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Formable nations are special nations that do not exist in the 1936 or 1939 starting dates but can be formed through a decision enacted by certain nations provided they fulfill the needed requirements.

They act as cosmetic tags and change the name, flag and map color of the nation, but not other aspects like national focuses or advisors. Many formable nations do, however, grant cores on territory, which are otherwise unavailable, and thus allow a nation to increase its manpower and industrial capacity, in some cases decisively, though more practically, many of these merely represent ultimate end goals for ambitious players. There are a total of 21 formable nations by decision, with several others being formed within focus trees or events.

Contents

List of formable nationsEdit

AndalusiaEdit

 
Map of required states for Al-Andalus (in yellow). The blue, green, pink, dark green and dark red represent the Sultanate of Africa, Emirate of Sicily, Umayyad Caliphate, Rashidi Expansion and Northern Expansion decision cores respectively. Stripes indicate states that are not required in the decision but will get cores.

If   Morocco or any other North African country is able to conquer southern Iberia, they gain access to a category of decisions called The Moorish Restoration, allowing them to revive the long-dead state of Al-Andalus and the caliphate of Cordoba, restoring Moorish rule to Iberia after a hiatus of roughly 440 years (since the collapse of the Emirate of Granada in 1492).

Once Al-Andalus is restored, the newly-formed nation will be able to sweep across the Islamic world, integrating all of North Africa, the Middle East, Arabia, Eastern Anatolia, Persia, and the Caucasus through decisions, eventually allowing them to proclaim the restoration of the Umayyad Caliphate (extant in 661-750 AD), uniting the Islamic world under one caliphate once again, after the collapse of the Ottoman Caliphate in 1922.

Formation

 Restore Al-Andalus

For too long, the Moors have been subjugated and abused by Latin powers. Now we have the ability to restore Al-Andalus and all the former territories of the Caliphate of Cordoba.
With Cordoba, the Emirate of Granada, and the majority of Southern Iberia under our control, we have the unique opportunity to restore the old Sultanate of Al-Andalus and proclaim all of its former territories as rightful parts of our state.


 
Potential Requirements Allow
  • Country is fully independent

Control the   Spanish states:

  • Granada (173)
  • Córdoba (789)
  • Murcia (168)
  • Valencia (167)
  • Ciudad Real (175)
  • Extremadura (170)

Control the   Portuguese states:

  • Beja (179)
  • Santarém (795)

Effects
  • Cataluña (165)
  • Galicia (171)
  • País Vasco (792)
  • Navarra (172)
  • Asturias (790)
  • Córdoba (789)
  • Madrid (41)
  • Granada (173)
  • Sevilla (169)
  • Murcia (168)
  • Valencia (167)
  • Eastern Aragón (794)
  • Guadalajara (793)
  • Valladolid (791)
  • Salamanca (788)
  • Islas Canarias (178)
  • Islas Baleares (177)
  • Burgos (176)
  • Ciudad Real (175)
  • León (174)
  • Extremadura (170)
  • Western Aragón (166)
  • Lisbon (112)
  • Beja (179)
  • Porto (180)
  • Guarda (181)
  • Madeira (697)
  • Azores (698)
  • Santarém (795)
  • Gibraltar (118)
  • Set capital to Córdoba (789)

Sevilla (169) does not need to be taken, though it is still cored.

Once the above decision is selected, the following decisions become available:

 Restore the Sultanate of Africa

Long ago, the Moors of North Africa were united into a single sultanate; the Sultanate of Africa, an important branch of the Umayyad Caliphate. With Andalusia restored and all Moorish peoples now coexisting within our state, we are able to unify the Moorish identity.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Moroccan States:
  • Spanish Africa (290)
  • Casablanca (461)
  • Marrakech (462)
  • Sidi Ifni (783)
  • Tunisia (458)
  • Gabès (665)
  • Algiers (459)
  • Constantine (460)
  • Tlemcen (513)
  • Algerian Desert (514)
  • Libyan Desert (273)
  • Tripoli (448)
  • El Agheila (449)
  • Benghasi (450)
  • Derna (451)
  • Tripolitania (661)
  • Sirte (662)
  • Cyrenaica (663)

Effects
  • Spanish Africa (290)
  • Casablanca (461)
  • Marrakech (462)
  • Sidi Ifni (783)
  • Tunisia (458)
  • Gabès (665)
  • Rio de Oro (699)
  • Algiers (459)
  • Constantine (460)
  • Tlemcen (513)
  • Algerian Desert (514)
  • Libyan Desert (273)
  • Tripoli (448)
  • El Agheila (449)
  • Benghasi (450)
  • Derna (451)
  • Tripolitania (661)
  • Sirte (662)
  • Cyrenaica (663)

 Restore the Emirate of Sicily

At the height of Moorish influence over the Mediterranean, the islands were home to many Islamic Emirates. With Sicily, Crete, and Cyprus now in Andalusian hands, we may once again restore these territories to their rightful Moorish overlords.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls Sicily (115)
  • Controls Malta (116)
  • Controls Dodecanese (164)
  • Controls Crete (182)
  • Controls Cyprus (183)

Effects
  • Gain core on Sicily (115)
  • Gain core on Malta (116)
  • Gain core on Dodecanese (164)
  • Gain core on Crete (182)
  • Gain core on Cyprus (183)
  • Gain core on Sardinia (114)
  • Gain core on Corsica (1)

Once the above decisions are selected, the following decision become available:

 Recreate the Umayyad Caliphate

At last, the holy cities of Baghdad, Mecca, and Jerusalem are united into a single state, With the heartlands of Arabia now in our hands, we may proclaim ourselves as being more than a union of Moors, but the Caliphate restored; homeland for all Islamic peoples and cultures.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Iraqi States:
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Nejd (292)
  • Hejaz (679)
  • Rub al Khali (678)
  • Controls all   French States in Syria:
  • From Syria:
  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)
  • Western Desert (552)
  • Sinai (453)
  • Aswan (456)
  • Cairo (446)
  • Eastern Desert (457)
  • Matrouh (452)
  • Alexandria (447)
  • Controls Hejaz (679)
  • Controls Yemen (293)
  • Controls Oman (294)
  • Controls Palestine (454)
  • Controls Jordan (455)
  • Controls Kuwait (656)
  • Controls Abu Dhabi (658)

Effects
  • Gains cores on all Middle Eastern States:

  Iraq:

  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)

  Saudi Arabia:

  • Nejd (292)
  • Hejaz (679)
  • Rub al Khali (678)

  French Arabia:

  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)
  • Hejaz (679)
  • Yemen (293)
  • Oman (294)
  • Palestine (454)
  • Jordan (455)
  • Kuwait (656)
  • Abu Dhabi (658)

  Egypt:

  • Western Desert (552)
  • Sinai (453)
  • Aswan (456)
  • Cairo (446)
  • Eastern Desert (457)
  • Matrouh (452)
  • Alexandria (447)

Hejaz (679) is listed twice while Aden (659) and Qatar (765) are not cored.

Once the above decision is selected, the following decisions become available:

 The Rashidi Expansion

Prior to Umayyad rulership of Arabia, the Rashids reigned sovereign over the Arab world and it was under their rulership that the Caliphate spread into Persia and Hindustan. By recreating this ancient conquest, we may reunite Persia and the mythical land of Hindustan with our state.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Iranian States:
  • Tibriz (419)
  • Kurdistan (421)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Semnan (418)
  • Isfahan (411)
  • Fars (412)
  • Khorasan (416)
  • Kerman (414)
  • Sistan (410)
  • Herat (415)
  • Kabul (267)
  • Northern Kashmir (787)
  • Quetta (445)
  • Peshawar (442)
  • Baluchistan (444)
  • Punjab (440)
  • Sind (443)

Effects
  • Tibriz (419)
  • Kurdistan (421)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Semnan (418)
  • Isfahan (411)
  • Fars (412)
  • Khorasan (416)
  • Kerman (414)
  • Sistan (410)
  • Herat (415)
  • Kabul (267)
  • Gain cores on all   Pakistani States except East Bengal:
  • Northern Kashmir (787)
  • Quetta (445)
  • Peshawar (442)
  • Baluchistan (444)
  • Punjab (440)
  • Kashmir (441)
  • Sind (443)

The state of Kashmir (411) is not included in the requirements, but will get cored.

 The Northern Expansion

The Caliphate was vast and spread its administration far beyond the Middle East and Iberia. Long ago, Georgia, Azerbaijan, and Transoxiana all called the Caliphate their home, and it is time we restored what has been lost.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls Azerbaijan (229)
  • Controls Armenia (230)
  • Controls Georgia (231)
  • Controls Grozny (232)
  • Controls Caucasus Mountains (233)
  • Controls Diyarbakir (350)
  • Controls Hakkari (352)
  • Controls Tunceli (353)
  • Controls Trabzon (354)

Effects
  • Gain core on Azerbaijan (229)
  • Gain core on Armenia (230)
  • Gain core on Georgia (231)
  • Gain core on Grozny (232)
  • Gain core on Caucasus Mountains (233)
  • Gain core on Diyarbakir (350)
  • Gain core on Hakkari (352)
  • Gain core on Tunceli (353)
  • Gain core on Trabzon (354)

Van (800) is not required nor will it be cored
Ideology Country name
  Democratic Islamic Republic of Al-Andalus
  Communist People's Republic of Andalusia
  Fascist Caliphate of Cordoba
  Non-Aligned Al-Andalus

ArabiaEdit

 
Map of required states for Arabia.

Representing a single united Arab country for all Arabs, Arabia can be formed by any Arabic nation in the Middle East and the Arabian Peninsula and requires control over the historic Arab world, including the Middle East (the Levant), the Arabian Peninsula and North Africa.

The idea of a united Arabia has existed for almost as long as the Arabs themselves but the version depicted is based on a promise made through the MacMachon-Hussein Correspondence between the   United Kingdom and Arabian separatists in the Ottoman Empire during World War I.

According to the promise, the United Kingdom agreed to recognize Arabian independence and grant the Arabs a united independent state in exchange for having the Arabs collaborate with the British and launching a revolt against the Ottomans.

The promise never came to realization, however, as is was negated by the Sykes-Picot agreement made between   France and the   United Kingdom in 1916-1917 in which they divided up parts of Arabia amongst themselves while leaving the rest of the territory in the hands of   Saudi Arabia,   Iraq,   Yemen and   Oman, creating a collection of independent but weak and divided Arab states.

Formation

 Unite Arabia

For too long have the Arabian states been divided by regional rivalries. Now that we have united the peninsula under our rule, we may at last announce the formation of a united Arabia!


 
Potential Requirements

The following countries are allowed to form Arabia, however, they cannot see the decision.

Allow
  • Country is fully independent
  • Controls Spanish Africa (290)
  • Controls all   Iraqi States:
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Nejd (292)
  • Hejaz (679)
  • Rub al Khali (678)
  • Controls all   Italian States in North Africa:
  • Tripoli (448)
  • Tripolitania (661)
  • El Agheila (449)
  • Sirte (662)
  • Benghasi (450)
  • Derna (451)
  • Cyrenaica (663)
  • Controls all   French States in North Africa and the Middle East:
  • From North Africa:
    • Tunisia (458)
    • Gabès (665)
    • Constantine (460)
    • Tlemcen (513)
    • Algiers (459)
    • Casablanca (461)
    • Marrakech (462)
  • From Syria:
    • Aleppo (677)
    • Deir-az-Zur (680)
    • Lebanon (553)
    • Damascus (554)
  • Controls all   British States in Egypt, the Middle East and Arabia:
  • Matrouh (452)
  • Alexandria (447)
  • Cairo (446)
  • Aswan (456)
  • Eastern Desert (457)
  • Sinai (453)
  • Khartoum (551)
  • Palestine (454)
  • Jordan (455)
  • Kuwait (656)
  • Abu Dhabi (658)
  • Aden (659)

Effects
  • Country will be known as   Arabia
  • Gain core on Spanish Africa (290)
  • Gain cores on all   Iraqi States:
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Nejd (292)
  • Hejaz (679)
  • Rub al Khali (678)
  • Gain cores on all   Italian States in North Africa:
  • Tripoli (448)
  • Tripolitania (661)
  • El Agheila (449)
  • Sirte (662)
  • Benghasi (450)
  • Derna (451)
  • Cyrenaica (663)
  • Gain cores on all   French States in North Africa and the Middle East:
  • From North Africa:
  • Tunisia (458)
  • Gabès (665)
  • Constantine (460)
  • Tlemcen (513)
  • Algiers (459)
  • Casablanca (461)
  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)
  • Marrakech (462)
  • Gain cores on all   British States in Egypt, the Middle East and Arabia:
  • Matrouh (452)
  • Alexandria (447)
  • Cairo (446)
  • Aswan (456)
  • Eastern Desert (457)
  • Sinai (453)
  • Khartoum (551)
  • Palestine (454)
  • Jordan (455)
  • Kuwait (656)
  • Abu Dhabi (658)
  • Aden (659)

States Yemen (293), Oman (294), and Qatar (765) are not required and will not get a core.
Ideology Country name
  Democratic Arabian Federation
  Communist United Arab Socialist Republics
  Fascist Arabian Empire
  Non-Aligned Arabia

Austria-HungaryEdit

 
Map of required states for Austria-Hungary. Stripes indicate states that are not required to form but will get cores.

This country represents the pluri-ethnic empire created from the Austrian Empire through a Compromise by the Austrian King and Emperor Francis Joseph I in 1867 with the Hungarians which then existed until its collapse in 1918. Up until its collapse, the Austro-Hungarian Empire was the second-largest empire in Europe, second only to the Russian Empire.

FormationEdit

Decisions  Edit

 Restore the Austro-Hungarian Empire

The old Austro-Hungarian lands have been conquered, and as their sole remaining successor state it depends on us to restore the Empire. Let us not tarry, and instead do so immediately.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls Slovenia (102)
  • Controls Dalmatia (103)
  • Controls Bosnia (104)
  • Controls Croatia (109)
  • Controls Vojvodina (45)
  • Controls Crisana (83)
  • Controls North Transylvania (76)
  • Controls Transylvania (84)
  • Controls West Banat (764)
  • Controls Banat (82)
  • Controls all   Austrian states:
  • Tyrol (153)
  • Upper Austria (152)
  • Lower Austria (4)
  • Sudetenland (69)
  • Bohemia (9)
  • Moravia (75)
  • Eastern Sudetenland (74)
  • Zaolzie (72)
  • Western Slovakia (70)
  • Southern Slovakia (664)
  • Eastern Slovakia (71)
  • Carpathian Ruthenia (73)
  • Transdanubia (155)
  • Northern Hungary (43)
  • Alföld (154)

Effects
  • Country will be known as   Austria-Hungary
  • Gain core on Slovenia (102)
  • Gain core on Dalmatia (103)
  • Gain core on Bosnia (104)
  • Gain core on Croatia (109)
  • Gain core on Vojvodina (45)
  • Gain core on Crisana (83)
  • Gain core on North Transylvania (76)
  • Gain core on Transylvania (84)
  • Gain core on South Tyrol (39)
  • Gain core on Zara (163)
  • Gain core on Istria (736)
  • Gain core on West Banat (764)
  • Gain core on Banat (82)
  • Gain cores on all   Austrian states:
  • Tyrol (153)
  • Upper Austria (152)
  • Lower Austria (4)
  • Sudetenland (69)
  • Bohemia (9)
  • Moravia (75)
  • Eastern Sudetenland (74)
  • Zaolzie (72)
  • Western Slovakia (70)
  • Southern Slovakia (664)
  • Eastern Slovakia (71)
  • Carpathian Ruthenia (73)
  • Transdanubia (155)
  • Northern Hungary (43)
  • Alföld (154)

By GermanyEdit

Should Germany goes towards restoring the Kaiserreich, it is possible to take the focus Rekindle Imperial Sentiment which will push the three main constituent countries to push towards the restoration. Once the Non-Aligned popularity in   Austria,   Hungary, and   Czechoslovakia gets high enough, the three countries will unite and reform Austria-Hungary. The Austria-Hungary created from this focus is otherwise treated as   Austria rather than   Hungary and is unaffected by the Integrate War Economy focus.

