Difference between revisions of "Government"

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'''Government''' is the political representation of what is happening in your country. Political Power represents unused capacities of your government.
{{expand|with=<nowiki />
 
*information about country leaders
 
*information about national spirits
 
*information about elections
 
*...}}
 
  
 
== Political power ==
 
== Political power ==
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{{SVersion|1.3}}
 
[[File:Political power.png|24px]]Political power represents the amount of influence a country's leader has over domestic affairs. The maximum quantity that can be stored is 2000.<ref name=defines>See in {{path|defines}}</ref>
 
[[File:Political power.png|24px]]Political power represents the amount of influence a country's leader has over domestic affairs. The maximum quantity that can be stored is 2000.<ref name=defines>See in {{path|defines}}</ref>
  
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{{main|National focus}}
 
{{main|National focus}}
  
National focuses are a replacement for the Decisions in Hearts of Iron III. One national focus can be active at any given time, and each takes a certain number of days. When completed, they provide benefits. Each of the seven majors has a unique national focus tree and Poland also receives one through a free DLC. Other countries have a generic one.
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National focuses are a replacement for the Decisions in Hearts of Iron III. One national focus can be active at any given time, and each takes a certain number of days. Most foci take 70 days. When completed, they provide benefits. Each of the seven majors has a unique national focus tree and Poland also receives one through a free DLC. The British Raj, Canada, South Africa, Australia and New Zealand get one, if you have installed Together for Victory.All other countries have a generic one.
 +
National foci and continous foci cost one Political Power per day.
  
 
=== Ideas ===
 
=== Ideas ===
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{{main|Commanders}}
 
{{main|Commanders}}
  
Political power may be used to produce new commanders.
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Political power may be used to produce new commanders. The cost scales with the amount of commanders you already have.
  
=== Political parties ===
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=== Diplomacy ===
{{main|Political parties}}
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{{main|Diplomacy}}
  
== Coup ==
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Political Power is needed for several diplomatic interactions, including justifying war, guaranteeing independence, improving relations, boosting (foreign) party popularity and staging (foreign) coups.
 
 
A country may choose to spend political power and military supplies on fomenting a coup in another country, in order to attempt to change the Government Type which is in power in the target country. The size of the land the coup starts with depends on the popular support for their ideology.
 
  
 
== Government Types ==
 
== Government Types ==
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{{SVersion|1.3}}
  
 
Your government type is defined by your country leader and his [[ideology]]. Each ideology has its own set of unique government types listed below:
 
Your government type is defined by your country leader and his [[ideology]]. Each ideology has its own set of unique government types listed below:
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* Centrism- "Centrism is a form of government which wants to achieve common sense solutions that appropriately address current and future needs, that support the public trust and serve the common good with consideration of risk and capacity in context of these needs."
 
* Centrism- "Centrism is a form of government which wants to achieve common sense solutions that appropriately address current and future needs, that support the public trust and serve the common good with consideration of risk and capacity in context of these needs."
  
Your type of government has no effect on gameplay, but your ideology does. Democracies cannot create war-goals against other Democracies and have many actions limited by world tension, Fascists and Communists can use more efficient laws regardless of world tension.
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Your type of government has no effect on gameplay, but your [[ideology]] does. Democracies cannot create war-goals against other Democracies and have many actions limited by world tension, Fascists and Communists can use more efficient laws regardless of world tension.
  
 
== National Unity ==
 
== National Unity ==
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{{SVersion|1.3}}
 
[[file:National unity.png|x22px]] National unity is a measure of the war-resolve and the will to persevere of a nation. It is expressed as a percentage. The default start value is 70%.<ref name=defines/> Some countries start with deviant values:
 
[[file:National unity.png|x22px]] National unity is a measure of the war-resolve and the will to persevere of a nation. It is expressed as a percentage. The default start value is 70%.<ref name=defines/> Some countries start with deviant values:
 
{| class="wikitable" style="font-size:0.9em;"
 
{| class="wikitable" style="font-size:0.9em;"
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When a country at war has lost a share of its [[Victory Points]] superior than its National Unity, it will capitulate (surrender).  
 
When a country at war has lost a share of its [[Victory Points]] superior than its National Unity, it will capitulate (surrender).  
  
For example, Poland holds 61 Victory Points in 1939 and has a 75% National Unity. If Poland losses more than 75% of its Victory Points, 46 points or more, it will capitulate. But because Warsaw is worth 30 VPs and Krakow 20 VPs on their own, Poland will not capitulate before losing both cities.
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Bare in mind, that even Non-VP-Provinces give a small amount of Victory Points. Surrender Progress can always be checked in the window of the corresponding war.
  
