Difference between revisions of "British Raj"

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{{Version|1.3}}
+
{{Version|1.9}}
 
{{country
 
{{country
 
|Capital = Delhi
 
|Capital = Delhi
|Government = Authoritarian, Despotic
+
|Government = Non-Aligned, Despotic
 
|Faction = Neutral
 
|Faction = Neutral
 
}}
 
}}
In 1936, the '''British Raj''' is one of the largest countries in terms of manpower, area and natural resources. The Raj contributed over 2.5 million soldiers to the Allied war effort, making its army the largest volunteer force in the history of the World. However, they are still a puppet of the {{flag|United Kingdom}} and their fate is inevitably tied to that of the UK.
+
In 1936, the '''British Raj''' is one of the largest countries in terms of manpower, area and natural resources. However, they are still a puppet of the {{flag|United Kingdom}} and their fate is inevitably tied to that of the UK.
  
 
==Historical background==
 
==Historical background==
Line 24: Line 24:
 
{{#lst:British Raj national focus tree|branches desc}}
 
{{#lst:British Raj national focus tree|branches desc}}
  
==Technology==
+
== Technology ==
{{SVersion|1.3}}
+
{{SVersion|1.9}}
 
The British Raj starts with the fewest technologies in the Commonwealth, lacking any tank or naval technologies whatsoever.
 
The British Raj starts with the fewest technologies in the Commonwealth, lacking any tank or naval technologies whatsoever.
  
Line 37: Line 37:
 
* Recon Company I
 
* Recon Company I
 
||  
 
||  
* Transport Ship
+
* None
 
||  
 
||  
 
* Close Air Support I
 
* Close Air Support I
 
||
 
||
* None
+
* Fuel Refining I
 
|-
 
|-
 
! colspan="4" | Doctrines
 
! colspan="4" | Doctrines
Line 55: Line 55:
 
The Raj starts with only 2 research slots. It can get a third quite quickly, but can't unlock any more until becoming independent. However, with {{icon|tfv}} [[Together for Victory]] it does get access to technology sharing from being in the Commonwealth. Becoming a dominion will increase the maximum cost reduction to {{green|-50%}} from {{green|-25%}}.
 
The Raj starts with only 2 research slots. It can get a third quite quickly, but can't unlock any more until becoming independent. However, with {{icon|tfv}} [[Together for Victory]] it does get access to technology sharing from being in the Commonwealth. Becoming a dominion will increase the maximum cost reduction to {{green|-50%}} from {{green|-25%}}.
  
==Diplomacy==
+
== Politics ==
{{SVersion|1.3}}
+
{{SVersion|1.9}}
With the Together For Victory update it is now possible to leave the Commonwealth. India can choose to join the Comintern or Axis via the Swaraj branch of the National Focus tree. This will lead to a civil war which will be backed by your new allies.
+
The British Raj in 1936 is beset with communal divisions between the Hindus and the Muslims, and the Burmese in the extreme east outright rejects any affinity with the Raj, insisting that they are a separate nation that was unreasonably incorporated into the Raj by the British only because of geographical proximity. In the game, this is represented by the states of Peshawar, Punjab, Quetta, Baluchistan and Sind in the west, and Mandalay and Burma in the east being classified as occupied states, which significantly reduces the amount of manpower, resources, and industrial capacity the player can utilize from these states.
===Diplomatic Rules===
 
  
==Politics==
+
=== National spirits ===
{{SVersion|1.5}}
+
With the {{icon|tfv}} Together for Victory expansion enabled, the British Raj starts with the following national spirits in both the 1936 and 1939 scenarios. Otherwise, it does not start with any national spirits and the ones it gains are dependent on the choices it make in the generic national focus tree.
===National spirits===
 
With the [[Together for Victory]] DLC enabled, the British Raj starts with the following national spirits in both the 1936 and 1939 scenario. Otherwise, they don't start with any national spirits and the ones they gain are dependent on the choices they make in the generic national focus tree.
 
 
<section begin=national_spirit/>
 
<section begin=national_spirit/>
 
{{box wrapper}}
 
{{box wrapper}}
Line 72: Line 69:
 
{{Effectbox|Marginalized Muslim Community|
 
{{Effectbox|Marginalized Muslim Community|
 
|file=Idea raj marginalized muslim community
 
|file=Idea raj marginalized muslim community
|modifiers=*Stability: {{red|−10%}}
+
|modifiers=*Recruitable Population Factor: {{red|-20%}}
*Recruitable Population Factor: {{red|−20%}}
+
*Stability: {{red|-10.00%}}
 
}}
 
}}
 
{{Effectbox|Agrarian Society|The local administrators believe that their agrarian lifestyle has made a large part of the Indian population simply unfit for military service or warfare of any kind. They maintain that we should only recruit from the so-called "martial tribes". This belief is so wide-spread and well-entreched that it will require at least a generation to overcome. For the foreseeable future, we must accept that they would simply ignore any order to draft farmers.
 
{{Effectbox|Agrarian Society|The local administrators believe that their agrarian lifestyle has made a large part of the Indian population simply unfit for military service or warfare of any kind. They maintain that we should only recruit from the so-called "martial tribes". This belief is so wide-spread and well-entreched that it will require at least a generation to overcome. For the foreseeable future, we must accept that they would simply ignore any order to draft farmers.
 
|file=Idea generic agrarian society
 
|file=Idea generic agrarian society
|modifiers=*Recruitable Population Factor: {{red|−69%}}
+
|modifiers=*Recruitable Population Factor: {{red|-69%}}
 
}}
 
}}
 
{{Effectbox|Risk of Famine|The Indian system of food production is very fragile. Even a small interruption might cause a collapse.
 
{{Effectbox|Risk of Famine|The Indian system of food production is very fragile. Even a small interruption might cause a collapse.
Line 86: Line 83:
  
 
Princely States and Marginalized Muslim Community are automatically lost on becoming independent peacefully (including the more beneficial versions of these traits unlockable via focuses)<ref>See /common/on_actions/01_tfv_on_actions.txt</ref>. Princely States and Risk of Famine are also removed if India becomes communist or fascist<ref>See /common/ideas/British_Raj.txt</ref>. Agrarian Society can't be removed.
 