By the OttomansEdit

Similarly to the   German Reich, should   Turkey reform the   Ottoman Empire they can take the focus 'Press the Austro-Hungarian Claim' which will give   Austria, the   Kingdom of Hungary, and   Czechoslovakia the same “Rekindle Imperial Sentiment” spirits and decisions.

As HungaryEdit

The Hungarian national focus tree allows   Hungary to become this new country, swapping colors with   Austria, if following the monarchist branch. It requires   Hungary to own all the states originally owned by   Austria.   Hungary gets a decision in  Waking the Tiger to core the remaining Austro-Hungarian territories once all of them are conquered. The flag will change to the original flag of   Austria-Hungary

 Reintegrate the Empire

We have reconquered enough to be able to reintegrate the Imperial Austro-Hungarian lands into our Empire. Let us do so forthwith.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls Transdanubia (155)
  • Controls Northern Hungary (43)
  • Controls Alföld (154)
  • Controls Slovenia (102)
  • Controls Dalmatia (103)
  • Controls Bosnia (104)
  • Controls Croatia (109)
  • Controls Vojvodina (45)
  • Controls Crisana (83)
  • Controls North Transylvania (76)
  • Controls Transylvania (84)
  • Controls West Banat (764)
  • Controls Banat (82)

Effects
  • Gain core on Transdanubia (155)
  • Gain core on Northern Hungary (43)
  • Gain core on Alföld (154)
  • Gain core on Slovenia (102)
  • Gain core on Dalmatia (103)
  • Gain core on Bosnia (104)
  • Gain core on Croatia (109)
  • Gain core on Vojvodina (45)
  • Gain core on Crisana (83)
  • Gain core on North Transylvania (76)
  • Gain core on Transylvania (84)
  • Gain core on South Tyrol (39)
  • Gain core on Zara (163)
  • Gain core on Istria (736)
  • Gain core on West Banat (764)
  • Gain core on Banat (82)
Ideology Country name
  Democratic Danubian Confederation
  Communist Association of Autonomous States
  Fascist Austro-Hungarian Empire
  Non-Aligned Austria-Hungary

Baltic FederationEdit

 
Map of required states for the Baltic Federation. Stripes indicate states that are not required to form but will get cores.

The   Baltic Federation represents the proposed federation of the Baltic states known as the United Baltic Duchy that was proposed in 1918 in the aftermath of the collapse of the Russian Empire. Ultimately, it never actually came into being but the Baltic states would continue to pursue a close relationship afterwards.

Formation

 Unify the Baltics


Our previous declarations of regional solidarity and unified foreign policy can only be improved on now that we have the entire Baltics under our control. Integrating our former neighbors will provide increased security for all, in the face of the dangers in the West and the East.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Estonian States:
  • Harju (13)
  • Tartu (191)
  • Vidzeme (12)
  • Kurzeme (190)
  • Kaunas (11)
  • Siauliai (189)

Effects
  • Harju (13)
  • Tartu (191)
  • Vidzeme (12)
  • Kurzeme (190)
  • Kaunas (11)
  • Siauliai (189)
  • Memel (188)
  • Wilno (784)
Ideology Country name
  Democratic Baltic Federation
  Communist Baltic Socialist Republic
  Fascist Baltic Unitary State
  Non-Aligned Baltic Assembly

Byzantine EmpireEdit

 
Map of required states for the Byzantine Empire (in purple)for the  Waking the Tiger DLC. The green, blue and pink represent the Italy, Levant, and Egypt decision cores respectively. Hatay is required in both the Restore Byzantium and the Triumph for the Levant decisions. Checkerboard pattern indicate states that are required but will not get cores.

The   Byzantine Empire is a formable nation that represents the eastern half of the Roman Empire after the division of the Empire into East and West in 395 AD. After the fall of the Western Roman Empire in 476, the Eastern Roman Empire (also known as Byzantium) would go on to persist for (nearly) another thousand years until its own demise in 1453. Despite being called the Eastern Roman Empire, the Byzantine Empire was predominantly Greek in culture as opposed to the predominantly Latin-culture Western Roman Empire.

Formation

The following decision is only available with the  Waking the Tiger DLC and without the  Battle for the Bosporus DLC.

 Restore Byzantium

Having rid of our old territories of the Turkish yoke, we can now, with some propaganda, claim our nation is the successor of the very Empire the Turks ended five centuries ago. This heritage is sure to see our international prestige soar!


 
Potential Requirements Allow
  • Country is fully independent
  • Controls Albania (44)
  • Controls Northern Epirus (805)
  • Controls Banat (82)
  • Controls Oltenia (81)
  • Controls Muntenia (46)
  • Controls Dobrudja (77)
  • Controls all   Greek States:
  • Epirus (185)
  • Central Macedonia (731)
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184)
  • Aegean Islands (187)
  • Crete (182)
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Amasya (798)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Van (800)
  • Hatay (799)
  • Sofia (48)
  • Plovdiv (212)
  • Burgas (211)
  • Moesia (801)
  • Slovenia (102)
  • Dalmatia (103)
  • Croatia (109)
  • Bosnia (104)
  • Vojvodina (45)
  • Serbia (107)
  • Montenegro (105)
  • Morava (108)
  • Macedonia (106)
  • West Banat (764)
  • Kosovo (802)
  • Southern Serbia (803)
  • Herzegovina (804)

Effects
  • Country will be known as   Byzantine Empire
  • Moves capital to Edirne
  • Istanbul is renamed to Constantinople.
  • Gain core on Edirne (341)
  • Gain core on Albania (44)
  • Gain core on Northern Epirus (805)
  • Gain core on Banat (82)
  • Gain core on Oltenia (81)
  • Gain core on Muntenia (46)
  • Gain core on Dobrudja (77)
  • Gain cores on all   Greek States:
  • Epirus (185)
  • Central Macedonia (731)
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184)
  • Aegean Islands (187)
  • Crete (182)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Hatay (799)
  • Sofia (48)
  • Plovdiv (212)
  • Burgas (211)
  • Moesia (801)
  • Slovenia (102)
  • Dalmatia (103)
  • Croatia (109)
  • Bosnia (104)
  • Vojvodina (45)
  • Serbia (107)
  • Montenegro (105)
  • Morava (108)
  • Macedonia (106)
  • West Banat (764)
  • Kosovo (802)
  • Southern Serbia (803)
  • Herzegovina (804)

Edirne (341) not Istanbul (797) becomes capital is renamed to Constantinople. The   Turkish states of Istanbul (797), Van (800), Amasya (798) are required but are not cored.

The following decision is only available with the  Battle for the Bosporus DLC.

 
Map of required states for the Byzantine Empire (in purple) for the  Battle for the Bosporus DLC. The yellow, green, blue and pink represent the Balkans, Italy, Levant, and Egypt decision cores respectively. The striped state of Hatay (799) is not required for the Revive Byzantium decision but will get a core. It is required for the Triumph for the Levant decision and will get a core as well.

 Revive Byzantium

The Second Hellenic Civilization was our most triumphant, and even though the West has tried to hoist on us a new Greek Identity we shall never abandon our true heritage!


 
Potential Requirements Allow
  • Country is fully independent
  • Has completed focus Reviving the Double-Headed Eagle
  • Controls all   Greek States:
  • Epirus (185)
  • Central Macedonia (731)
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184)
  • Aegean Islands (187)
  • Crete (182)
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Amasya (798)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Van (800)

Effects
  • Country will be known as   Byzantine Empire
  • Moves capital to Istanbul
  • Istanbul is renamed to Constantinople.
  • Gain core on Istanbul (797)
  • Gain cores on all   Greek States:
  • Epirus (185)
  • Central Macedonia (731) to Thessalonica
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184) to Strymon
  • Aegean Islands (187)
  • Crete (182)
  • Edirne (341)
    • Bursa to Prusa
  • Bursa (340) to Thracia to Prusa
    • Bursa to Prusa
  • Izmir (339) to Samos
    • Izmir to Smyrna
  • Antalya (342) to Cibyrrhaeot
    • Antalya to Attaleia
  • Afyon (343) to Thrakesion
    • Afyon to Nicopolis
    • Denizli to Attouda
  • Izmit (347) to Optimaton
    • İzmit to Nikomedeia
    • Düzce to Pontoheraclea
  • Ankara (49) to Bukellarion
    • Ankara to Ancyra
    • Eskişehir to Dorylaion
  • Konya (346) to Anatolikon
    • [Province 940] to Ikonion
  • Mersin (345) to Seleucia
    • İçel to Hadrianopolis
  • Kastamonu (356) to Paphlagonia
    • Sinop to Sinope
    • Kastamonu to Castamone
  • Kayseri (348) to Cappadocia
    • Kayseri to Caesarea
  • Malatya (344) to Cilicia
    • Adana to Tarsus
    • [Province 886] to Germanicia
    • Gaziantep to Ravanda
  • Samsun (355) to Armeniakon
    • Samsun to Amisos
  • Sivas (349) to Koloneia
    • Sivas to Sebasteia
  • Amasya (798) to Carsiano
    • Amasya to Amaseia
    • Yozgat to Taouion
  • Diyarbakir (350) to Melitene
    • Malatya to Melitene
    • Urfa to Justinopolis
    • Diyarbakir to Amida
  • Trabzon (354) to Chaldia
    • Trabzon to Trebizond
  • Tunceli (353) to Manzikert
    • Erzurum to Theodosiopolis
  • Hakkari (352) to Hubushkia
    • Hakkâri to Kondylis
  • Van (800) to Vaspurakan
    • Van to Eua
  • Hatay (799) to Antioch
    • Antakya to Antiochia

The state of Bursa (340) will be renamed to Thracia and Prusa rather than Edirne (341) to Thracia. the City of Bursa is renamed twice to Prusa. Province 940 is renamed to Ikonion despite the lack of a city with victory points when it should be Konya (Province 9861). Province 886 is renamed to Germanicia despite the lack of a city with victory points when it should be Kahramanmaraş (Province 6813).

Upon enacting the decision "Restore Byzantium",   Greece will be renamed "Byzantium" and change color to a purple color. The Greek (Byzantine) capital will be moved to Istanbul, which is renamed back to Constantinople. All territories listed above will become Greek (Byzantine) cores.

In addition to the above, Greece and Byzantium have access to an additional set of decisions that, if enacted, will grant additional cores across North Africa (Egypt, Libya, and Tunis), the Levant and   Italy. The Triumph for the Balkans decision allows the Byzantines to core and rename states and cities in the Balkan Region and is only available with the  Battle for the Bosporus DLC.

 Triumph for the Balkans

 
Potential Requirements Allow
  • Country is fully independent
  • Reestablishing the Theme of Dyrrachium requires the control of   Albania and   Montenegro:
  • Albania (44)
  • Montenegro (105)
  • Northern Epirus (805)
  • Reestablishing the Theme of Paristrion requires the control of   Romania's Southern and coastal states:
  • Banat (82)
  • Oltenia (81)
  • Muntenia (46)
  • Dobrudja (77)
  • Southern Bessarabia (766)
  • Sofia (48)
  • Plovdiv (212)
  • Burgas (211)
  • Macedonia (106)
  • Moesia (801)
  • Reestablishing the Theme of Sirmium requires the control of   Yugoslavia's southern, central, and coastal states:
  • Slovenia (102)
  • Dalmatia (103)
  • Croatia (109)
  • Bosnia (104)
  • Vojvodina (45)
  • Serbia (107)
  • Montenegro (105)
  • Morava (108)
  • Kosovo (802)
  • Southern Serbia (803)
  • Herzegovina (804)
  • West Banat (764)

Effects
  • Albania (44) to Illyria
    • Tirana to Kastrioti
    • Vlorë to Aulon
  • Montenegro (105) to Dyrrachion
    • Podgorica to Dyrrachium
  • Northern Epirus (805)
    • Gjirokastër to Argyrokastro
  • Gain cores on and rename applicable   Romanian states:
  • Banat (82) to Pannonia
  • Oltenia (81)
    • Craiova to Pelendava
  • Muntenia (46) to Paristrion
    • Bucharest to Kosmidis
    • Ploiesti to Tarnovo
  • Dobrudja (77) to Anchialus
    • Dobrich to Mesembria
  • Southern Bessarabia (766) to Silistra
    • Cetatea Albă to Velissarios
  • Sofia (48) to Philippopolis
    • Sofia to Serdica
  • Plovdiv (212) to Philippopolis
  • Burgas (211) to Pyrgos
    • Burgas to Poros
    • Varna to Odessos
  • Macedonia (106) to Boulgarias
    • Skopie to Scupi
  • Moesia (801)
  • Central Macedonia (731) changes to Macedonia
  • Gain cores on and rename applicable   Yugoslavian states:
  • Slovenia (102)
  • Dalmatia (103)
    • Split to Spalatum
  • Croatia (109)
    • Zaghreb to Venizelos
  • Bosnia (104) to Bosona
  • Vojvodina (45)
  • Serbia (107) to Sirmium
    • Belgrade to Belograd
  • Montenegro (105)
  • Morava (108) to Pizren
    • Niš to Naissus
  • Kosovo (802)
  • Southern Serbia (803)
  • Herzegovina (804)
  • West Banat (764)

The state of Sofia (348) will be renamed to Wallachia and Philippopolis rather than Oltenia(81) to Wallachia. Sofia (48) and Plovdiv (212) both get renamed to Philippopolis.

 Triumph for Italy

Italy has come under our control, and we should reintegrate it into the empire in a glorious ceremony!


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Italian States:
  • Piedmont (158)
  • Lombardy (159)
  • South Tyrol (39)
  • Veneto (160)
  • Emilia Romagna (161)
  • Tuscany (162)
  • Abruzzo (157)
  • Latium (2)
  • Campania (117)
  • Calabria (156)
  • Sicily (115)
  • Istria (736)
  • Zara (163)

Effects
  • Gain cores on all   Italian states in Europe:
  • Piedmont (158)
  • Lombardy (159)
  • South Tyrol (39)
  • Veneto (160)
  • Emilia Romagna (161)
  • Tuscany (162)
  • Abruzzo (157)
  • Latium (2)
  • Campania (117)
  • Calabria (156)
  • Sicily (115)
  • Istria (736)
  • Zara (163)

Sardinia (114) is not cored.

 Triumph for the Levant

The Levant has come under our control, and we should reintegrate it into the empire in a glorious ceremony!


 
Potential Requirements Allow
  • Country is fully independent
  • States from   France:
    • Controls Aleppo (677)
    • Controls Deir-az-Zur (680)
    • Controls Lebanon (553)
    • Controls Damascus (554)
    • Controls Hatay (799)
  • States from   Italy:
    • Controls Dodecanese (164)
  • States from the   United Kingdom:
    • Controls Sinai (453)
    • Controls Palestine (454)
    • Controls Jordan (455)
    • Controls Cyprus (183)

Effects
  • Gain core on Aleppo (677)
  • Gain core on Deir-az-Zur (680)
  • Gain core on Lebanon (553)
  • Gain core on Damascus (554)
  • Gain core on Dodecanese (164)
  • Gain core on Sinai (453)
  • Gain core on Palestine (454)
  • Gain core on Jordan (455)
  • Gain core on Cyprus (183)
  • Gain core on Hatay (799)

 Triumph for Egypt and Tunis

Egypt and Tunis has come under our control, and we should reintegrate it into the empire in a glorious ceremony!


 
Potential Requirements Allow
  • Country is fully independent
  • If the DLC  Battle for the Bosporus is enabled, the focus Reviving the Double-Headed Eagle is complete
  • States from   France:
    • Controls Tunisia (458)
    • Controls Gabès (665)
  • States from   Italy:
    • Controls El Agheila (449)
    • Controls Sirte (662)
    • Controls Tripoli (448)
    • Controls Tripolitania (661)
    • Controls Benghasi (450)
    • Controls Derna (451)
    • Controls Cyrenaica (663)
  • States from the   United Kingdom:
    • Controls Marsa Matruh (452)
    • Controls Alexandria (447)
    • Controls Cairo (446)
    • Controls Aswan (456)
    • Controls Eastern Desert (457)

Effects

Gain cores on:

  • Gain core on Tunisia (458)
  • Gain core on Gabès (665)
  • Gain core on El Agheila (449)
  • Gain core on Sirte (662)
  • Gain core on Tripoli (448)
  • Gain core on Tripolitania (661)
  • Gain core on Benghasi (450)
  • Gain core on Derna (451)
  • Gain core on Cyrenaica (663)
  • Gain core on Marsa Matruh (452)
  • Gain core on Alexandria (447)
  • Gain core on Cairo (446)
  • Gain core on Aswan (456)
  • Gain core on Eastern Desert (457)
Ideology Country name
  Democratic East-Roman Democratic Republic
  Communist Byzantine Commune
  Fascist Byzantine Empire
  Non-Aligned Byzantium

Chinese EmpireEdit

Representing a restoration of the Qing Dynasty, the last imperial dynasty of China which was founded in 1636 and ruled China from 1644 until its downfall in the Xinhai Revolution and Wuchang uprising of 1911-1912, the Chinese Empire is a special formable nation in  Waking the Tiger that can only be formed by   Manchukuo through the National Focus   Claim the Mandate of Heaven.

