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Revision as of 05:11, 23 March 2018 by Evil4Zerggin (talk | contribs) (Stability)
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Government Type:
Authoritarian Regime


Flag of China China is a regional power located in East Asia. It borders Flag of Japan Japan and its integrated puppet states of Flag of Mengkukuo Mengkukuo and Flag of Manchukuo Manchukuo to the north, Flag of Tibet Tibet to the west and Flag of British Raj British Raj to the south west. China may also border the Flag of United Kingdom United Kingdom, Flag of Portugal Portugal and Flag of France France due to their colonial holdings, after the China Unites event. Due to China being fragmented by the warlord era, much of its core territory is owned by Warlord Cliques with the Flag of Yunnan Yunnan Clique and the Flag of Guangxi Clique Guangxi Clique in the south, the Flag of Sinkiang Sinkiang Clique to the far north west and the Flag of Xibei San Ma Xibei San Ma Clique and Flag of Shanxi Shanxi Clique to the north. It also borders the Flag of People's Republic of China People's Republic of China in the north and both nations engage in events revolving around the ongoing Chinese civil war. The nation is fractured from civil wars and political strife, making it seemingly weak and easy prey for the Japanese. However, with the second highest base population--330 million-- (which will increase to an even higher level once China is united) and a great deal of room to grow an industrial juggernaut, China can buy time and put it to good use. If they can overcome their fractiousness and stand together, China can turn Japan's attack into a dangerous meat grinder to sap Japan's manpower and turn themselves into a power on par with the other world Majors.

Historical background

The important history of the Republic of China begins after the Xinhai Revolution against the Qing dynasty in 1912, when the formation of a constitutional republic put an end to 4,000 years of rule by various, occasionally competitive, imperial dynasties. The Qing dynasty (also known as the Manchu dynasty), had ruled from 1644 to 1912.

The republic experienced many trials and tribulations after its founding, including being dominated by both internal and external elements as much desperate and destructive as they seem, as warlord generals and European powers carving out “spheres of influence” to force trade and exploitation, and disputes with Tsarist/Communist Russia to the north as well as the Imperialist Japan to the east.

In 1928, the republic was nominally unified by Chiang Kai-shek under the "Kuomintang" (KMT) — also known as Chinese Nationalist Party — after the Northern Expedition, and was in the early stages of industrialization and modernization, when it was caught in the conflicts within the Kuomintang government itself (leading to the creation of the warlord states), a civil war with the Communist Party of China, and the ever encroaching Empire of Japan.


Main article: Chinese events

National focus

Chinese national focus tree.
Main article: Chinese national focus tree

Flag of China China gains a unique national focus tree in the Waking the TigerWaking the Tiger DLC. Without this DLC enabled, China uses the generic national focus tree instead.

China's unique focus tree has 4 main branches:

Three Principles of the People
Focuses on the internal social affairs of the nation and regional political relations.
Military Affairs Commission
Focuses on military and fortification reform.
Unified Industrial Planning
Focuses on economic and technological build-up of the nation.
Invite Foreign Investors
Allows for expansion of foreign investment aimed at increasing Chinese power. This branch is shared with Flag of Communist China Communist China and Flag of Manchukuo Manchukuo.

Chinese Minor states that destroy or displace the Chinese national government gain access to certain additional focuses from the national tree, which may be necessary to unlock certain actions in the minor's focus tree or other options (e.g., offering citizenship to Alexander von Falkenhausen in order to recruit him as Chief of Army. Players of Chinese minors should review their own focus tree and that of Nationalist or Communist China when planning their game.


China starts with only Great War era technology and with only 2 research slots. It can gain three further slots from the national focuses: “Extra Research Slot”, “Extra Research Slot II”, and “Technology Sharing". The fifth slot from "Technology Sharing" is only available if it joins a faction, is at war, and China or a faction member has more than 50 factories.

Technology 1936
Army Technology Naval Technology Air Technology Electronics & Industry
  • Type 88 Basic Infantry Eq.
  • Great War Tank
  • Jianwei Class Destroyer I
  • Hairong Class Light Cruiser I
  • Liuchow Kwangsi Type 3 Interwar Fighter
  • Interwar Bomber
  • None


China in 1936 is a fractured and weakened nation, plagued by intra-KMT struggles, warlordism and an ever-present threat of a communist takeover. Aside from Nationalist China itself, several Chinese warlords (specifically Flag of Yunnan Yunnan, the Flag of Guangxi Clique Guangxi Clique, Flag of Shanxi Shanxi and Flag of Xibei San Ma Xibei San Ma) also control parts of China, dividing up the country into several smaller mutually hostile factions. China starts in an uneasy truce with the People's Republic of China, while Flag of Japan Japan is to its north justifying the war goal Chinese Border Incident. A border war with PRC will likely occur a few months into the game. Another diplomatic problem China has is one of its National Spirits, named "Communist Uprisings" which, if communist support rises high enough, will cause a random state to switch over to Communist China's control. This is a highly deleterious national spirit as the loss of a state means loss of resources, factories and manpower among others.

