Difference between revisions of "German Reich"

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Germany starts with some technological advantages in naval design, including 1936 designs for light cruisers, destroyers and submarines, and in 1936 has eight Type IIA U-boats and four Type 1934-class destroyers under construction, as well as the famous ''Admiral Graf Spee'' "pocket battleship" (heavy cruiser) about to leave the drydock. Two Scharnhorst-class tiers II battleships are under construction as well. It has two manufacturers to choose from - Germaniawerft and Blohm & Voss - which respectively confer bonuses for capital ships and raiding fleets.
 
Germany starts with some technological advantages in naval design, including 1936 designs for light cruisers, destroyers and submarines, and in 1936 has eight Type IIA U-boats and four Type 1934-class destroyers under construction, as well as the famous ''Admiral Graf Spee'' "pocket battleship" (heavy cruiser) about to leave the drydock. Two Scharnhorst-class tiers II battleships are under construction as well. It has two manufacturers to choose from - Germaniawerft and Blohm & Voss - which respectively confer bonuses for capital ships and raiding fleets.
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{|  class="wikitable mw-collapsible mw-collapsed"
 +
|+ style="width: 55em; text-align: left;" | {{nowrap|Naval units list}}
 +
! Name !! Type !! Techyear
 +
|-
 +
| {{plainlist|
 +
| Type 23 || Destroyer I || 1922
 +
|-
 +
| Zerstörer 1934 || Destroyer II || 1936
 +
|-
 +
| Narvik Class || Destroyer III || 1940
 +
|-
 +
| Zerstörer 1944 || Destroyer IV || 1944
 +
|-
 +
| {{plainlist|
 +
| Emden Class || Light Cruiser I || 1922
 +
|-
 +
| Leipzig Class || Light Cruiser II || 1936
 +
|-
 +
| M Class || Light Cruiser III || 1940
 +
|-
 +
| Q Class || Light Cruiser IV || 1944
 +
|-
 +
| {{plainlist|
 +
| Blücher || Heavy Cruiser I || 1922
 +
|-
 +
| Hipper Class || Heavy Cruiser II || 1936
 +
|-
 +
| Prinz Eugen Class || Heavy Cruiser III || 1940
 +
|-
 +
| P Class || Heavy Cruiser IV || 1944
 +
|-
 +
| Yorck Class || Battlecruiser I || 1922
 +
|-
 +
| O Class || Battlecruiser II || 1940
 +
|-
 +
| Deutschland Class || Battleship I || 1922
 +
|-
 +
| Scharnhorst Class || Battleship II || 1936
 +
|-
 +
| Bismarck Class || Battleship III || 1940
 +
|-
 +
| Hindenburg Class || Battleship IV || 1944
 +
|-
 +
| Schlachtschiff H41 || Super Heavy Battleship I || 1936
 +
|-
 +
| Schlachtschiff H44 || Super Heavy Battleship II || 1944
 +
|-
 +
| Flugzeugdampfer I || Carrier I || 1922
 +
|-
 +
| Seydlitz Class || Carrier II || 1936
 +
|-
 +
| Graf Zeppelin Class || Carrier III || 1940
 +
|-
 +
| Europa Class || Carrier IV || 1944
 +
|-
 +
| {{plainlist|
 +
| UB III Type || Submarine I || 1922
 +
|-
 +
| Type IIA || Submarine II || 1936
 +
|-
 +
| Type VIIC || Submarine III || 1940
 +
|-
 +
| Type XXI || Submarine IV || 1944
 +
|}
  
 
===Air force===
 
===Air force===

Revision as of 00:34, 3 August 2020

German Reich
German Reich.png
Capital:
Berlin

Government type:
Fascist, National Socialist

Faction:
Axis (Leader)

The Flag of German Reich German Reich was instituted as the successor to the German Empire that was dismantled in the November Revolution of 1918/19 after WW1. The so-called Weimar Republic kept the name of German Reich until its dissolution in 1945. With the Nazis' rise to power in 1933, the country was transformed into a dictatorship led by Adolf Hitler. It was the primary Axis Power in the European Theatre. Historically, the German Reich precipitated the Second World War by attacking Poland on 1 September 1939, and the German Reich closed the European Theatre of the Second World War by its surrender between 4 May and 9 May 1945. In 1936, the Nazi party has all but secured its grip on power, facing little in the way of organized resistance and is preparing the country for the next war.