In order to form this nation, Manchukuo must first take the National Focus   Reclaim the Empire which will grant them cores on all Chinese states (that is; all territory controlled by   China,   Guangxi Clique,   Yunnan,   Xibei San Ma,   Shanxi,   Communist China and   Sinkiang) and then conquer said Chinese states aside for Macau (729), Hong Kong (326), Guangzhouwan (728) and Taiwan (524). After that, taking the National Focus   Reclaim the Mandate of Heaven will form the Chinese Empire.

Once formed, Manchukuo will change its name to The Chinese Empire, change its color to a darker yellow color and adopt the flag of the Qing Dynasty as its flag. Manchukuo's leader Aisin Gioro Puyi will change his portrait to one where he is wearing the traditional robes of the Chinese Emperor and a few days later, an event will fire elaborating on the restoration of the Qing Dynasty and Puyi's second coronation as Emperor of China, thus undoing the damage done by the Wuchang Uprising and Xinhai Revolution of 1911-1912.

If one wishes to restore the historic borders of the Qing Dynasty, they should take the National Focuses   One China Policy to conquer all Chinese states (including Tibet) and then take the National Focus Demand Mongolia to annex   Mongolia and   Tannu Tuva. Furthermore, in order to reconquer Outer Manchuria, one should annex the states of Vladivistok (408), Khaborovsk (409), Birobidzhan (657), Nikolayevsk (560) and Amur (561) from the   Soviet Union.

Ideology Country name
  Democratic Chinese Constitutional Monarchy
  Communist United Chinese People's Republics
  Fascist Chinese Empire
  Non-Aligned Chinese Empire


Confederated States of AmericaEdit

The   Confederated States of America can be formed when the   United States goes down the fascist branch of its national focus tree, the Boston Rebellion breaks out and the Loyalists carry out the national focus  Honor the Confederacy and all of the decisions it unlocks before the Second American Civil War ends.  Honor the Confederacy unlocks a set of decisions to "restore popular support for the new regime by connecting with the past", which in this case entails reforming the Confederacy from the First American Civil War, by doing things such as moving the capital to Richmond (the original confederate capital), "enshrining states' rights", "permitting confederate flags", "celebrating Montgomery Convention Day" and finally, rewriting the American constitution through the constitutional convention.

The nation will also appear (albeit named the   Confederacy of American States) in the civil war that occurs when following the communist branch of the American national focus tree.

 Celebrate Montgomery Convention Day


 
Potential Requirements
  • More than 35% support for the Silver Legion of America
Allow
  • None

Effects
  • Gain Base Stability: +5.00%
  • Gain Base War Support +5.00%
  • Change in popularity of Fascism: +5.00%
  • The United States will be known as the   Confederacy of American States

 Constitutional Convention


 
Potential Requirements
  • More than 35% support for the Silver Legion of America
Allow
  • None

Effects
  • Gain Base Stability: +10.00%
  • Gain Base War Support +5.00%
  • Change in popularity of Fascism: +5.00%
  • Politics will change:

Some time after the end of the civil war, William Dudley Pelley will challenge Douglas MacArthur's government, giving the player the option to choose between keeping MacArthur in power, having William Dudley Pelley form a new government, asking Charles Lindbergh to step in, or, if   Germany went with the   Oppose Hitler national focus and the Nazi government was overthrown, there is a 0,5% chance that the player will receive the option to install a "German-American architect" named Adam Hilt from Brownow, Arkansas (who looks "suspiciously familiar"), as the leader of the country.

Ideology Country name
  Democratic Confederacy of American States
  Communist Confederacy of American Workers
  Fascist Confederated States of America
  Non-Aligned Loyalists / Confederation of America

Dominion of North AmericaEdit

The   Dominion of North America is a special formable nation that can be created from   Canada by the   United Kingdom as a component in the formation of the   Imperial Federation. If the United Kingdom completes the National Focus "Unite the Anglosphere" and conquers and annexes all of the starting territory of the   United States, they will unlock a decision named "Create Pan-North American State", which will, when taken, give all US cores to Canada and give Canada cores on that land instead. Canada will also change its name to the "Dominion of North America" and adopt a new flag. If the United Kingdom forms the Imperial Federation while having the Dominion of North America as a puppet, they will gain cores on the entire dominion core territory (comprising all of Canada and the United States) as opposed to just Canada's core territory. It is easily accessible if the Fascist path is taken. If the Monarchy path is taken, usually the only choice available will be to form the United Kingdom of America instead. However should all of the core USA territory is taken by the UK but the US is puppeted by other in the faction, this option will be available.

Ideology Country name
  Democratic Canada
  Communist Canada Popular State
  Fascist Unitary Canada
  Non-Aligned Free Canadian Republic
 Dominion Dominion of North America

European UnionEdit

 
Map of required states for the European Union.

The   European Union is a formable nation that represents a union between the original 6 countries that started the European Coal and Steel Community in 1952, the predecessor to the modern day European Union.

Historically speaking,   France is the "legitimate founder" as after World War II with its homeland in ruins, its economy in shambles, its population depleted and its colonial empire breaking apart, France became desperate to avoid spiraling into a complete socio-economic meltdown and in 1956 the French government presented a proposal to form a Franco-British Union with the United Kingdom or simply joining the Commonwealth for aid. Both proposals fell through, and France instead turned to the defeated Axis Powers (Germany and Italy) of all nations and formed the European Coal and Steel Community alongside the Low countries to sustain itself, later reorganizing into the European Union.

Formation

 Realize European Unity

Though the concept of a politically unified Europe has only gained any semblance of traction in the past few decades, our recent conquest of the most powerful continental European nations presents us with this unexpected reality, Perhaps a restructuring of the nation is required to take full advantage of the opportunities it offers us.


 
Potential Requirements Allow
  • Country is fully independent
  • controls Luxemburg (8)
  • Controls all Mainland   Dutch States in Europe:
  • Holland (7)
  • Brabant (35)
  • Friesland (36)
  • Controls all Mainland   Belgian States in Europe:
  • Vlaanderen (6)
  • Wallonie (34)
  • Controls all   French States in Europe:
  • Nord-Pas-de-Calais (29)
  • Champagne (18)
  • Franche-Comte (17)
  • Alsace-Lorraine (28)
  • Normandy (15)
  • Ile de France (16)
  • Bourgogne (27)
  • Brittany (14)
  • Loire (30)
  • Centre (24)
  • Poitou (23)
  • Centre-Sud (33)
  • Auvergne (26)
  • Rhone (20)
  • Alpes (32)
  • Savoy (735)
  • Limousin(25)
  • Languedoc (22)
  • Provence (21)
  • Aquitaine (19)
  • Rhone (20)
  • Corsica (1)
  • Picardy (785)
  • Midi Pyrenees (31)
  • Piedmont (158)
  • Lombardy (159)
  • South Tyrol (39)
  • Veneto (160)
  • Emilia Romagna (161)
  • Tuscany (162)
  • Abruzzo (157)
  • Latium (2)
  • Campania (117)
  • Calabria (156)
  • Sicily (115)
  • Sardinia (114)
  • Istria (736)
  • Zara (163)
  • Rhineland (51)
  • Moselland (42)
  • Weser-Ems (56)
  • Westfalen (57)
  • Hessen (55)
  • Württemberg (50)
  • Hannover (59)
  • Schleswig-Holstein (58)
  • Thüringen (60)
  • Franken (54)
  • Oberbayern (52)
  • Niederbayern (53)
  • Meckenburg (61)
  • Brandenburg (64)
  • Sachsen (65)
  • Vorpommern (62)
  • Ostmark (68)
  • Niederschlesien(66)
  • Oberschlesien(67)
  • Hinterpommern (63)
  • Ermland-Masuren (5)
  • Königsberg (763)

Effects
  • Holland (7)
  • Brabant (35)
  • Friesland (36)
  • Gain cores on all   Belgian States in Europe:
  • Vlaanderen (6)
  • Wallonie (34)
  • Gain cores on all   French States in Europe:
  • Nord-Pas-de-Calais (29)
  • Champagne (18)
  • Franche-Comte (17)
  • Alsace-Lorraine (28)
  • Normandy (15)
  • Ile de France (16)
  • Bourgogne (27)
  • Brittany (14)
  • Loire (30)
  • Centre (24)
  • Poitou (23)
  • Centre-Sud (33)
  • Auvergne (26)
  • Rhone (20)
  • Alpes (32)
  • Savoy (735)
  • Limousin (25)
  • Languedoc (22)
  • Provence (21)
  • Aquitaine (19)
  • Rhone (20)
  • Corsica (1)
  • Picardy (785)
  • Midi Pyrenees (31)
  • Gain cores on all   Italian States in Europe:
  • Piedmont (158)
  • Lombardy (159)
  • South Tyrol (39)
  • Veneto (160)
  • Emilia Romagna (161)
  • Tuscany (162)
  • Abruzzo (157)
  • Latium (2)
  • Campania (117)
  • Calabria (156)
  • Sicily (115)
  • Sardinia (114)
  • Istria (736)
  • Zara (163)
  • Rhineland (51)
  • Moselland (42)
  • Weser-Ems (56)
  • Westfalen (57)
  • Hessen (55)
  • Württemberg (50)
  • Hannover (59)
  • Schleswig-Holstein (58)
  • Thüringen (60)
  • Franken (54)
  • Oberbayern (52)
  • Niederbayern (53)
  • Meckenburg (61)
  • Brandenburg (64)
  • Sachsen (65)
  • Vorpommern (62)
  • Ostmark (68)
  • Niederschlesien(66)
  • Oberschlesien(67)
  • Hinterpommern (63)
  • Ermland-Masuren (5)
  • Königsberg (763)

Pyrénées-Atlantique (806) is not required nor will it be cored.
Ideology Country name
  Democratic European Union
  Communist European Commune
  Fascist European Global Hegemony
  Non-Aligned Unified Kingdom of Europe

Franco-British UnionEdit

The   Franco-British Union is a union that   France and The   United Kingdom can form if France is capitulated by the Germans while allied to the UK, if both countries agree to the union, the United Kingdom will annex France and gain cores of all French cores. All French military units and leaders will be transferred to the UK.

The Franco-British Union almost came into being in 1940, where, with France on the verge of defeat, the French and British governments jointly discussed the concept of merging both countries into one and having the French government continue the war from overseas. This ultimately was not to be, as the French government was divided on the issue (seeing the union as little more than an underhanded British attempt to steal France's colonies and make Paris subordinate to London), and eventually the cabinet resigned, Marshal Philippe Petain came to power and concluded a ceasefire and armistice with   Germany, forming   Vichy France, with the United Kingdom being left to fight off Germany alone.

Ideology Country name
  Democratic Franco-British Union
  Communist European People's Union
  Fascist Restored Norman Empire
  Non-Aligned Great Britain

Global Defense CouncilEdit

The   Global Defense Council is a formable "nation", that can be created by the   Regional Defense Council of Aragón through a National focus of the same name in the Anarchist path for Republican Spain.

Since an anarchist society is inherently incompatible with the way Nation-States are represented in HoI4, the Global Defense Council cannot be treated as a regular nation, state, or country like all others in-game. Instead, it consists of a myriad of local anarchist communes governed through direct democracy, where everyone is equal and there are no higher leaders or other positions of power. Instead of having an actual army to speak of, the anarchists simply focus on arming the people themselves, relying on self-organized militias and paramilitaries.

The "Global Defense Council" part of this "nation" simply exists because the anarchist communes have decided to band together for security and defense and the Global Defense Council itself is merely an organization formed for the purpose of coordinating the collective military actions of the anarchists.


The Global Defense Council possesses the unique ability to generate cores on any state in the world if it can occupy it and raise compliance high enough as in that case, the local population will simply organize into their own anarchist communes and join under the umbrella of the Global Defense Council. Notably, The Global Defense Council is not allowed to create collaborationist governments.

The ability to dynamically core any state comes at the expense of all other countries becoming hostile towards the GDC and will actively take steps to destroy it. The GDC cannot form or join factions and other nations will be hostile towards it. The GDC essentially stands alone against the entire world.

Ideology Country name
  Democratic Spain
  Communist Republican Spain
  Fascist Nationalist Spain
  Non-Aligned Global Defense Council

Gran ColombiaEdit

 
Map of required states for Gran Colombia. Stripes indicate states that are not required to form but will get cores.

This nation represents the greater form of   Colombia that existed from 1819 when the Spanish colony of New Granada declared independence and broke off from   Spain and lasted until 1831 when the nation broke apart and lost its former lands. This makes   Colombia the legitimate successor state but the nation can be formed by any of the eligible nations.

Formation

It can be formed by one of the following nations:   Colombia,   Panama,   Ecuador,   Venezuela, and   Peru.

 Revive Bolívar’s Legacy


Though the experiment of Gran Colombia was only short-lived a century ago, we have now once more succeeded in wresting control of its constituent territories. We may, once again, realize Bolivar's dream.


 
Potential Requirements

The following countries are allowed to form Gran Colombia, however, they cannot see the decision.

Allow
  • Country is fully independent
  • Controls Pastaza (490)
  • Controls Loreto (491)
  • Controls Panama (304)
  • Controls all   Ecuadorean States:
  • Ecuador (305)
  • Galapagos Islands (649)
  • Meta (486)
  • Cundinamarca (306)
  • La Libertad (493)
  • Zulia (489)
  • Miranda (307)
  • Bolivar (488)

Effects
  • Country will be known as   Gran Colombia
  • Gain core on Pastaza (490)
  • Gain core on Loreto (491)
  • Gain core on Panama (304)
  • Gain core on Panama Canal (685)
  • Gain core on Curacao (695)
  • Gain core on British Guyana (687)
  • Gain cores on all   Ecuadorean States:
  • Ecuador (305)
  • Galapagos Islands (649)
  • Meta (486)
  • Cundinamarca (306)
  • La Libertad (493)
  • Zulia (489)
  • Miranda (307)
  • Bolivar (488)
Ideology Country name
  Democratic Gran Colombia
  Communist Red Colombia
  Fascist Bolivar Empire
  Non-Aligned New Granada

Greater German ReichEdit

 
Map of required states for the Greater German Reich

Representing a realization (in name) of Adolf Hitler's plans to forge a German nation spanning from the Low Countries to the Ural Mountains, Hearts of Iron 4 has far lower requirements for forming it.

To even be able to see the decision to form the   Greater German Reich, the   German Reich must be fascist and fully control Ile de France (16) when either France doesn't exist or has capitulated. To actually form the nation the states of Leningrad (195) and Stalingrad (217) must be under German control. In addition, all owned German states must be under German control. In effect, this means an Allied landing will disqualify Germany from forming the Greater German Reich until it is repelled.

 Proclaim Greater German Reich


Our enemies have been brought low before us, and our goals of expansion into the East have been accomplished. Now is the time to make the world understand the greatness of our nation, and to begin the transformation of our capital into something all can look to with pride.


 
Potential Requirements Allow
  • Country is fully independent
  • Fully Controls Leningrad (195)
  • Fully Controls Stalingrad (217)
  • All owned states are fully controlled.

Effects

This nation will, if formed, yield nothing apart from changing the name of the   German Reich to the   Greater German Reich and a darker grey color. The   German Reich's capital will change its name from Berlin to Germania.

Ideology Country name
  Democratic German Republic
  Communist Socialist Republic of Germany
  Fascist Greater German Reich
  Non-Aligned German Empire


Greater HungaryEdit

  Hungary can form   Greater Hungary with the focus Proclaim Greater Hungary.

