.3
6.0
15.0
1.0
40
41.0
5
1
Heavy Air Frame
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Strategic Bomber
Model
Icon
Year
Strat Bomb
Air Attack
Air Defense
Agility
Max Speed
Range
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
Strat Bomber I
1936
30.0
50.0
25.0
5.0
400 km/h
2500
0.8
0.6
1.5
0.01
80
60.0
3
2
Strat Bomber II
1940
45.0
100.0
35.0
7.0
450 km/h
3500
0.8
0.6
1.5
0.01
80
62.0
4
2
Strat Bomber III
1944
60.0
150.0
50.0
10.0
500 km/h
5000
0.8
0.6
1.5
0.01
80
64.0
5
2
Transport Plane
Model
Icon
Year
Air Attack
Air Defense
Agility
Max Speed
Range
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Man- power
Prod Cost
Resources Per Factory
Transport
1933
0.0
20.0
10.0
300 km/h
1000
0.0
0.0
0.0
80
180.0
3
2
Rockets
Requires completion of Rocket Engines research.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Rocket Interceptor
Model
Icon
Year
Air Attack
Air Defense
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Reliability
Man- power
Prod Cost
Resources Per Factory
Rocket Interceptor I
1944
47.0
5.0
30.0
950 km/h
150
10.0
5.0
1.00
30.0%
5
16.0
3
2
1
Rocket Interceptor II
1945
56.0
7.0
36.0
1100 km/h
300
10.0
5.0
1.00
50.0%
5
18.0
3
3
1
Rocket Interceptor III
1946
60.0
10.0
60.0
1100 km/h
500
10.0
5.0
1.00
80.0%
5
20.0
3
3
1
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Guided Missile
Model
Icon
Year
Strategic Bombing
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Reliability
Production Cost
Resources Per Factory
Guided Missile I
1944
300.0
10.0
640 km/h
500
0.6
1.5
80.0%
None - auto generate 1 per day per rocket site
0
0
Guided Missile II
1945
450.0
10.0
5700 km/h
640
0.6
1.5
80.0%
None - auto generate 1 per day per rocket site
0
0
Guided Missile III
1946
600.0
10.0
9900 km/h
11000
0.6
1.5
80.0%
None - auto generate 1 per day per rocket site
0
0
Jets
Requires completion of Jet Engines research.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Jet Fighter
Model
Icon
Year
Air Attack
Air Defense
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
Jet Fighter I
1945
36.0
15.0
72.0
950 km/h
1200
0.4
10.0
5.0
1.0
40
30.0
2
3
1
Jet Fighter II
1950
40.0
18.0
72.0
1100 km/h
2200
0.4
10.0
5.0
1.0
40
32.0
3
3
1
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Jet Tactical Bomber
Model
Icon
Year
Ground Attack
Strat Bomb
Air Attack
Air Def
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
Jet Tac Bomber I
1945
15.0
16.0
18.0
24.0
57.0
1000 km/h
1800
0.7
6.0
15.0
1.0
80
45.0
2
3
1
Jet Tac Bomber II
1950
20.0
20.0
22.0
28.0
57.0
1000 km/h
5000
0.7
6.0
15.0
1.0
80
48.0
3
3
1
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
Jet Strategic Bomber
Model
Icon
Year
Strat Bomb
Air Attack
Air Defense
Agility
Max Speed
Range (km)
Fuel Usage
Naval Targeting ("to hit")
Naval Attack (damage)
Air Superiority (air power)
Man- power
Prod Cost
Resources Per Factory
Jet Strat Bomber I
1950
64.0
100.0
54.0
14.0
920 km/h
7000
1.6
0.6
1.5
0.01
160
80.0
3
3
1
Statistics
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.6.
Each type of plane has a number of values referred to as stats. These are described below. Most of these stats can be improved by building a variant. However, be aware that increasing one stat will adversely affect a different stat. Reference Variant and Variant Upgrading and Variant Air. Researching Air doctrine can also increase stats.
Base stats
Maximum Speed. Maximum speed indicates how quickly a plane can fly under optimal conditions. An advantage or disadvantage in speed (or agility) can modify the damage to a plane during combat. Reference Air warfare Detection, Disruption, Damage.
Range. Range is the maximum distance that a plane can effectively reach, perform its mission, and return to base. Lacking range to completely cover a strategic air region will result in reduced air mission efficiency. If an air wing's range does not cover the entire strategic region, then the range penalty will be proportional to the provinces that are not covered. Reference Air warfare Mission efficiency.
Supply use. How much supply the unit consumes per day. Please read Supply on the significance of this.
Combat stats
Air Defense. Air Defense represents how many hits a plane can take before being shot down. Reference Air warfare Detection, Disruption, Damage. Bomber defense can be increased by researching the appropriate air doctrine. Reference Air doctrine.
Air Attack. Air Attack represents how much damage a plane can do against an enemy plane. High Air Attack also helps to counter enemy air superiority effects. Reference Air warfare Detection, Disruption, Damage.
Agility. Agility is a plane's maneuverability. Agility affects both the ability to hit an enemy plane and to avoid being shot by an enemy plane. When two planes meet in combat, the more agile plane will be able to use a greater percentage of its air attack value. If your plane is hit by an opponent that has lower agility, then the damage to your plane can be reduced by -45%. Reference Air warfare Detection, Disruption, Damage.
Naval Targeting. Naval Targeting represents the likelihood that a plane will successfully hit a ship. The higher the naval targeting number, the more likely a surface or carrier naval bomber is to hit an enemy ship.
Ground Attack. Ground Attack represents how much damage a plane can do to enemy divisions on the ground when helping out in combat. Reference Air warfare Close Air Support mission.
Strategic Bombing. Strategic Bombing represents how good a plane is at dropping bombs on strategic targets such as enemy buildings, infrastructure, air bases, etc. Only Tactical Bombers, Strategic Bombers, Jet Tactical Bombers, and Jet Strategic Bombers have values for Strategic Bombing. Reference Air warfare Strategic Bombing mission.
Misc. stats
Reliability. Reliability is a value that represents a plane's resistance to being accident prone. The lower the value, the more likely the plane will experience an accident causing loss of the plane (it is assumed that the accident was caused by inferior equipment breakdown, pilot error from poor instrumentation, weather induced equipment failure, etc.). Reference Attrition and accidents.
Fuel Usage. Fuel usage is how much fuel a unit uses while it is operating. Air units will consume fuel while on active missions or during training. Reference Fuel.