Princely States and Marginalized Muslim Community are automatically lost on becoming independent peacefully (including the more beneficial versions of these traits unlockable via focuses)<ref>See /common/on_actions/01_tfv_on_actions.txt</ref>. Princely States and Risk of Famine are also removed if India becomes communist or fascist<ref>See /common/ideas/British_Raj.txt</ref>. Agrarian Society can't be removed.
 +
 +
=== Diplomacy ===
 +
{{SVersion|1.9}}
 +
With the {{icon|tfv}} Together For Victory expansion it is now possible to leave the Commonwealth. India can choose to join the Comintern or Axis via the Swaraj branch of its national focus tree. This will lead to a civil war which will be backed by its new allies.
  
 
=== Political parties ===
 
=== Political parties ===
In both the 1936 and 1939 scenario, the non-aligned Indian National Congress is the ruling political party in the British Raj with Lord Linlithgow acting as the Governor-General and Viceroy of India with overwhelming popularity.
+
In both the 1936 and 1939 scenarios, the non-aligned Indian National Congress is the ruling political party in the British Raj with Lord Linlithgow acting as the Governor-General and Viceroy of India with overwhelming popularity.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 103: Line 104:
 
|}
 
|}
  
==Economy==
+
== Staff and designers ==
{{SVersion|1.5}}
+
{{SVersion|1.9}}
===Laws===
+
{| class="wikitable mw-collapsible mw-collapsed"
{{Law}}
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Political Advisors}}
 +
! Advisor !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Bhimrao Ramji Ambedkar || Democratic Reformer ||
 +
* Daily Democracy Support: {{green|+0.10}}
 +
<small>Has completed focus '''Indian National Congress'''<br/>
 +
Is ''not'' '''Supervised State'''</small>
 +
|align="center"|150
 +
|-
 +
| Karam Singh Mann || Communist Revolutionary ||
 +
* Daily Communism Support: {{green|+0.10}}
 +
<small>Has completed focus '''All India Forward Bloc'''<br/>
 +
Is ''not'' '''Supervised State'''</small>
 +
|align="center"|150
 +
|-
 +
| Subhas Chandra Bose || Fascist Demagogue ||
 +
* Daily Fascism Support: {{green|+0.10}}
 +
<small>Has completed focus '''All India Forward Bloc'''<br/>
 +
Is ''not'' '''Supervised State'''</small>
 +
|align="center"|150
 +
|-
 +
| John Edward Golightly || Silent Workhorse ||
 +
* Political Power Gain: {{green|+15%}}
 +
|align="center"|150
 +
|-
 +
| Chakravarti Rajagopalachari || Popular Figurehead ||
 +
* Stability: {{green|+15.00%}}
 +
|align="center"|150
 +
|-
 +
| Mahatma Mohandas Gandhi || Compassionate Gentleman ||
 +
* Improve relations opinion: {{green|+15.00%}}
 +
|align="center"|150
 +
|-
 +
| John Mathai  || Captain of Industry ||
 +
* Infrastructure construction speed: {{green|+10.00%}}
 +
* Civilian Factory construction speed: {{green|+10.00%}}
 +
* Refinery construction speed: {{green|+10.00%}}
 +
|align="center"|150
 +
|-
 +
| Sir Muhammed Iqbal || Backroom Backstabber ||
 +
* Political Power Gain: {{green|+5%}}
 +
* Ideology drift defense: {{green|+15.0%}}
 +
|align="center"|150
 +
|-
 +
| Agha Khan III || Ideological Crusader ||
 +
* Same ideology monthly opinion: {{green|+100.00%}}
 +
|align="center"|150
 +
|}
  
The Raj can't increase its conscription law past Volunteer until it becomes independent.
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Tank Designers}}
 +
! Designer !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Armor Company|| Tank Designer ||
 +
* Armor Research Speed: {{green|+15%}}
 +
* '''Armor''': Reliability: {{green|+5%}}
 +
|align="center"|150
 +
|}
  
===Industry===
+
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable"
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Ship Designers}}
|+ Factories 1936
+
! Designer !! Type !! Effect !! Cost ({{Icon|Political Power}})
|- style="text-align: center; vertical-align: bottom;"
+
|-
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|2 Military Factories}}
+
| Mazagon Dock Limited || Escort Fleet Designer ||
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|1 Naval Dockyard}}
+
* Naval Research Speed: {{green|+15%}}
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|14 Civilian Factories}}
+
* '''Screen''':
|}  
+
** Max Range: {{green|+30%}}
The Raj starts with 53 free slots, enough to build up a much larger industrial base. If built up this way, it can rival some of the major countries.
+
** Sub detection: {{green|+10%}}
 +
** Max Speed: {{green|+10%}}
 +
** Production Cost: {{red|+10.00%}}
 +
|align="center"|150
 +
|-
 +
| Garden Reach Shipbuilders || Pacific Fleet Designer ||
 +
* Naval Research Speed: {{green|+15%}}
 +
* '''Carrier''':
 +
** Deck Size: {{green|+25%}}
 +
** Armor: {{red|-15%}}
 +
** Max Range: {{green|+25%}}
 +
* '''Capital Ship''': Max Range: {{green|+25%}}
 +
* '''Screen''': Max Range: {{green|+25%}}
 +
* '''Submarine''': Max Range: {{green|+25%}}
 +
|align="center"|150
 +
|-
 +
| Scindia Shipbuilders || Atlantic Fleet Designer ||
 +
* Naval Research Speed: {{green|+15%}}
 +
* '''Carrier''':
 +
** Armor: {{green|+50%}}
 +
** HP: {{green|+10%}}
 +
* '''Capital Ship''':
 +
** Armor: {{green|+10%}}
 +
** Heavy Attack: {{green|+10%}}
 +
|align="center"|150
 +
|}
  
