Difference between revisions of "Custom difficulty"

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| Fascist || The Indian AI will attempt to gain its independence through an alliance with with fascist countries by going down the relevant path in the national focus tree. || {{Icon|no}}
 
| Fascist || The Indian AI will attempt to gain its independence through an alliance with with fascist countries by going down the relevant path in the national focus tree. || {{Icon|no}}
 +
|-
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| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
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|}
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===Hungary {{Icon|dod}}===
 +
{| class="wikitable"
 +
|-
 +
! Option !! Description !! Achievements enabled?
 +
|-
 +
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 +
|-
 +
| Communist || The Hungarian AI will attempt to become a communist nation and ally with other major communist nations by going down the relevant path in the national focus tree. || {{Icon|no}}
 +
|-
 +
| Restore Austria-Hungary || The Hungarian AI will attempt to restore the Austro-Hungarian Empire by going down the relevant path in the national focus tree. || {{Icon|no}}
 +
|-
 +
| Democratic || The Hungarian AI will attempt to become a constitutional monarchy by going down the relevant path in the national focus tree. || {{Icon|no}}
 +
|-
 +
| Fascist - Alternate || The Hungarian AI will attempt to form its own faction with Italy and Austria by going down the relevant path in the focus tree.|| {{Icon|no}}
 +
|-
 +
| Fascist - Historical || The Hungarian AI will progress down the path of the national focus tree that most closely resembles history, and attempt to join the Axis. || {{Icon|yes}}
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|-
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| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
 +
|}
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===Romania {{Icon|dod}}===
 +
{| class="wikitable"
 +
|-
 +
! Option !! Description !! Achievements enabled?
 +
|-
 +
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 +
|-
 +
| Balkans Dominance || The Romanian AI will attempt to establish supremacy over their Balkan neighbors by going down the relevant path in the national focus tree. || {{Icon|no}}
 +
|-
 +
| Democratic || The Romanian AI will attempt to reform the country into a functioning democracy and ally with other major democratic powers by going down the relevant paths in the national focus trees. || {{Icon|no}}
 +
|-
 +
| Communist || The Romanian AI will attempt to forge an alliance with a major communist power by going down the relevant paths in the focus tree. || {{Icon|no}}
 +
|-
 +
| Fascist - Historical || The Romanian AI will attempt to follow history and join the Axis by going down the relevant paths of the national focus tree. || {{Icon|yes}}
 +
|-
 +
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
 +
|}
 +
===Yugoslavia {{Icon|dod}}===
 +
{| class="wikitable"
 +
|-
 +
! Option !! Description !! Achievements enabled?
 +
|-
 +
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. || {{Icon|yes}}
 +
|-
 +
| Communist || The Yugoslavian AI will attempt to reform the country into a communist republic by going down the relevant path in the national focus tree. || {{Icon|no}}
 +
|-
 +
| Democratic || The Yugoslavian AI will attempt to maintain a democratic government by going down the relevant paths of the national focus tree. || {{Icon|no}}
 +
|-
 +
| Fascist || The Yugoslavian AI will attempt to grow closer to the fascist nations of Europe, aiming to eventually enter into an alliance with them. || {{Icon|no}}
 +
|-
 +
| Historical || The Yugoslavian AI will follow the historical chain of events most closely. || {{Icon|yes}}
 +
|-
 +
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
 +
|}
 +
===Czechoslovakia {{Icon|dod}}===
 +
{| class="wikitable"
 +
|-
 +
! Option !! Description !! Achievements enabled?
 +
|-
 +
| Default || The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier.|| {{Icon|yes}}
 +
|-
 +
| Communist || The Czechoslovakian AI will attempt to reform the country to communism and enter into an alliance with the Soviet Union or another major communist nation. || {{Icon|no}}
 +
|-
 +
| Democratic || The Czechoslovakian AI will attempt to remain democratic and focus predominantly on its internal development by going down the relevant paths of the national focus tree. || {{Icon|no}}
 +
|-
 +
| Democratic - Alternate || The Czechoslovakian AI will attempt to form a faction of its own to defend itself while remaining democratic, by going down the relevant paths of the national focus tree.|| {{Icon|no}}
 +
|-
 +
| Fascist || The Czechoslovakian AI will attempt to turn the country fascist and enter into an arrangement with Germany by going down the relevant paths in the national focus tree.|| {{Icon|no}}
 +
|-
 +
| Historical || The Czechoslovakian AI will follow the historical chain of events as much as possible. || {{Icon|yes}}
 
|-
 
|-
 
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}
 
| Random || The AI will randomly decide on a game plan at the start of the game and attempt to execute it. || {{Icon|no}}