Geography

In 1936, the Flag of German Reich German Reich is one of the largest countries in Europe, spanning parts of both Western and Central Europe from the Rhine to Silesia, and from the North and Baltic Seas to the Alps. Clockwise from the north, Germany borders Flag of Denmark Denmark, Flag of Poland Poland, Flag of Czechoslovakia Czechoslovakia, Flag of Austria Austria, Flag of Switzerland Switzerland, Flag of France France, Flag of Luxembourg Luxembourg, Flag of Belgium Belgium and the Flag of Netherlands Netherlands. Additionally, the exclave of East Prussia runs from the Baltic Sea to the north to Flag of Lithuania Lithuania to the northeast and has Poland to the east, south, and west. The border states of Rhineland and Moselland are demilitarised in 1936, and the German Reich cannot move forces into the area until it completes the Rhineland national focus, or if it gets involved in a war before doing the Rhineland national focus.

The coastline consists mostly of flat, arable land and the East Frisian marshes, which together form part of the North European Plain. Much of the German interior is heavily forested, most prominent being the Black Forest region near the Alsatian border. Foothills dominate the Czechoslovakian border. The southern border with Switzerland and Austria is somewhat mountainous, although very little Alpine territory actually resides within prewar German borders; Lake Constance (the Bodensee) forms part of this southern border with Switzerland and Austria. The Rhine and Danube rivers both run partially through Germany towards the North Sea and the Black Sea respectively, whilst the Elbe, Oder, and Weser all run to the German coastline and the major ports of Hamburg, Stettin, and Bremen. The Kiel Canal traverses the German state of Schleswig-Holstein to connect the North and Baltic seas, allowing German and allied vessels to bypass the Danish straits.

There are many large urban areas in Germany, and most German states host at least one major city. The capital, Berlin, and the regional hubs Frankfurt and Munich are the most important cities from a strategic point of view, and the large Rhine-Ruhr conurbation in the northwest is also a vital, highly industrialized region. Germany's largest naval bases are situated at Wilhelmshaven and Kiel, and the nation has a generally high infrastructure level.

Events

Main article: German events

National focus

German national focus tree.
Main article: German national focus tree

Flag of Germany Germany, as one of the seven major powers, has a unique national focus tree.

The German national focus tree can be divided into 6 branches and 3 Sub-branches:

Four Year Plan Branch
This branch improves Flag of Germany Germany's industry, adds a research slot, builds fort lines around Europe and allows the creation of puppets.
Air Innovations Branch
This branch improves Flag of Germany Germany's air force and speeds up research of nuclear weapons and rockets.
Army Innovations Branch
This branch improves Flag of Germany Germany's land forces and allows for an alliance with the Flag of Soviet Union Soviet Union.
Rhineland Branch
The FascismFascist branch allows war with the Flag of Soviet Union Soviet Union, and friendship with Flag of China China or Flag of Japan Japan. It leads to the Anschluss sub-branch with more annexation and war options.
Anschluss Sub-branch
This sub-branch under the Rhineland branch allows Flag of Germany Germany to annex several states and to ally with or declare war on several countries.
Naval Rearmament Branch
This branch improves Flag of Germany Germany's navy and befriends Scandinavian countries and the Netherlands.
Oppose Hitler Branch
This branch allows Flag of Germany Germany to remove Adolf Hitler as leader via civil war and pursue a democracydemocratic or neutralitynon-aligned path. It requires Waking the TigerWaking the Tiger.
Return of the Kaiser Sub-branch
This sub-branch restores Flag of Germany Germany's Neutralitymonarchy under Wilhelm II, gives war goals against the Flag of United Kingdom British and the Flag of France French, and allows for restoring the Flag of Italy Italian and Flag of Austria-Hungary Austro-Hungarian monarchies; Germany can also choose to be subordinate to the Flag of United Kingdom British and to fight against communist Flag of France France. It also allies with eastern nations in order to fight the communist threat of the Flag of Soviet Union Soviet Union. It requires Waking the TigerWaking the Tiger.
The Monarchy Compromise Sub-branch
This sub-branch creates a type of Democracyconstitutional monarchy; it can happen under both Kaisers Wilhelm II and Wilhelm III. It creates a faction with Flag of Austria Austria, Flag of Czechoslovakia Czechoslovakia, Flag of Hungary Hungary, Flag of Yugoslavia Yugoslavia, Flag of Romania Romania, Flag of Netherlands Netherlands, Flag of Belgium Belgium, Flag of Luxembourg Luxembourg, Flag of Norway Norway, Flag of Sweden Sweden, Flag of Denmark Denmark, Flag of Estonia Estonia, Flag of Latvia Latvia, Flag of Lithuania Lithuania, Flag of Poland Poland, and Flag of Finland Finland in order to fight the Flag of Soviet Union Soviet Union and other communist forces. It also adds one more research slot than the regular five slots and gives boosts to nuclear technology. It requires Waking the TigerWaking the Tiger.