Ideology Country name
  Democratic Hungarian Federal Republic
  Communist Balkan Socialist Union
  Fascist Greater Hungary
  Non-Aligned Greater Hungary

Greater Indonesian ConfederacyEdit

 
Map of required states for the Majapahit Empire

Representing a united Malay nation (specifically the Majapahit Empire which reached its peak in the 13th century), the   Greater Indonesian Confederacy can be formed by either   British Malaya or the   Dutch East Indies and requires the two nations to be fully independent and united under one banner in order to be formed.

 Re-form the Thalassocracy


Many centuries ago, a great empire stretched the Indonesian archipelago and dominated its trade. We have succeeded in expanding our borders to encompass the extent of this empire, and its recreation may well serve as a symbol of the region's unity.


 
Potential Requirements Allow
  • Sumatra (672)
  • Java (335)
  • Kalimantan (334)
  • Lesser Sunda Islands (667)
  • Sulawesi (673)
  • The Moluccas (668)
  • Lesser Sunda Islands (667)
  • Aru Islands (738)
  • West Papua (669)
  • Singapore (336)
  • North Borneo (333)

Effects
  • Sumatra (672)
  • Java (335)
  • Kalimantan (334)
  • Lesser Sunda Islands (667)
  • Sulawesi (673)
  • The Moluccas (668)
  • Lesser Sunda Islands (667)
  • Aru Islands (738)
  • West Papua (669)
  • Gain cores on all   Malay States:
  • Singapore (336)
  • North Borneo (333)
Ideology Country name
  Democratic Greater Indonesian Confederacy
  Communist Democratic Majapahit Socialist Republic
  Fascist Majapahit Empire
  Non-Aligned Majapahit Thalassocracy

HellasEdit

 
Map of required states for Hellas. Stripes indicate states that are not required to form but will get cores. The states with white dots are required when Greece is not Democratic.

Hellas, or Greater Greece, is a proposed idea to unite all Greek peoples around the Aegean. The last time the idea tried to be put into effect was during the Greco-Turkish War after WWI.

Formation

 Form Greater Greece

The Megali Idea is the supreme dream of all Hellenic people. From Epirus to Smyrna, Greece will be made whole once again.


 
Potential Requirements
  • Has DLC  Battle for the Bosporus
  • Is   Greece
  • One of the following:
    • Has completed the focus The Modern Movement and has Ioannis Metaxas as country leader
    • Has completed the focus Resurrecting the Megali Idea
Allow
  • Country is fully independent
  • If country is  Democratic then the focus Nenikikamen is complete.
  • Controls all   Greek States:
  • Epirus (185)
  • Central Macedonia (731)
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184)
  • Aegean Islands (187)
  • Crete (182)
  • Controls all western   Turkish coastal states:
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Izmit (347)

Effects
  • Epirus (185)
  • Central Macedonia (731)
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184) to Eastern Macedonia
  • Aegean Islands (187)
  • Crete (182)
  • Dodecanese (164)
  • Cyprus (183)
  • Bursa (340) to Prousa
    • Bursa to Prousa to Palaeokastron
  • Edirne (341) to Thrace
    • Edirne to Adrianople
  • Istanbul (797) to Constantinople
    • Istanbul to Constantinople
  • Izmir (339) to Smyrni
    • Izmir to Smyrna
    • Manisa to Magnesia
  • Izmit (347) to Nikomedeia
    • İzmit to Nikomedeia
    • Düzce to Kieros
  • If Antalya (342) is controlled, Core Antalya (342) and renamed to Attalis
    • Antalya to Attaleia
  • Gain cores on Cyprus:
  • Cyprus (183)
  • Northern Epirus (805)

the City of Bursa is renamed to Prusa then to Palaeokastron. The   Spanish state of Valladolid (791) is renamed to Constantinople instead of Istanbul (797). Northern Epirus (805) gets a core too.
Other Decisions

 Appoint Aristotle Onassis as Prime Minister

Aristotle Onassis has been integral in helping to realize Venezelist dreams of the Megali Idea being fulfilled. As a Hellenic citizen born in Smyrni, perhaps the young charismatic magnate is the man to unite us as a nation.


 
Potential Requirements
  • Has DLC  Battle for the Bosporus
  • Is   Greece
  • One of the following:
    • Has completed the focus The Modern Movement and has Ioannis Metaxas as country leader
    • Has completed the focus Resurrecting the Megali Idea and has Georgios Kosmidis as country leader
Allow
  • Country is fully independent
  • Current ruling party is  Democratic
  • Has completed focus Nenikikamen.

Effects

 Rename Antalya

 
Potential Requirements Allow
  • Country is fully independent
  • If country is  Democratic then the focus Nenikikamen is complete.
  • Controls the state Antalya (342)
  • Controls the state Dodecanese (164)

Effects
  • Gain base  Stability: +5.00%
  • Gain base  War support: +5.00%
  • Core Antalya (342)
  • Antalya (342) is renamed to Attalis
    • The city of Antalya is renamed to Attaleia

 Rename Gjirokastër

 
Potential Requirements Allow
  • Country is fully independent
  • If country is  Democratic then the focus Nenikikamen is complete.
  • Controls the state Northern Epirus (805)

Effects
  • Gain base  Stability: +5.00%
  • Gain base  War support: +5.00%
  • Core Northern Epirus (805)
    • The city of Gjirokastër is renamed to Argyrokastro

 Move Capital to Constantinople

Constantinople, the capital of the Second Hellenic Civilization, has been called 'the dream and hope of all Greeks' and the city of the world's desire. We can move our nation's capital to the old capital as a display of our rediscovered greatness.


 
Potential Requirements Allow
  • Country is fully independent
  • If country is  Democratic then the focus Nenikikamen is complete.
  • Controls the state Constantinople (797)

Effects
  • Gain base  War support: +5.00%
  • Move capital to Constantinople (797)
  • Greece has chosen a new capital city

 Move Capital to Thessaloniki

Athens was the capital of the First Hellenic Civilization, Constantinople was the capital of the Second Hellenic Civilization, but Thessaloniki - the eternal 'co-capital' of Hellenic history - shall be the new capital of the Third Hellenic Civilization.


 
Potential Requirements Allow
  • Country is fully independent
  • If country is  Democratic then the focus Nenikikamen is complete.
  • Controls the state Constantinople (797)

Effects
  • Gain base  Stability: +10.00%
  • Move capital to Central Macedonia (731)
  • Greece has chosen a new capital city

The state of Constantinople (797) is required, not Central Macedonia (731).
Ideology Country name
  Democratic Hellas
  Communist Aegean Commune
  Fascist Hellenistic Empire
  Non-Aligned Kingdom of Greater Greece

Holy Roman EmpireEdit

 
Map of required states for the Holy Roman Empire

The   Holy Roman Empire is a formable nation that represents the original H.R.E which was formed as a successor nation of the West Roman Empire in 800 and existed from 962 to 1806. It can only be formed by the   German Reich if they change ideology to Non-Aligned and go through a specific set of events.

Formation

It is a little difficult to reform the Holy Roman Empire as it requires a special set of actions to be taken and requires a little luck in order for the correct events to happen.

To reform this nation, the focus Oppose Hitler must be chosen. In addition, the Hindenburg must survive, by using the air safety regulation decision, by being at war until the 5th of May 1937, or by a 30% chance. After the civil war is won, the focus Revive the Kaiserreich must be chosen, as well as Return of the Kaiser. After this focus is chosen, the Netherlands can block the return of Wilhelm II if their army is stronger than yours; instead of contesting this decision, choose to return Wilhelm III to power. The focus An Alliance with the Shade, as well as its prerequisites, must be completed. Doing so gives three successive decisions: Reinstate Prince Wilhelm's Right of Succession, Modernize the Succession Laws, and Request Restoration of British Titles, after which   Britain proposes a royal ceremony to restore the titles. Victoria Louise must be sent ahead of time to serve as a liaison. Unfortunately, the Royal Family will die in a crash on the Hindenburg, but Victoria Louise survives, becoming Victoria I, the new Kaiserin. With Victoria I in power, Germany is now eligible to restore the Holy Roman Empire and simply needs to conquer the requisite territories to enact the decision.

 Revive the Holy Roman Empire

The splendor of our Kaiserin knows no bounds, and neither do the borders of our nation. These have now grown to encompass the limits of the old Holy Roman Empire, and the nations in our way are no longer in a position to object to our policies, The Kaiserin has decreed that the current opportunity shall be seized, and that the nation shall embrace its role as the spiritual successor of the Holy Roman Empire. Aquila Elegit Iovis Omnia Vincit!


 
Potential Requirements Allow
  • Country is fully independent
  • Controls the following   German States:
  • Rhineland (51)
  • Moselland (42)
  • Weser-Ems (56)
  • Westfalen (57)
  • Hessen (55)
  • Württemberg (50)
  • Hannover (59)
  • Schleswig-Holstein (58)
  • Thüringen (60)
  • Franken (54)
  • Oberbayern (52)
  • Niederbayern (53)
  • Mecklenburg (61)
  • Brandenburg (64)
  • Sachsen (65)
  • Vorpommern (62)
  • Ostmark (68)
  • Niederschlesien (66)
  • Oberschlesien (67)
  • Hinterpommern (63)
  • Controls Luxembourg (8)
  • Controls the   French states:
  • Alsace-Lorraine (28)
  • Savoy (735)
  • Sudetenland (69)
  • Bohemia (9)
  • Moravia (75)
  • Eastern Sudetenland (74)
  • Piedmont (158)
  • Lombardy (159)
  • South Tyrol (39)
  • Veneto (160)
  • Emilia Romagna (161)
  • Tuscany (162)
  • Istria (736)
  • Switzerland (3)
  • Eastern Switzerland (151)
  • Tyrol (153)
  • Upper Austria (152)
  • Lower Austria (4)
  • Controls all   Dutch States in Europe:
  • Holland (7)
  • Brabant (35)
  • Friesland (36)
  • Vlaanderen (6)
  • Wallonie (34)

Effects
  • Country will be known as   Holy Roman Empire
  • Gain core on Luxembourg (8)
  • Gain core on Alsace-Lorraine (28)
  • Gain core on Savoy (735)
  • Gain core on Sudetenland (69)
  • Gain core on Bohemia (9)
  • Gain core on Moravia (75)
  • Gain core on Eastern Sudetenland (74)
  • Gain core on Piedmont (158)
  • Gain core on Lombardy (159)
  • Gain core on South Tyrol (39)
  • Gain core on Veneto (160)
  • Gain core on Emilia Romagna (161)
  • Gain core on Tuscany (162)
  • Gain core on Istria (736)
  • Gain cores on all   Swiss States:
  • Switzerland (3)
  • Eastern Switzerland (151)
  • Tyrol (153)
  • Upper Austria (152)
  • Lower Austria (4)
  • Gain cores on all   Dutch States in Europe:
  • Holland (7)
  • Brabant (35)
  • Friesland (36)
  • Gain cores on all   Belgian States in Europe:
  • Vlaanderen (6)
  • Wallonie (34)

After controlling all the required territories, all these states become cores, and the flag is changed to the Imperial Banner of the Holy Roman Empire.

Ideology Country name
  Democratic Secular Roman Federation
  Communist Socialist Roman Republic
  Fascist Nationalist Roman State
  Non-Aligned Holy Roman Empire

IberiaEdit

  Iberia represents a united Iberian peninsula, in a similar fashion to the Iberian Union the existed from 1580 to 1640. Unlike most other formable nations, Iberia is not formed through a decision but is instead created through national focuses. It can be formed by either   Portugal,   Carlist Spain or   Anarchist Spain.

FormationEdit

As PortugalEdit

To form   Iberia as   Portugal, you have to go  Communist by doing the focus  Workers of Iberia, Unite!, which will cause a civil war in   Portugal and join   Republican Spain in the Spanish Civil War. Once the Spanish Civil War has ended, completing the focus   The Iberian Socialist Union will allow   Portugal to become   Iberia and gain cores all Spanish cored states.   Spain will get an event to chose to be annexed.

As Carlist SpainEdit

To form   Iberia as   Carlist Spain, win the Spanish Civil War and complete the focus   Restore the Iberian Union.   Portugal will then get an event where if it accepts,   Spain will annex and gain cores on   Portugal. If it refuses,   Spain will get a  War goal

As the Regional Defense Council of AragónEdit

To form   Iberia as   Regional Defense Council of Aragón, complete the focus   Portuguese Anarchism to start a civil war in   Portugal where   Anarchist Spain joins the  Anarchists. If   Portugal is already in a civil war,   Anarchist Spain will get a  War goal instead. Once   Portugal's is under Spanish control, they will become a puppet. Completing the focus   Regional Defense Council of Iberia will annex   Portugal and become Regional Defense Council of Iberia.

Ideology Country name
  Democratic United Republics of Iberia
  Communist Iberian Socialist Union
  Fascist Iberian Empire
  Non-Aligned Iberia / Regional Defense Council of Iberia

Imperial FederationEdit

The Imperial Federation is a special formable nation that only appears in the  Man The Guns DLC and can only be formed by the   United Kingdom as part of its National Focus Tree. The Imperial Federation was a proposal presented in the late 19th and early 20th century as the future of the British Empire was beginning to grow uncertain. Under the Imperial Federation proposal, the British Empire was to be unified into a single federal superstate in order to preserve both the empire and its relevance in the world. This ultimately never happened, as the Great Depression and the outbreak of both World Wars meant that colonial home rule was maintained due to social, military and economic strains and eventually, the British Empire fell apart when the dominions gained independence, with the   United States taking Great Britain's place as the primary world superpower.

The formation of the Imperial Federation is one of the lengthiest processes in the game; even if one dedicates all of their efforts into uniting the British Empire, one should still not expect to be able to form this nation until 5 years have passed at the earliest (around 1941). Despite that, however, with the Imperial Federation possessing the potential to (at its greatest size) allow one to merge the   United Kingdom, the   United States,   France,   Germany,   Italy,   Netherlands,   Belgium,   Luxembourg,   Canada,   South Africa (as of Patch 1.10.1, It seems that the Imperial Federation does not core South Africa - see below),   British Raj,   Australia, and   New Zealand into a single superstate united under one banner with cores and everything, this is easily by far the strongest formable nation.

The Imperial Federation can be formed with any ideology except for  Communism.

FormationEdit

In order to form the Imperial Federation, the national focus Reinforce the Empire must be taken to start down on the path to founding the Imperial Federation. After that, the national focus   Commonwealth Ties opens up the branch that ultimately leads to the Imperial Federation. This branch contains a series of national focuses that develop the UK's dominions by adding industry and building slots, along with slightly reducing the dominion's autonomy level due to the investment.

One important focus found in this branch is the  Indian Autonomy which must be completed before the Imperial Conference is begun; otherwise the   British Raj will never agree to conference proposals, including the one to form the Imperial Federation. Since this focus grants the Raj increasing autonomy, to annex the Raj as quickly as possible, autonomy should ideally be granted immediately before the Imperial Conference.

Throughout this entire process, the United Kingdom must ensure that it maintains control over all of its dominions (  Canada,   South Africa,   British Raj,   Australia and   New Zealand) as they are all required for the final focus. It doesn't matter if some dominions break away before the Imperial Conference begins, as they can be reconquered and re-puppeted. The UK simply needs to control all of the dominions while the two final focuses are carried out.

The first of the final two focuses in question is the  Imperial Conference, which unlocks a series of decisions that allow the UK and the dominions to discuss matters concerning the whole British Empire. In order to successfully push through all of the proposals in the Imperial Conference, the player should save a minimum of 300 political power, and preferably 600-700 PP, in order to convince the dominions to accept the unification by improving relations (10 points times five dominions) and choosing to spend extra PP on each decision (up to additional PP per proposal). The British Raj must earlier have been satisfied by the Indian Autonomy focus in order to accept any proposals, regardless of diplomatic relations with the UK or extra PP spent.

"Discuss the Imperial Federation" must be the last decision taken. Only one decision can be debated at a time. The player will have two months (60 days) to carry out all five decisions; each decision resolves quickly.