===Resources===
+
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable"
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Aircraft Designers}}
|+ Total resources 1936
+
! Designer !! Type !! Effect !! Cost ({{Icon|Political Power}})
|- style="text-align: center; vertical-align: bottom;"
+
|-
| style="width: 16%" | [[File:Oil.png]]<br>Oil
+
| Hindustan Aircraft Corporation || Light Aircraft Designer ||
| style="width: 17%" | [[File:Aluminum.png]]<br>Aluminum
+
* Air Research Speed: {{green|+15%}}
| style="width: 17%" | [[File:Rubber.png]]<br>Rubber
+
* '''Fighter''':
| style="width: 17%" | [[File:Tungsten.png]]<br>Tungsten
+
** Agility: {{green|+10%}}
| style="width: 17%" | [[File:Steel.png]]<br>Steel
+
** Max Speed: {{green|+10%}}
| style="width: 16%" | [[File:Chromium.png]]<br>Chromium
+
* '''Carrier Fighter''':
|- style="text-align: center; vertical-align: bottom;"
+
** Agility: {{green|+10%}}
| style="width: 16%" | 11
+
** Max Speed: {{green|+10%}}
| style="width: 17%" | 1
+
|align="center"|150
| style="width: 17%" | 33
+
|-
| style="width: 17%" | 245
+
| Medium Air Company || Medium Aircraft Designer ||
| style="width: 17%" | 55
+
* Air Research Speed: {{green|+15%}}
| style="width: 16%" | 55
+
* '''Heavy Fighter''': Reliability: {{green|+20%}}
 +
* '''Tactical Bomber''': Reliability: {{green|+20%}}
 +
|align="center"|150
 +
|-
 +
| Heavy Air Company || Heavy Aircraft Designer ||
 +
* Air Research Speed: {{green|+15%}}
 +
* '''Strategic Bomber''': Strategic Bombing: {{green|+10%}}
 +
|align="center"|150
 +
|-
 +
| Naval Air Company || Naval Aircraft Designer ||
 +
* Air Research Speed: {{green|+15%}}
 +
* '''Naval Bomber''':
 +
** Range: {{green|+10%}}
 +
** Naval Attack: {{green|+10%}}
 +
* '''CV Naval Bomber''':
 +
** Range: {{green|+10%}}
 +
** Naval Attack: {{green|+10%}}
 +
* '''Carrier Fighter''':
 +
** Range: {{green|+10%}}
 +
** Agility: {{green|+10%}}
 +
* '''Carrier CAS''':
 +
** Range: {{green|+10%}}
 +
** Naval Attack: {{green|+10%}}
 +
|align="center"|150
 
|}
 
|}
The Raj starts with significant reserves of rare earth minerals and enough steel and oil to field a sizeable force.
 
  
== Strategies and Guides ==
+
{| class="wikitable mw-collapsible mw-collapsed"
'''Democratic Raj'''
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Materiel Designers}}
 +
! Designer !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Ishapore Rifle Factory || Infantry Equipment Designer ||
 +
* Weapons and Equipment Research Speed: {{green|+15%}}
 +
|align="center"|150
 +
|-
 +
| Ordnance Factories Board || Artillery Designer ||
 +
* Artillery Research Speed: {{green|+15%}}
 +
|align="center"|150
 +
|-
 +
| Motorization Company || Motorized Equipment Designer ||
 +
* Motorization Research Speed: {{green|+15%}}
 +
|align="center"|150
 +
|}
  
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Industrial Concerns}}
 +
! Concern !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Industrial Company || | Industrial Concern ||
 +
* Industrial Research Speed: {{green|+15%}}
 +
|align="center"|150
 +
|-
 +
| Electronics Company || | Electronics Concern ||
 +
* Electronics Research Speed: {{green|+15%}}
 +
|align="center"|150
 +
|}
  
'''Focuses:''' The Raj, like France, has to deal with it's internal problems before it can fully militarize and project it's power - however, to do so you need to go down the Provincial Election tree, which requires 10% World Tension. In the meantime you should start by picking The Great Indian Peninsula Railway, then going down Industrial Expansion towards your research slot. Wait a couple days without selecting a focus once you get your research slot(don't worry, you can wait up to 10 days without penalty), because often the AI does things that bring the WT over 10%, allowing you to go down Provincial Elections right away. Otherwise, either going down towards Ishapore Arsenal for the Military Factory or going for the Dockyard focuses are valid options.  
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Theorists}}
 +
! Theorist !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Rajendra Prasad || Military Theorist ||
 +
* Army Experience Gain: {{green|+0.05}} daily
 +
* Land Doctrine Research Speed: {{green|+10%}}
 +
|align="center"|150
 +
|-
 +
| Anyang Bhula || Air Warfare Theorist ||
 +
* Air Experience Gain: {{green|+0.05}} daily
 +
* Air Doctrine Research Speed: {{green|+10%}}
 +
|align="center"|150
 +
|-
 +
| Bahadur Jayla of Khoch Bahur || Naval Theorist ||
 +
* Naval Experience Gain: {{green|+0.05}} daily
 +
* Naval Doctrine Research Speed: {{green|+10%}}
 +
|align="center"|150
 +
|-
 +
| Homi J. Bhabha || Nuclear Scientist ||
 +
* Nuclear Doctrine Research Speed: {{green|+7%}}
 +
<small>Has completed focus '''Institute of Fundamental Research'''</small>
 +
|align="center"|150
 +
|}
  
Once WT gets over 10%, you want to go down Provincial Elections and rush Two-Nation Theory, then Quit India Movement. The reason for that is simple: your Princely States debuff takes away your autonomy over time, and you need to make up the difference ASAP. There's also three focuses on the extreme right side of the tree that require you to be over 40% autonomy to be picked, so even if you don't want to be free it's still a good idea to pick this path. After that Princely State Donations and Imperial Service Troops are next, as both of them improve your economy and manpower. Afterwards work your way down the military focuses base on your army preferences(more on this later on this guide), going towards your fourth tech slot - just be warned that you need to be free to get your fourth and fifth slots.
+
== Economy ==
 +
{{SVersion|1.9}}
 +
===Laws===
 +
{{Law}}
  
'''Construction:''' Your start at civilian economy, meaning your Civilian and Military factory production is heavily nerfed. I suggest keeping 250 PP in reserve for when Japan fires Marco Polo, so you can send an attaché to China, get over 25% War Support, and go straight into Partial Mobilization. In any case, you have three useful things to build without penalties: Land Forts(for the eventual Japan push), Airports(to receive allied planes to help against Japan) and {{icon|Naval dockyard}} '''[[Construction#Naval dockyard|Naval dockyard]]'''(to make convoys). The reason for spamming convoys is so you can lend-lease most of them to the UK the moment they get into a war, getting a great increase on your autonomy - I've became free three months into WW2 using this method. Either way, once you leave civilian economy you should build mils and a couple civ factories - you NEED mils early, but civs can payoff in long games. Adjust according to your preferences. Do not build anything in the six northwestern provinces(they will become Pakistan the moment you become free and all your buildings will disappear), or in the big port on the East(same reason, will become Bangladesh).  
+
The Raj can't increase its conscription law past Volunteer Only until it becomes independent.
  