Technology

Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Armored Car I
  • Mountain Infantry I
  • Support Equipment
  • Engineer Company I
  • Recon Company I
  • Light Tank II
  • Heavy Tank I
  • Towed Artillery I
  • Towed Anti-Air I
  • 1936 Destroyer Hull / Destroyer II (without MtG)
    • Passive Sonar
    • Basic Depth Charges
  • 1936 Cruiser Hull / Light Cruiser II (without MtG)
  • Heavy Cruiser I (without MtG)
    • Upgraded Deutschland Class (without MtG)
  • Basic Cruiser Armor Scheme / Heavy Cruiser II (without MtG)
  • 1936 Heavy Ship Hull / Battleship II (without MtG)
    • Battlecruiser I (without MtG)
  • 1936 Submarine Hull / Submarine II (without MtG)
  • Improved Ship Torpedo Launcher
  • Basic Light Battery
  • Basic Medium Battery
  • Basic Heavy Battery
  • Turreted Secondary Battery
  • Transport Ship
  • Contact Mine
  • Minelaying Submarine
  • Close Air Support I
  • Fighter I
  • Naval Bomber I
  • Tactical Bomber I
  • Strategic Bomber I
  • Fuel Refining I
  • Synthetic Oil Experiments
Doctrines

Politics

National spirit

Bitter Loser icon
Bitter Loser
  • Ideology drift defense: +50%
  • Yes.png Can create factions
Bitterness over defeat in the Great War dominates the politics of this nation.
General Staff icon
General Staff
  • Division Organization: +5%
  • Planning Speed: +25%
The German General staff was responsible for the continuous study of all aspects of war, including the drawing up and reviewing of plans for mobilization or campaign. This contributed to a higher level of Organization in the army.
MEFO Bills icon
MEFO Bills
MEFO bills were promissory notes created by Hjalmar Schacht to enable the government to fund rearmament, acting through the balance sheet entity Metallurgische Forschungsgesellschaft to hide this rearmament from French and British eyes. These bills must be extended for six-month periods, or their recipients will have to be paid when they fall due.


Diplomacy

As a Fascist country, the Flag of German Reich German Reich begins with slightly negative relationships with most of the world. In Europe, only Flag of Italy Italy has positive relations with the German Reich. The Treaty of Versailles demilitarized Germany's border with Flag of Belgium Belgium, Flag of Luxembourg Luxembourg, and part of the Flag of Netherlands Netherlands and Flag of France France. The German Reich is the leader of the Axis at the start of the game but has no allies yet at the beginning of the grand campaign. Following the 1.5 patch, Germany is able to form the German Empire through national focus, and the Greater German Reich or Holy Roman Empire through decisions.

Political parties

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Nationalsozialistische Deutsche Arbeiterpartei fascism Fascist 60% Adolf Hitler / Heinrich Himmler (if the SS takes control of Germany or after taking Berlin in the Civil War) / Hermann Göring (if Hitler dies after the Sudeten Crisis) / Karl Donitz (if Hitler dies after the Sudeten Crisis) German Reich Yes
Kommunistische Partei Deutschlands communism Communist 20% Wilhelm Pieck Socialist Republic of Germany No
Zentrum democracy Democratic 20% Konrad Adenauer German Republic No
Non-Aligned / Deutschnationale Volkspartei (if Revive the Kaiserreich/Re-establish Free Elections is chosen) / Militarregierung (at the start of the German Civil War) neutrality Non-Aligned 0% Generic (If "Oppose Hitler" Focus has not been chosen) / August von Mackensen (If "Oppose Hitler" HAS been chosen) / Wilhelm II (If "Return of the Kaiser" has been chosen) / Wilhelm III (If "Return of the Kaiser" has been chosen but Germany backs down or Wilhelm II dies after he becomes leader of Germany) German Military Junta (Mackensen) / German Empire(Random Leader/Wilhelm II/Wilhelm III) No

Political leaders

Leader Ideology Party In power (1936) Popularity Unique portrait? Leader trait
Adolf Hitler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) Yes 60% Yes Dictator
Heinrich Himmler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain/Hitler Found Dead event) --- Yes ---
Hermann Göring Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain) --- Yes ---
Konrad Adenauer Democracy/Conservatism Zentrum No, can come to power via focus The Monarchy Compromise 20% Yes ---
Wilhelm Pieck Communism/Stalinism Kommunistische Partei Deutschlands (KPD) No 20% Yes ---
August von Mackensen Non-Aligned/Despotism Militärregierung No, can come to power via focus Oppose Hitler 0% Yes Great War Hero
Wilhelm II Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via focus Return of the Kaiser --- Yes Anti-Democrat, Imperial Connections
Wilhelm III Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via focus Return of the Kaiser --- Yes Popular Figurehead
Victoria Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via Event (Hindenburg Aflame in London) --- Yes Victoria III, Kaiserin of the People


