German Reich

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German Reich
German Reich.png

Government type:
Fascist, National Socialist

Axis (Leader)

The Flag of German Reich German Reich was instituted in 1933 and led by Adolf Hitler. It was the primary Axis Power in the European Theatre. Historically, the German Reich precipitated the Second World War by attacking Poland on 1 September 1939, and the German Reich closed the European Theatre of the Second World War by its surrender between 4 May and 8 May 1945.


In 1936, the Flag of German Reich German Reich is one of the largest countries in Europe, spanning parts of both Western and Central Europe from the Rhine to Silesia, and from the North and Baltic Seas to the Alps. Clockwise from the north, Germany borders Flag of Denmark Denmark, Flag of Poland Poland, Flag of Czechoslovakia Czechoslovakia, Flag of Austria Austria, Flag of Switzerland Switzerland, Flag of France France, Flag of Luxembourg Luxembourg, Flag of Belgium Belgium and the Flag of Netherlands Netherlands. Additionally, the exclave of East Prussia runs from the Baltic Sea to the north to Flag of Lithuania Lithuania to the northeast and has Poland to the east, south, and west. The border states of Rhineland and Moselland are demilitarised in 1936, and the German Reich cannot move forces into the area until it completes the Rhineland national focus.

The coastline consists mostly of flat, arable land and the East Frisian marshes, which together form part of the North European Plain. Much of the German interior is heavily forested, most prominent being the Black Forest region near the Alsatian border. Foothills dominate the Czechoslovakian border. The southern border with Switzerland and Austria is somewhat mountainous, although very little Alpine territory actually resides within prewar German borders; Lake Constance (the Bodensee) forms part of this southern border with Switzerland and Austria. The Rhine and Danube rivers both run partially through Germany towards the North Sea and Black Sea respectively, whilst the Elbe, Oder and Weser all run to the German coastline and the major ports of Hamburg, Stettin and Bremen. The Kiel Canal traverses the German state of Schleswig-Holstein to connect the North and Baltic seas, allowing German and allied vessels to bypass the Danish straits.

There are many large urban areas in Germany, and most German states host at least one major city. The capital, Berlin, and the regional hubs Frankfurt and Munich, are the most important cities from a strategic point of view, and the large Rhine-Ruhr conurbation in the northwest is also a vital, highly industrialised region. Germany's largest naval bases are situated at Wilhelmshaven and Kiel, and the nation has a generally high infrastructure level.


Main article: German events

National focus

German national focus tree.
Main article: German national focus tree

Flag of Germany Germany, as one of the seven major powers, has a unique national focus tree.

The German national focus tree can be divided into 6 branches and 3 Sub-branches:

Four Year Plan Branch
This branch improves Flag of Germany Germany's industry, adds a research slot, builds fort lines around Europe and allows the creation of puppets.
Air Innovations Branch
This branch improves Flag of Germany Germany's air force and speeds up research of nuclear weapons and rockets.
Army Innovations Branch
This branch improves Flag of Germany Germany's land forces and allows for an alliance with the Flag of Soviet Union Soviet Union.
Rhineland Branch
The FascismFascist branch allows war with the Flag of Soviet Union Soviet Union, and friendship with Flag of China China or Flag of Japan Japan. It leads to the Anschluss sub-branch with more annexation and war options.
  • Anschluss Sub-branch
This sub-branch under the Rhineland branch allows Flag of Germany Germany to annex several states and to ally with or declare war on several countries.
Naval Rearmament Branch
This branch improves Flag of Germany Germany's navy and befriends Scandinavian countries and the Netherlands.
Oppose Hitler Branch
This branch allows Flag of Germany Germany to remove Adolf Hitler as leader via civil war and pursue a democracydemocratic or neutralitynon-aligned path. It requires Waking the TigerWaking the Tiger.
  • Return of the Kaiser Sub-branch
This sub-branch restores Flag of Germany Germany's Neutralitymonarchy under Wilhelm II, gives war goals against the Flag of United Kingdom British and the Flag of France French, and allows for restoring the Flag of Italy Italian and Flag of Austria-Hungary Austro-Hungarian monarchies; Germany can also choose to be subordinate to the Flag of United Kingdom British and to fight against communist Flag of France France. It also allies with eastern nations in order to fight the communist threat of the Flag of Soviet Union Soviet Union. It requires Waking the TigerWaking the Tiger.
  • The Monarchy Compromise Sub-branch
This sub-branch creates a type of Democracyconstitutional monarchy; it can happen under both Kaisers Wilhelm II and Wilhelm III. It creates a faction with Flag of Austria Austria, Flag of Czechoslovakia Czechoslovakia, Flag of Hungary Hungary, Flag of Yugoslavia Yugoslavia, Flag of Romania Romania, Flag of Netherlands Netherlands, Flag of Belgium Belgium, Flag of Luxembourg Luxembourg, Flag of Norway Norway, Flag of Sweden Sweden, Flag of Denmark Denmark, Flag of Estonia Estonia, Flag of Latvia Latvia, Flag of Lithuania Lithuania, Flag of Poland Poland, and Flag of Finland Finland in order to fight the Flag of Soviet Union Soviet Union and other communist forces. It also adds one more research slot than the regular five slots and gives boosts to nuclear technology. It requires Waking the TigerWaking the Tiger.


Army Technology Naval Technology Air Technology Electronics & Industry
  • Infantry Eq. I
  • Motorized
  • Mountain Infantry I
  • Engineer Company I
  • Recon Company I
  • Light Tank II
  • Heavy Tank I
  • Towed Artillery I
  • Towed Anti-Air I
  • Destroyer II
  • Light Cruiser II
  • Heavy Cruiser I
    • Upgraded Deutschland Class
  • Battlecruiser I
  • Battleship II
  • Submarine II
  • Transport Ship
  • Interwar Fighter
  • Interwar Bomber
  • Close Air Support I
  • Fighter I
  • Naval Bomber I
  • Tactical Bomber I
  • Strategic Bomber I
  • Synthetic Oil I


National Spirit

Bitter Loser icon
Bitter Loser
  • Ideology drift defense: +50%
  • Yes.png Can create factions
Bitterness over defeat in the Great War dominates the politics of this nation.
General Staff icon
General Staff
  • Division Organization: +5%
  • Planning Speed: +25%
The German General staff was responsible for the continuous study of all aspects of war, including the drawing up and reviewing of plans for mobilization or campaign. This contributed to a higher level of Organization in the army.
MEFO Bills icon
MEFO Bills
MEFO bills were promissory notes created by Hjalmar Schacht to enable the government to fund rearmament, acting through the balance sheet entity Metallurgische Forschungsgesellschaft to hide this rearmament from French and British eyes. These bills must be extended for six-month periods, or their recipients will have to be paid when they fall due.


As a Fascist country, the Flag of German Reich German Reich begins with slightly negative relationships with most of the world. In Europe, only Flag of Italy Italy has positive relations with the German Reich. The Treaty of Versailles demilitarized Germany's border with Flag of Belgium Belgium, Flag of Luxembourg Luxembourg, and part of the Flag of Netherlands Netherlands and Flag of France France. The German Reich is the leader of the Axis at the start of the game but has no allies yet at the beginning of the grand campaign. Following the 1.5 patch, Germany is able to form the German Empire through national focus.

Political Parties

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Nationalsozialistische Deutsche Arbeiterpartei fascism Fascist 60% Adolf Hitler German Reich Yes
Kommunistische Partei Deutschlands communism Communist 20% Wilhelm Pieck Socialist Republic of Germany No
Zentrum democracy Democratic 20% Konrad Adenauer German Republic No
Non-Aligned neutrality Non-Aligned 0% Wilhelm II German Empire No


Fascism Nationalsozialistische Deutsche Arbeiterpartei (Fascist)

  • No Can force government of another country to adopt the same ideology.
  • Yes Can send volunteer forces
  • Justify war goal time when at war with a major: -80%

Staff and Designers

These are choices of ministers and design companies for the German Reich.

