Difference between revisions of "Custom difficulty"

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Players wishing to have a different experience in HOIV can modify the behavior of several AI nations. These options include ensuring historical accuracy or prompting countries to pursue alternative ahistorical paths.
 
Players wishing to have a different experience in HOIV can modify the behavior of several AI nations. These options include ensuring historical accuracy or prompting countries to pursue alternative ahistorical paths.
  
===United States===
+
===United States {{Icon|mtg}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 
|-
 
|-
| Communist || The US AI will attempt to [[American_national_focus_tree#Suspend_the_Persecution_Sub-branch|turn communist]] by going down the relevant path in the national focus tree. || {{Icon|no}}
+
| Communist || The US AI will attempt to turn communist by going down [[American_national_focus_tree#Suspend_the_Persecution_Sub-branch|the relevant path]] in the national focus tree. || {{Icon|no}}
 
|-
 
|-
 
| Democratic - Historical || The US AI will attempt to follow the historical chain of events as much as possible. || {{Icon|yes}}
 
| Democratic - Historical || The US AI will attempt to follow the historical chain of events as much as possible. || {{Icon|yes}}
 
|-
 
|-
| Democratic - Alternate || The US AI will attempt to take [[American_national_focus_tree#War_Plans_Division_Branch|a more active role]] in world affairs by going down the relevant path in the national focus tree. || {{Icon|no}}
+
| Democratic - Alternate || The US AI will attempt to take a more active role in world affairs by going down [[American_national_focus_tree#War_Plans_Division_Branch|the relevant path]] in the national focus tree. || {{Icon|no}}
 
|-
 
|-
| Fascist || The US AI will attempt to [[American_national_focus_tree#America_First_Sub-branch|turn fascist]] and take over the world through the national focus tree. || {{Icon|no}}
+
| Fascist || The US AI will attempt to turn fascist and take over the world through [[American_national_focus_tree#America_First_Sub-branch|the national focus tree]]. || {{Icon|no}}
 
|-
 
|-
| Random || The AI will randomly decide on a game play at the start of the game and attempt to execute it. || {{Icon|no}}
+
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
 
|}
 
|}
===Germany===
+
===Germany {{Icon|wtt}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 
|-
 
|-
| Fascist || The German AI will [[German_national_focus_tree#Rhineland_Branch|remain fascist]] and attempt to take over Europe by going down the relevant path in the national focus tree. || {{Icon|yes}}
+
| Fascist || The German AI will remain fascist and attempt to take over Europe by going down [[German_national_focus_tree#Rhineland_Branch|the relevant path]] in the national focus tree. || {{Icon|yes}}
 
|-
 
|-
| Democratic || The German AI will attempt to create [[German_national_focus_tree#The_Monarchy_Compromise_Sub-branch|a constitutional monarchy]] by going down the relevant paths in the national focus tree. || {{Icon|no}}
+
| Democratic || The German AI will attempt to create a constitutional monarchy by going down [[German_national_focus_tree#The_Monarchy_Compromise_Sub-branch|the relevant paths]] in the national focus tree. || {{Icon|no}}
 
|-
 
|-
| Restore the Kaiser || The German AI will attempt to [[German_national_focus_tree#Return_of_the_Kaiser_Sub-branch|return the Kaiser to the throne]] by going down the relevant path in the national focus tree. || {{Icon|no}}
+
| Restore the Kaiser || The German AI will attempt to return the Kaiser to the throne by going down [[German_national_focus_tree#Return_of_the_Kaiser_Sub-branch|the relevant path]] in the national focus tree. || {{Icon|no}}
 
|-
 
|-
| Random || The AI will randomly decide on a game play at the start of the game and attempt to execute it. || {{Icon|no}}
+
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
 