Ideology

Fascism Nationalsozialistische Deutsche Arbeiterpartei (Fascist)

  • No Can force government of another country to adopt the same ideology.
  • Yes Can send volunteer forces
  • Justify war goal time when at war with a major: -80%

Staff and designers

These are choices of ministers and design companies for the German Reich.

Political Advisors
Advisor Type Effect Cost (Political Power)
Albert Speer Armaments Organizer
  • Civilian to Military Factory conversion cost: -20 %
150
Ernst Thälmann Communist Revolutionary
  • Daily Communism Support: +0.10
  • Yes is NOT Supervised State
150
Fritz Todt Fortification Engineer
  • Land Fort construction speed: +20 %
  • Coastal Fort construction speed: +20 %
  • Anti Air construction speed: +20 %
  • Yes has completed focus Westwall
150
Heinrich Himmler Prince of Terror
  • Non-Core manpower: +2.00%
  • Foreign subversive activities efficiency: -30 %
  • Damage to Garrisons: -25 %

Having Himmler in your cabinet will allow the recruitment of foreign SS divisions

  • Yes one of the following must be true:

Current ruling party is Fascist Reinstated Nazi Leadership

150
Hjalmar Schacht Captain of Industry
  • Civilian Factory construction Speed +10 %
  • Infrastructure construction Speed +10 %
  • Refinery construction Speed +10 %
  • Yes has completed focus Four Year Plan
  • No has completed focus Demand Sudetenland
75
J.von Ribbentrop Backroom Backstabber
  • Political Power Gain: +5 %
  • Ideology drift defense: +15 %
  • Yes one of the following must be true:

Current ruling party is Fascist Reinstated Nazi Leadership

150
Joseph Goebbels Fascist Demagogue

Propaganda Master

  • Daily Fascism Support: +0.10
  • War Support: +10 %
  • Yes Current ruling party is Fascist
  • Yes Is not Supervised State
150
K. von Neurath Smooth-Talking Charmer
  • Trade deal option factor: +10 %
150
Kurt Schumacher Democratic Reformer
  • Daily Democracy Support: +0.10
  • Yes Is not Supervised State
  • Yes has completed focus Re-establish Free Elections
150
Martin Bormann Silent Workhorse
  • Political Power Gain: +15 %
  • Yes one of the following must be true:

Current ruling party is Fascist Reinstated Nazi Leadership

150
Rudolf Hess Silent Workhorse
  • Political Power Gain: +15 %
  • YesNot: Rudolf Hess has undertaken his famous flight
  • Yes one of the following must be true:

Current ruling party is Fascist Reinstated Nazi Leadership

150
Wilhelm Canaris Illusive Gentleman
  • Agency upgrade time: -15 %
  • Operatives slots: +1
  • Yes has created an Intelligence Agency
150
Alfred Hugenberg Monarchist Media Mogul
  • Daily Support for Unaligned: +0.10
  • Yes has completed Focus Revive the Kaiserreich
150
Hans Oster Anti-fascist Agent
  • Stability +10%
  • Daily Fascism Support: -0.02
  • Yes has completed focus Oppose Hitler
150
Theodor Heuss Liberal Journalist
  • Political Power Gain: +5%
  • Daily Democracy Support: +0.02
  • Yes has completed focus Re-establish Free Elections
150
Julius Leber Connected Citizen
  • Political Power Gain: +5%
  • Stability +5%'
  • Yes has completed focus Re-establish Free Elections
150
Carl Friedrich Goerdeler Economist
  • Production Efficiency Cap: +5%
  • Yes has completed focus Revive the Kaiserreich
150
Walther Funk War Industrialist
  • Military Factory construction speed: +10 %
  • Dockyard construction speed: +10 %
150
Tank Designers
Designer Type Effect Cost (Political Power)
Porsche Heavy Tank Designer
  • Armor Research Speed: +15.0%
  • Armor:
  • Armor: +5 %
  • Hard attack: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
MAN Medium Tank Designer
  • Armor Research Speed: +15.0%
  • Armor:
  • Reliability: +5 %
  • Soft attack: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Henschel Mobile Tank Designer
  • Armor Research Speed: +15.0%
  • Armor:
  • Max Speed: +5 %
  • Reliability: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Ship Designers
Designer Type Effect Cost (Political Power)
Germaniawerft Atlantic Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Armor: +50 %
    • HP+10 %
  • Capital Ship:
    • Armor: +10 %
    • Heavy Attack: +10 % (without Man the Guns: Naval Firepower: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Blohm & Voss Raiding Fleet Designer
  • Naval Research Speed: +15.0%
  • Carrier:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
    • Deck Size: -10 %
  • Capital Ship:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
    • Heavy Attack: -10 % (without Man the Guns: Naval Firepower: -10 %
  • Screen:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
  • Submarines:
    • Sub Visibility: -10 %
    • Surface Visibility: -10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Aircraft Designers
Designer Type Effect Cost (Political Power)
Messerschmitt Light Aircraft Designer
  • Air Research Time: Speed: +15.0%
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Focke Wulf Medium Aircraft Designer
  • Air Research Time: Speed: +15.0%
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Heinkel Heavy Aircraft Designer
  • Air Research Time: Speed: +15.0%
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Dornier Naval Aircraft Designer
  • Air Research Speed: +15.0%
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Fighter:
    • Range: +10 %
    • Agility: +10 %
  • CV Naval CAS:
    • Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Junkers CAS Designer
  • Air Research Speed: +15.0%
  • Close Air Support:
    • Ground Attack: +10 %
    • Reliability: +10 %
  • Carrier CAS:
    • Ground Attack: +10 %
    • Reliability: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel Designers
Designer Type Effect Cost (Political Power)
Opel Motorized Equipment Designer
  • Motorization Research Speed: +15.0%
150
Mauser Infantry Equipment Designer
  • Small Arms Research Speed: +15.0%
150
Rheinmetall Artillery Equipment Designer
  • Artillery Research Speed: +15.0%
150
Industrial Concern
Designer Type Effect Cost (Political Power)
Krupp Industrial Concern
  • Industrial Research Speed: +15.0%
150
Siemens Electronics Concern
  • Electronics ResearchSpeed: +15.0%
150
IG Farben Refining Concern
  • Industrial Research Speed: +5.0%
  • Synthetic resources Research Speed: +15.0%
150
Theorists
Theorist Type Effect Cost (Political Power)
Alfred Saalwächter Submarine Specialist
  • Naval Experience Gain: +0.05 daily
  • Trade Interdiction Doctrine: +20 %
250
Erich von Manstein Mobile Warfare Expert
  • Army Experience Gain: +0.05 daily
  • Mobile Warfare Doctrine Research Speed: +15.0%
250
W. von Richthofen Close Air Support Proponent
  • Air Experience Gain: +0.05 daily
  • Battlefield Support Doctrine Research Speed: +15.0%
250
Heinz Guderian Blitzkrieg Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10.0%
  • Armor: Max Speed: +10 %
150
Ernst Udet Dive bomber
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10.0%
  • Close Air Support: Ground Attack: +10 %
150
Otto Cillax Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10.0%
150
Walther Wever Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10.0%
150
Werner Heisenberg Nuclear Scientist
  • Nuclear Research Speed: +15.0%
150
Wernher von Braun Rocket Scientist
  • Rocket Research Speed: +15.0%
150

Economy

Laws

Conscription Law Economy Law Trade Law
Limited Conscription.png Limited Conscription
  • 2.5% Recruitable population
Partial Mobilization.png Partial Mobilization
  • 25% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
  • -10% Fuel Gain per Oil
Limited Exports.png Limited Exports
  • 25% Resources to market
  • +1% Research speed
  • +5% Factory/Dockyard output
  • +5% Construction speed
  • +10% Civilian intelligence to others
  • +5% Navy intelligence to others

Industry

Factories 1936
Military factory
28 Military Factories
Naval dockyard
10 Naval Dockyard
Civilian factory
32 Civilian Factories

The German industrial capacity is formidable. Germany possesses the largest military production capacity out of all European countries and its civilian industry is on par with the other European major countries. The only thing Germany lacks is a sizable naval production capacity, something that eventually needs to be addressed in order to challenge the navies of other countries.

Resources

Total resources 1936
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
3 137 0 5 412 5
Total resources 1939
Oil.png
Oil
Aluminum.png
Aluminum
Rubber.png
Rubber
Tungsten.png
Tungsten
Steel.png
Steel
Chromium.png
Chromium
7 139 12 6 433 6

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

As far as resources are concerned, Germany falls a little short compared to the United Kingdom and France. While Germany has access to a large amount of steel and a good amount of aluminum, they have a severe shortage of everything else and can easily become dependent on foreign import to fuel their military apparatus. Luckily, the Rubber and Oil shortage can be at least partially mitigated with synthetic resource refineries while metals (Tungsten and Chromium) can be secured throughout Europe.