Conference Decisions

Decision Cost (PP) Effect if successful (per agreeing dominion)
Imperial Defense 50 +3% MIL and dockyard output (one year)
Imperial Trade 50 UK: Trade relation with dominion +50
Dominion: +10 opinion of UK; change Trade Law to Free Trade (construction +15%, research +10%, factory/dockyard output +15%, resources to market 80%, civilian intel to others +40%, navy intel to others +20%)
Imperial Economy 50 +3% CIV, MIL, and dockyard construction speed (one year)
Appeasement 50 UK: +3% war support
Dominion: +10% war support, +10 opinion of UK, -25 PP
Form Imperial Federation 100 Agree to form Federation; -3 autonomy per day

When taken, each decision triggers an event where the UK can choose to spend different amounts of Political Power to convince the dominions to agree to the proposals. In order to maximize the chances of success, it is recommended to pick the bottom-most choice (to push as hard as possible) and to also improve relations with the dominions beforehand, as their opinion of the UK determines how likely they are to agree. If a dominion agrees to the proposal, their opinion of the UK will increase, increasing the chances of them agreeing to the final decision; the more decisions that the dominions agree to, the more likely they are to accept the Imperial Federation. Benefits of the four 50-PP decisions accrue to each dominion that agrees, and stack for the UK. Thus, the effects on the UK could be 3%-15%. Odds of each dominion agreeing are shown in the table below. The four 50-PP decisions can be accepted only by some dominions with reduced value to the UK. The Federation decision must be accepted unanimously to have any effect. The odds of successful passage of the Federation proposal are thus the chance below for each of the five dominions multiplied together. The net probability of all five dominions agreeing lies between 3.1% in the worst case to 52.8% in the best.

Imperial Federation Decision Chance

Relations "Hope" +0 PP "Press" +25 PP "Extensive" +50 PP
< 0 50% 67% 75%
0..24 56% 71% 79%
25..49 61% 76% 82%
50..74 66% 80% 85%
75+ 71% 83% 88%

Once all four 50-PP-decisions have been resolved, the player can take the final Discuss Imperial Federation decision to actually propose the formation of the Imperial Federation. Once again, an event will fire giving the UK the opportunity to persuade the dominions to agree; the bottom-most +50 PP choice is again the one that results in the highest chance of dominions agreeing. However, in addition to the chances above, an AI dominion will always accept Imperial Federation if they have at least 100 opinion of the United Kingdom; at least 90 opinion with moderate pressure; or at least 80 opinion with extensive pressure. (This does not apply to the British Raj without Indian Autonomy, which will reject federation regardless of opinion or pressure.)

If all dominions agree to form the Federation, an event will fire that causes all dominions to begin to lose autonomy at a rate of 3,0 per day. Despite that, even when combined with the  Suppress Subjects, it could still take around 4 years before the UK can reduce their autonomy to Integrated Puppet level. The process can be hastened by the usual means for reducing subject autonomy along with the Imperial Federation autonomy reduction. As each dominion reaches a lower autonomy level, additional PP must be spent to lower that dominion to the next level.

Once all of the dominions have been reduced to Integrated Puppet autonomy level, the player can take the final national focus  Imperial Federation. Once that focus completes, the UK will annex all of its dominions, adopt a new name and flag, change its color to a deep red color and will gain cores on all of the dominion territory apart from the whole of India and Transvaal in South Africa. The UK will also inherit all military units and military leaders from its former dominions.

In addition to the core Federation, multiple possibilities for expanding the Empire exist:

First, if the   United Kingdom defeats the   United States in a war through the national focus  Unite Anglosphere and all American cores are owned and controlled by the UK, a decision called "Create Pan-North-American State" will appear and once chosen, all North American territories owned by the UK will be given to   Canada, which will have its name changed to the "Dominion of North America", and gain cores on all US cores, including Alaska along with a new flag. After that is done, once the Imperial Federation is formed, the UK will also gain cores on all US core territory, greatly increasing both population, resource, and industrial capacity and expanding the Imperial Federation to an even greater size. For best results, one should complete the national focus  Imperial Conference and carry out all decisions in it first, then annex the United States and give all of their territory to Canada, and then finally complete the national focus  Imperial Federation after all that.

Second, if the   United Kingdom is Fascist, then after the Imperial Federation is formed with the United States included, this opens up the curious fact of the United Kingdom being the only country that is allowed to form the   European Union while fascist, allowing the Imperial Federation to be expanded to its greatest possible size. The Imperial Federation simply needs to conquer and annex the starting core states of the EU:s constituent countries (France, Germany, Italy, and the Low countries) to unlock the decision to integrate them. If then formed, this Imperial "Super" Federation (comprising the British Empire, the United States and the European Union territories) will have a combined core population of nearly half a billion people (or nearly 500 million people, around the same level as the core population of   India or   China!).

Finally, if you get your dominions to form nations (such as   New Zealand forming   Polynesia and   South Africa forming   Mutapa.) you can get cores on them as the Imperial Federation, thus if your dominions form nations and get cores on them, you can get cores on them through the Imperial Federation.

The Imperial Federation will thus have been founded, ensuring that the British Empire shall indeed endure the test of time and last a thousand years like Winston Churchill once said. Rule Britannia!!

Note: The granting of cores by the Imperial Federation focus has been bugged since the release of the   La Résistance DLC, probably due to the new occupation mechanics. Players have reported not receiving cores on some or all of the Dominions after the focus is completed, or the granting of those cores being delayed (with states initially showing as "occupied", but switching to "core" after a period of time). One monarchist playthrough under the Battle of the Bosporous DLC had the Imperial Federation focus grant cores on the Dominion of North America, Australia, and New Zealand, but not British Malaya, India, or South Africa.

Ideology Country name
  Democratic Commonwealth of Nations
  Communist Commonwealth of Peoples
  Fascist The Empire
  Non-Aligned Imperial Federation

Kingdom of Franco-SpainEdit

The   Kingdom of Franco-Spain is a Union between   France and   Spain that can be formed by   France if they go monarchist under the Legitimists and does the focus Unite the Crowns.

Ideology Country name
  Democratic Federal Republic of Franco-Spain
  Communist Franco-Spanish People’s Republic
  Fascist Franco-Spanish Empire
  Non-Aligned Kingdom of Franco-Spain


Macedonian EmpireEdit

 
Map of required states for the Macedonian Empire. Stripes indicate states that are not required to form but will get cores.

The   Macedonian Empire is the recreation of Alexander the Great's Empire spanning from Greece to India. As   Greece it may be formed with the  Fascist leader George Mercouris and the Molding the New World Order Focus or with the  Non-Aligned leader George II and the Protectors of the Mediterranean focus.

 Honor the Legacy of the Argeads

Some would call it mad to harken back to the days of Alexander the Great's empire, but to truly cement the Third Hellenic Civilization we must return wholly to the first from which we originated.
It is time to collate our gathered satrapies into one centralized superstate whose unification will show to the world that Greece is no longer a nation to be mocked or bullied, but an empire to be feared.


 
Potential Requirements
  • Has DLC  Battle for the Bosporus
  • Is   Greece
  • either:
    • Has completed the focus Molding the New World Order and has George Mercouris as country leader
    • Has completed the focus Protectors of the Mediterranean and has George II as country leader
Allow
  • Country is fully independent
  • Controls all   Greek States:
  • Epirus (185)
  • Central Macedonia (731)
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184)
  • Aegean Islands (187)
  • Crete (182)
  • Sofia (48)
  • Plovdiv (212)
  • Moesia(801)
  • Burgas (211)
  • Macedonia (106)
  • Southern Serbia (803)
  • Montenegro (105)
  • Albania (44)
  • Northern Epirus (805)
  • Tibriz (419)
  • Kurdistan (421)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Semnan (418)
  • Isfahan (411)
  • Fars (412)
  • Khorasan (416)
  • Kerman (414)
  • Sistan (410)
  • Herat (415)
  • Kabul (267)
  • Controls Stalinabad, Kashmir and Tashkent:
  • Stalinabad (742)
  • Tashkent (405)
  • Pamir (732)
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Controls all   French States in Syria:
  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)
  • Martouh (452)
  • Alexandria (447)
  • Cairo (446)
  • Aswan (456)
  • Sinai (453)
  • Eastern Desert (457)
  • Controls Palestine, Jordan and Kuwait:
  • Palestine (454)
  • Jordan (455)
  • Kuwait (656)
  • Punjab (440)
  • Sind (443)
  • Kashmir (441)
  • Northern Kashmir (787)
  • Peshawar (442)
  • Quetta (445)
  • Baluchistan (444)

Effects
  • Tibriz (419)
  • Kurdistan (421)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Semnan (418)
  • Isfahan (411)
  • Fars (412)
  • Khorasan (416)
  • Kerman (414)
  • Sistan (410)
  • Herat (415)
  • Kabul (267)
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Gain cores on all   French States in the Middle East
  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)
  • Gain cores on all   Italian States in Cyrenaica
  • Dodecanese (164)
  • Benghasi (450)
  • Derna (451)
  • Cyrenaica (663)
  • Gain cores on all   British States in Egypt, the Middle East and the Eastern Mediterranean.
  • Matrouh (452)
  • Alexandria (447)
  • Cairo (446)
  • Aswan (456)
  • Eastern Desert (457)
  • Sinai (453)
  • Palestine (454)
  • Jordan (455)
  • Cyprus (183)
  • Kuwait (656)
  • Gibraltar (118)

The   Turkish states of Istanbul (797), Van (800), Amasya (798) and the   French state of Hatay (799) are not required and are not cored. The Italian States of Dodecanese (164) Benghasi (450), Derna (451) and Cyrenaica (663) as well as the   British States of Cyprus (183) and Gibraltar (118) is cored but not required.
Ideology Country name
  Democratic Grand Republic of Greater Macedonia
  Communist Collective of Argos
  Fascist Macedonian Empire
  Non-Aligned Macedonian State

MutapaEdit

 
Map of required states for the Kingdom of Mutapa

  Mutapa is a formable nation that represents the native Kingdom of Mutapa that existed in southern Africa from 1430 until its disintegration in 1760. From a historical standpoint,   Zimbabwe would be the legitimate successor state but   Mutapa can be formed by   Zimbabwe,   Botswana,   Mozambique or   South Africa.

 Recreate the Zimbabwean Empire


Having rid the southern parts of the continent from colonial influences, it is perhaps time to rally the people behind the concept of a powerful empire from our past. Multiple have existed in this region, and we only need a name to serve as a symbol.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls South West Africa (541)
  • Controls Cape (681)
  • Controls Natal (719)
  • Controls Transvaal (275)
  • Controls Bechuanaland (542)
  • Controls Rhodesia (545)
  • Controls Mozambique (544)

Effects
  • Country will be known as   Mutapa
  • Gain core on South West Africa (541)
  • Gain core on Cape (681)
  • Gain core on Natal (719)
  • Gain core on Transvaal (275)
  • Gain core on Bechuanaland (542)
  • Gain core on Rhodesia (545)
  • Gain core on Mozambique (544)

Upon formation, the country that formed Mutapa will change to a yellowish-brown color and gain cores on all listed territories. Out of all of the nations mentioned,   South Africa has the greatest chances of forming   Mutapa due to its unique National Focus Tree available via the  Together for Victory DLC.

Ideology Country name
  Democratic Mutapa
  Communist Mutapa Socialist State
  Fascist Great Zimbabwe
  Non-Aligned Kingdom of Mutapa

Nordic LeagueEdit

 
Map of required states for the Nordic League

The   Nordic League is an extended version of   Scandinavia, representing a greater union of all the Nordic nations, including also   Finland and   Iceland.

Formation

The forming nation must be one of the Nordic countries (  Norway,   Denmark,   Sweden,   Finland, or   Iceland), and requires all aforementioned nations to be united under one banner.

 Proclaim Nordic Unity


The Nordics have long felt a certain affinity to one another. Now that we control all lands once belonging to the Nordic constituent states, it is possible to bring that kinship to new heights.


 
Potential Requirements

The following country is allowed to form The Nordic League, however, they cannot see the decision.

Allow
  • Country is fully independent
  • Controls all   Norwegian states:
  • Ostlandet (110)
  • Vestlandet (142)
  • Trondelag (143)
  • Nord-Norge (144)
  • Gotland (124)
  • Scania (138)
  • Småland (139)
  • Västergötland (140)
  • Svealand (141)
  • Norrland (38)
  • Lappland (666)
  • Sjaelland (37)
  • Jutland (99)
  • Iceland (100)
  • Greenland (101)
  • Faroe Islands (337)
  • Uusimaa (111)
  • Aland (145)
  • Lappi (148)
  • Pohjanmaa (149)
  • Savo (150)

Effects
  • Ostlandet (110)
  • Vestlandet (142)
  • Trondelag (143)
  • Nord-Norge (144)
  • Gotland (124)
  • Scania (138)
  • Småland (139)
  • Västergötland (140)
  • Svealand (141)
  • Norrland (38)
  • Lappland (666)
  • Sjaelland (37)
  • Jutland (99)
  • Iceland (100)
  • Greenland (101)
  • Faroe Islands (337)
  • Uusimaa (111)
  • Aland (145)
  • Lappi (148)
  • Pohjanmaa (149)
  • Savo (150)

The Finnish states Karjala (146), Salla (147), and Petsamo (722) are not required for formation and will not be cored. This allows the Nordic League to be formed even after the Soviet Union annexes these states in the white peace after the Winter War. If the Nordic League is formed by   Finland, however, those states will already be cores, meaning that a Finnish-formed Nordic League will have slightly more manpower and industry than usual.
Ideology Country name
  Democratic Nordic Council
  Communist Nordic Socialist States
  Fascist Nordic Empire
  Non-Aligned Nordic League

Ottoman Sultanate & EmpireEdit

 
Map of required states for the Ottoman Empire for the  Waking the Tiger DLC. Stripes indicate states that are not required to form but will get cores.

The   Ottoman Sultanate is a formable nation that represents the Turkish nation that was formed in 1299 and dominated the Middle East and Arabia between the 14th and 20th centuries in which it was most commonly known as the   Ottoman Empire. It entered into a period of stagnation and decline from the mid-1700s onwards and finally collapsed because of their involvement in the First World War in 1918, being officially dissolved in 1922-1923 with   Turkey being the successor state.

Formation

The   Ottoman Empire can be formed by   Turkey.

 Re-form the Ottoman Empire

Through force of arms we have managed to undo the losses we suffered as a result of our weakness in the Great War. To mark this historic occasion, nothing would serve better than proclaiming the restoration of the Ottoman Empire.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls Hejaz (679)
  • Controls Yemen (293)
  • Controls Palestine (454)
  • Controls Jordan (455)
  • Controls Kuwait (656)
  • Controls all   Turkish States:
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Amasya (798)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Van (800)
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Controls all   French States in Syria:
  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)

Effects
  • Country will be known as The   Ottoman Empire
  • Gain cores on Hejaz (679)
  • Gain cores on Yemen (293)
  • Gain cores on Gabès (665)
  • Gain cores on Tunisia (458)
  • Gain cores on all   Iraqi States
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Gain cores on all   French states in the Middle East:
  • Aleppo (677)
  • Hatay (799)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)
  • Gain cores on all   Italian states in North Africa and the Eastern Mediterranean:
  • Tripoli (448)
  • Tripolitania (661)
  • El Agheila (449)
  • Sirte (662)
  • Benghasi (450)
  • Derna (451)
  • Cyrenaica (663)
  • Dodecanese (164)
  • Gain cores on all Mainland   British States in Egypt, the Middle East and the Eastern Mediterranean:
  • Matrouh (452)
  • Alexandria (447)
  • Cairo (446)
  • Aswan (456)
  • Eastern Desert (457)
  • Sinai (453)
  • Palestine (454)
  • Jordan (455)
  • Cyprus (183)
  • Kuwait (656)

Hatay (799) is not required but will gain a core.

In the  Battle for the Bosporus DLC,   Turkey gets its own focus tree which allows   Turkey to form the   Ottoman Sultanate with the focus 'Return of the Sultan'. Doing so will also move the capital to Istanbul and rename it to Konstantiniyye.

You can expand the Sultanate with the following decisions after taking the focus 'Reclaim Makedonyalı Sanjak'.