Political Advisors
Advisor Type Effect Cost (Political Power)
Albert Speer Armaments Organizer
  • Civilian to Military Factory conversion cost: -20 %
Ernst Thälmann Communist Revolutionary
  • Daily Communism Support: +0.10
Fritz Todt Fortification Engineer
  • Land Fort construction speed: +20 %
  • Coastal Fort construction speed: +20 %
  • Anti Air construction speed: +20 %

Requires: Westwall focus

Heinrich Himmler Prince of Terror
  • Effect of partisans on us: -25 %
  • Foreign subversive activities efficiency: -30 %
  • Non-Core manpower: +2.00%

Having Himmler in your cabinet will allow the recruitment of foreign SS divisions

Hjalmar Schacht Captain of Industry
  • Civilian Factory construction Speed +10 %
  • Infrastructure construction Speed +10 %
  • Refinery construction Speed +10 %

Has Completed focus Four Year Plan

J.von Ribbentrop Backroom Backstabber
  • Political Power Gain: +5 %
  • Ideology drift defense: +15 %
Joseph Goebbels Fascist Demagogue

Propaganda Master

  • Daily Fascism Support: +0.10
  • War Support: +10 %
K. von Neurath Smooth-Talking Charmer
  • Trade deal option factor: +10 %
Kurt Schumacher Democratic Reformer
  • Daily Democracy Support: +0.10
Martin Bormann Silent Workhorse
  • Political Power Gain: +15 %
Rudolf Hess Silent Workhorse
  • Political Power Gain: +15 %

YesNot: Rudolf Hess has undertaken his famous flight

Walther Funk War Industrialist
  • Military Factory construction speed: +10 %
  • Dockyard construction speed: +10 %
Tank Designers
Designer Type Effect Cost (Political Power)
Porsche Heavy Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Armor: +5 %
  • Hard attack: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

MAN Medium Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Reliability: +5 %
  • Soft attack: +5 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Henschel Mobile Tank Designer
  • Armor Research Time: -10 %
  • Armor:
  • Max Speed: +5 %
  • Reliability: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Ship Designers
Designer Type Effect Cost (Political Power)
Germaniawerft Atlantic Fleet Designer
  • Naval Research Time: -10 %
  • Carrier: Armor: +50 %
  • Capital Ship:
    • Armor: +10 %
    • Naval firepower: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Blohm & Voss Raiding Fleet Designer
  • Naval Research Time: -10 %
  • Carrier:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
    • Deck Size: -10 %
  • Capital Ship:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
    • Naval firepower: -10 %
  • Screen:
    • Surface Visibility: -10 %
    • Max Speed: +10 %
  • Submarines:
    • Sub Visibility: -10 %
    • Surface Visibility: -10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Aircraft Designers
Designer Type Effect Cost (Political Power)
Messerschmitt Light Aircraft Designer
  • Air Research Time: -10 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Focke Wulf Medium Aircraft Designer
  • Air Research Time: -10 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Heinkel Heavy Aircraft Designer
  • Air Research Time: -10 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Dornier Naval Aircraft Designer
  • Air Research Time: -10 %
  • Naval Bomber:
    • Operational Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Operational Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Junkers CAS Designer
  • Air Research Time: -10 %
  • Close Air Support:
    • Ground Attack: +10 %
    • Reliability: +10 %
  • Carrier CAS:
    • Ground Attack: +10 %
    • Reliability: +10 %

By selecting this Design Company they will permanently affect capabilities on all equipment researched while they are hired.

