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Most of the command power abilities are unlocked by [[Commander trait|traits]] and apply to divisions under the general. These cost command power to trigger and run for a limited duration, giving bonuses or other effects such as offering up unique tactics.   
 
Most of the command power abilities are unlocked by [[Commander trait|traits]] and apply to divisions under the general. These cost command power to trigger and run for a limited duration, giving bonuses or other effects such as offering up unique tactics.   
 
==Commander upgrades==
 
{| class="wikitable" width=90%
 
|+ Command Power Investment For Commanders
 
! Investment !! Description !! CP cost !! Notes
 
|-
 
| Assign trait
 
| You can assign a trait to a Commander if they have an empty trait slot.
 
| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">15</div>
 
| Generals, Field Marshals and Admirals are treated in a similar fashion.
 
|-
 
| Promote General to Field Marshal
 
| You can promote Generals to Field Marshals, thus making them capable of controlling an Army Group.
 
| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">30</div>
 
| 30 CP is only a base cost, it can be further modified by personality traits.
 
|-
 
|}
 
  
 
==Operations for field marshals and generals==
 
==Operations for field marshals and generals==
 
{| class="wikitable" width=90%
 
{| class="wikitable" width=90%
 
|+ Command Power Military Operations For Field Marshals and Generals
 
|+ Command Power Military Operations For Field Marshals and Generals
! Icon !! Command Operation !! Operation Description !! CP cost per battalion !! Notes  
+
! Icon !! Command Operation !! Operation Description !! Notes  
 
|-
 
|-
 
| [[File:Extra Supplies.png|24px]]  
 
| [[File:Extra Supplies.png|24px]]  
 
| Extra Supplies
 
| Extra Supplies
 
| Increases the time troops can be without supplies before suffering penalties.
 
| Increases the time troops can be without supplies before suffering penalties.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.20</div>
 
 
| Unlocked by getting the [[Commander trait#Field marshal|Logistics Wizard]] Field Marshal trait.
 
| Unlocked by getting the [[Commander trait#Field marshal|Logistics Wizard]] Field Marshal trait.
 
|-
 
|-
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| Staff Office Plan
 
| Staff Office Plan
 
| Increases planning speed for the cases when you need to finish and launch a new plan quickly.
 
| Increases planning speed for the cases when you need to finish and launch a new plan quickly.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.12</div>
 
 
| All Generals and Field Marshals start with this ability.
 
| All Generals and Field Marshals start with this ability.
 
|-
 
|-
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| Force Attack
 
| Force Attack
 
| Units gain attack bonuses and take no organization damage while attacking, but take increased strength damage. They are also unable to retreat from attacks when this is active. As the active units take damage this will also hurt your nation’s war support.
 
| Units gain attack bonuses and take no organization damage while attacking, but take increased strength damage. They are also unable to retreat from attacks when this is active. As the active units take damage this will also hurt your nation’s war support.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.22</div>
 
 
| All Generals start with this ability.
 
| All Generals start with this ability.
 
|-
 
|-
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| Last Stand
 
| Last Stand
 
| Similar to Force Attack but when on defense. Use it if you must absolutely hold somewhere no matter what while attacking elsewhere. Be aware that this action will most likely result in complete destruction of the unit.  There is also some national flavor version of these for China and Japan.
 
| Similar to Force Attack but when on defense. Use it if you must absolutely hold somewhere no matter what while attacking elsewhere. Be aware that this action will most likely result in complete destruction of the unit.  There is also some national flavor version of these for China and Japan.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.22</div>
 
 
| All Generals start with this ability.
 
| All Generals start with this ability.
 
|-
 
|-
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| Probing Attack
 
| Probing Attack
 
| Divisions can launch attacks without losing entrenchment, but have a penalty to attack while doing so.
 
| Divisions can launch attacks without losing entrenchment, but have a penalty to attack while doing so.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.10</div>
 
 
| Unlocked by getting the [[Commander trait#General|Skirmisher]] General trait.
 
| Unlocked by getting the [[Commander trait#General|Skirmisher]] General trait.
 
|-
 
|-
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| Siege Artillery
 
| Siege Artillery
 
| Combat bonus vs fortifications and also substantially increases damage to the fortifications themselves.
 
| Combat bonus vs fortifications and also substantially increases damage to the fortifications themselves.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.10</div>
 
 
| Unlocked by getting the [[Commander trait#General|Fortress Buster]] General trait.
 
| Unlocked by getting the [[Commander trait#General|Fortress Buster]] General trait.
 
|-
 
|-
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| Glider Planes
 
| Glider Planes
 
| Used in combination with paratroopers, they let you drop more paratroopers per transport plane and give them a boost to organization and defense towards enemy AA.
 
| Used in combination with paratroopers, they let you drop more paratroopers per transport plane and give them a boost to organization and defense towards enemy AA.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.10</div>
 
 
| Unlocked by getting the [[Commander trait#General|Paratroopers]] General trait.
 
| Unlocked by getting the [[Commander trait#General|Paratroopers]] General trait.
 
|-
 
|-
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| Makeshift Bridges
 
| Makeshift Bridges
 
| Gives a substantial reduction to the river crossing penalty.
 
| Gives a substantial reduction to the river crossing penalty.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.10</div>
 
 
| Unlocked by getting the [[Commander trait#General|Improvisation Expert]] General trait.
 
| Unlocked by getting the [[Commander trait#General|Improvisation Expert]] General trait.
 
|-
 
|-
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| Naval Assault Plan
 
| Naval Assault Plan
 
| Cuts down the time needed to complete preparations for naval invasions.
 
| Cuts down the time needed to complete preparations for naval invasions.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.10</div>
 
 
| Unlocked by getting the [[Commander trait#General|Amphibious]] General trait.
 
| Unlocked by getting the [[Commander trait#General|Amphibious]] General trait.
 
|-
 
|-
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{| class="wikitable" width=90%
 
{| class="wikitable" width=90%
 
|+ Other Command Power Military Operations
 
|+ Other Command Power Military Operations
! Icon !! Command Operation !! Operation Description !! CP cost
+
! Icon !! Command Operation !! Operation Description
 
|-
 
|-
 
| [[File:Air Supply Mission.png|24px]]  
 
| [[File:Air Supply Mission.png|24px]]  
 
| Air Supply Mission
 
| Air Supply Mission
| Allows transport planes to conduct air supply drop missions (0.05 supply per supply plane at full efficiency).
+
| Allows transport planes to conduct air supply drop missions.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">0.30 per plane</div>
 
 
|-
 
|-
 
| [[File:More Ground Crews.png|28px]]  
 
| [[File:More Ground Crews.png|28px]]  
 
| More Ground Crews
 
| More Ground Crews
| Improves air efficiency by {{green|+10%}} in a zone.
+
| Improves air efficiency in a zone.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">20 per zone</div>
 
 
|-
 
|-
 
|   
 
|   
 
| Send [[Attache|military attach&eacute;]]
 
| Send [[Attache|military attach&eacute;]]
 
| Boosts war support and gains military experience from combat performed by foreign nations.
 
| Boosts war support and gains military experience from combat performed by foreign nations.
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">50 per attache</div>
 
 
|-
 
|-
 
|}
 
|}

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