 
Map of required states for the Ottoman Empire for the  Battle for the Bosporus DLC. Stripes indicate states that are not required to form but will get cores. Kuwait is required for both Restore the Vilayet of Halep and Extend the Lasha Eyalet decisions

 Reform the Eyalet of Ruemlia

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls all   Greek States north of Peloponnese:
  • Attica (47)
  • Epirus (185)
  • Central Macedonia (731)
  • Thrace (184)
  • Peloponnese (186)
  • Sofia (48)
  • Moesia (801)
  • Plovdiv (212)
  • Burgas (211)
  • Macedonia (106)
  • Southern Serbia (803)
  • Kosovo (802)
  • Morava (108)
  • Montenegro (105)
  • Serbia (107)
  • Controls Albania (44)
  • Controls Northern Epirus (805)
  • Controls all   Albanian States:
  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)

Effects
  • Cores all   Greek States north of Peloponnese:
  • Attica (47)
  • Epirus (185)
  • Central Macedonia (731)
  • Thrace (184)
  • Peloponnese (186)
  • Sofia (48)
  • Moesia (801)
  • Plovdiv (212)
  • Burgas (211)
  • Macedonia (106)
  • Southern Serbia (803)
  • Kosovo (802)
  • Morava (108)
  • Montenegro (105)
  • Serbia (107)
  • Cores Albania (44)
  • Cores Northern Epirus (805)

The French Middle Eastern states are required under the Albanian States Requirement but will not be cored. The Peloponnese (186) is also a requirement and will be cored.

 Merge the Eyalets of Morea, Crete, and Kibris

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Peloponnese (186)
  • Controls Crete (182)
  • Controls Aegean Islands (187)
  • Controls Dodecanese (164)
  • Controls Cyprus (183)

Effects
  • Gains core on Peloponnese (186)
  • Gains core on Crete (182)
  • Gains core on Aegean Islands (187)
  • Gains core on Dodecanese (164)
  • Gains core on Cyprus (183)

The Focus 'Reclaim the Fallen Empire' turns you into the Ottoman Empire. The focus also allows you to further expand the empire with the following decisions.

 Enlarge the Vilayet of Bosnia

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Bosnia (104)
  • Controls Herzegovina (804)
  • Controls Dalmatia (103)

Effects
  • Gains core on Bosnia (104)
  • Gains core on Herzegovina (804)
  • Gains core on Dalmatia (103)
  • Gains core on Zara (163)

 Restore the Vilayet of the Danube and Moldova

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Muntenia (46)
  • Controls Moldova (79)
  • Controls Oltenia (81)
  • Controls Dobrudja (77)
  • Controls Southern Bessarabia(766)
  • Controls Transylvania (84)
  • Controls North Transylvania (76)
  • Controls Crisana (83)
  • Controls Banat (82)

Effects
  • Gains core on Muntenia (46)
  • Gains core on Moldova (79)
  • Gains core on Oltenia (81)
  • Gains core on Dobrudja (77)
  • Gains core on Southern Bessarabia(766)
  • Gains core on Transylvania (84)
  • Gains core on North Transylvania (76)
  • Gains core on Crisana (83)
  • Gains core on Banat (82)

 Restore the Vilayet of Beirut

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Palestine (454)
  • Controls Jordan (455)
  • Controls Lebanon (453)

Effects
  • Gains core on Palestine (454)
  • Gains core on Jordan (455)
  • Gains core on Lebanon (453)

 Restore the Vilayet of Baghdad

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls all   Iraqi States:
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)

Effects
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)

 Extend the Lasha Eyalet

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Kuwait (656)
  • Controls Qatar (765)
  • Controls Abu Dhabi (658)
  • Controls Nejd (292)
  • Controls Rub Al Khali (678)

Effects
  • Gains core on Kuwait (656)
  • Gains core on Qatar (765)
  • Gains core on Abu Dhabi (658)
  • Gains core on Nejd (292)
  • Gains core on Rub Al Khali (678)
  • Gains core on Oman (294)
  • Gains Annex  War goal against   Oman

 Merge the Eyalets of Jeddah, Habesh, and Yemen

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Hejaz (679)
  • Controls Yemen (293)
  • Controls Aden (659)

Effects
  • Gains core on Hejaz (679)
  • Gains core on Yemen (293)
  • Gains core on Aden (659)

 Integrate the Khedivate of Egypt

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Cairo (446)
  • Controls Sinai (453)
  • Controls Matrouh (452)
  • Controls Aswan (456)
  • Controls Eastern Desert (457)
  • Controls Western Desert (552)
  • Controls North Darfur (767)
  • Controls Khartoum (551)

Effects
  • Gains core on Cairo (446)
  • Gains core on Sinai (453)
  • Gains core on Matrouh (452)
  • Gains core on Aswan (456)
  • Gains core on Eastern Desert (457)
  • Gains core on Western Desert (552)
  • Gains core on North Darfur (767)
  • Gains core on Khartoum (551)

The State of Alexandria (447) is not required nor will it be cored.

 Restore the Vilayet of Tripolitania

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Tripoli (448)
  • Controls Tripolitania (661)
  • Controls El Agheila (449)
  • Controls Sirte (662)
  • Controls Benghasi (450)
  • Controls Derna (451)
  • Controls Cyrenaica (663)

Effects
  • Cores all   Italian States in North Africa and the Eastern Mediterranean:
  • Tripoli (448)
  • Tripolitania (661)
  • El Agheila (449)
  • Sirte (662)
  • Benghasi (450)
  • Derna (451)
  • Cyrenaica (663)

 Absorb the Tunis and Algerian Eyalets

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls Tunisia (458)
  • Controls Gabès (665)
  • Controls Algiers (459)
  • Controls Constantine (460)
  • Controls Tlemcen (513)

Effects
  • Gains core on Tunisia (458)
  • Gains core on Gabès (665)
  • Gains core on Algiers (459)
  • Gains core on Constantine (460)
  • Gains core on Tlemcen (513)

The 'The Damascus Diktat' focus can also allow you to further expand the empire with the following decision.

 Restore the Vilayet of Halep

 
Potential Requirements Allow
  • Country is fully independent
  • Abdulmejid II or Dürrüşehvar I is current country leader
  • Controls all   French Cores in Syria:
  • Deir-az-Zur (680)
  • Damascus (554)
  • Kuwait (656)

Effects
  • Cores all   French States in the Middle East:
  • Aleppo (677)
  • Deir-Az-Zur (680)
  • Damascus (554)
  • Hatay (799)

The   British State of Kuwait (656) is required.
Ideology Country name (Sultanate) Country name (Empire)
  Democratic Ottoman Federation
  Communist Ottoman Socialist Republic
  Fascist Supreme Ottoman State Grand Ottoman Sovereignty
  Non-Aligned Ottoman Sultanate Ottoman Empire

People’s Republic of ChinaEdit

  Communist China can form the   People’s Republic of China by doing the focus Proclaim the People’s Republic.

Ideology Country name
  Democratic Republic of China
  Communist People’s Republic of China
  Fascist Chinese Empire
  Non-Aligned China

Persian EmpireEdit

 
Map of required states for the Persian Empire. Stripes indicate states that are not required to form but will get cores.

The Persian Empire (not to be confused with   Iran which, if  fascist, will be named "New Persian Empire") represents a modern incarnation to the various Iranian imperial dynasties commonly referred to as "Persian Empires", existing intermittently in various forms from 550 BC to 1925.

 Recreate the Persian Empire

Our recent conquests have reached the extents of the Persian empire of old. With our region's rich history, how can we not take this opportunity to identify our realm as a continuation of the empires of yore?


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Iranian States:
  • Tibriz (419)
  • Kurdistan (421)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Semnan (418)
  • Isfahan (411)
  • Fars (412)
  • Khorasan (416)
  • Kerman (414)
  • Sistan (410)
  • Herat (415)
  • Kabul (267)
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Amasya(798)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Van (800)
  • Hatay (799)
  • Controls all   French States in Syria:
  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)
  • Controls all   Italian States in North Africa:
  • Dodecanese (164)
  • Benghasi (450)
  • Derna (451)
  • Cyrenaica (663)
  • Controls all   British States in Egypt, the Middle East and the Eastern Mediterranean.:
  • Matrouh (452)
  • Alexandria (447)
  • Cairo (446)
  • Aswan (456)
  • Eastern Desert (457)
  • Sinai (453)
  • Palestine (454)
  • Jordan (455)
  • Cyprus (183)
  • Kuwait (656)

Effects
  • Tibriz (419)
  • Kurdistan (421)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Semnan (418)
  • Isfahan (411)
  • Fars (412)
  • Khorasan (416)
  • Kerman (414)
  • Sistan (410)
  • Herat (415)
  • Kabul (267)
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Gain cores on all   French States in the Middle East
  • Aleppo (677)
  • Deir-az-Zur (680)
  • Lebanon (553)
  • Damascus (554)
  • Gain cores on all   Italian States in Cyrenaica
  • Dodecanese (164)
  • Benghasi (450)
  • Derna (451)
  • Cyrenaica (663)
  • Gain cores on all   British States in Egypt, the Middle East and the Eastern Mediterranean.
  • Matrouh (452)
  • Alexandria (447)
  • Cairo (446)
  • Aswan (456)
  • Eastern Desert (457)
  • Sinai (453)
  • Palestine (454)
  • Jordan (455)
  • Cyprus (183)
  • Kuwait (656)
  • Gibraltar (118)
    • Gibraltar (118) is also cored, despite the lack of relation to any Persian empire's holdings.

The Turkish States of Istanbul (797), Amasya (798), Hatay (799) and Van (800) are required but are not cored.
Ideology Country name
  Democratic Cyric Union
  Communist Middle Eastern Socialist Republic
  Fascist Persian Empire
  Non-Aligned Persia

Polish-Lithuanian CommonwealthEdit

 
Map of required states for The Polish Lithuanian Commonwealth. Stripes indicate states that are not required to form but will get cores.

The   Polish-Lithuanian Commonwealth is a formable nation that represents the Commonwealth that existed from 1569 until 1795 when it was partitioned by Russia, Prussia, and the Austrian Empire. Only   Poland and   Lithuania can form the   Polish-Lithuanian Commonwealth.

Formation

 Re-form the Commonwealth


There is ample history between ourselves and Lithuania. Now that we are once again united through force of arms, perhaps it is time to revive the most glorious days of our past.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Lithuanian States:
  • Kaunas (11)
  • Siauliai (189)
  • Poznan (86)
  • Łódz (87)
  • Krakow (88)
  • Kielce (90)
  • Płock (98)
  • Warszawa (10)
  • Białystok (97)
  • Lubin (92)
  • Lwów (91)
  • Stanisławów (89)
  • Wołyn (93)
  • Polesie (94)
  • Nowogródek (95)
  • Wilejka (96)
  • Wilno (784)

Effects
  • Kaunas (11)
  • Siauliai (189)
  • Memel (188)
  • Wilno (784)
  • Danzig (85)
  • Poznan (86)
  • Łódz (87)
  • Krakow (88)
  • Kielce (90)
  • Płock (98)
  • Warszawa (10)
  • Białystok (97)
  • Lubin (92)
  • Lwów (91)
  • Stanisławów (89)
  • Wołyn (93)
  • Polesie (94)
  • Nowogródek (95)
  • Wilejka (96)
  • Wilno (784)
  • Gain core on Kurzeme (190)
  • Gain core on Vidzeme (12)
  • Gain core on Ermland-Masuren (5)
  • Gain core on Königsberg (763)
  • Gain core on Vitebsk (207)
  • Gain core on Smolensk (242)
  • Gain core on Minsk (206)
  • Gain core on Gomel (241)
  • Gain core on Roslavl (243)
  • Gain core on Bobruysk (204)
  • Gain core on Mozyr (194)
  • Gain core on Zhytomyr (201)
  • Gain core on Khemelnytskyi (199)
  • Gain core on Vinnytsia (198)
  • Gain core on Kiev (202)
  • Gain core on Cherkasy (203)
  • Gain core on Chernigov (193)
  • Gain core on Poltava (259)
  • Gain core on Katowice (762)
Ideology Country name
  Democratic Polish-Lithuanian Federation
  Communist Polish-Lithuanian Socialist Republic
  Fascist Polish-Lithuanian Empire
  Non-Aligned Polish-Lithuanian Commonwealth

PolynesiaEdit

 
Map of required states for the United Kingdom of Polynesia. Stripes indicate states that are not required to form but will get cores.

Polynesia is a country that can be formed by any one of the Pacific island nations that are of Austronesian descent, allowing the peoples of the Pacific Ocean to be united under one power. In 1936, the required states are owned by   New Zealand, The   United States,   Japan and   France. Somewhat uniquely, Polynesia can be formed if the forming nation is a puppet (dominion-level), meaning that it is possible for a nation to puppet one of the eligible nations and let it form Polynesia by giving it the requisite territories.

Out of all the eligible nations,   New Zealand has by far the best hopes for forming Polynesia, due to it having the highest population and a unique national focus tree (if playing with the Together For Victory DLC).

 Unite Polynesia


With the islands of Hawai’i, Aotearoa, Tahiti, and Samoa under our control, we may be able to unite all Pacific peoples.


 
Potential Requirements Allow
  • Is fully independent or a  dominion
  • Controls North Island (284)
  • Controls Hawaii (629)
  • Controls Caroline Islands (684)
  • Controls Guam (638)
  • Controls Tahiti (641)
  • Controls Saipan (646)
  • Controls South Island (723)
  • Controls Samoa (726)

Effects
  • Country will be known as   Polynesia
  • Gains cores on all Polynesian Islands:
  • North Island (284)
  • Taiwan (524)
  • Hawaii (629)
  • Johnston Atoll (630)
  • Midway Island (631)
  • Wake Island (632)
  • Marshall Islands (633)
  • Solomon Islands (634)
  • New Caledonia (635)
  • Fiji (636)
  • Guam (638)
  • Gilbert Islands (639)
  • Tahiti (641)
  • Phoenix Island (642)
  • Ellice Islands (643)
  • Iwo Jima (645)
  • Saipan (646)
  • Palau (647)
  • Marcus Island (648)
  • Caroline Islands (684)
  • South Island (723)
  • Nauru (725)
  • Samoa (726)
  • Line Islands (727)
  • Nendo (734)

 Request Control of Pacific Islands


 
Potential Requirements Allow
  • North Island (284)
  • Hawaii (629)
  • Johnston Atoll (630)
  • Midway Island (631)
  • Wake Island (632)
  • Marshall Islands (633)
  • Solomon Islands (634)
  • New Caledonia (635)
  • Fiji (636)
  • Guam (638)
  • Gilbert Islands (639)
  • Tahiti (641)
  • Phoenix Island (642)
  • Ellice Islands (643)
  • Iwo Jima (645)
  • Saipan (646)
  • Palau (647)
  • Marcus Island (648)
  • Caroline Islands (684)
  • South Island (723)
  • Nauru (725)
  • Samoa (726)
  • Line Islands (727)
  • Nendo (734)
    • Not: Has country flag: has_been_asked_for_islands_flag

Effects
  • North Island (284)
  • Hawaii (629)
  • Johnston Atoll (630)
  • Midway Island (631)
  • Wake Island (632)
  • Marshall Islands (633)
  • Solomon Islands (634)
  • New Caledonia (635)
  • Fiji (636)
  • Guam (638)
  • Gilbert Islands (639)
  • Tahiti (641)
  • Phoenix Island (642)
  • Ellice Islands (643)
  • Iwo Jima (645)
  • Saipan (646)
  • Palau (647)
  • Marcus Island (648)
  • Caroline Islands (684)
  • South Island (723)
  • Nauru (725)
  • Samoa (726)
  • Line Islands (727)
  • Nendo (734)
    • Not: Has country flag: has_been_asked_for_islands_flag
  • Gets event: New Zealand Requests Control of Polynesia
Ideology Country name
  Democratic Pacific Federation
  Communist Socialist Union of Oceanic Peoples
  Fascist Polynesian Empire
  Non-Aligned United Kingdom of Polynesia
 Dominion Dominion of Polynesia

Rattanakosin KingdomEdit

 
Map of required states for the Rattanakosin Kingdom.

Formable by   Siam, the   Rattanakosin Kingdom represents a restoration of the territory controlled by Siam from 1782 until the 1932 revolution where the absolute monarchy was abandoned in favor of a constitutional monarchy.