Revision as of 06:57, 9 July 2019

Redirect to:

When setting up a game of HOIV, players are able to modify specific elements of the game's difficulty settings by clicking the Custom Game Rules button.

Note: Most modifications to the game rules will result in achievements being disabled.

Major Nation Buffs

Major Nation Buffs allow the player to increase the strength of HOIV's major nations, which include: Germany, Italy, the Soviet Union, France, the United Kingdom, the United States, Japan (along with Mengkukuo and Manchukuo), and China (both the Republic of China and Communist China). These buffs are implemented via sliders, which gradually confer numerous bonuses on the selected country. Some examples of these bonuses include increased Political power gain, reduced Supply consumption, and increased Research speed.

Increasing the strength of any of these major nations will disable achievements.

AI Behavior

Players wishing to have a different experience in HOIV can modify the behavior of several AI nations. These options include ensuring historical accuracy or prompting countries to pursue alternative ahistorical paths.

Certain nations are only available for modification upon purchase of certain DLC. These requirements are marked by an icon next to the name of the nation.

United States Man the Guns

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The US AI will attempt to turn communist by going down the relevant path in the national focus tree. No
Democratic - Historical The US AI will attempt to follow the historical chain of events as much as possible. Yes
Democratic - Alternate The US AI will attempt to take a more active role in world affairs by going down the relevant path in the national focus tree. No
Fascist The US AI will attempt to turn fascist and take over the world through the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Germany Waking the Tiger

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Fascist The German AI will remain fascist and attempt to take over Europe by going down the relevant path in the national focus tree. Yes
Democratic The German AI will attempt to create a constitutional monarchy by going down the relevant paths in the national focus tree. No
Restore the Kaiser The German AI will attempt to return the Kaiser to the throne by going down the relevant path in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Soviet Union

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Historical The Soviet AI will attempt to follow the historical chain of events as much as possible. Yes
Alternate The Soviet AI will focus on the Capitalists first and aim its blows against the weaker targets in the Middle East, by going down the relevant branches of the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Japan Waking the Tiger

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Japanese AI will attempt to turn communist and support other communist regimes in Asia by going down the relevant path in the national focus tree. No
Neutrality The Japanese AI will attempt to strike north against the Soviet Union and make common cause with the Axis by going down the relevant path in the national focus tree. No
Democratic The Japanese AI will attempt to reform into a democracy by going down the relevant path in the focus tree. No
Fascist The Japanese AI will attempt to strike south against the western allies by going down the relevant path in the national focus tree. Yes
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Italy

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Fascist - Historical The Italian AI will attempt to follow the historical chain of events as much as possible. Yes
Fascist - Alternate The Italian AI will attempt to form an alliance with Spain before joining the Axis, by going down the relevant branch in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

France

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The French AI will attempt to turn communist and join the Comintern by going down the relevant branches of the national focus tree. No
Democratic - Historical The French AI will attempt to follow the historical chain of events as much as possible. Yes
Democratic - Alternate The French AI will attempt to form the Little Entente to contain Germany. Should Czechoslovakia create that faction, they will join it instead. (Death or Dishonor "Death or Dishonor" DLC required) No
Fascist The French AI will attempt to turn fascist and make common cause with a fascist Germany, by going down the relevant path in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Poland

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Polish AI will attempt to come to an understanding with the USSR to protect itself against aggression, by going down the relevant paths in the national focus tree. No
Historical The Polish AI will attempt to follow the historical chain of events as much as posible. Yes
Fascist The Polish AI will attempt to reconcile with Germany for protection, by going down the relevant paths in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Australia Together for Victory

