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[[File:Garrison Order.png]]
 
[[File:Garrison Order.png]]
  
The player can choose which of these he wishes to guard and the UI will tell the player how many divisions the AI considers necessary to satisfy the command. The garrison area order triples the limit of units under a commander to 72 without incurring a debuff. Reducing resistance is best accomplished with an army of security divisions. 2-6 Cavalry battalions plus Military Police make effective security divisions, and require only minimum weapons and training.  
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The player can choose which of these he wishes to guard and the UI will tell the player how many divisions the AI considers necessary to satisfy the command. Reducing resistance is best accomplished with an army of security divisions. 2-6 Cavalry battalions plus Military Police make effective security divisions, and require only minimum weapons and training.  
  
 
A very different type of garrison division is a static division intended for positional defense - its purpose is not to do damage but to entrench and hold as long as possible against enemy attack to provide time for relief to arrive. ORG, DEF, and entrenchment are important, as is piercing enemy armor. This division can be trained infantry with basic weapons, Engineers for defense, and a battalion or company of AA guns (which help against air attack, can pierce light armor, and don't need tungsten to make) or AT guns. It will be fighting alone, so combat width is not important.
 
A very different type of garrison division is a static division intended for positional defense - its purpose is not to do damage but to entrench and hold as long as possible against enemy attack to provide time for relief to arrive. ORG, DEF, and entrenchment are important, as is piercing enemy armor. This division can be trained infantry with basic weapons, Engineers for defense, and a battalion or company of AA guns (which help against air attack, can pierce light armor, and don't need tungsten to make) or AT guns. It will be fighting alone, so combat width is not important.

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