Materiel Designers
Designer Type Effect Cost (Political Power)
Opel Motorized Equipment Designer
  • Motorization Research Time: -10 %
Mauser Infantry Equipment Designer
  • Small Arms Research Time: -10 %
Rheinmetall Artillery Equipment Designer
  • Artillery Research Time: -10 %
Industrial Concern
Designer Type Effect Cost (Political Power)
Krupp Industrial Concern
  • Industrial Research Time: -10 %
Siemens Electronics Concern
  • Electronics Research Time: -10 %
IG Farben Refining Concern
  • Industrial Research Time: -5 %
  • Synthetic resources Research Time: -10 %
Theorist Type Effect Cost (Political Power)
Alfred Saalwächter Submarine Specialist
  • Naval Experience Gain: +0.05 daily
  • Trade Interdiction Doctrine: -20 %
Erich von Manstein Mobile Warfare Expert
  • Army Experience Gain: +0.05 daily
  • Mobile Warfare Doctrine: -10 %
W. von Richthofen Close Air Support Proponent
  • Air Experience Gain: +0.05 daily
  • Battlefield Support Doctrine: -10 %
Heinz Guderian Blitzkrieg Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Time: -7 %
  • Armor: Max Speed: +10 %
Ernst Udet Dive bomber
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
  • Close Air Support: Ground Attack: +10 %
Otto Cillax Naval Theorist
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Time: -7 %
Walther Wever Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Time: -7 %
Werner Heisenberg Nuclear Scientist
  • Nuclear Research Time: -10 %
Wernher von Braun Rocket Scientist
  • Rocket Research Time: -10 %



Conscription Law Economy Law Trade Law
Limited Conscription.png Limited Conscription
  • 2.5% Recruitable population
Partial Mobilization.png Partial Mobilization
  • 25% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
  • -10% Fuel Gain per Oil
Limited Exports.png Limited Exports
  • 25% Resources to market
  • +1% Research speed
  • +5% Factory/Dockyard output
  • +5% Construction speed
  • +10% Civilian intelligence to others
  • +5% Navy intelligence to others


Factories 1936
Military factory
28 Military Factories
Naval dockyard
10 Naval Dockyard
Civilian factory
32 Civilian Factories

The German industrial capacity is formidable. Germany possesses the largest military production capacity out of all European countries and its civilian industry is on par with the other European major countries. The only thing Germany lacks is a sizable naval production capacity, something that eventually needs to be addressed in order to challenge the navies of other countries.


Total resources 1936
4 0 470 158 4 4
Total resources 1939
87 44 500 159 4 4

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

As far as resources are concerned, Germany falls a little short compared to the United Kingdom and France. While Germany has access to a large amount of steel and a good amount of aluminium, they have a severe shortage of everything else and can easily become dependent of foreign import to fuel their military apparatus. Luckily, the Rubber and Oil shortage can be at least partially mitigated with synthetic resource refineries while metals (Tungsten and Chromium) can be secured throughout Europe.



1936 scenario:

NATO infantry.png24 Infantry Divisions NATO motorized.png1 Motorized Division NATO mountain.png 1 Mountain Divisions NATO cavalry.png1 Cavalry Division NATO light tank.png 3 Light Tank Divisions

Total: 30 Divisions | Manpower.png Manpower Used: 269.60K

In 1936, Flag of German Reich German Reich's Wehrmacht is relatively small compared to the armies of the other major powers. However, quality is its strength, the Wehrmacht is well trained, with all divisions being regulars and thus receiving 25% bonuses in combat. The Wehrmacht is also well equipped, with no equipment shortages, large infantry divisions (a width of 18), and support artillery and engineers. Most importantly, it has a highly elite mobile segment, with 3 light tank Panzer divisions and one motorised SS division. The Panzers are mostly light tank 1, but light tank 2 is already researched and in production for upgrades. This 4 division unit can be dangerous if deployed effectively to punching through enemy lines on plains and then aggressively encircling enemies.

Thus, there is no need to wait for a slow rearmament in single player. the player can easily crush the UK (through a surprise invasion) or France with its starting army with the right strategy. Even in peacetime, the elite mobile divisions can be sent as volunteers to Spain or Japan for extremely decisive impacts. Neither Republican Spain nor China will usually have countermeasures against aggressive encirclement by Panzers, that being said, ending the wars too quickly may have negative strategic effects due to rocketing world tension.