|}
 
|}
 
===Soviet Union===
 
===Soviet Union===
===Japan===
+
{| class="wikitable"
 +
|-
 +
! Option !! Description !! Achievements enabled?
 +
|-
 +
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 +
|-
 +
| Historical || The Soviet AI will attempt to follow the historical chain of events as much as possible. || {{Icon|yes}}
 +
|-
 +
| Alternate || The Soviet AI will focus on the Capitalists first and aim its blows against the weaker targets in the Middle East, by going down [[Soviet_national_focus_tree#Found_the_PCDI_branch|the relevant branches]] of the national focus tree. || {{Icon|no}}
 +
|-
 +
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it.  || {{Icon|no}}
 +
|}
 +
===Japan {{Icon|wtt}}===
 +
{| class="wikitable"
 +
|-
 +
! Option !! Description !! Achievements enabled?
 +
|-
 +
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 +
|-
 +
| Communist || The Japanese AI will attempt to turn communist and support other communist regimes in Asia by going down [[Japanese_national_focus_tree#The_Unthinkable_Option_Branch|the relevant path]] in the national focus tree. || {{Icon|no}}
 +
|-
 +
| Neutrality || The Japanese AI will attempt to strike north against the Soviet Union and make common cause with the Axis by going down [[Japanese_national_focus_tree#Support_the_Kodoha_Faction_Branch|the relevant path]] in the national focus tree. || {{Icon|no}}
 +
|-
 +
| Democratic || The Japanese AI will attempt to reform into a democracy by going down [[Japanese_national_focus_tree#Strengthen_the_Civilian_Government_Branch|the relevant path]] in the focus tree. ||{{Icon|no}}
 +
|-
 +
| Fascist || The Japanese AI will attempt to strike south against the western allies by going down [[Japanese_national_focus_tree#Purge_the_Kodoha_Faction_Branch|the relevant path]] in the national focus tree. || {{Icon|yes}}
 +
|-
 +
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
 +
|}
 
===Italy===
 
===Italy===
 +
{| class="wikitable"
 +
|-
 +
! Option !! Description !! Achievements enabled?
 +
|-
 +
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 +
|-
 +
| Fascist - Historical || The Italian AI will attempt to follow the historical chain of events as much as possible. || {{Icon|yes}}
 +
|-
 +
| Fascist - Alternate || The Italian AI will attempt to form an alliance with Spain before joining the Axis, by going down the relevant branch in the national focus tree. || {{Icon|no}}
 +
|-
 +
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
 +
|}
 
===France===
 
===France===
===Poland===
+
{| class="wikitable"
===Australia===
+
|-
===Canada===
+
! Option !! Description !! Achievements enabled?
===South Africa===
+
|-
===New Zealand===
+
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
===India===
+
|-
===Hungary===
+
| Communist || The French AI will attempt to turn communist and join the Comintern by going down the relevant branches of the national focus tree. || {{Icon|no}}
===Romania===
+
|-
===Yugoslavia===
+
| Democratic - Historical || The French AI will attempt to follow the historical chain of events as much as possible. || {{Icon|yes}}
===Czechoslovakia===
+
|-
===Nationalist China===
+
| Democratic - Alternate || The French AI will attempt to form the Little Entente to contain Germany. Should Czechoslovakia create that faction, they will join it instead. ({{Icon|dod}} "Death or Dishonor" DLC required) || {{Icon|no}}
===Communist China===
+
|-
===Manchukuo===
+
| Fascist || The French AI will attempt to turn fascist and make common cause with a fascist Germany, by going down the relevant path in the national focus tree. || {{Icon|no}}
===Britain===
+
|-
===Netherlands===
+
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
===Mexico===
+
|}
  
 
==Foreign Policy==
 
==Foreign Policy==
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==Game Setup==
 
==Game Setup==
===Americas Colonization Status ===
+
===Americas Colonization Status {{Icon|mtg}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
  
===Africa Colonization Status===
+
===Africa Colonization Status {{Icon|mtg}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Africa Decolonized || All releasable colonized nations in Africa are released as free and independent nations upon game-start. || {{Icon|no}}
 
| Africa Decolonized || All releasable colonized nations in Africa are released as free and independent nations upon game-start. || {{Icon|no}}
 
|}
 
|}
===Asia Colonization Status===
+
===Asia Colonization Status {{Icon|mtg}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Asia Decolonized || All releasable colonized nations in Asia are released as free and independent nations upon game-start. || {{Icon|no}}
 
| Asia Decolonized || All releasable colonized nations in Asia are released as free and independent nations upon game-start. || {{Icon|no}}
 
