Difference between revisions of "Combat tactics"

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| [[File:Attack.png]] {{anchor|Attack}} Attack
 
| [[File:Attack.png]] {{anchor|Attack}} Attack
 
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| [[#Counter-Attack|Counter-Attack]]
 
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| [[File:Assault.png]] {{anchor|Assault}} Assault
 
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*Has trait {{iconify|Panzer Leader}}.
 
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*Has trait {{iconify|Panzer Leader}}.
 
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| [[File:Shock.png]] {{anchor|Shock}} Shock
 
| [[File:Shock.png]] {{anchor|Shock}} Shock
 
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| [[#Ambush|Ambush]]
 
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*[[Command_group#Skill_level|Skill]] advantage is over 1.
 
*[[Command_group#Skill_level|Skill]] advantage is over 1.
 
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| [[#Backhand Blow|Backhand Blow]]
 
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*Skill advantage is over 1.
 
*Skill advantage is over 1.
 
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| [[#Elastic Defense|Elastic Defense]]
 
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*Has trait {{iconify|Offensive Doctrine}}.
 
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*Frontage is filled.
 
*Frontage is filled.
 
*Has reserves.}}
 
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| [[File:Banzai Charge.png]] {{anchor|Banzai Charge}} Banzai Charge
 
| [[File:Banzai Charge.png]] {{anchor|Banzai Charge}} Banzai Charge
 
| Country is {{flag|Japan}}.
 
| Country is {{flag|Japan}}.
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| [[File:Infiltration Assault (tactic).png]] {{anchor|Infiltration Assault}} Infiltration Assault
 
| [[File:Infiltration Assault (tactic).png]] {{anchor|Infiltration Assault}} Infiltration Assault
 
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| [[File:Well-Planned Attack.png]] {{anchor|Well-Planned Attack}} Well-Planned Attack
 
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| [[File:Relentless Assault.png]] {{anchor|Relentless Assault}} Relentless Assault
 
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| [[File:Unexpected Thrust.png]] {{anchor|Unexpected Thrust}} Unexpected Thrust
 
| [[File:Unexpected Thrust.png]] {{anchor|Unexpected Thrust}} Unexpected Thrust
 
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| [[File:Suppressive Barrage.png]] {{anchor|Suppressive Barrage}} Suppressive Barrage
 
| [[File:Suppressive Barrage.png]] {{anchor|Suppressive Barrage}} Suppressive Barrage
 
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| [[File:Defend.png]] {{anchor|Defend}} Defend
 
| [[File:Defend.png]] {{anchor|Defend}} Defend
 
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| [[File:Counter-Attack.png]] {{anchor|Counter-Attack}} Counter-Attack
 
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| [[Command_group#Skill_level|Skill]] advantage is over 0.
 
| [[Command_group#Skill_level|Skill]] advantage is over 0.
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| [[File:Delay (tactic).png]] {{anchor|Delay}} Delay
 
| [[File:Delay (tactic).png]] {{anchor|Delay}} Delay
 
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*[[Command_group#Skill_level|Skill]] advantage is over 0.
 
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| [[#Breakthrough|Breakthrough]]
 
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| [[File:Overwhelming Fire.png]] {{anchor|Overwhelming Fire}} Overwhelming Fire
 
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Latest revision as of 21:20, 18 November 2019

Combat tactics[1] are determined for both sides at the beginning of a battle. Tactics last for 24-hour periods after which they are subject to change at the beginning of every 24 hour period the battle still goes on.

Each side has a weighted list of available tactics to choose from based on the current battle phase, commander skill (and reconnaissance advantage), researched techs and the fulfillment of other special prerequisites (as shown below). If successfully pulled through tactics may provide damage, defense, movement speed, and combat width modifiers. If an enemy's tactic is countered, they do not receive the benefits from their tactic choice.

Battle reports in progress show the combat tactics being used by each side for the current day, with a big red 'X' on a tactic if it is being countered. In the middle there is a button that displays a list of all available tactics (with unavailable tactics padlocked).

Note: Reconnaissance advantage is determined by comparing the sum of recon values in all divisions in combat of each side. It translates to a flat bonus equal to 5 leader skill points. The side with higher total leader skill points has combat "initiative" to pick a counter. The side with initiative will pick their tactic after the other side, and if a tactic is available to counter the other side's tactic its weight will be multiplied by 1 + 0.35 * difference in skill points. Reconnaissance advantage doesn't help dodge counters, that is, if the other side's tactic can't be countered and a certain available tactic is countered by the other side, this certain tactic has the same chance of being picked.