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Australian AI will attempt to turn the country communist and ally with the Comintern by going down the relevant path in the national focus tree. No
Democratic - Historical The Australian AI will attempt to follow the historical chain of events and decisions in the national focus tree. Yes
Democratic - Alternate The Australian AI will attempt to gain full independence from the United Kingdom and become a major force in their region, by going down the relevant paths of the national focus tree. No
Fascist The Australian AI will attempt to turn fascist and ally with Japan by going down the relevant path of the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Canada Together for Victory

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Canadian AI will attempt to turn communist and support the workers of the world in their struggle by going down the relevant path in the national focus tree. No
Democratic - Historical The Canadian AI will attempt to follow the historical chain of events and decisions in the national focus tree. Yes
Democratic - Alternate The Canadian AI will attempt to gain full independence and create an alliance with the United States, by going down the relevant path in the national focus tree. No
Fascist The Canadian AI will attempt to turn fascist and ally with Germany by going down the relevant path in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

South Africa Together for Victory

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The South African AI will attempt to turn communist and liberate the peoples of Africa from colonial rule, by going down the relevant path of the national focus tree. No
Democratic - Historical The South African AI will follow the historical plan as much as possible. Yes
Democratic - Alternate The South African AI will attempt to remain democratic and take a more assertive role in the relationship with the mother country, by going down the relevant path in the national focus tree. No
Fascist The South African AI will attempt to turn fascist and come to an arrangement with Germany, by going down the relevant path in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

New Zealand Together for Victory

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The AI will attempt to turn communist and join the Comintern by going down the relevant path in the national focus tree. No
Democratic - Historical The AI will attempt to follow the historical chain of events as much as possible. Yes
Democratic - Alternate The AI will attempt to remain democratic and establish full sovereignity by going down the relevant path in the national focus tree. No
Fascist The AI will attempt to turn fascist and ally with Japan by going down the relevant path in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

India (British Raj) Together for Victory

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Indian AI will attempt to gain its independence by allying with the Soviet Union, by going down the relevant path in the national focus tree. No
Historical The Indian AI will remain loyal to Britain and attempt to follow the historical chain of events. Yes
Fascist The Indian AI will attempt to gain its independence through an alliance with with fascist countries by going down the relevant path in the national focus tree. No
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Hungary Death or Dishonor

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Hungarian AI will attempt to become a communist nation and ally with other major communist nations by going down the relevant path in the national focus tree. No
Restore Austria-Hungary The Hungarian AI will attempt to restore the Austro-Hungarian Empire by going down the relevant path in the national focus tree. No
Democratic The Hungarian AI will attempt to become a constitutional monarchy by going down the relevant path in the national focus tree. No
Fascist - Alternate The Hungarian AI will attempt to form its own faction with Italy and Austria by going down the relevant path in the focus tree. No
Fascist - Historical The Hungarian AI will progress down the path of the national focus tree that most closely resembles history, and attempt to join the Axis. Yes
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Romania Death or Dishonor

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Balkans Dominance The Romanian AI will attempt to establish supremacy over their Balkan neighbors by going down the relevant path in the national focus tree. No
Democratic The Romanian AI will attempt to reform the country into a functioning democracy and ally with other major democratic powers by going down the relevant paths in the national focus trees. No
Communist The Romanian AI will attempt to forge an alliance with a major communist power by going down the relevant paths in the focus tree. No
Fascist - Historical The Romanian AI will attempt to follow history and join the Axis by going down the relevant paths of the national focus tree. Yes
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Yugoslavia Death or Dishonor

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Yugoslavian AI will attempt to reform the country into a communist republic by going down the relevant path in the national focus tree. No
Democratic The Yugoslavian AI will attempt to maintain a democratic government by going down the relevant paths of the national focus tree. No
Fascist The Yugoslavian AI will attempt to grow closer to the fascist nations of Europe, aiming to eventually enter into an alliance with them. No
Historical The Yugoslavian AI will follow the historical chain of events most closely. Yes
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Czechoslovakia Death or Dishonor