|}
 
|}
===United Kingdom Fragmentation Status===
+
===United Kingdom Fragmentation Status {{Icon|mtg}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| United Kingdom Fragmented|| All releasable constituent nations comprising the United Kingdom are released as free and independent nations upon game-start. || {{Icon|no}}
 
| United Kingdom Fragmented|| All releasable constituent nations comprising the United Kingdom are released as free and independent nations upon game-start. || {{Icon|no}}
 
|}
 
|}
===Yugoslavia Fragmentation Status===
+
===Yugoslavia Fragmentation Status {{Icon|mtg}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Default || No nation-states are fragmented into their constituent parts. || {{Icon|yes}}
 
| Default || No nation-states are fragmented into their constituent parts. || {{Icon|yes}}
 
|-
 
|-
| Yugoslavia Fragmented|| All releasable constituent nations comprising Yugoslavia are released as free and independent nations upon game-start. || {{Icon|no}}
+
| Yugoslavia Fragmented|| All releasable constituent nations comprising Yugoslavia ([[Macedonia]], [[Republic of Montenegro|Montenegro]], [[Serbia]], [[Bosnia]], [[Slovenia]], and [[Independent State of Croatia|Croatia]]) are released as free and independent nations upon game-start. || {{Icon|no}}
 
|}
 
|}
  
===Soviet Union Fragmentation Status===
+
===Soviet Union Fragmentation Status {{Icon|mtg}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
  
===India Fragmentation Status===
+
===India Fragmentation Status {{Icon|mtg}}===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| Default || No nation-states are fragmented into their constituent parts. || {{Icon|yes}}
 
| Default || No nation-states are fragmented into their constituent parts. || {{Icon|yes}}
 
|-
 
|-
| British Raj Fragmented|| All releasable constituent nations comprising the British Raj are released as free and independent nations upon game-start. || {{Icon|no}}
+
| British Raj Fragmented|| All releasable constituent nations comprising the British Raj ([[British Raj]], [[Pakistan]], [[Bangladesh]], and [[Burma]]) are released as free and independent nations upon game-start. || {{Icon|no}}
 
|}
 
|}
  
  
 
[[Category:Under_construction]]
 
[[Category:Under_construction]]

Revision as of 12:43, 8 July 2019

Redirect to:

When setting up a game of HOIV, players are able to modify specific elements of the game's difficulty settings by clicking the Custom Game Rules button.

Note: Most modifications to the game rules will result in achievements being disabled.

Major Nation Buffs

Major Nation Buffs allow the player to increase the strength of HOIV's major nations, which include: Germany, Italy, the Soviet Union, France, the United Kingdom, the United States, Japan (along with Mengkukuo and Manchukuo), and China (both the Republic of China and Communist China). These buffs are implemented via sliders, which gradually confer numerous bonuses on the selected country. Some examples of these bonuses include increased Political power gain, reduced Supply consumption, and increased Research speed.

Increasing the strength of any of these major nations will disable achievements.

AI Behavior

Players wishing to have a different experience in HOIV can modify the behavior of several AI nations. These options include ensuring historical accuracy or prompting countries to pursue alternative ahistorical paths.

United States Man the Guns

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The US AI will attempt to turn communist by going down the relevant path in the national focus tree. No
Democratic - Historical The US AI will attempt to follow the historical chain of events as much as possible. Yes
Democratic - Alternate The US AI will attempt to take a more active role in world affairs by going down the relevant path in the national focus tree. No
Fascist The US AI will attempt to turn fascist and take over the world through the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Germany Waking the Tiger

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Fascist The German AI will remain fascist and attempt to take over Europe by going down the relevant path in the national focus tree. Yes
Democratic The German AI will attempt to create a constitutional monarchy by going down the relevant paths in the national focus tree. No
Restore the Kaiser The German AI will attempt to return the Kaiser to the throne by going down the relevant path in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Soviet Union

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Historical The Soviet AI will attempt to follow the historical chain of events as much as possible. Yes
Alternate The Soviet AI will focus on the Capitalists first and aim its blows against the weaker targets in the Middle East, by going down the relevant branches of the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Japan Waking the Tiger