Phases[edit]

Default[edit]

Name Trigger Weight Countered by Attacker tactic damage Defender tactic damage Tactics combat width Tactics movement Starts battle phase Requires research
Attack.png Attack 4 Counter-Attack +5%
Assault.png Assault 2

4, if has trait Aggressive AssaulterAggressive Assaulter

Counter-Attack +25% Close combat
Encirclement.png Encirclement
  • Frontage filled
  • Has reserves.
  • At least 1 of the following:
4

8, if at least 1 of the following:

Tactical Withdrawal +25% +5% +50%
Shock.png Shock 4

8, if has trait Aggressive AssaulterAggressive Assaulter

Ambush −25%
Breakthrough.png Breakthrough At least 1 of the following:
4 Backhand Blow +25% −15% +50%
Blitz.png Blitz
  • Hardness over 50%.
  • At least 1 of the following:
4

8, if at least 1 of the following:

Elastic Defense +15% −15% +50%
Seize Bridge.png Seize Bridge
  • Has combat modifier: River Crossing.
  • At least 1 of the following:
  • Skill is over 3.
  • All of the following:
2 +20% −5% −25% +10% Seize bridge
Mass Charge.png Mass Charge
  • Frontage is filled.
  • Has reserves.
4 +10% +10% +50% People's ArmyPeople's Army
Banzai Charge.png Banzai Charge Country is Flag of Japan Japan. 4 Overwhelming Fire +25% +10% +10%
Infiltration Assault (tactic).png Infiltration Assault 4 +10% −5% Infantry OffensiveInfantry Offensive
Well-Planned Attack.png Well-Planned Attack 4 +15% Grand AssaultGrand Assault
Relentless Assault.png Relentless Assault 4 +20% +5% +15% Large Front OperationsLarge Front Operations
Unexpected Thrust.png Unexpected Thrust 4 +15% +15% Mobile WarfareMobile Warfare
Suppressive Barrage.png Suppressive Barrage 4 +10% -20% Superior FirepowerSuperior Firepower


Defend.png Defend 4 +5%
Counter-Attack.png Counter-Attack Skill advantage is over 0. 4

8, if has trait Unyielding DefenderUnyielding Defender.

+25%
Delay (tactic).png Delay 4 Shock −25% −15% −25%
Tactical Withdrawal.png Tactical Withdrawal At least 1 of the following:
4 −25% −5% −25% Tactical withdrawal
Ambush.png Ambush At least 1 of the following:
4 Breakthrough −25%
Elastic Defense (tactic).png Elastic Defense At least 1 of the following:
4 −15% +10% −25%
Backhand Blow (tactic).png Backhand Blow At least 1 of the following:
  • Skill is over 4.
  • All of the following:
4 −20% +25% −30%
Hold Bridge.png Hold Bridge
  • Has combat modifier: River Crossing.
  • At least 1 of the following:
2 +20% −5% −25% +10% Hold bridge
Guerrilla Tactics.png Guerrilla Tactics At least 1 of the following:
4 −70% −60% −50%
Overwhelming Fire.png Overwhelming Fire 2 −10% +10%

Close combat[edit]

Name Trigger Weight Countered by Attacker tactic damage Defender tactic damage Tactics combat width Tactics movement Starts battle phase Requires research
Close Quarters Attack.png Close Quarters Attack 4 +10% +5%
Close Quarters Storm.png Close Quarters Storm 2 +20% +20%
Close Quarters Withdraw.png Close Quarters Withdraw 1 −5% −5% Default
Close Quarters Defense.png Close Quarters Defense 4 +5% +10%
Close Quarters Local Strongpoint.png Close Quarters Local Strongpoint 2 −20%

Tactical withdrawal[edit]

Name Trigger Weight Countered by Attacker tactic damage Defender tactic damage Tactics combat width Tactics movement Starts battle phase Requires research
Tactical Withdrawal Attack.png Tactical Withdrawal Attack 4 −25% −10% −25%
Pursuit.png Pursuit 4 −15% −5% −25%
Intercept.png Intercept 4 −5% −10% Default
Withdrawal.png Withdrawal 4 −30% −5% −25%
Evade.png Evade 4 −40% −10% −25%

Seize bridge[edit]

Name Trigger Weight Countered by Attacker tactic damage Defender tactic damage Tactics combat width Tactics movement Starts battle phase Requires research
Hold Bridge (seize bridge).png Hold Bridge 4 +20% −25%
Defend Bridge.png Defend Bridge Skill is over 4. 4 +20% −10% −25%
Assault Bridge.png Assault Bridge 4 −5% −25%
Reckless Assault.png Reckless Assault Skill is under 3. 4 +25% −10% −25%
Recapture Bridge.png Recapture Bridge At least one of the following:
4 Defend Bridge +10% −5% −25% Hold bridge

Hold bridge[edit]

Name Trigger Weight Countered by Attacker tactic damage Defender tactic damage Tactics combat width Tactics movement Starts battle phase Requires research
Attack (hold bridge).png Attack 4 +10% −25%
Rush Bridge.png Rush Bridge Skill is over 4. 4 +20% −25%
Storm Bridge.png Storm Bridge 2 Defend Bridge +20% +5% −25% Seize bridge
Hold Bridge (hold bridge).png Hold Bridge Skill is under 3. 2 +20% −10% −25%
Defend Bridge (hold bridge).png Defend Bridge At least one of the following:
2 +10% +5% −25%

Footnotes[edit]

  1. See in /Hearts of Iron IV/common/combat_tactics.txt.