'''Production:''' You start with a pitiful 2 {{icon|Military factory}} '''Military factories''', which I suggest you leave on guns. You should ramp up your military production and add support companies and artillery to spam 20 width divisions of 10 INF, engineers and support artillery. The reasoning is that the Commonwealth needs boots on the ground, as they suffer from manpower issues. That means you. After you get enough convoys to become free(and if your UK is nice they'll give them back afterwards), you should make Subs to protect your coast from Japanese invasions. Once you have your army in place, adding 1940 support AA to your units will help against Japan's CAS.
+
=== Industry and resources ===
 +
{{SVersion|1.9}}
 +
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
 +
|+ style="color:black;"| Resources
 +
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
 +
|-
 +
| [[File:Aluminum.png]] || Aluminum || 1
 +
|-
 +
| [[File:Chromium.png]] || Chromium || 55
 +
|-
 +
| [[File:Oil.png]] || Oil || 11
 +
|-
 +
| [[File:Rubber.png]] || Rubber || 30
 +
|-
 +
| [[File:Steel.png]] || Steel || 55
 +
|-
 +
| [[File:Tungsten.png]] || Tungsten || 100
 +
|}
  
Alternatively, India has {{Icon|Chromium|1}} and a boatload of {{Icon|Tungsten|1}}, meaning going Medium or Heavy tanks is feasible. Just warn your UK in advance so they can make more guns to use your manpower with, since your industry will be mostly focused on tanks. A single Heavy SPAA mixed with your infantry units makes Japanese CAS/TAC cry and works as a poor man's space marine division.
+
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
 +
|+ style="color:black;"| Industry
 +
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
 +
|-
 +
| {{icon|Civilian factory}} || Civilian factory || 13
 +
|-
 +
| {{icon|Military factory}} || Military factory || 2
 +
|-
 +
| {{icon|Naval dockyard}} || Naval dockyard || 1
 +
|}
 +
{{clear}}
 +
; Industry
 +
: Although the British Raj starts with a total of 14 civilian factories, 1 of them is unavailable at game start due to insufficient compliance. All in all, it has 47 free slots, enough to build up a much larger industrial base.
 +
; Resources
 +
: The Raj starts with significant reserves of rare earth minerals and enough steel and oil to field a sizeable force. Note that since its tungsten reserves are entirely located in Burma and Mandalay, both of them occupied states, only a fraction of tungsten is available for use at game start.
  
'''Tactics:''' Delete all your divisions but one at the start of the game and train it for experience to fix your templates. You want a 20 width infantry template with Engineers and Artillery(and later AA), a 40 width 14-4(INF-ART) template for later pushes and protecting key points, and a 10w pure infantry template to guard ports. If you followed this guide you should have had enough factories/time to prepare a full 20 width army with support artillery and engineers by 1939. Send all of them to Africa before the war starts; your job is to surround Ethiopia(or the italian territory there if they annexed it), attack it as soon as the war starts(if they are called in) and conquer it for your UK. Italy can't afford to defend there, so it's very likely you'll have to deal with the Ethiopian AI. Winning there means clearing the southern africa front, allowing your allies to focus elsewhere. After Ethiopia is dead you can either push forward to protect Suez/take North Africa(and maybe invade Italy if you see a chance to do so) or return to the Raj to help defend against surprise invasions/prepare for Japan.
+
== Military ==
 +
{{SVersion|1.9}}
 +
In 1936, the British Raj starts with a small and under-equipped army, as well as a small air force. It does not possess a navy. Due to its starting national spirits vastly reducing its recruitable population, it only has a total manpower of 353.41K, of which 99.00K is tied up in the army, and 1.60K in the air force, leaving 252.82K available for recruitment.
  
You should garrison Singapore, your ports, the Suez and Gibraltar, in that order. All of them but your ports should be defended by 40w infantry, but until your industry gets there send 20w in their place. Use 10w infantry to hold your ports and the two provinces next to them - people usually invade next to a port to take it by land. Eventually, Japan will attack after dispatching China. You want to meet japan in a line of forts you built earlier on top of mountains, inside the range of an upgraded airport, with at least one and a half armies fully entrenched. Don't attack, let Japan waste themselves against you - if they bring light tanks, your support AA are more than enough to pierce them. You might have to move some units around to hold the line as they get low on organization from the constant fighting. The secret to holding is having air superiority, so upgrade that airport and talk to your UK! These subs you made with your dockyards should be used to protect your coast from naval invasions, if you're lucky ou can drown the japanese in the indian brown waters. Against really bad players or AI, you can use your subs to convoy raid their main islands, leading their invasion army to starve.
+
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
 +
|+ style="color:black;"| Army
 +
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
 +
|-
 +
| [[File:Infantry cropped.png|24px]] || Infantry || 11
 +
|-
 +
! [[File:Army experience.png|21px]] !! style="text-align: left;" | Total divisions !! style="text-align: left;" | 11
 +
|}
  
 +
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
 +
|+ style="color:black;"| Navy
 +
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
 +
|-
 +
! [[File:Navy experience.png|21px]] !! style="text-align: left;" | Total ships !! style="text-align: left;" | 0
 +
|}
  
 
+
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
 +
|+ style="color:black;"| Air force
 +
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
 +
|-
 +
| [[File:CAS.png|24px]] || Close air support || 80
 +
|-
 +
! [[File:Air experience.png|21px]] !! style="text-align: left;" | Total planes !! style="text-align: left;" | 80
 +
|}
 +
{{clear}}
 +
=== Army ===
 +
: The British Raj starts with 11 infantry divisions made up of 9 infantry battalions.
  