 Strengthen the Rattanakosin Heritage


In recent years we have moved away from the traditional values our nation was originally founded upon. Now that we have reached the territorial extent from our glory days, perhaps it is time to embrace our history more tightly.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls Siam (289)
  • Controls Northern Malay (724)
  • Controls Cambodia (741)
  • Controls Laos (670)

Effects
Ideology Country name
  Democratic Rattanakosin Federation
  Communist Rattanakosin Socialist State
  Fascist Rattanakosin Empire
  Non-Aligned Rattanakosin Kingdom

Roman EmpireEdit

 
Map of required states for the Roman Empire. Stripes indicate states that are not required to form but will get cores. Checkerboard pattern indicate states that are required but will not get cores.

Representing Fascist   Italy's greatest ambition and perhaps the mightiest empire Europe has ever known, the   Roman Empire came into existence as part of a long process starting in 509 BC when the Roman Kingdom was replaced by the Roman Republic which would then proceed to conquer all of Italy, France, Greece, Iberia, the Low Countries as well as parts of Anatolia, and North Africa until 27 BC when the Roman Republic became the Roman Empire. After that, the Roman Empire went on to conquer all of England and Wales, Egypt, all of the Balkans, the rest of Anatolia, all of the Levant, a large chunk of Mesopotamia as well as pushing the Roman borders further and further into continental Central and Eastern Europe. The Roman Empire existed until 395 AD, when it was divided into the Eastern- and Western Roman Empire. The Western Roman Empire collapsed in 476 AD while the Eastern Roman Empire (Also known as   Byzantium, which can be formed by   Greece) would go on to persist until its demise in 1453. The last remnants of the Byzantine Empire (and by extension the Roman Empire) were wiped out in 1461-1475.

 Realize Roman Ambitions

The idea of an Empire spanning the Mediterranean has in recent years been revived in the popular mind. Now, our military campaigns have exceeded the wildest dreams of even our most ardent supporters, and we find ourselves on the cusp of being able to realize these ambitions. Roma invicta!


 
Potential Requirements Allow
  • Controls Holland (7)
  • Controls Brabant (35)
  • Controls Luxemburg (8)
  • Controls Tyrol (153)
  • Controls Alföld (154)
  • Controls Banat (82)
  • Controls Crisana (83)
  • Controls North Transylvania (76)
  • Controls Transylvania (84)
  • Controls Oltenia (81)
  • Controls Muntenia (46)
  • Controls Dobrudja (77)
  • Controls Albania (44)
  • Controls Northern Epirus (805)
  • Slovenia (102)
  • Dalmatia (103)
  • Croatia (109)
  • Bosnia (104)
  • Vojvodina (45)
  • Serbia (107)
  • Montenegro (105)
  • Morava (108)
  • Macedonia (106)
  • West Banat (764)
  • Epirus (185)
  • Central Macedonia (731)
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184)
  • Aegean Islands (187)
  • Crete (182)
  • Sofia (48)
  • Plovdiv (212)
  • Burgas (211)
  • Moesia (801)
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Amasya (798)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Van (800)
  • Hatay (799)
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Switzerland (3)
  • Eastern Switzerland (151)
  • Porto (180)
  • Guarda (181)
  • Lisbon (112)
  • Beja (179)
  • Santarém (795)
  • Vlaanderen (6)
  • Wallonie (34)
  • Controls all   Italian States in Europe and North Africa:
  • Europe:
    • Piedmont (158)
    • Lombardy (159)
    • South Tyrol (39)
    • Veneto (160)
    • Emilia Romagna (161)
    • Tuscany (162)
    • Abruzzo (157)
    • Latium (2)
    • Campania (117)
    • Calabria (156)
    • Sicily (115)
    • Sardinia (114)
    • Istria (736)
    • Zara (163)
    • Dodecanese (164)
  • North Africa/ Dodecanese:
    • Dodecanese (164)
    • Tripoli (448)
    • Tripolitania (661)
    • El Agheila (449)
    • Sirte (662)
    • Benghasi (450)
    • Derna (451)
    • Cyrenaica (663)
  • Controls all   Spanish States in Europe and Spanish Africa:
  • Europe:
    • Cataluña (165)
    • Western Aragón (166)
    • Valencia (167)
    • Islas Baleares (177)
    • Galicia (171)
    • Leon (174)
    • Navarra (172)
    • Burgos (176)
    • Extremadura (170)
    • Madrid (41)
    • Ciudad Real (175)
    • Sevilla (169)
    • Granada (173)
    • Murcia (168)
    • Salamanca (788)
    • Córdoba (789)
    • Asturias (790)
    • Valladolid (791)
    • País Vasco (792)
    • Guadalajara (793)
    • Eastern Aragón (794)
  • Africa:
    • Spanish Africa (290)
  • Controls all   French States in Europe, North Africa and the Middle East:
  • Europe:
    • Nord-Pas-de-Calais (29)
    • Champagne (18)
    • Franche-Comte (17)
    • Alsace-Lorraine (28)
    • Normandy (15)
    • Ile de France (16)
    • Bourgogne (27)
    • Brittany (14)
    • Loire (30)
    • Centre (24)
    • Poitou (23)
    • Centre-Sud (33)
    • Auvergne (26)
    • Rhone (20)
    • Alpes (32)
    • Savoy (735)
    • Limousin (25)
    • Languedoc (22)
    • Provence (21)
    • Aquitaine (19)
    • Rhone (20)
    • Corsica (1)
    • Picardy (785)
    • Midi Pyrenees (31)
  • North Africa:
    • Tunisia (458)
    • Gabès (665)
    • Constantine (460)
    • Tlemcen (513)
    • Algiers (459)
    • Casablanca (461)

Middle East:

    • Aleppo (677)
    • Deir-az-Zur (680)
    • Lebanon (553)
    • Damascus (554)
  • Controls all   British States in Egypt, the Middle East, and the Eastern Mediterranean:
  • North Africa:
    • Controls Matrouh (452)
    • Controls Alexandria (447)
    • Controls Cairo (446)
    • Controls Aswan (456)
    • Controls Eastern Desert (457)
    • Controls Sinai (453)
    • Controls Palestine (454)
    • Controls Jordan (455)
    • Controls Cyprus (183)
    • Controls Kuwait (656)
  • Gibraltar:
    • Controls Gibraltar (118)
  • Malta:
    • Controls Malta (116)

Effects
  • Country will be known as   Roman Empire
  • Gain core on Holland (7)
  • Gain core on Brabant (35)
  • Gain core on Luxemburg (8)
  • Gain core on Tyrol (153)
  • Gain core on Alföld (154)
  • Gain core on Banat (82)
  • Gain core on Crisana (83)
  • Gain core on North Transylvania (76)
  • Gain core on Transylvania (84)
  • Gain core on Oltenia (81)
  • Gain core on Muntenia (46)
  • Gain core on Dobrudja (77)
  • Gain core on Albania (44)
  • Gain core on Northern Epirus (805)
  • Gain cores on all   Yugoslav states:
  • Slovenia (102)
  • Dalmatia (103)
  • Croatia (109)
  • Bosnia (104)
  • Vojvodina (45)
  • Serbia (107)
  • Montenegro (105)
  • Morava (108)
  • Macedonia (106)
  • West Banat (764)
  • Gain cores on all   Greek states:
  • Epirus (185)
  • Central Macedonia (731)
  • Attica (47)
  • Peloponnese (186)
  • Thrace (184)
  • Aegean Islands (187)
  • Crete (182)
  • Dodecanese (164)
  • Sofia (48)
  • Plovdiv (212)
  • Burgas (211)
  • Moesia (801)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Gain cores on all   Iraqi states:
  • Mosul (676)
  • Al Hajara (675)
  • Baghdad (291)
  • Gain cores on all   Swiss states:
  • Switzerland (3)
  • Eastern Switzerland (151)
  • Porto (180)
  • Guarda (181)
  • Lisbon (112)
  • Beja (179)
  • Santarém (795)
  • Gain cores on all   Belgian states in Europe:
  • Vlaanderen (6)
  • Wallonie (34)
  • Gain cores on all   Italian states in North Africa:
  • Tripoli (448)
  • Tripolitania (661)
  • El Agheila (449)
  • Sirte (662)
  • Benghasi (450)
  • Derna (451)
  • Cyrenaica (663)
  • Gain cores on all   Spanish states in Europe and Spanish Africa:
  • Cataluña (165)
  • Western Aragon (166)
  • Valencia (167)
  • Islas Baleares (177)
  • Galicia (171)
  • Leon (174)
  • Navarra (172)
  • Burgos (176)
  • Extremadura (170)
  • Madrid (41)
  • Ciudad Real (175)
  • Sevilla (169)
  • Granada (173)
  • Murcia (168)
  • Spanish Africa (290)
  • Salamanca (788)
  • Córdoba (789)
  • Asturias (790)
  • Valladolid (791)
  • País Vasco (792)
  • Guadalajara (793)
  • Eastern Aragón (794)
  • Gain cores on all   French states in Europe, North Africa and the Middle East:
  • Europe:
    • Nord-Pas-de-Calais (29)
    • Champagne (18)
    • Franche-Comte (17)
    • Alsace-Lorraine (28)
    • Normandy (15)
    • Ile de France (16)
    • Bourgogne (27)
    • Brittany (14)
    • Loire (30)
    • Centre (24)
    • Poitou (23)
    • Centre-Sud (33)
    • Auvergne (26)
    • Rhone (20)
    • Alpes (32)
    • Savoy (735)
    • Limousin (25)
    • Languedoc (22)
    • Provence (21)
    • Aquitaine (19)
    • Rhone (20)
    • Corsica (1)
    • Picardy (785)
    • Midi Pyrenees (31)
  • North Africa:
    • Tunisia (458)
    • Gabès (665)
    • Constantine (460)
    • Tlemcen (513)
    • Algiers (459)
    • Casablanca (461)
  • Middle East:
    • Aleppo (677)
    • Deir-az-Zur (680)
    • Lebanon (553)
    • Damascus (554)
  • Gain cores on all   British states in England, Wales, Egypt, The Middle East, and the Eastern Mediterranean:
  • British Isles:
    • Sussex (127)
    • South-West England (123)
    • Gloucestershire (338)
    • Greater London Area (126)
    • East Anglia (125)
    • East Midlands (129)
    • West Midlands (128)
    • Wales (122)
    • Lancashire (132)
    • Yorkshire (130)
    • Northern England (131)
  • North Africa:
    • Matrouh (452)
    • Alexandria (447)
    • Cairo (446)
    • Aswan (456)
    • Eastern Desert (457)
    • Sinai (453)
    • Palestine (454)
    • Jordan (455)
    • Cyprus (183)
    • Kuwait (656)
  • Gibraltar:
    • Gibraltar (118)
  • Malta:
    • Malta (116)
  • Hidden Effect:

The Italian state of Zara (163), though required, is not cored. The Turkish States of Istanbul (797), Amasya (798), Hatay (799) and Van (800) are required but are not cored. The states in the British Isles are not required, but will become cores on formation. The Yugoslavian states of Herzegovina (804), Kosovo (802) and Southern Serbia (803) as well as the French state of Pyrénées-Atlantique (806) are not required now will they get cores.

Once the decision "Realize Roman Ambitions" is enacted and the Roman Empire formed,   Italy will change its name to "Imperium Romanum", change its color to a scarlet red and adopt a Roman imperial flag. Along with that, all the territories listed above will become Italian (Roman) cores. If Benito Mussolini is still in power when the New Roman Empire is formed, he will change his name to "Augustus Mussolini" and his portrait will change to a version of him wearing a golden laurel wreath.

Ideology Country name
  Democratic Res Publica Romana
  Communist Communitas Proletariique Romani
  Fascist Imperium Romanum
  Non-Aligned Regnum Romanum

ScandinaviaEdit

 
Map of required states for Scandinavia.

  Scandinavia represents the medieval Kalmar Union, a state of union between Denmark, Norway, and Sweden, which existed from 1397-1523.

  Denmark is the historical founding nation, as the   Sweden and   Norway were subjects of Denmark (in personal union) during the era of the Kalmar Union, as seen most notably in Europa Universalis 4.

Formation

 Restore the Kalmar Union


With the conquest of all Scandinavian territories, it is time to restore the spirit of the Kalmar Union. All Scandinavia shall prosper under our rule.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Norwegian States:
  • Ostlandet (110)
  • Vestlandet (142)
  • Trondelag (143)
  • Nord-Norge (144)
  • Gotland (124)
  • Scania (138)
  • Småland (139)
  • Västergötland (140)
  • Svealand (141)
  • Norrland (38)
  • Lappland (666)
  • Controls all Mainland   Danish States:
  • Sjaelland (37)
  • Jutland (99)

Effects
  • Ostlandet (110)
  • Vestlandet (142)
  • Trondelag (143)
  • Nord-Norge (144)
  • Gotland (124)
  • Scania (138)
  • Småland (139)
  • Västergötland (140)
  • Svealand (141)
  • Norrland (38)
  • Lappland (666)
  • Gain cores on all Mainland   Danish States:
  • Sjaelland (37)
  • Jutland (99)

Upon doing so, such states become cores and the country gains a blue color.

Ideology Country name
  Democratic Scandinavia
  Communist Scandinavian Socialist State
  Fascist Scandinavian Empire
  Non-Aligned Kingdom of Scandinavia

Third Bulgarian EmpireEdit

The   Third Bulgarian Empire is the greater state that   Bulgaria tried to form during WWI and WWII. It is known as the third because there were two other greater Bulgarian states that preceded it.

Ideology Country name
  Democratic Bulgarian Federation
  Communist People's Republic of Bulgaria
  Fascist Third Bulgarian Empire
  Non-Aligned Third Bulgarian Empire

TuranEdit

Representing a unification of sorts between peoples hailing from the regions of Inner and Central Asia,   Turan (or the   Turanian Empire) is a formable nation that really does not have any clear historical precedence. It is based on the rather dubious historical conception, known as Altaicism, that many Eurasian peoples, such as the Turkic, Mongolic, Siberian, Manchu, Korean, and even Finno-Ugric, Japanese and Sometimes Indoeuropean peoples share a common "Altaic" origin (named after the Altai mountains). This theory, however has very little legitimacy in linguistic and history academia outside of a turanist Turkey, where it can be taught as fact. Turan can, among other things, "unite" with   Finland,   Estonia and Karelia. Why? Some nationalist Turkish historians still believe Ural-Altay language similarity between Turkic and Finno-Ugric peoples, even though these two ethnic groups have virtually nothing in common between them.

In fact, the formation of   Turan requires   Turkey to more or less take on the role of a rogue state trying to serve its own interests against the wills of the major powers, which likely means causing quite a bit of ruckus both diplomatically and militarily (and most likely tearing off a large chunk of   China and ripping apart most of the   Soviet Union in the process). And if they are going to play the role of a rogue state then why not go all the way and become the ultimate pariah state by carving out an empire entirely through the force of arms alone?

As egrecious as that might sound, forming   Turan (which becomes possible after completing the national focus   Turanist Ambition) will also grant cores on a fair bit of land, providing quite a bit of manpower and industry and Turan can also gain access to the unique Turanist Assimilation modifier, the exclusive and very powerful Reconciliation occupation law obtainable from the focus tree, and three very powerful turanist ministers which can be appointed to give a significant bonus to both core and non-core recruitable manpower as well as giving bonuses to compliance growth. All of these tools will help to keep this artificially created empire united and grant it the means to expand to even greater heights.