Option Description Achievements enabled?
Default The AI will make decisions based on other gameplay settings, such as the option to force historical focuses and other gameplay scenarios. This is the same behavior as in version 1.5 and earlier. Yes
Communist The Czechoslovakian AI will attempt to reform the country to communism and enter into an alliance with the Soviet Union or another major communist nation. No
Democratic The Czechoslovakian AI will attempt to remain democratic and focus predominantly on its internal development by going down the relevant paths of the national focus tree. No
Democratic - Alternate The Czechoslovakian AI will attempt to form a faction of its own to defend itself while remaining democratic, by going down the relevant paths of the national focus tree. No
Fascist The Czechoslovakian AI will attempt to turn the country fascist and enter into an arrangement with Germany by going down the relevant paths in the national focus tree. No
Historical The Czechoslovakian AI will follow the historical chain of events as much as possible. Yes
Random The AI will randomly decide on a game plan at the start of the game and attempt to execute it. No

Foreign Policy

Wargoals

Players can determine how limited countries are in generating wargoals.

Option Description Achievements enabled?
Always Free Wargoals are unrestricted for any ideology at any World Tension. No
Limited Wargoal generation is limited by ideologies and World Tension limits. Yes
Free at 25% World Tension Wargoal generation is disabled below 25% World Tension, but is available for all nations afterwards. This overrides any ideology restrictions, but still allows gaining wargoals through focuses. No
Free at 50% World Tension Wargoal generation is disabled below 50% World Tension, but is available for all nations afterwards. This overrides any ideology restrictions, but still allows gaining wargoals through focuses. No
Free at 75% World Tension Wargoal generation is disabled below 75% World Tension, but is available for all nations afterwards. This overrides any ideology restrictions, but still allows gaining wargoals through focuses. No
Free at 100% World Tension Wargoal generation is disabled below 100% World Tension, but is available for all nations afterwards. This overrides any ideology restrictions, but still allows gaining wargoals through focuses. No
Focuses Only Wargoals can only be gained from national focuses, events, and decisions. No

Military Access and Docking Rights

Players can determine how limited countries are in granting military and docking rights.

Option Description Achievements enabled?
Free Countries can gain military access and docking rights from any other country. Yes
Same Ideology Only Countries can gain military access and docking rights from countries that share the same ruling ideology. No
Blocked Countries can never gain military access and docking rights from any other country outside of a faction. No

Release Nations

Players can determine whether countries can release nations that are within their territory.

Option Description Achievements enabled?
Free Countries may always release nations unless specifically prevented. Yes
Only While at Peace Countries may only release nations while at peace. No
Blocked Countries can never release nations. No

Production Licenses

Players can determine how limited countries are in giving/receiving production licenses.

Option Description Achievements enabled?
Free Countries may acquire production licenses from any country. Yes
Same Ideology Only Countries may only acquire production licenses from countries that share the same ruling ideology. No
Same Faction Only Countries may only acquire production licenses from countries in the same faction. No
Blocked Countries may never acquire production licenses outside of special decisions and events. No

Lend Lease

Players can determine how limited countries are in sending lend-lease.

Option Description Achievements enabled?
Free Countries may lend-lease equipment to anyone at any World Tension level. No
Limited Lend-Lease is limited by World Tension and ideology rules. Yes
Same Ideology Only Countries may only lend-lease equipment to countries of the same ruling ideology. No
Same Faction Only Countries may only lend-lease equipment to countries in the same faction. No
Blocked Countries may never lend-lease equipment to any other country. No

Volunteers

Players can determine how limited countries are in sending volunteers.

Option Description Achievements enabled?
Free Countries may send volunteers to any country regardless of World Tension. No
Limited Sending volunteers is restricted by World Tension and ideology rules. Yes
Same Ideology Only Countries may only send volunteers to countries that share the same ruling ideology. No
Blocked Countries may never send volunteers to any country. No

Guarantee Independence

Players can determine whether countries can guarantee the independence of other nations.