 +
{|  class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Motorized units list}}
 +
! Name !! Type !! Techyear
 +
|-
 +
| Motorized || Motorized || 1936
 +
|-
 +
| Bren Carrier || Mechanized I || 1940
 +
|-
 +
| Universal Carrier || Mechanized II || 1942
 +
|-
 +
| Windsor Carrier || Mechanized III || 1944
 +
|}
  
   
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Tank units list}}
 +
! Name !! Type !! Techyear !! Variants TD / SPA / AAA
 +
|-
 +
| Mark V || Great War Tank || 1918 ||
 +
|-
 +
| Vickers II || Light Tank I || 1934 ||
 +
|-
 +
| Matilda || Light Tank II || 1936 ||
 +
|-
 +
| Valentine || Light Tank III || 1941 ||
 +
|-
 +
| Crusader || Medium Tank I || 1939 ||
 +
|-
 +
| Cromwell|| Medium Tank II || 1941 ||
 +
|-
 +
| Comet || Medium Tank III || 1943 ||
 +
|-
 +
| Vickers || Heavy Tank I || 1934 ||
 +
|-
 +
| Churchill || Heavy Tank II || 1941 ||
 +
|-
 +
| Black Prince || Heavy Tank III || 1943 ||
 +
|-
 +
| Tortoise || Super Heavy Tank || 1943 ||
 +
|-
 +
| Centurion || MBT || 1945 ||
 +
|}
  
 +
=== Navy ===
 +
: The British Raj does not possess any warships.
  
 +
=== Air force ===
 +
: The British Raj starts with 80 close air support I stationed in Delhi.
  
has riches in resources that are the envy of any nation.  However it must find a way to get past crippling economic limitations caused by The Great Depression which result in shortages in manpower, reduces political power and limits production.  They also start out with only 10 {{icon|Military factory}} '''Military factories''' so building land forces will be slow. Patience will be needed to overcome those obstacles.  
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Aircraft Types}}
 +
! Tech Year !! Close Air Support (Carrier Variant) !! Fighter (Carrier Variant) !! Naval Bomber (Carrier Variant) !! Heavy Fighter !! Tactical Bomber !! Strategic Bomber
 +
|-
 +
| '''1933''' || || Hawker Hart || || || Armstrong Whitworth Whitley ||
 +
|-
 +
| '''1936''' || Hawker Hector || Hawker Demon || Fairey Swordfish (Blackburn Shark) || Bristol Blenheim || Vickers Wellington || Handley Page Halifax
 +
|-
 +
| '''1940''' || Hawker Typhoon || Supermarine Spitfire (Fairey Fulmar) || Fairey Albacore || Bristol Beaufighter || Bristol Beaufort || Avro Lancaster
 +
|-
 +
| '''1944''' || Hawker Tempest || Supermarine Spiteful (Hawker Sea Fury) || Fairey Barracuda || de Havilland Mosquito FB || de Havilland Mosquito B || Avro Lincoln
 +
|-
 +
| colspan="7" | '''<sup>Jet Engine Technology</sup>'''
 +
|-
 +
| '''1945''' ||  || Gloster Meteor || || || de Havilland Venom ||
 +
|-
 +
| '''1950''' ||  || de Havilland Vampire || || || English Electric Canberra || Vickers Valiant
 +
|}
  
The production limitations do not affect naval construction.  Early construction should be heavy into {{icon|Naval dockyard}} '''[[Construction#Naval dockyard|Naval dockyard]]''' perhaps six at a time followed by a single civilian factory, military factory and Infrastructure.  Repeat this cycle until the production issues can be solved.  The player will need to trade for {{Icon|rubber|1}} and {{Icon|Chromium|1}} to start building battleships and carriers. Players may wish to cease submarine production as their fleet is quite extensive at the start of the game.  Early research should also include Destroyer II while relegating existing Destroyers to small fleets of 10 to serve as flotillas for {{iconify|Convoy Escort}} in safer zones.  In the Atlantic the older Destroyers may also be used as screens as combat with other fleets will be less likely.  Build two main fleets in the Atlantic around a battleship/heavy cruiser units and another around USS Ranger.  These fleets do not need to be as large as the fleets in the Pacific.  Do not include Submarines in these fleets.  In the Pacific three main fleets should center on the Asiatic Fleet in the {{flag|Philippines}}, a Hawaiian Fleet and one on the West Coast.  Assign your best Admirals to those fleets, especially the Phillippines. The goal is to make carrier groups of 2 CV, 3 BB, 4 CA, 4 CL and 20 DD. By the time the war starts you may have five or more of these fleets created. Move the additional fleets to other bases in California to avoid taxing the capacity of the bases. A second reserve fleet may be needed in the Phillippines to combat losses of ships and swell the ranks of the Asiatic Fleet.
+
=== Military staff ===
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Chief of Army}}
 +
! Name !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Arthur A. Barrett || Army Defense (Expert) ||
 +
* Division Defense: {{green|+10.0%}}
 +
|align="center"|150
 +
|-
 +
| Archibald Wavell || Army Reformer (Expert) ||
 +
* Army Experience Gain: {{green|+10.0%}}
 +
|align="center"|150
 +
|-
 +
| Reginald Savory || Army Drill (Expert) ||
 +
* Division training time: '''-10.0%'''
 +
|align="center"|150
 +
|-
 +
| Kodandera Cariappa || Army Morale (Expert) ||
 +
* Division Recovery Rate: {{green|+8.0%}}
 +
|align="center"|150
 +
|-
 +
| Mohan Singh || Army Offense (Expert) ||
 +
* Division Attack: {{green|+10.0%}}
 +
|align="center"|150
 +
|}
  
Do not try to train troops until sufficient equipment is produced.
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Chief of Navy}}
 +
! Name !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Louis Mountbatten || Naval Maneuver (Expert) ||
 +
* Naval Speed: {{green|+10%}}
 +
|align="center"|150
 +
|-
 +
| William E. Parry || Commerce Raiding (Expert) ||
 +
* Convoy Raiding Efficiency: {{green|+15.00%}}
 +
|align="center"|150
 +
|-
 +
| Bhaskar Soman || Decisive Battle (Expert) ||
 +
* Capital Ship Attack: {{green|+10.00%}}
 +
* Capital Ship Armor: {{green|+10.00%}}
 +
* Screen Attack: {{green|+10.00%}}
 +
* Screen Defense: {{green|+10.00%}}
 +
|align="center"|150
 +
|-
 +
| Ram Dass Katari || Naval Reformer (Expert) ||
 +
* Naval Experience Gain: {{green|+10.0%}}
 +
|align="center"|150
 +
|}
  