Examples of alternative division template names for German Reich include:

  • Mountaineers - Gebirgs-Division
  • Marines - Marine-Division or Marine-Korps
  • Paratroopers - Flieger-Division or Fallschirmjäger-Division (after 1943)
  • Motorized - Motorisierte-Division
  • Mechanized - Panzergrenadier-Division
  • Armor - Panzer-Division


Capital ships 1936
2 Battleships
Heavy Cruiser.png
2 Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.png
6 Light Cruisers
12 Destroyers
14 Submarines

Total: 36 Ships || Manpower.png Manpower Used: 22.40K

The Kriegsmarine ("War Navy") is small and outdated in 1936, and without serious rearmament efforts it won't stand a chance against the Royal Navy due to a lack of modern capital ships and air power. However, it can be rebuilt in the time available into an effective fighting force, especially if operating under the protection of the Luftwaffe.

Historically, the Third Reich had begun to implement a massive shipbuilding programme known as Plan Z that called for no fewer than ten modern battleships (including the Scharnhorst and Bismarck classes), four aircraft carriers (including the unfinished Graf Zeppelin) and three battlecruisers (the planned O-class) to lead a large fighting force of surface raiders capable of both operating far out into the Atlantic against convoys and fighting pitched fleet battles in the North Sea against the Royal Navy, but efforts stalled as resources and yards were diverted to more critical materiel following the outbreak of war.

Production shifted almost entirely to U-boats in a bid to cut Britain off from the resources of the Commonwealth and USA through unrestricted submarine warfare, and by the end of the war the Kriegsmarine was overwhelmingly comprised of U-boats, many of very advanced design that heavily influenced post-War Allied submarines after the fall of the Third Reich. The player can choose either of these directions through the small naval branch of Germany's national focus tree, although Plan Z will take some more time to execute than the construction of a submarine raiding fleet.

Germany starts with some technological advantages in naval design, including 1936 designs for light cruisers, destroyers and submarines, and in 1936 has eight Type IIA U-boats and four Type 1934-class destroyers under construction, as well as the famous Admiral Graf Spee "pocket battleship" (heavy cruiser) about to leave the drydock. Two Scharnhorst-class tier II battleships are under construction as well. It has two manufacturers to choose from - Germaniawerft and Blohm & Voss - which respectively confer bonuses for capital ships and raiding fleets.

Air Force

Aircraft 1936
Close air support.png
80 Close Air Support
Air Skirmish.png
280 Fighters
Naval Strike Tactics.png
72 Naval Bombers
480 Tactical Bombers
Massed Bomber Formations.png
4 Transport Planes

Total: 916 Planes | Manpower.png Manpower Used: 28.16K

The Luftwaffe in 1936 is smaller than the RAF, which is usually its main adversary, and the small fighter force is outdated. However, the German Reich does start with 1936 designs for all aircraft except carrier variants and heavy fighters, meaning that modern aircraft production can begin right away and research efforts can be diverted elsewhere.

Historically, Germany focused on flexible medium bombers such as the He 111 that could provide tactical support, and also pioneered close-in air support with dive bombers such as the Ju 87 operating in concert with ground troops on the offensive. Germany's default air doctrine and unique advisors allow for the execution of very effective ground support operations.

The Luftwaffe was rapidly built into a modern air force in the late 1930s, playing a key role in German offensives in Poland, the Benelux and France. After losing to the RAF in the Battle of Britain, the Luftwaffe would go on to play a vital role in early German victories on the Eastern Front, although the lack of strategic bombers to destroy Russian industry beyond the Urals ultimately contributed to the failure of Operation Barbarossa. German aerial innovation continued throughout the war, even after the tide had turned against the Axis, leading to the development of both the first operational jet fighter, the Me 262, and the V-2 rocket, the first long-range guided ballistic missile.

Military Staff

These are the Military Staff candidates for appointment of German Reich.