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Japanese AI will attempt to turn communist and support other communist regimes in Asia by going down the relevant path in the national focus tree. No
Neutrality The Japanese AI will attempt to strike north against the Soviet Union and make common cause with the Axis by going down the relevant path in the national focus tree. No
Democratic The Japanese AI will attempt to reform into a democracy by going down the relevant path in the focus tree. No
Fascist The Japanese AI will attempt to strike south against the western allies by going down the relevant path in the national focus tree. Yes
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Italy

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Fascist - Historical The Italian AI will attempt to follow the historical chain of events as much as possible. Yes
Fascist - Alternate The Italian AI will attempt to form an alliance with Spain before joining the Axis, by going down the relevant branch in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

France

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The French AI will attempt to turn communist and join the Comintern by going down the relevant branches of the national focus tree. No
Democratic - Historical The French AI will attempt to follow the historical chain of events as much as possible. Yes
Democratic - Alternate The French AI will attempt to form the Little Entente to contain Germany. Should Czechoslovakia create that faction, they will join it instead. (Death or Dishonor "Death or Dishonor" DLC required) No
Fascist The French AI will attempt to turn fascist and make common cause with a fascist Germany, by going down the relevant path in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Foreign Policy

Wargoals

Players can determine how limited countries are in generating wargoals.

Option Description Achievements enabled?
Always Free Wargoals are unrestricted for any ideology at any World Tension. No
Limited Wargoal generation is limited by ideologies and World Tension limits. Yes
Free at 25% World Tension Wargoal generation is disabled below 25% World Tension, but is available for all nations afterwards. This overrides any ideology restrictions, but still allows gaining wargoals through focuses. No
Free at 50% World Tension Wargoal generation is disabled below 50% World Tension, but is available for all nations afterwards. This overrides any ideology restrictions, but still allows gaining wargoals through focuses. No
Free at 75% World Tension Wargoal generation is disabled below 75% World Tension, but is available for all nations afterwards. This overrides any ideology restrictions, but still allows gaining wargoals through focuses. No
Free at 100% World Tension Wargoal generation is disabled below 100% World Tension, but is available for all nations afterwards. This overrides any ideology restrictions, but still allows gaining wargoals through focuses. No
Focuses Only Wargoals can only be gained from national focuses, events, and decisions. No

Military Access and Docking Rights

Players can determine how limited countries are in granting military and docking rights.

Option Description Achievements enabled?
Free Countries can gain military access and docking rights from any other country. Yes
Same Ideology Only Countries can gain military access and docking rights from countries that share the same ruling ideology. No
Blocked Countries can never gain military access and docking rights from any other country outside of a faction. No

Release Nations

Players can determine whether countries can release nations that are within their territory.

Option Description Achievements enabled?
Free Countries may always release nations unless specifically prevented. Yes
Only While at Peace Countries may only release nations while at peace. No
Blocked Countries can never release nations. No

Production Licenses

Players can determine how limited countries are in giving/receiving production licenses.

Option Description Achievements enabled?
Free Countries may acquire production licenses from any country. Yes
Same Ideology Only Countries may only acquire production licenses from countries that share the same ruling ideology. No
Same Faction Only Countries may only acquire production licenses from countries in the same faction. No
Blocked Countries may never acquire production licenses outside of special decisions and events. No

Lend Lease

Players can determine how limited countries are in sending lend-lease.

Option Description Achievements enabled?
Free Countries may lend-lease equipment to anyone at any World Tension level. No
Limited Lend-Lease is limited by World Tension and ideology rules. Yes
Same Ideology Only Countries may only lend-lease equipment to countries of the same ruling ideology. No
Same Faction Only Countries may only lend-lease equipment to countries in the same faction. No
Blocked Countries may never lend-lease equipment to any other country. No

Volunteers

Players can determine how limited countries are in sending volunteers.

Option Description Achievements enabled?
Free Countries may send volunteers to any country regardless of World Tension. No
Limited Sending volunteers is restricted by World Tension and ideology rules. Yes
Same Ideology Only Countries may only send volunteers to countries that share the same ruling ideology. No
Blocked Countries may never send volunteers to any country. No

Guarantee Independence

Players can determine whether countries can guarantee the independence of other nations.