==Achievements==
+
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Chief of Airforce}}
 +
! Name !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Bruce W. McPherson || Air Safety (Expert) ||
 +
* Air Accidents Chance: {{green|-10.0%}}
 +
|align="center"|150
 +
|-
 +
| Subroto Mukherjee || Ground Support (Expert) ||
 +
* Air Superiority: {{green|+10.00%}}
 +
|align="center"|150
 +
|-
 +
| Ravindra Darshan Singh || Night Operations (Expert) ||
 +
* Night Operations Penalty: {{green|-20.00%}}
 +
|align="center"|150
 +
|}
 +
 
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Military High Command}}
 +
! Name !! Type !! Effect !! Cost ({{Icon|Political Power}})
 +
|-
 +
| Ram Singh Thakuri || Infantry (Expert) ||
 +
* Infantry Division Attack: {{green|+10.0%}}
 +
* Infantry Division Defense: {{green|+15.0%}}
 +
|align="center"|150
 +
|-
 +
| Arjan Singh || Air Combat Training (Genius) ||
 +
* Ace generation chance: {{green|+15.00%}}
 +
|align="center"|150
 +
|-
 +
| Aspy Merwan Engineer || Naval Strike (Expert) ||
 +
* Naval Bombing: {{green|+3%}}
 +
* Naval Targeting: {{green|+3%}}
 +
* Naval Agility: {{green|+3%}}
 +
|align="center"|150
 +
|-
 +
| Mehar Singh || Close Air Support (Genius) ||
 +
* Close air support attack: {{green|+5.00%}}
 +
* Close air support defense: {{green|+5.00%}}
 +
* Close air support agility: {{green|+5.00%}}
 +
|align="center"|150
 +
|-
 +
| W.H. Gould-Bradford || Anti-Submarine (Expert) ||
 +
* Submarine Detection: {{green|+15.00%}}
 +
|align="center"|150
 +
|}
 +
 
 +
== Strategies and guides ==
 +
{{Add|Strategy}}
 +
 
 +
== Achievements ==
 
{| width=100%
 
{| width=100%
 
|{{Iconbox|Our Words Are Backed With Nuclear Weapons|As India, develop and deploy a nuke. You must have the Quit India Movement national spirit.|extension=png}}
 
|{{Iconbox|Our Words Are Backed With Nuclear Weapons|As India, develop and deploy a nuke. You must have the Quit India Movement national spirit.|extension=png}}
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{| width=100%
 
{| width=100%
 
|{{Iconbox|Rule Britannia|As any British Subject state, conquer all of Britain.|extension=png}}
 
|{{Iconbox|Rule Britannia|As any British Subject state, conquer all of Britain.|extension=png}}
 +
|}
 +
{| width=100%
 +
|{{Iconbox|Spies Trade|As India, become the spymaster for the Allies.|extension=png}}
 
|}
 
|}
 
{{Country navbox|Countries without strategy guides}}
 
{{Country navbox|Countries without strategy guides}}

Latest revision as of 11:15, 4 August 2020

British Raj
British Raj.png
Capital:
Delhi

Government type:
Non-Aligned, Despotic

Faction:
Neutral

In 1936, the British Raj is one of the largest countries in terms of manpower, area and natural resources. However, they are still a puppet of the Flag of United Kingdom United Kingdom and their fate is inevitably tied to that of the UK.

Historical background[edit]

The British Raj was the result of piecemeal annexation of Indian princely states by the British East India Company. After a series of failed mutinies in 1857, the British Government took control of India from the BEIC and the Raj was born with Queen Victoria being given the title of Empress of India. Modern day India, Pakistan, Bangladesh and Myanmar form part of the British Raj in 1936. Although some territories like Rajputana were independently governed under British suzerainty, they have been abstracted under the overall control of the Raj for game play purposes.

During World War II, British India fielded the largest volunteer army in the war, and used it to contain the Japanese advance into the Indian Ocean basin, as well as stopping Japanese advances into the Indian subcontinent. The Battle of Imphal was a critical victory that stopped the Flag of Japan Japanese army's advances from occupied Burma. The war, however, was not without consequences to the people of the Raj, as wartime needs for the military often superseded any civilian concerns. A massive famine in the Bengal region was blamed upon British refusal to send food supplies there in favor of sending those supplies to the European and African theaters.

The British Raj suffered politically during the war as different groups vied to command leadership of the then flourishing Indian independence movement. The Muslim League and the Indian National Congress disagreed on their opinions on supporting the British war effort, with the League backing the British and Congress calling for supporting the British in exchange for concessions. Eventually, the British government agreed to consider Indian independence after the war ended. The last Viceroy of Flag of India India, Louis Mountbatten, left in 1947, just two years after the war.

Events[edit]

Main article: British Raj events

National focus[edit]

British Raj's national focus tree.
Main article: British Raj national focus tree

Flag of British Raj British Raj, along with other nations of the British commonwealth, gets a unique national focus tree as part of the Together for Victory expansion. Without the expansion, the British Raj utilizes the Generic national focus tree.

The British Raj has a unique focus tree with 3 main branches:

Provincial Elections
Focuses on gaining independence and modifies the debilitating national spirits of the British Raj.
Lessons of the Great War
Focuses on expanding the army, establishes the air force and gives elite infantry divisions.
Great Indian Peninsula Railway
Focuses on building infrastructure, naval dockyards, and gives extra research slots.


Technology[edit]

The British Raj starts with the fewest technologies in the Commonwealth, lacking any tank or naval technologies whatsoever.

Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Engineer Company I
  • Recon Company I
  • None
  • Close Air Support I
  • Fuel Refining I
Doctrines
  • None

The Raj starts with only 2 research slots. It can get a third quite quickly, but can't unlock any more until becoming independent. However, with Together for Victory Together for Victory it does get access to technology sharing from being in the Commonwealth. Becoming a dominion will increase the maximum cost reduction to -50% from -25%.

Politics[edit]

The British Raj in 1936 is beset with communal divisions between the Hindus and the Muslims, and the Burmese in the extreme east outright rejects any affinity with the Raj, insisting that they are a separate nation that was unreasonably incorporated into the Raj by the British only because of geographical proximity. In the game, this is represented by the states of Peshawar, Punjab, Quetta, Baluchistan and Sind in the west, and Mandalay and Burma in the east being classified as occupied states, which significantly reduces the amount of manpower, resources, and industrial capacity the player can utilize from these states.