Military

Army

1936 scenario:

NATO infantry.png24 Infantry Divisions NATO motorized.png1 Motorized Division NATO mountain.png 1 Mountain Divisions NATO cavalry.png1 Cavalry Division NATO light tank.png 3 Light Tank Divisions

Total: 30 Divisions | Manpower.png Manpower Used: 269.60K

In 1936, Flag of German Reich German Reich's Wehrmacht is relatively small compared to the armies of the other major powers. However, quality is its strength, the Wehrmacht is well trained, with all divisions being regulars and thus receiving 25% bonuses in combat. The Wehrmacht is also well equipped, with no equipment shortages, large infantry divisions (a width of 18), and support artillery and engineers. Most importantly, it has a highly elite mobile segment, with 3 light tank Panzer divisions and one motorized SS division. The Panzers are mostly light tank 1, but light tank 2 is already researched and in production for upgrades. This 4 division unit can be dangerous if deployed effectively to punching through enemy lines on plains and then aggressively encircling enemies.

Thus, there is no need to wait for slow rearmament in single player. The player can easily crush the UK (through a surprise invasion) or France with its starting army with the right strategy. Even in peacetime, the elite mobile divisions can be sent as volunteers to Spain or Japan for extremely decisive impacts. Neither Republican Spain nor China will usually have countermeasures against aggressive encirclement by Panzers, that being said, ending the wars too quickly may have negative strategic effects due to rocketing world tension.


Examples of alternative division template names for German Reich include:

  • Mountaineers - Gebirgs-Division
  • Marines - Marine-Division or Marine-Korps
  • Paratroopers - Flieger-Division or Fallschirmjäger-Division (after 1943)
  • Motorized - Motorisierte-Division
  • Mechanized - Panzergrenadier-Division
  • Armor - Panzer-Division
Motorized units list
Name Type Year
Opel Blitz Motorized I 1936
Sd.Kfz. 11 Mechanized I 1940
Sd.Kfz. 251 Mechanized II 1942
Sd.Kfz. 251/20 Mechanized III 1944
Tank units list
Name Type Techyear
Leichttraktor Great War Tank 1918
Panzer I Light Tank I 1934
Panzer II Light Tank II 1936
Leopard Light Tank III 1941
Panzer III Medium Tank I 1939
Panzer IV Medium Tank II 1941
Panther Medium Tank III 1943
Grosstraktor Heavy Tank I 1934
Tiger Heavy Tank II 1941
King Tiger Heavy Tank III 1943
Maus Super Heavy Tank 1943
E-50 MBT 1945

Navy

Capital ships 1936
Battleship.png
2 Battleships
Heavy Cruiser.png
2 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
8 Light Cruisers
Destroyer.png
12 Destroyers
Submarine.png
14 Submarines

Total: 38 Ships || Manpower.png Manpower Used: 21K

The Kriegsmarine ("War Navy") is small and outdated in 1936, and without serious rearmament efforts, it won't stand a chance against the Royal Navy due to a lack of modern capital ships and air power. However, it can be rebuilt in the time available into an effective fighting force, especially if operating under the protection of the Luftwaffe.

Historically, the Third Reich had begun to implement a massive shipbuilding programme known as Plan Z that called for no fewer than ten modern battleships (including the Scharnhorst and Bismarck classes), four aircraft carriers (including the unfinished Graf Zeppelin) and three battlecruisers (the planned O-class) to lead a large fighting force of surface raiders capable of both operating far out into the Atlantic against convoys and fighting pitched fleet battles in the North Sea against the Royal Navy, but efforts stalled as resources and yards were diverted to more critical material following the outbreak of war.

Production shifted almost entirely to U-boats in a bid to cut Britain off from the resources of the Commonwealth and USA through unrestricted submarine warfare, and by the end of the war, the Kriegsmarine was overwhelmingly comprised of U-boats, many of very advanced design that heavily influenced post-War Allied submarines after the fall of the Third Reich. The player can choose either of these directions through the small naval branch of Germany's national focus tree, although Plan Z will take some more time to execute than the construction of a submarine raiding fleet.

Germany starts with some technological advantages in naval design, including 1936 designs for light cruisers, destroyers and submarines, and in 1936 has eight Type IIA U-boats and four Type 1934-class destroyers under construction, as well as the famous Admiral Graf Spee "pocket battleship" (heavy cruiser) about to leave the drydock. Two Scharnhorst-class tiers II battleships are under construction as well. It has two manufacturers to choose from - Germaniawerft and Blohm & Voss - which respectively confer bonuses for capital ships and raiding fleets.