Option Description Achievements enabled?
Free The independence of any country can be guaranteed at any time, regardless of World Tension. No
Limited Issuing a guarantee of independence is restricted by World Tension and ideology. Yes
Same Ideology Only Countries can only guarantee countries that share their ruling ideology. No
Blocked Countries can never guarantee other countries. This does not affect guarantees that exist at the start of the game or which are issued through national focuses. No

Revoke Guarantees

Players can determine whether countries can revoke guarantees of independence.

Option Description Achievements enabled?
Allowed Guarantees of Independence can be revoked. Yes
Blocked Guarantees of Independence can never be revoked outside of national focuses. No

Leave Faction

Players can determine whether faction members can leave their faction.

Option Description Achievements enabled?
Allowed Fully sovereign countries may leave a faction while at peace. Yes
Blocked Countries may not leave a faction except through national focuses and events. No

Kick From Faction

Players can determine whether faction leaders can kick members from their faction.

Option Description Achievements enabled?
Allowed The leader of a faction may kick any country from the faction. Yes
Blocked The leader of a faction may not kick any member of the faction. No

Take Over Faction Leadership

Players can determine whether countries can take control of a faction when certain conditions are met.

Option Description Achievements enabled?
Allowed Countries may take over faction leadership if they fulfill the criteria. Yes
Blocked Countries may not take over faction leadership. No

Covert Actions

Coups

Players may modify the situations in which coups are allowed.

Option Description Achievements enabled?
Free Countries may prepare and execute coups freely. Yes
Against AI Only Countries may only prepare and execute coups against nations not played by a human. Yes
Blocked Countries may not prepare or execute coups in any nation. No

Boosting Party Popularity

Players may modify the situations in which boosting party popularity is allowed.

Option Description Achievements enabled?
Free Countries may boost party popularity in any other country. Yes
Against AI Only Countries may only boost party popularity in countries not played by a human. Yes
Against Player Only Countries may only boost party popularity in countries with a human player. No
Blocked Countries may not boost party popularity in any country. No

Gameplay Rules

Paradrops

Players may allow or block the ability of paratrooper divisions to use their ability to be dropped into provinces via aircraft. However, this does not disable the ability to recruit and deploy paratrooper divisions. Choosing to block paradrops will disable achievements.

Maximum Fort Level

Players can set the highest level of forts (both land and coastal) that can be built manually. The setting may be left alone (allowing for forts up to Level 10), or set anywhere between Level 1 and Level 9. However, pre-existing forts, and relevant national focuses, decisions, and events are not constrained by this setting. Note: Changing this setting to anything but normal will disable achievements.

Game Setup

Americas Colonization Status Man the Guns

Option Description Achievements enabled?
Default The world is colonized as historical. Yes
Americas Decolonized All releasable colonized nations in the Americas are released as free and independent nations upon game-start. No

Africa Colonization Status Man the Guns

Option Description Achievements enabled?
Default The world is colonized as historical. Yes
Africa Decolonized All releasable colonized nations in Africa are released as free and independent nations upon game-start. No

Asia Colonization Status Man the Guns

Option Description Achievements enabled?
Default The world is colonized as historical. Yes
Asia Decolonized All releasable colonized nations in Asia are released as free and independent nations upon game-start. No

United Kingdom Fragmentation Status Man the Guns

Option Description Achievements enabled?
Default No nation-states are fragmented into their constituent parts. Yes
United Kingdom Fragmented All releasable constituent nations comprising the United Kingdom are released as free and independent nations upon game-start. No

Yugoslavia Fragmentation Status Man the Guns

Option Description Achievements enabled?
Default No nation-states are fragmented into their constituent parts. Yes
Yugoslavia Fragmented All releasable constituent nations comprising Yugoslavia (Macedonia, Montenegro, Serbia, Bosnia, Slovenia, and Croatia) are released as free and independent nations upon game-start. No

Soviet Union Fragmentation Status Man the Guns

Option Description Achievements enabled?
Default No nation-states are fragmented into their constituent parts. Yes
Soviet Union Fragmented All releasable constituent nations comprising the Soviet Union are released as free and independent nations upon game-start. No

India Fragmentation Status Man the Guns

Option Description Achievements enabled?
Default No nation-states are fragmented into their constituent parts. Yes
British Raj Fragmented All releasable constituent nations comprising the British Raj (British Raj, Pakistan, Bangladesh, and Burma) are released as free and independent nations upon game-start. No