National spirits[edit]

With the Together for Victory Together for Victory expansion enabled, the British Raj starts with the following national spirits in both the 1936 and 1939 scenarios. Otherwise, it does not start with any national spirits and the ones it gains are dependent on the choices it make in the generic national focus tree.

Princely States icon
Princely States
  • Daily autonomy progress gain: -0.1
Marginalized Muslim Community icon
Marginalized Muslim Community
  • Recruitable Population Factor: -20%
  • Stability: -10.00%
Agrarian Society icon
Agrarian Society
  • Recruitable Population Factor: -69%
The local administrators believe that their agrarian lifestyle has made a large part of the Indian population simply unfit for military service or warfare of any kind. They maintain that we should only recruit from the so-called "martial tribes". This belief is so wide-spread and well-entreched that it will require at least a generation to overcome. For the foreseeable future, we must accept that they would simply ignore any order to draft farmers.
Risk of Famine icon
Risk of Famine
The Indian system of food production is very fragile. Even a small interruption might cause a collapse.


Princely States and Marginalized Muslim Community are automatically lost on becoming independent peacefully (including the more beneficial versions of these traits unlockable via focuses)[1]. Princely States and Risk of Famine are also removed if India becomes communist or fascist[2]. Agrarian Society can't be removed.

Diplomacy[edit]

With the Together for Victory Together For Victory expansion it is now possible to leave the Commonwealth. India can choose to join the Comintern or Axis via the Swaraj branch of its national focus tree. This will lead to a civil war which will be backed by its new allies.

Political parties[edit]

In both the 1936 and 1939 scenarios, the non-aligned Indian National Congress is the ruling political party in the British Raj with Lord Linlithgow acting as the Governor-General and Viceroy of India with overwhelming popularity.

Political Party Ideology Popularity Party Leader Country Name (If Independent) Is Ruling?
Indian National Congress neutrality Non-Aligned 80.00% Lord Linlithgow India Yes
India Independence Movement democracy Democratic 17.00% B. P. Sitaramayya India No
Communist Party of India communism Communist 1.0% P. Krishna Pillai Indian People's Republic No
All-India Hindu Assembly fascism Fascist 2.0% V. D. Savarkar Free India No

Staff and designers[edit]

Political Advisors
Advisor Type Effect Cost (Political Power)
Bhimrao Ramji Ambedkar Democratic Reformer
  • Daily Democracy Support: +0.10

Has completed focus Indian National Congress
Is not Supervised State

150
Karam Singh Mann Communist Revolutionary
  • Daily Communism Support: +0.10

Has completed focus All India Forward Bloc
Is not Supervised State

150
Subhas Chandra Bose Fascist Demagogue
  • Daily Fascism Support: +0.10

Has completed focus All India Forward Bloc
Is not Supervised State

150
John Edward Golightly Silent Workhorse
  • Political Power Gain: +15%
150
Chakravarti Rajagopalachari Popular Figurehead
  • Stability: +15.00%
150
Mahatma Mohandas Gandhi Compassionate Gentleman
  • Improve relations opinion: +15.00%
150
John Mathai Captain of Industry
  • Infrastructure construction speed: +10.00%
  • Civilian Factory construction speed: +10.00%
  • Refinery construction speed: +10.00%
150
Sir Muhammed Iqbal Backroom Backstabber
  • Political Power Gain: +5%
  • Ideology drift defense: +15.0%
150
Agha Khan III Ideological Crusader
  • Same ideology monthly opinion: +100.00%
150
Tank Designers
Designer Type Effect Cost (Political Power)
Armor Company Tank Designer
  • Armor Research Speed: +15%
  • Armor: Reliability: +5%
150
Ship Designers
Designer Type Effect Cost (Political Power)
Mazagon Dock Limited Escort Fleet Designer
  • Naval Research Speed: +15%
  • Screen:
    • Max Range: +30%
    • Sub detection: +10%
    • Max Speed: +10%
    • Production Cost: +10.00%
150
Garden Reach Shipbuilders Pacific Fleet Designer
  • Naval Research Speed: +15%
  • Carrier:
    • Deck Size: +25%
    • Armor: -15%
    • Max Range: +25%
  • Capital Ship: Max Range: +25%
  • Screen: Max Range: +25%
  • Submarine: Max Range: +25%
150
Scindia Shipbuilders Atlantic Fleet Designer
  • Naval Research Speed: +15%
  • Carrier:
    • Armor: +50%
    • HP: +10%
  • Capital Ship:
    • Armor: +10%
    • Heavy Attack: +10%
150
Aircraft Designers
Designer Type Effect Cost (Political Power)
Hindustan Aircraft Corporation Light Aircraft Designer
  • Air Research Speed: +15%
  • Fighter:
    • Agility: +10%
    • Max Speed: +10%
  • Carrier Fighter:
    • Agility: +10%
    • Max Speed: +10%
150
Medium Air Company Medium Aircraft Designer
  • Air Research Speed: +15%
  • Heavy Fighter: Reliability: +20%
  • Tactical Bomber: Reliability: +20%
150
Heavy Air Company Heavy Aircraft Designer
  • Air Research Speed: +15%
  • Strategic Bomber: Strategic Bombing: +10%
150
Naval Air Company Naval Aircraft Designer
  • Air Research Speed: +15%
  • Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • CV Naval Bomber:
    • Range: +10%
    • Naval Attack: +10%
  • Carrier Fighter:
    • Range: +10%
    • Agility: +10%
  • Carrier CAS:
    • Range: +10%
    • Naval Attack: +10%
150
Materiel Designers
Designer Type Effect Cost (Political Power)
Ishapore Rifle Factory Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15%
150
Ordnance Factories Board Artillery Designer
  • Artillery Research Speed: +15%
150
Motorization Company Motorized Equipment Designer
  • Motorization Research Speed: +15%
150
Industrial Concerns
Concern Type Effect Cost (Political Power)
Industrial Company Industrial Concern
  • Industrial Research Speed: +15%
150
Electronics Company Electronics Concern
  • Electronics Research Speed: +15%
150
Theorists
Theorist Type Effect Cost (Political Power)
Rajendra Prasad Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10%
150
Anyang Bhula Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10%
150
Bahadur Jayla of Khoch Bahur Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10%
150
Homi J. Bhabha Nuclear Scientist
  • Nuclear Doctrine Research Speed: +7%

Has completed focus Institute of Fundamental Research

150

Economy[edit]

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

The Raj can't increase its conscription law past Volunteer Only until it becomes independent.