 
Map of required states for Turan. Stripes indicate states that are not required to form but will get cores. Checkerboard pattern indicate states that are required but will not get cores. For the orange, green and grey colored states, the checkerboard pattern also indicates states that will get the Turanist Assimilation modifier.
Formation

 Form Turan

For so long Turan seemed like more of a fantasy than a reality, but now we have the opportunity to unite all of the Turkic peoples of the world under one flag. How could we refuse?
With the unification of Turan, our status as a Great Power of the world will be affirmed. The Turkic peoples shall never again be opressed by another power.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls all   Turkish States:
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Amasya (798)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Van (800)
  •   Controls Hatay and Deir-az-Zur:
  • Aleppo (677)
  • Deir-az-Zur (680)
  •   Controls Mosul:
  • Mosul (676)
  •   Controls the following states in Persia:
  • Kurdistan (421)
  • Tibriz (419)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Khorasan (416)
  • Controls Azerbaijan (229)
  •   Controls the following states in the Kuban Region and Crimea:
  • Caucasus Mountains (233)
  • Grozny (232)
  • Stavropol (235)
  • Krasnodar (234)
  • Elista (237)
  • Volgodonsk (238)
  • Astrakhan (236)
  • Ural'sk (407)
  • Guryev (406)
  • Rostov (218)
  • Stalino (227)
  • Voroshilovgrad (228)
  • Zaporozhe (200)
  • Kherson (196)
  • Crimea (137)
  •   Controls the following states in the Urals and Central Asia:
  • Magnitogorsk (582)
  • Akhtubinsk (402)
  • Kustanay (583)
  • Ust Urt (587)
  • Urgench (585)
  • Ashkhabad (584)
  • Tashkent (405)
  • Kyzyl Orda (404)
  • Alma-Ata (586)
  • Pamir (732)
  • Stalinabad (742)
  • Ayaguz (589)
  • Semipapatinsk (588)
  • Akmolinsk (590)
  • Novosibirsk (570)
  • Omsk (571)
  •    Controls the following states in Siberia:
  • Gorno-Altaysk (654)
  • Barnaul (40)
  • Kemerovo (569)
  • Krasnoyarsk (568)
  • Tannu Tuva (329)
  • Bratsk (567)
  • Irkutsk (566)
  • Ulan Ude (564)
  • Chita (563)
  • Bodaybo (565)
  • Amur (561)
  • Yakutsk (574)
  • Okhotsk (562)
  • Northeast Siberia (644)
  • Kamchatka (637)

Effects
  • Istanbul (797)
  • Edirne (341)
  • Bursa (340)
  • Izmir (339)
  • Antalya (342)
  • Afyon (343)
  • Izmit (347)
  • Ankara (49)
  • Amasya (798)
  • Konya (346)
  • Mersin (345)
  • Kastamonu (356)
  • Kayseri (348)
  • Malatya (344)
  • Samsun (355)
  • Sivas (349)
  • Diyarbakir (350)
  • Trabzon (354)
  • Tunceli (353)
  • Hakkari (352)
  • Van (800)
  • Hatay (799)
  • The following   French States get cores:
  • Aleppo (677)
  • Deir-az-Zur (680)
  • The following   Iraqi States get cores:
  • Mosul (676)
  • Baghdad (291)
  • Kurdistan (421)
  • Tibriz (419)
  • Gilan (420)
  • Hamadan (417)
  • Khuzestan (413)
  • Tehran (266)
  • Khorasan (416)
  • Azerbaijan (229) gets a core
  • The following states in the Kuban Region and Crimea gets cores:
  • Caucasus Mountains (233)
  • Grozny (232)
  • Stavropol (235)
  • Krasnodar (234)
  • Elista (237)
  • Volgodonsk (238)
  • Astrakhan (236)
  • Ural'sk (407)
  • Guryev (406)
  • Rostov (218)
  • Stalino (227)
  • Voroshilovgrad (228)
  • Zaporozhe (200)
  • Kherson (196)
  • Crimea (137)
  • The following states in the Urals and Central Asia gets cores:
  • Magnitogorsk (582)
  • Akhtubinsk (402)
  • Kustanay (583)
  • Ust Urt (587)
  • Urgench (585)
  • Ashkhabad (584)
  • Tashkent (405)
  • Kyzyl Orda (404)
  • Alma-Ata (586)
  • Pamir (732)
  • Stalinabad (742)
  • Ayaguz (589)
  • Semipapatinsk (588)
  • Akmolinsk (590)
  • the following states in Siberia get cores:
  • Gorno-Altaysk (654)
  • Barnaul (40)
  • Kemerovo (569)
  • Krasnoyarsk (568)
  • Tannu Tuva (329)
  • Bratsk (567)
  • Irkutsk (566)
  • Ulan Ude (564)
  • Chita (563)
  • Bodaybo (565)
  • Amur (561)
  • Yakutsk (574)
  • Okhotsk (562)
  • Northeast Siberia (644)
  • Kamchatka (637)

Although the requirements ask for Hatay (799), it is not required. Instead, Aleppo (677) is. Georgia (231) and Armenia (230) is not required and will not get cores. Hatay (799) and Baghdad (291 are not required but will get cores. Novosibirsk (570) and Omsk (571) do not get cores.
Turanist Assimilation

The following decisions require Subdue the Magyars, Çin türkleri and Crowning Ourselves with the Fin-Ugor focuses respectively. They gives states the Turanist Assimilation Modifier instead of cores which gives Non-Core Manpower +25.00%, Resistance Growth Speed -10% and Compliance Growth Speed +5. The Assimilate the Chinese Turks also gives cores too.

 Integrate the Magyars

 
Potential Requirements Allow
  • Transdanubia (155)
  • Northern Hungary (43)
  • Alföld (154)
  • Southern Slovakia (664)
  • North Transylvania (76)
  • Transylvania (84)
  • Banat (82)
  • West Banat (764)
  • Vojvodina (45)
  • Bessarabia (78)

Effects
  • The following states get the Turanist Assimilation Modifier:
  • Transdanubia (155)
  • Northern Hungary (43)
  • Alföld (154)
  • Southern Slovakia (664)
  • North Transylvania (76)
  • Transylvania (84)
  • Banat (82)
  • Bessarabia (78)
  • West Banat (764)
  • Vojvodina (45)

Crisana (83) is not required and will not get the modifier, however, Bessarabia (78) will.

 Assimilate the Chinese Turks

 
Potential Requirements Allow
  • Country is fully independent
  • Has formed   Turan
  • Controls the following   Sinkiang States:
  • Yarkand (619)
  • Taklamakan (287)
  • Kunlun Shan (759)
  • Dabancheng (760)
  • Urumqi (617)
  • Dzungaria (618)
  • Qinghai (604)
  • Haixi (755)
  • Jiuquan (756)
  • Golog (754)
  • Gansu (283)
  • Gannan (753)
  • Ningxia (616)
  • Ganzi (752)
  • Liangshan (751)
  • Xikang (601)
  • Mongolia (330)
  • Chahar (612)
  • South Chahar (611)
  • Suiyuan (621)
  • Hulunbuir (761)
  • Heilungkiang (714)
  • Sungkiang (717)

Effects
  • The following states get cores:
  • Yarkand (619)
  • Taklamakan (287)
  • Kunlun Shan (759)
  • Dabancheng (760)
  • Urumqi (617)
  • Dzungaria (618)
  • The following states get the Turanist Assimilation Modifier:
  • Qinghai (604)
  • Haixi (755)
  • Jiuquan (756)
  • Golog (754)
  • Gansu (283)
  • Gannan (753)
  • Ningxia (616)
  • Ganzi (752)
  • Liangshan (751)
  • Xikang (601)
  • Chahar (612)
  • South Chahar (611)
  • Suiyuan (621)
  • Hulunbuir (761)
  • Heilungkiang (714)
  • Sungkiang (717)
  • Mongolia (330)

 Unite with the Finno-Ugrians

 
Potential Requirements Allow
  • Country is fully independent
  • Has formed   Turan
  • Controls the following   Finnish and Karelian States:
  • Uusimaa (111)
  • Savo (150)
  • Pohjanmaa (149)
  • Lappi (148)
  • Karjala (146)
  • Olonets (216)
  • Onega (215)
  • Salla (147)
  • Petsamo (722)
  • Murmansk (213)
  • Harju (13)
  • Tartu (191)

Effects
  • The following states get the Turanist Assimilation Modifier:
  • Uusimaa (111)
  • Savo (150)
  • Pohjanmaa (149)
  • Lappi (148)
  • Karjala (146)
  • Olonets (216)
  • Onega (215)
  • Salla (147)
  • Petsamo (722)
  • Murmansk (213)
  • Harju (13)
  • Tartu (191)
Ideology Country name
  Democratic Federation of Turan
  Communist Union of Turkic Socialist Republics
  Fascist Khaganate of Turan
  Non-Aligned Turan

United Kingdom of AmericaEdit

The   United Kingdom of America is a formable nation that can only be formed by a Monarchist (Non-Aligned)   United Kingdom under a specific set of circumstances.

In order to form the United Kingdom of America, the United Kingdom must force through the marriage of Edward VIII and Wallis Simpson, empower the King's Party, complete the National Focus  Unite the Anglosphere and finally, conquer and own all of the starting core territory of the   United States. This will unlock a decision to "Install an American Monarchy", which, when taken, will release the United States as a puppet of the United Kingdom, turn them Non-Aligned and install Wallis Simpson (now known as Queen Wallis I) as the ruler of the country, now named the "United Kingdom of America". In addition to that, the State of Maryland (which contains Washington D.C.) will be renamed to "Duchy of Wallington" and the capital city of Washington D.C. will be renamed to "Wallington".

Ideology Country name
  Democratic United States
  Communist Communist States of America
  Fascist Free American Empire
  Non-Aligned Loyalists
  Puppet United Kingdom of America

United Kingdom of Portugal and BrazilEdit

The   United Kingdom of Portugal and Brazil is a formable nation introduced in the   La Résistance DLC that represents the short-lived United Kingdom of Portugal, Brazil and the Algarves that existed from 1815 - 1825, although it had de facto dissolved by 1822.

FormationEdit

It can be formed by   Portugal through the focus   The Kingdom Reunited after restoring monarchies to both   Portugal and   Brazil via the   Estado Novo focus path. Both countries must be Non-Aligned and at peace to be able to form it.

Once the nation has been formed,   Portugal will annex   Brazil and give   Portugal its cores. This can be obtained alongside the cores obtained through the   Luso-Tropicalism focus, giving the country a total of 52 million core population.


Ideology Country name
  Democratic United Republics of Portugal and Brazil
  Communist Porto-Brazilian People's Union
  Fascist Kingdom of Portugal and Brazil
  Non-Aligned United Kingdom of Portugal and Brazil

United NetherlandsEdit

 
Map of required states for The United Netherlands

The   United Netherlands is a formable nation that represents the Kingdom of the United Netherlands that existed in 1819-1839. Its historical capitals were Amsterdam, The Hague and Brussels. The   Netherlands is the legitimate successor state and with the   Man The Guns DLC it will have a branch of national focuses devoted to the reunification of the Low Countries.

Formation

The   United Netherlands can be formed by the   Netherlands,   Belgium and   Luxembourg.

 Repudiate the Treaty of London


The Treaty of London in 1839 disgracefully separated the North and South of the lowlands, after an all-too brief period of unity. Now, under our leadership, we can recreate those days, and take our intended place as the counterweight to France and Germany.


 
Potential Requirements Allow
  • Country is fully independent
  • Controls Luxemburg (8)
  • Controls all   Dutch States in Europe:
  • Holland (7)
  • Brabant (35)
  • Friesland (36)
  • Vlaanderen (6)
  • Wallonie (34)

Effects
  • Holland (7)
  • Brabant (35)
  • Friesland (36)
  • Gain cores on all Mainland   Belgian States in Europe:
  • Vlaanderen (6)
  • Wallonie (34)

The Dutch focus tree in  Man the Guns contains several focuses that assist in forming a united Netherlands, though the DLC does not unlock the above decision. The focus   Revive the Buffer State Proposal can transfer all required territory to the Netherlands without conflict.   Bring Socialism South grants puppet war goals on Belgium and Luxembourg, while  The United Netherlands grants annexation war goals.

Upon formation, the country color changes to a dark shade of orange and all required states will be cored.

The focus   Form the Benelux unlocks an alternative unification decision, with the only difference being the country name and flag.

 Propose Benelux Unification


Global crises abound, and we are but small nations among the great. If we are to weather the coming storm, we must seek unification on all levels of government, even if this means abandoning our sovereignty.


 
Potential Requirements Allow

Effects
  • Country will be known as the   Benelux Federation
  •   Belgium:
  • Annex   Belgium
  • Annex   Luxembourg
  • Gain core on Luxemburg (8)
  • Gain core on Vlaanderen (6)
  • Gain core on Wallonie (34)
  • Belgium and Luxembourg must approve of the agreement
    for the bonuses to take effect.
  •   Belgium Gets event The Netherlands Proposes Federation
  •   Luxembourg Gets event The Netherlands Proposes Federation

The event mtg_netherlands.77 fires, giving Belgium and Luxembourg a chance to avoid annexation. However, the AI will always choose to be annexed.
Ideology Country name (Treaty of London) Country name (Benelux Unification)
  Democratic United Kingdom of the Netherlands Benelux Federation
  Communist Benelux Socialist State People's United Provinces
  Fascist Leo Belgicus Dutch Rijk
  Non-Aligned United Provinces Kingdom of Netherlands

United States of Central AmericaEdit

 
Map of required states for The United States of Central America. Stripes indicate states that are not required to form but will get cores.

The   United States of Central America is a formable nation that represents the Federal Republic of Central America that was formed in 1823 following its independence from post-spanish Mexico and lasted until 1841 with an attempted revival in 1896-1898. Its historical capitals were Guatemala City and San Salvador. Technically speaking,   El Salvador is the legitimate successor state, being the last state to remain in the union before proclaiming itself independent in 1841.

Formation

The   United States of Central America can be formed by   Guatemala,   El Salvador,   Honduras,   Nicaragua, and   Costa Rica.

 Reconstitute the Federal Republic


The powerful state our nation was a constituent of a century ago had an all-too-brief life-span. Now that we have conquered the seccessionist states that caused its downfall, we can look towards reconstituting the federal republic, and begin projecting the power of a united Central America.


 
Potential Requirements

The following country is allowed to form the United States of Central America, however, they cannot see the decision.

Allow
  • Country is fully independent
  • Controls Guatemala (313)
  • Controls El Salvador (314)
  • Controls Honduras (312)
  • Controls Nicaragua (317)
  • Controls Costa Rica (316)

Effects
  • Country will be known as the   United States of Central America
  • Gain core on Guatemala (313)
  • Gain core on El Salvador (314)
  • Gain core on Honduras (312)
  • Gain core on Nicaragua (317)
  • Gain core on Costa Rica (316)
  • Gain core on British Honduras (311)

Upon formation, the country color changes to a light shade of blue and all required states plus British Honduras (311) will be cored.

Ideology Country name
  Democratic United States of Central America
  Communist Central American Socialist State
  Fascist Central American Empire
  Non-Aligned Federal Republic of Central America

AchievementsEdit

Currently, the following achievements require the formation of a formable nation:

 
William Wallis
As the United Kingdom, put Edward VIII in power, enforce an American monarchy, and have both it and Scotland as subjects.
 
Hail to the Qing
As Manchukuo, restore the Qing dynasty
 
My Ships Don't Lie
As Colombia, form Gran Colombia and have 10 Carriers and 10 Battleships.
 
Last for a Thousand Years
As the United Kingdom, accomplish the federation of the entire British Empire.
 
I Swear I'm Not a Byzantophile
As Greece, Form Byzantine Empire.
 
Miklos Horthy and the Habsburg Prince
As Hungary, restore Austria-Hungary.
 
Istanbul is Constantinople. Again.
As Greece, capture Istanbul and rename it to Constantinople.
 
This is Madness!
As Greece, fulfill the Magali and then form Greater Greece.
 
Nobody’s Business but the Turks
Restore the Ottoman Sultanate.
 
Balkan Problem Solved
As Communist Bulgaria, form the United Balkan Federation and own all Balkan states as cores.
 
Bad Romeance
Restore Byzantium and have Italy, Romania, and Russia as subjects.

Strictly speaking, these achievements do not require the formation of a formable nation but the process of achieving them is closely related to forming one.

 
Better Than Szent István
As Hungary, have Miklos Horthy as a Naval commander and build a battleship.
 
History Repeated Itself
As the U.S.A., win against the Confederate States. Again.
 
Well, I Didn’t Vote for You
Win the Spanish Civil War as the Anarchists.
 
To Arms in Dixie!
As the U.S.A., start a new civil war as the South.
 
United Netherlands
Conquer Belgium and Luxembourg as Netherlands.
 
The People Have Stood Up!
With Mao as your leader, win the Chinese Civil War.
 
We’re Putting the Band Back Together
As Turkey, be in a faction with Germany and Austria-Hungary.