Chief of Army
Candidate Type I Type II Effects Cost (Political Power)
Ludwig Beck Army Organization (Expert)
  • Army Organization: +8 %
Wilhelm Keitel Army Drill (Expert)
  • Division training time: -10 %
Franz Halder Army Offense (Expert)
  • Division Attack: +10 %
W. von Brauchitsch Army Maneuver (Expert)
  • Division speed: +10 %

Requires: Army Innovations

Chief of Navy
Candidate Type I Type II Effects Cost (Political Power)
Erich Raeder Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %
Karl Dönitz Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20 %
Chief of Airforce
Candidate Type I Type II Effects Cost (Political Power)
Hermann Göring Ground Support (Expert)
  • Air Support: +10 %
Robert Ritter von Greim All-Weather (Expert)
  • Bad Weather Penalty: -20 %

Requires: Army Innovations

Albert Kesselring Air Reformer (Expert)
  • Air Experience Gain: +10 %
Military High Command
Candidate Type I Type II Effects Cost (Political Power)
Ferdinand Schörner Infantry (Expert)
  • Infantry Division Attack: +10 %
  • Infantry Division Defense: +15 %
Erwin Rommel Armor (Genius)
  • Armor Division Attack: +15 %
  • Armor Division Defense: +15 %

Requires: Army Innovations

Gerd von Rundstedt Army Regrouping (Expert)
  • Division Recovery Rate: +8 %
Werner von Fritsch Army Logistics (Expert)
  • Division Attrition: -8 %
Hugo Sperrle Close Air Support (Expert)
  • Close air support attack: +3 %
  • Close air support defense: +3 %
  • Close air support agility: +3 %

Requires: Air Innovations

Erhard Milch Bomber Interception (Expert)
  • Interception attack: +3 %
  • Interception defense: +3 %
  • Interception agility: +3 %
Kurt Student Airborne Assault (Expert)
  • Paradrop attack: +3 %
  • Paradrop defense: +3 %
  • Paradrop agility: +3 %
Erich Bey Naval Air Defense (Expert)
  • Naval AA attack: +15 %
Günther Lütjens Fleet Logistics (Expert)
  • Naval Max range factor: +10 %
Viktor Schütze Anti-Submarine (Specialist)
  • Submarine Detection: +10 %

Strategies and Guides

Strategy 1

The strategy, designed with non-historical AI and a 1935 start, should assist the player in his/her swift victory as the German Reich prior to 1942. The objective of this strategy is to capitulate the allies.

Basic Setup: The current in-game weakness of the German reich is its lack of the oil and rubber, and the inability to procure more due to the existence of the allied navy. Therefore, the player should commence the game via an invasion of Netherland (As a bonus, the Rhineland focus can be bypassed). Following the hopefully easy invasion of the Reich's first enemy, it is essential to puppet Dutch East Indies to secure your source of rubber. Prior to justifying the wargoal, start to boost Fascism's popularity in the United States and the United Kingdoms. The player can also tag Italy and Japan to improve popularity as well; don't feel any moral objection to utilizing console commands, Germany's two allies will be glad to help in real life. Between 1936-1938, progress through the German focus tree in an order of the players preference, however, the next few paragraphs of this strategy will require: Treaty with the USSR and Demand Sudetenland. In terms of military, the Panzer division should be replaced with 4 medium tanks, and the Infantry division should be converted to a 2 Artillery and 7 Infantry setup. The creator of this article recommend the usage of, SS division, Infantry division, and Panzer division. In 1939, the player should procure a 5th research slot and an alliance with the USSR. Should Britain refuse Sudetenland, don't declare war until a war against Poland can be declared.

The Blitzkrieg: Now, with the Berlin Moscow Axis at war against the Allies, use your superior divisions of medium tanks and artilleries to break through Poland and France. During the French Invasion, do not charge against the Maginot line, invade from France's northern border. If no error occurs, both of these nations will capitulate prior to 1940. As a side note, accept Italy and the balkan states' memberships, they can offer protection against a southern invasion from Britain and/or free France. With 1 great war victor (France) defeated, redirect the German Military toward Scandinavia, and prepare for operation Weserübung (please also procure the national focus of the same name). Rapidly conquer Sweden, Denmark, and Norway using the German divisions (and some Soviet assistance) to secure a source of tungsten. With the more violent part of this strategy completed, garrison the German army along the coast to counter attempts of navy landings.