Naval units list
Name Type Techyear
Type 23 Destroyer I 1922
Zerstörer 1934 Destroyer II 1936
Narvik Class Destroyer III 1940
Zerstörer 1944 Destroyer IV 1944
Emden Class Light Cruiser I 1922
Leipzig Class Light Cruiser II 1936
M Class Light Cruiser III 1940
Q Class Light Cruiser IV 1944
Blücher Heavy Cruiser I 1922
Hipper Class Heavy Cruiser II 1936
Prinz Eugen Class Heavy Cruiser III 1940
P Class Heavy Cruiser IV 1944
Yorck Class Battlecruiser I 1922
O Class Battlecruiser II 1940
Deutschland Class Battleship I 1922
Scharnhorst Class Battleship II 1936
Bismarck Class Battleship III 1940
Hindenburg Class Battleship IV 1944
Schlachtschiff H41 Super Heavy Battleship I 1936
Schlachtschiff H44 Super Heavy Battleship II 1944
Flugzeugdampfer I Carrier I 1922
Seydlitz Class Carrier II 1936
Graf Zeppelin Class Carrier III 1940
Europa Class Carrier IV 1944
UB III Type Submarine I 1922
Type IIA Submarine II 1936
Type VIIC Submarine III 1940
Type XXI Submarine IV 1944

Air force

Aircraft 1936
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80 Close Air Support
Air Skirmish.png
280 Fighters
Naval Strike Tactics.png
72 Naval Bombers
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480 Tactical Bombers
Massed Bomber Formations.png
4 Transport Planes

Total: 916 Planes | Manpower.png Manpower Used: 28.16K

The Luftwaffe in 1936 is smaller than the RAF, which is usually its main adversary, and the small fighter force is outdated. However, the German Reich does start with 1936 designs for all aircraft except carrier variants and heavy fighters, meaning that modern aircraft production can begin right away and research efforts can be diverted elsewhere.

Historically, Germany focused on flexible medium bombers such as the He 111 that could provide tactical support, and also pioneered close-in air support with dive bombers such as the Ju 87 operating in concert with ground troops on the offensive. Germany's default air doctrine and unique advisors allow for the execution of very effective ground support operations.

The Luftwaffe was rapidly built into a modern air force in the late 1930s, playing a key role in German offensives in Poland, the Benelux, and France. After losing to the RAF in the Battle of Britain, the Luftwaffe would go on to play a vital role in early German victories on the Eastern Front, although the lack of strategic bombers to destroy Russian industry beyond the Urals ultimately contributed to the failure of Operation Barbarossa. German aerial innovation continued throughout the war, even after the tide had turned against the Axis, leading to the development of both the first operational jet fighter, the Me 262, and the V-2 rocket, the first long-range guided ballistic missile.

Aircraft Types
Tech Year Close Air Support Fighter Naval Bomber Heavy Fighter Tactical Bomber Strategic Bomber
1933 He 51 Do 23
1936 Ju 87 Bf 109 Do 22 Bf 110 He 111 Do 19
1940 Ju 87 G "Kanonenvogel" Fw 190 Ar 196 Me 410 "Hornisse" Ju 88 He 177 "Greif"
1944 Ju 187 Ta 152 Fw 300 Ju 388 Ju 188 Ta 400
Jet Engine Technology
1945 Me 262 "Schwalbe" Hs 132
1950 Ho 229 Ar 234 "Blitz" H.XVIII

Military staff

These are the Military Staff candidates for appointment of German Reich.

Chief of Army
Candidate Type I Type II Effects Cost (Political Power)
Ludwig Beck Army Organization (Expert)
  • Army Organization: +8 %
150
Wilhelm Keitel Army Drill (Expert)
  • Division training time: -10 %
150
Franz Halder Army Offense (Expert)
  • Division Attack: +10 %
150
W. von Brauchitsch Army Maneuver (Expert)
  • Division speed: +10 %

Requires: Army Innovations

150
Chief of Navy
Candidate Type I Type II Effects Cost (Political Power)
Erich Raeder Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %
150
Karl Dönitz Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20 %
150
Chief of Airforce
Candidate Type I Type II Effects Cost (Political Power)
Hermann Göring Ground Support (Expert)
  • Air Support: +10 %
150
Robert Ritter von Greim All-Weather (Expert)
  • Bad Weather Penalty: -20 %

