Division designer

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The division designer is a utility located in the recruit & deploy menu of the user interface. It allows players to create divisions — units that can be assigned to command groups and engage in land warfare — which are then able to be trained, equipped, and deployed.

Editing a template in the division designer.

Designing a division

General options

Top-left corner options.

Division Equipment

This division won't receive M1903 Springfield rifles.

To the right of the parachute icon is the Division Equipment button. Selecting this button will bring up a new menu showing all of the equipment stockpiled that the template can use.

Equipment priorities

Below the division equipment button and to the right of the template name are the division priority options. Divisions with higher priorities will receive equipment and reinforcements before divisions with lower priorities. You can assign a template one of three priority options:

  • Reserves: Units with this template will receive equipment last and at the lowest priority once deployed. Perfect for units set to guard bases and such.
  • Default: Units with this template get average priority for equipment and reinforcement once deployed.
  • Elite: Units with this template will receive equipment before anyone else once deployed and at the highest priority. Use for your best men and where they can do the most good.

Companies

Division designer companies.png

Combat companies

Combat companies are the frontline troops of a division. They are organized into columns — or brigades — each of which can have up to five companies, totaling up to a maximum capacity of 25 combat companies a division.

Support companies

Support companies are auxiliary forces that stay behind the front line, providing general all-round bonuses to the divisions they're assigned to. There are a total of 11 possible support companies that can be unlocked through the Support Companies and Artillery research trees. Up to five can be assigned to a division, but no more than one of each type. They do not increase a division's combat width or max speed, besides for the terrain movement bonuses that the Engineer and Recon Companies provide, and can also be paradropped along with Paratrooper divisions. Each support company costs 10 Army experience.png Army Experience to add to a template.

Stats

The division designer's stats section.

Cost

The lower-right corner of the window, below the adjusters, shows what resources and the minimal and maximum production cost needed to produce the equipment to supply the division.

Subject forces

Together for Victory: select the colonial templates icon to view your subject's templates.

With the Together for Victory expansion, countries that have subjects are able to recruit divisions using their subjects' templates. Subject forces draw their manpower from both their home country and their overlord. How much manpower comes from each will depend on the subject's autonomy level. Colonies must provide for 70% of a division's manpower, puppets must provide for 90%, and integrated puppets must provide manpower to supply the entire division. Countries cannot recruited from their dominions and must provide the equipment used to supply the divisions. Although subject forces are under complete control of their overlord, they can only be deployed in their home country and must be transported to other theaters. In addition, deploying them will increase the subject's autonomy.

In order to recruit subject forces, select the colonial templates button in the upper-right corner of the templates panel. This will bring up a list of available subjects that your country can recruit from, as well as show their autonomy level. Select a subject to see a list of their division templates. From here the templates can be viewed or copied. Selecting the copy button will place a copy of that template into your own list, where they can be edited or trained. Colonial templates will show the flag of their home country to the bottom-left of their icon.