To Victory At around late 1940-early 1941, the hard works of German diplomats will have paid off with 2 civil wars in the UK and US respectively. The Fascist rebels will most likely request to join the Berlin Moscow Axis, permitting the player to join their struggles. For a less micro-intensive experience, the player can choose to send 2 expeditionary forces of roughly 20-50 divisions each. If the player wishes for a more hands-on approach, directly transport your army to assist in the civil war. Convoys used for army transport will be safe since the Allied navy is occupied by the civil war. WW2 will conclude with a peace deal as soon as both civil wars terminate with fascist victories.

Additional Notes: i The player can ignore the conflict in China entirely. ii For those who wishes for Operation Sea Lion (And more challenge): 0. Have at least 500 fighters and CAS deployed over Southern England and the English Channel. 1. Build 4-8 paratroopers 2. Land these paratroopers in Dover or any port 3. Funnel 40-70 divisions through this crack 4. Push towards London. iii The creator of this article is not the most experienced HOI4 player in existence, add a new and better strategy if possible.

2nd strategy, the Great Red Menace

Note: This strategy requires Waking he Tiger DLC and is written for the 1936 start.

1936, opening moves

At the start of the game Germany should begin with building up a large airforce composed of fighters and close air support, a navy composed of of capital ships and submarines and an army of regular infantry and tanks. The Rhineland focus should be picked first followed by the army innovations and the treaty with the USSR. Research should be focused on progressing down the mobile warfare doctrine, aircraft carriers and better infantry equipment. Once Germany has acquired enough political power they should justify war against Poland. Once Germany builds a large enough army they should do the Anchluss and demand Sudetenland focuses as they will give them a larger army and more core states, meaning more manpower. Once the war against Poland is ready they should be conquered in a month or less, the player is on a time limit as they must justify a war goal against the USSR before they complete the great purge focus.


Poland should be fully annexed once defeated and the entire German army should be put at the border with the USSR, A war justification should be fabricated on the USSR and finished before they complete the great purge focus. Germany will need to have a minimum of 96 divisions (4 full armies.) and over 1.500 planes by the beginning of the war. War needs to be declared a few days before the great purge is finished, all planes should be put in the Eastern Poland air region. Once war is declared Germany will need to entrench and defend the border, the penalties of the great purge combined with the overwhelming air superiority should prevent the Soviets from winning a single battle, once the soviets run out of equipment (At around 1.2 million losses.) Germany should counterattack and push them back, because their divisions will be sapped of equipment and manpower they should disintegrate and retreat without putting up that much of a resistance. For the rest of the war Germany should encircle and destroy the remnants of the red army as well as any new divisions the Soviets deploy,the only challenge comes from the USSR's large size, Germany will need to push all the way to the Ural mountains to make the USSR capitulate, however they won't be met with significant resistance and once the war is over the USSR should be annexed.


By mid-to-late 1938 the war should be finished and Germany will emerge as the world's global superpower, they should've also built a fleet of capital ships and at least 2 carries, this new fleet will be used to invade the allies, Germany should have the largest and best army in the world by this point and the allies won't be much of a threat on land, after the allies fall no power should have the ability to threaten Germany and world conquest will be within reach.


Monarchy is Back in Fashion icon
Monarchy is Back in Fashion
As Germany, Bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.
Operation Sea Lion icon
Operation Sea Lion
Control British mainland as Germany.
Our Other Place in the Sun icon
Our Other Place in the Sun
As Imperial Germany, conquer a Caribbean island.
True Blitzkrieg icon
True Blitzkrieg
As Germany have both Poland and France surrender before January 1st 1940