Requires: Army Innovations

150
Albert Kesselring Air Reformer (Expert)
  • Air Experience Gain: +7.5 %
150
Military High Command
Candidate Type I Type II Effects Cost (Political Power)
Ferdinand Schörner Infantry (Expert)
  • Infantry Division Attack: +10 %
  • Infantry Division Defense: +15 %
150
Erwin Rommel Armor (Genius)
  • Armor Division Attack: +15 %
  • Armor Division Defense: +15 %

Requires: Army Innovations

150
Gerd von Rundstedt Army Regrouping (Expert)
  • Division Recovery Rate: +8 %
150
Werner von Fritsch Army Logistics (Expert)
  • Division Attrition: -8 %
150
Hugo Sperrle Close Air Support (Expert)
  • Close air support attack: +3 %
  • Close air support defense: +3 %
  • Close air support agility: +3 %

Requires: Air Innovations

150
Erhard Milch Bomber Interception (Expert)
  • Interception attack: +3 %
  • Interception defense: +3 %
  • Interception agility: +3 %
150
Kurt Student Airborne Assault (Expert)
  • Paradrop attack: +2 %
  • Paradrop defense: +5 %
  • Paradrop agility: +5 %
150
Erich Bey Naval Air Defense (Expert)
  • Naval AA attack: +15 %
150
Günther Lütjens Fleet Logistics (Expert)
  • Naval Max range factor: +10 %
150
Viktor Schütze Anti-Submarine (Specialist)
  • Submarine Detection: +10 %
150

Strategies and guides

During 1936 a good construction strategy is to focus on improving infrastructure in states with lots of resources and factory slots, then building civilian factories in those states. Later in 1937 its wise to start shifting construction towards military factories (And dockyards if you intend to invade the UK after capitulating France). Militarily, the first priority should be to inflate your army manpower enough to reach the requirements of the "Anschluss" national focus as fast as possible. This focus will give you valuable Austrian factories, as well as some manpower, divisions and resources. One way to accomplish this is to only train infantry divisions as they are much cheaper and faster to produce than tank or motorized.

Start with the "Four Year Plan" national focus and continue with the other industry focused focuses, as soon as the requirements for "Rhineland", "Anschluss", "Demand Sudetenland/Slovenia" and other diplomatic focuses are achieved you should take them. Germany is in a race against time to occupy Allied countries before they outgrow you industrially. Given enough time the Allied countries have enough factories and manpower to beat both Germany and Italy. Therefore it is recommended the player has declared war on France, Yugoslavia, Poland and/or the Benelux countries before 1939 is over.

Remember to send volunteers to fight for Nationalist Spain to gain military experience.

Germany suffers from a lack of fuel for most the early to mid game so its important to keep in mind that fuel silos, refineries and trade are important parts of the pre-war buildup. After war is declared with the Allies you can still trade with Romania and the Soviet Union without risking losing your convoys. Avoid trading with the Soviet Union, unless absolutely necessary, since you will likely be at war with them in the future and you don't want to give them more civilian factories.

In the buildup to the war with Poland you have many strategies to choose from. However, one approach is to build up the army with tanks and motorized, while upgrading your infantry template to include artillery and support divisions, air force with fighters and Close Air Support/Tactical Bombers and leaving the navy largely ignored as it won't help much in your wars with France, Poland and the Benelux countries. Use naval bombers and submarines to disrupt UK shipping and troop transports. This strategy largely follows the historical strategy of the German Reich.

Another approach is to focus on a strong navy, particularly submarines. While only producing a small amount of "elite" tank divisions and letting motorized/motorized artillery divisions be your "punching force". Air superiority is still very important and it's recommended you have deployed a minimum of a 1000 fighters at the outbreak of the war. Use submarines to sink as much of UK transports and trade convoys in the English Channel at the start of the war. Keep your surface fleet in dock until you think it can match the Royal Navy, and France has surrendered.

Achievements

Don’t Die for Your Country icon
Don’t Die for Your Country
As Germany in a 1939 start, occupy all of Poland and France without taking more than 475 casualties.
Monarchy is Back in Fashion icon
Monarchy is Back in Fashion
As Germany, Bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.
Operation Sea Lion icon
Operation Sea Lion
Control British mainland as Germany.
Our Other Place in the Sun icon
Our Other Place in the Sun
As Imperial Germany, conquer a Caribbean island.
True Blitzkrieg icon
True Blitzkrieg
As Germany have both Poland and France surrender before January 1st 1940
Why Die For Danzig? icon
Why Die For Danzig?
As Germany, turn France fascist and occupy Danzig without going to war with France.