Option Description Achievements enabled?
Free The independence of any country can be guaranteed at any time, regardless of World Tension. No
Limited Issuing a guarantee of independence is restricted by World Tension and ideology. Yes
Same Ideology Only Countries can only guarantee countries that share their ruling ideology. No
Blocked Countries can never guarantee other countries. This does not affect guarantees that exist at the start of the game or which are issued through national focuses. No

Revoke Guarantees

Players can determine whether countries can revoke guarantees of independence.

Option Description Achievements enabled?
Allowed Guarantees of Independence can be revoked. Yes
Blocked Guarantees of Independence can never be revoked outside of national focuses. No

Leave Faction

Players can determine whether faction members can leave their faction.

Option Description Achievements enabled?
Allowed Fully sovereign countries may leave a faction while at peace. Yes
Blocked Countries may not leave a faction except through national focuses and events. No

Kick From Faction

Players can determine whether faction leaders can kick members from their faction.

Option Description Achievements enabled?
Allowed The leader of a faction may kick any country from the faction. Yes
Blocked The leader of a faction may not kick any member of the faction. No

Take Over Faction Leadership

Players can determine whether countries can take control of a faction when certain conditions are met.

Option Description Achievements enabled?
Allowed Countries may take over faction leadership if they fulfill the criteria. Yes
Blocked Countries may not take over faction leadership. No

Covert Actions

Coups

Players may modify the situations in which coups are allowed.

Option Description Achievements enabled?
Free Countries may prepare and execute coups freely. Yes
Against AI Only Countries may only prepare and execute coups against nations not played by a human. Yes
Blocked Countries may not prepare or execute coups in any nation. No

Boosting Party Popularity

Players may modify the situations in which boosting party popularity is allowed.

Option Description Achievements enabled?
Free Countries may boost party popularity in any other country. Yes
Against AI Only Countries may only boost party popularity in countries not played by a human. Yes
Against Player Only Countries may only boost party popularity in countries with a human player. No
Blocked Countries may not boost party popularity in any country. No

Gameplay Rules

Paradrops

Players may allow or block the ability of paratrooper divisions to use their ability to be dropped into provinces via aircraft. However, this does not disable the ability to recruit and deploy paratrooper divisions. Choosing to block paradrops will disable achievements.

Maximum Fort Level

Players can set the highest level of forts (both land and coastal) that can be built manually. The setting may be left alone (allowing for forts up to Level 10), or set anywhere between Level 1 and Level 9. However, pre-existing forts, and relevant national focuses, decisions, and events are not constrained by this setting. Note: Changing this setting to anything but normal will disable achievements.

Game Setup

Currently, all of these settings require the Man the Guns DLC.

Americas Colonization Status Man the Guns

Option Description Achievements enabled?
Default The world is colonized as historical. Yes
Americas Decolonized All releasable colonized nations in the Americas are released as free and independent nations upon game-start. No

Africa Colonization Status Man the Guns

Option Description Achievements enabled?
Default The world is colonized as historical. Yes
Africa Decolonized All releasable colonized nations in Africa are released as free and independent nations upon game-start. No

Asia Colonization Status Man the Guns

Option Description Achievements enabled?
Default The world is colonized as historical. Yes
Asia Decolonized All releasable colonized nations in Asia are released as free and independent nations upon game-start. No

United Kingdom Fragmentation Status Man the Guns

Option Description Achievements enabled?
Default No nation-states are fragmented into their constituent parts. Yes
United Kingdom Fragmented All releasable constituent nations comprising the United Kingdom are released as free and independent nations upon game-start. No

Yugoslavia Fragmentation Status Man the Guns

Option Description Achievements enabled?
Default No nation-states are fragmented into their constituent parts. Yes
Yugoslavia Fragmented All releasable constituent nations comprising Yugoslavia are released as free and independent nations upon game-start. No

Soviet Union Fragmentation Status Man the Guns

Option Description Achievements enabled?
Default No nation-states are fragmented into their constituent parts. Yes
Soviet Union Fragmented All releasable constituent nations comprising the Soviet Union are released as free and independent nations upon game-start. No

India Fragmentation Status Man the Guns

Option Description Achievements enabled?
Default No nation-states are fragmented into their constituent parts. Yes
British Raj Fragmented All releasable constituent nations comprising the British Raj are released as free and independent nations upon game-start. No