Industry and resources[edit]

Resources
Type No.
Aluminum.png Aluminum 1
Chromium.png Chromium 55
Oil.png Oil 11
Rubber.png Rubber 30
Steel.png Steel 55
Tungsten.png Tungsten 100
Industry
Type No.
Civilian factory Civilian factory 13
Military factory Military factory 2
Naval dockyard Naval dockyard 1
Industry
Although the British Raj starts with a total of 14 civilian factories, 1 of them is unavailable at game start due to insufficient compliance. All in all, it has 47 free slots, enough to build up a much larger industrial base.
Resources
The Raj starts with significant reserves of rare earth minerals and enough steel and oil to field a sizeable force. Note that since its tungsten reserves are entirely located in Burma and Mandalay, both of them occupied states, only a fraction of tungsten is available for use at game start.

Military[edit]

In 1936, the British Raj starts with a small and under-equipped army, as well as a small air force. It does not possess a navy. Due to its starting national spirits vastly reducing its recruitable population, it only has a total manpower of 353.41K, of which 99.00K is tied up in the army, and 1.60K in the air force, leaving 252.82K available for recruitment.

Army
Type No.
Infantry cropped.png Infantry 11
Army experience.png Total divisions 11
Navy
Type No.
Navy experience.png Total ships 0
Air force
Type No.
CAS.png Close air support 80
Air experience.png Total planes 80

Army[edit]

The British Raj starts with 11 infantry divisions made up of 9 infantry battalions.
Motorized units list
Name Type Techyear
Motorized Motorized 1936
Bren Carrier Mechanized I 1940
Universal Carrier Mechanized II 1942
Windsor Carrier Mechanized III 1944
Tank units list
Name Type Techyear Variants TD / SPA / AAA
Mark V Great War Tank 1918
Vickers II Light Tank I 1934
Matilda Light Tank II 1936
Valentine Light Tank III 1941
Crusader Medium Tank I 1939
Cromwell Medium Tank II 1941
Comet Medium Tank III 1943
Vickers Heavy Tank I 1934
Churchill Heavy Tank II 1941
Black Prince Heavy Tank III 1943
Tortoise Super Heavy Tank 1943
Centurion MBT 1945

Navy[edit]

The British Raj does not possess any warships.

Air force[edit]

The British Raj starts with 80 close air support I stationed in Delhi.
Aircraft Types
Tech Year Close Air Support (Carrier Variant) Fighter (Carrier Variant) Naval Bomber (Carrier Variant) Heavy Fighter Tactical Bomber Strategic Bomber
1933 Hawker Hart Armstrong Whitworth Whitley
1936 Hawker Hector Hawker Demon Fairey Swordfish (Blackburn Shark) Bristol Blenheim Vickers Wellington Handley Page Halifax
1940 Hawker Typhoon Supermarine Spitfire (Fairey Fulmar) Fairey Albacore Bristol Beaufighter Bristol Beaufort Avro Lancaster
1944 Hawker Tempest Supermarine Spiteful (Hawker Sea Fury) Fairey Barracuda de Havilland Mosquito FB de Havilland Mosquito B Avro Lincoln
Jet Engine Technology
1945 Gloster Meteor de Havilland Venom
1950 de Havilland Vampire English Electric Canberra Vickers Valiant

Military staff[edit]

Chief of Army
Name Type Effect Cost (Political Power)
Arthur A. Barrett Army Defense (Expert)
  • Division Defense: +10.0%
150
Archibald Wavell Army Reformer (Expert)
  • Army Experience Gain: +10.0%
150
Reginald Savory Army Drill (Expert)
  • Division training time: -10.0%
150
Kodandera Cariappa Army Morale (Expert)
  • Division Recovery Rate: +8.0%
150
Mohan Singh Army Offense (Expert)
  • Division Attack: +10.0%
150
Chief of Navy
Name Type Effect Cost (Political Power)
Louis Mountbatten Naval Maneuver (Expert)
  • Naval Speed: +10%
150
William E. Parry Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.00%
150
Bhaskar Soman Decisive Battle (Expert)
  • Capital Ship Attack: +10.00%
  • Capital Ship Armor: +10.00%
  • Screen Attack: +10.00%
  • Screen Defense: +10.00%
150
Ram Dass Katari Naval Reformer (Expert)
  • Naval Experience Gain: +10.0%
150
Chief of Airforce
Name Type Effect Cost (Political Power)
Bruce W. McPherson Air Safety (Expert)
  • Air Accidents Chance: -10.0%
150
Subroto Mukherjee Ground Support (Expert)
  • Air Superiority: +10.00%
150
Ravindra Darshan Singh Night Operations (Expert)
  • Night Operations Penalty: -20.00%
150
Military High Command
Name Type Effect Cost (Political Power)
Ram Singh Thakuri Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
150
Arjan Singh Air Combat Training (Genius)
  • Ace generation chance: +15.00%
150
Aspy Merwan Engineer Naval Strike (Expert)
  • Naval Bombing: +3%
  • Naval Targeting: +3%
  • Naval Agility: +3%
150
Mehar Singh Close Air Support (Genius)
  • Close air support attack: +5.00%
  • Close air support defense: +5.00%
  • Close air support agility: +5.00%
150
W.H. Gould-Bradford Anti-Submarine (Expert)
  • Submarine Detection: +15.00%
150

Strategies and guides[edit]

Have a good strategy for British Raj?
+ Add it to this article and help other players!
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Achievements[edit]

Our Words Are Backed With Nuclear Weapons icon
Our Words Are Backed With Nuclear Weapons
As India, develop and deploy a nuke. You must have the Quit India Movement national spirit.
Rule Britannia icon
Rule Britannia
As any British Subject state, conquer all of Britain.
Spies Trade icon
Spies Trade
As India, become the spymaster for the Allies.
  1. See /common/on_actions/01_tfv_on_actions.txt
  2. See /common/ideas/British_Raj.txt