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== Stability ==
 
== Stability ==
 
{{SVersion|1.9}}
 
{{SVersion|1.9}}
''Stability'' is expressed as a percentage from  0%<ref>See in [[Defines#NCountry|defines]]: MIN_STABILITY</ref> to 100%<ref>See in [[Defines#NCountry|defines]]: MAX_STABILITY</ref>, and represents the people's support for the current government. Stability has various effects. At high stability, the nation receives production bonuses. At low stability, various crises can ravage the nation. Details below.
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''Stability'' is expressed as a percentage from  0%<ref>See in [Defines#NCountry|defines]: MIN_STABILITY</ref> to 100%<ref>[Defines#NCountry|defines]: MAX_STABILITY</ref>, and represents the people's support for the current government. Stability has various effects. At high stability, the nation receives production bonuses. At low stability, various crises can ravage the nation. Details below.
  
Stability '''above''' 50%<ref>See in [[Defines#NCountry|defines]]: DEFAULT_STABILITY</ref> gives the following bonuses, which scale linearly from none at 50% to the full amount at 100%. At 100% stability, the bonuses are:
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Stability '''above''' 50% will provide bonuses, which scale according to the stability percentage. At 100% stability, the following bonuses apply:
  
 
* {{green|+20%}} factory and dockyard output   
 
* {{green|+20%}} factory and dockyard output   
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* {{green|+10%}} political power gain
 
* {{green|+10%}} political power gain
  
Stability '''below''' 50% gives the following penalties, which scale linearly from none at 50% to the full amount at 0%. At 0% stability, the penalties are:
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Stability '''below''' 50% will give penalties, which scale according to the stability percentage. At 0% stability, the following penalties apply:
  
 
* {{red|-50%}} factory and dockyard output   
 
* {{red|-50%}} factory and dockyard output   
 
* {{red|-20%}} political power gain
 
* {{red|-20%}} political power gain
  
Further, stability affects [[Resistance|resistance targets]] in occupied territories from '''0%''' at 100%{{icon|stability}} up to {{red|+20%}} at 0%{{icon|stability}}.
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If the player is at war, low stability may cause a [[Low_Stability_events#low_stability_selector_event.2C_hidden|crisis]] up to a [[Low_Stability_events#The_Conscription_Rebellion|civil war]].
  
The effect of stability is rounded down to the nearest integer. For example, 81.6% stability results in the same bonus as 81.0% and both are displayed as 81%{{icon|stability}}. The game internally stores stability to a higher precision.
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Being in wars adds a {{red|-30%}} penalty in stability.<ref>See in [[defines#NCountry|defines]]: BASE_STABILITY_WAR_FACTOR</ref> The penalty is reversed when all active wars end.
 
 
If the player is at war, low stability may cause a [[Low_Stability_events#low_stability_selector_event.2C_hidden|crisis]] up to a [[Low_Stability_events#The_Conscription_Rebellion|civil war]].
 
  
Being in wars adds a {{red|-30%}} modifier to stability.<ref>See in [[defines#NCountry|defines]]: BASE_STABILITY_WAR_FACTOR</ref> The At War penalty is reversed when all active wars end.
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Stability affects [[Resistance|resistance targets]] in occupied territories from '''0%''' at 100%{{icon|stability}} up to {{red|+20%}} at 0%{{icon|stability}}.
  
Some modifiers such as Japan's leader bonus Emporer Showa give permanent stability increase to the nation. Others decrease it, such as the At War modifier.<ref>Look for {{path|custom=1|stability_factor}} in game files.</ref> When such modifiers add to above 100%, stability is displayed as 100% and the bonus effects capped at 100%. It is also possible that the sum of stability modifiers result in less than 100% maximum stability for the nation. When stability is at max after modifiers, any additional one-time stability from events, decisions and some national foci are lost.<ref>Look for {{path|custom=1|add_stability}} in game files for one-time stability changes.</ref> Active permanent modifiers are listed in the in-game tooltip for stability. One-time changes are not otherwise recorded.
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Some modifiers such as Japan's leader bonus Emporer Showa give permanent stability increase to the nation. Others decrease it, such as the At War modifier.<ref>Look for stability_factor in game files.</ref> When such modifiers add to above 100%, stability is displayed as 100% and the bonus effects capped at 100%. It is also possible that the sum of stability modifiers result in less than 100% maximum stability for the nation. When stability is at max after modifiers, any additional one-time stability from events, decisions and some national foci are lost.<ref>Look for add_stability in game files for one-time stability changes.</ref> Active permanent modifiers are listed in the in-game tooltip for stability. One-time changes are not otherwise recorded.
  
 
== War support ==
 
== War support ==

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