National spirits

China starts with two national spirits:

Communist Uprisings icon
Communist Uprisings
The tensions between communists and nationalists are present in all corners of the county. If communist support in the country goes too high, the communists will take control of a state.
German Military Advisors icon
German Military Advisors
  • Land Doctrine Research Time: −7%
A German military mission led by Alexander von Falkenhausen is present in China, and its advisors are assisting us in bringing our army up to Western standards.


The nation starts with the following laws:

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

Ruling party

neutrality Kuomintang (Non-Aligned)

Despotism is a form of government in which a single person rules with absolute power.


  • No Can’t impose its ideology on other countries
  • No Can’t puppet countries in a peace conference
  • Ideology drift defense: -30 %

World tension limits

  • Generate war goal : 50 %
  • Join faction: 40 %
  • Lend-lease: 40 %
  • Send volunteers: 40 %
  • Guarantee: 40 %

Political parties

Political Party Ideology Popularity Party Leader Is Ruling?
Kuomintang neutrality Non-Aligned 100% Chiang Kai-shek Yes
China Democratic League democracy Democratic 0% Zhang Lan No
Communist Party of China communism Communist 0% Zhang Guotao No
Blue Shirt Society fascism Fascist 0% Wang Jingwei No

Government staff

Political Advisors
Advisor Type Effect Cost (Political Power)
Tan Huang Fascist Demagogue
  • Daily Fascism Support: +0.10
  • Gets event "Fascism on the Rise"
Kwong Jiang Democratic Reformer
  • Daily Democracy Support: +0.10
  • Gets event "'''Move towards Democracy'''"
Deng Xiaoping Captain of Industry
  • Civilian Factory construction speed: +10 %
  • Infrastructure construction speed: +10 %
  • Refinery construction speed: +10 %
Chen Yi Compassionate Gentleman
  • Improve relations opinion: +15 %
Xie Juezai Silent Workhorse
  • Political Power Gain: +15 %


China starts with a very low amount of natural resources, with only 2 units of oil with 1 unit being exported, 8 units of tungsten with 4 units being exported as well as 36 units of steel with 18 units being exported.

Oil.pngOil Rubber.png Rubber Steel.pngSteel Aluminum.pngAluminium Tungsten.pngTungsten Chromium.pngChromium
2 0 36 0 8 0


China has a growing industrial base that will grow quite big once it unites with the Warlords.

Factories 1936
Military factory
9 Military Factories
Naval dockyard
1 Naval Dockyard
Civilian factory
17 Civilian Factory


In 1936, China starts with 52 infantry divisions, with 28 of them made up of 4 infantry battalions and 24 of them made up of 6 infantry battalions, 5 Cavalry divisions each of 4 battalions, 30 interwar fighters stationed in Beijing, 70 interwar fighters and 15 interwar bombers stationed in Shanghai as well as 5 Light Cruiser I and 2 Destroyer 1 docked in Shanghai. Remaining recruitable Manpowermanpower is at 4.69M at the 1936 starting date.


52 Infantry.pngInfantry Divisions 5Cavalry.pngCavalry Division

Manpower.png Manpower Used: 276.00K


5 Capital Ship Raiders.png Light Cruisers I 2 Floating Fortress.png Destroyers I

Total: 7 Ships

Manpower.png Manpower Used: 3.50k

Air Force

100 Air Skirmish.png Fighters 15 Mass Destruction.png Tactical Bombers

Total: 115 Planes

Manpower.png Manpower Used: 2.60k

Strategies and guides

National development


China's low starting stability reduces Political powerpolitical power gain as well as factory output, which are both very important for China in the coming years. Being at war with less than 50% stability can also cause negative events to occur. Therefore, increasing China's stability is a top priority. Fortunately, this is one of the easier problems to solve, with several options at China's disposal:

  • The Three Principles of the People focus branch contains several bonuses to stability.
  • Lin Sen and Soong Mei-Ling can be appointed as political advisors for extra stability.
  • The Improved Worker Conditions decision is a good way to gain some extra stability.

Army Corruption

Another barrier to winning the war against Japan, this national spirit applies a whopping -50% to all division attack and defense. The decisions to reduce and eventually eliminate this penalty require the Army Reform national focus and a large amount of Army XP, which is difficult to acquire when not at war. Historical Japan will trigger the Marco Polo Bridge Incident as its 8th focus, so China should make sure this focus is completed by then or at least soon after.


China starts with just two research slots and few researched technologies. Expand the Academia Sinica is a good early focus for the extra research slot, but additional research slots will take longer. Early research should focus on industry and infantry, as China starts with a surplus of manpower but underdeveloped industry.


The Nine Power Treaty prevents China from switching away from the Free Trade law, which will generally result in many Civilian factory civilian factories being traded away for China's Steelsteel needs. Removing the Treaty requires progressing through one of the diplomatic focus branches. The German or Soviet branches are the fastest way to accomplish this, with a total of 7 focuses being required. Note that these two paths typically require a bit of extra relations with the chosen nation over that provided by focuses, as well as the Motorized tech which may take more than the length of two focuses to research.