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A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). The attacker has chosen Unexpected Thrust, the defender Elastic Defense. The defender has Initiative, shown by the golden chevrons beneath its general.

Combat tactics[1] provide damage, defense, movement speed, and combat width modifiers in land battles.

Tactics get re-selected every 12 hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled.

To determine initiative, the leading generals' skill levels are compared. The side with the highest recon value in one of their divisions (including reserves) gets a bonus of 5 skill levels for this comparison. The side with the higher effective skill level gets Initiative.

The side losing this comparison has to pick their tactic first. The side with initiative will pick their tactic after and if the counter-tactic is available its weight gets a bonus of 35% for every point of advantage in the skill comparison. Initiative does not explicitly decrease the probability of picking a tactic that is countered by the enemy's tactic.

Contents

PhasesEdit

DefaultEdit

Name Trigger Weight Countered by         Starts battle phase Requires research
  Attack 4 Counter-Attack +5%
  Assault 2, in urban terrain else 0.2

4, if has trait  Aggressive Assaulter and in urban terrain else 2.2

Counter-Attack +25% Close combat
  Encirclement
  • Frontage filled
  • Has reserves.
  • At least 1 of the following:
4

8, if at least 1 of the following:

Tactical Withdrawal +25% +5% +50%
  Shock 4

8, if has trait  Aggressive Assaulter

Ambush −25%
  Breakthrough At least 1 of the following:
4 Backhand Blow +25% −15% +50%
  Blitz
  • Hardness over 50%.
  • At least 1 of the following:
4

8, if at least 1 of the following:

Elastic Defense +15% −15% +50%
  Seize Bridge
  • Has combat modifier: River Crossing.
  • At least 1 of the following:
  • Skill is over 3.
  • All of the following:
2 +20% −5% −25% +10% Seize bridge
  Mass Charge
  • Frontage is filled.
  • Has reserves.
4 +10% +10% +50%  People's Army
  Banzai Charge Country is   Japan. 4 Overwhelming Fire +25% +10% +10%
  Infiltration Assault 4 +10% −5%  Infantry Offensive
  Well-Planned Attack 4 +15%  Grand Assault
  Relentless Assault 4 +20% +5% +15%  Large Front Operations
  Unexpected Thrust 4 +15% +15%  Mobile Warfare
  Suppressive Barrage 4 +10% -20%  Superior Firepower


  Defend 4 +5%
  Counter-Attack Skill advantage is over 0. 4

8, if has trait  Unyielding Defender.

+25%
  Delay 4 Shock −25% −15% −25%
  Tactical Withdrawal At least 1 of the following:
4 −25% −5% −25% Tactical withdrawal
  Ambush At least 1 of the following:
4 Breakthrough −25%
  Elastic Defense At least 1 of the following:
4 −15% +10% −25%
  Backhand Blow At least 1 of the following:
  • Skill is over 4.
  • All of the following:
4 −20% +25% −30%
  Hold Bridge
  • Has combat modifier: River Crossing.
  • At least 1 of the following:
2 +20% −5% −25% +10% Hold bridge
  Guerrilla Tactics At least 1 of the following:
4 −70% −60% −50%
  Overwhelming Fire 2 −10% +10%

Close combatEdit

Name Trigger Weight Countered by         Starts battle phase Requires research
  Close Quarters Attack 4 +10% +5%
  Close Quarters Storm 2 +20% +20%
  Close Quarters Withdraw 1 −5% −5% Default
  Close Quarters Defense 4 +5% +10%
  Close Quarters Local Strongpoint 2 −20%

Tactical withdrawalEdit

Name Trigger Weight Countered by         Starts battle phase Requires research
  Tactical Withdrawal Attack 4 −25% −10% −25%
  Pursuit 4 −15% −5% −25%
  Intercept 4 −5% −10% Default
  Withdrawal 4 −30% −5% −25%
  Evade 4 −40% −10% −25%

Seize bridgeEdit

Name Trigger Weight Countered by         Starts battle phase Requires research
  Hold Bridge 4 +20% −25%
  Defend Bridge Skill is over 4. 4 +20% −10% −25%
  Assault Bridge 4 −5% −25%
  Reckless Assault Skill is under 3. 4 +25% −10% −25%
  Recapture Bridge At least one of the following:
4 Defend Bridge +10% −5% −25% Hold bridge

Hold bridgeEdit

Name Trigger Weight Countered by         Starts battle phase Requires research
  Attack 4 +10% −25%
  Rush Bridge Skill is over 4. 4 +20% −25%
  Storm Bridge 2 Defend Bridge +20% +5% −25% Seize bridge
  Hold Bridge Skill is under 3. 2 +20% −10% −25%
  Defend Bridge At least one of the following:
2 +10% +5% −25%

FootnotesEdit