If the capitulating country is alone in the war, or if it is the leader to capitulate in the faction, then a [[Peace conference]] will start.
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If the capitulating country is alone in the war, or if it is the leader to capitulate in the faction and no other major powers remain in the war, then a [[Peace conference]] will start.
  
==Nation Leaders==
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== Nation Leaders ==
 
Each Nation has a leader, this leader depends on which party is in power and the leader of said party.<br />
 
Each Nation has a leader, this leader depends on which party is in power and the leader of said party.<br />
 
Most leaders are only flavor and have no effect on the game while some leaders have ai modifiers and/or certain boneses and/or negatives  
 
Most leaders are only flavor and have no effect on the game while some leaders have ai modifiers and/or certain boneses and/or negatives  
 +
 
===Germany===
 
===Germany===
{| class="wikitable"
+
{{#lst:Political Parties and Leaders|germany}}
|-
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===France===
! Leader !! Ideology !! Party !! In Power (1936) !! Leader Trait
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{{#lst:Political Parties and Leaders|france}}
|-
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===Great Britain===
| Adolf Hitler || Fascist || NSDAP || Yes || Dictator:<br />{{green|+25%}} [[Political Power]]
+
{{#lst:Political Parties and Leaders|great_britain}}
|-
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===Italy===
| Konrad Adenauer || Democratic || Zentrum || No, can come to power by coup ||
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{{#lst:Political Parties and Leaders|italy}}
|}
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===Japan===
 
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{{#lst:Political Parties and Leaders|japan}}
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===USA===
 +
{{#lst:Political Parties and Leaders|usa}}
 
===Soviet Union===
 
===Soviet Union===
{| class="wikitable"
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{{#lst:Political Parties and Leaders|soviet_union}}
|-
 
! Leader !! Ideology !!  Party || In Power (1936) !! Leader Trait
 
|-
 
| Joseph Stalin || Communist/Stalinist || Communist Party || Yes ||
 
|-
 
| Leon Trotsky || Communist/Leninist || All-Union Communist Party || No, can come to power by coup || Permanent Revolutionary:<br />Political Power factor: {{red|-15%}}<br />Justify War Goal time: {{red|+15%}}<br />Subversive Activities Upkeep: {{green|-30%}}
 
|}
 
 
 
===USA===
 
{| class="wikitable"
 
|-
 
! Leader !! Ideology !!  Party || In Power (1936) !! Leader Trait
 
|-
 
| Franklin Delano Roosevelt || Democratic || Democratic Party || Yes || Dislikes Germany
 
|-
 
| Alf Landon || Democratic || Republican Party || No, can come to power by election in Nov 1936 || Staunch Constitutionalist:<br />Ideology Drift Defence {{green|+50%}}
 
|-
 
| William Dudley Pelley || Fascist || Silver Legion of America || No, can come to power by coup || --
 
|-
 
| Earl Browder || Communist || Communist Party USA || No, can come to power by coup || --
 
|}
 
===Japan===
 
{| class="wikitable"
 
|-
 
! Leader !! Ideology !! Party !! In Power (1936) !! Leader Trait
 
|-
 
| Emperor Hirohito || Fascist || -- || Yes || --
 
|}
 
  
===Great Britain===
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===Other Nations===
{| class="wikitable"
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{{main|Political Parties and Leaders}}
|-
 
! Leader !! Ideology !! Party !! In Power (1936) !! Leader Trait
 
|-
 
| Neville Chamberlain || Democratic || Conservative Party || Yes || --
 
|-
 
| Edward VIII || Fascist || British Union of Fascists || No, can come to power by event after you have become fascist ||  Inexperienced Imperialist:<br /> Political Power factor: {{red|-30%}}<br /> National Unity: {{green|+5%}}<br /> Justify War Goal Time: {{green|-25%}}
 
|}
 
  
===Nationalist China===
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== Elections ==
{| class="wikitable"
 
|-
 
! Leader !! Ideology !! Party !! In Power (1936) !! Leader Trait
 
|-
 
| Chiang Kai-shek || Non-aligned || Kuomintang || Yes || --
 
|}
 
  
===Mengkukuo===
+
Elections happen every 4 years in Democracies. You can see when the next election will be under the politics tab. Elections enable you to change power to other ideologies without violence. Prerequisite for that is, that the corresponding party has more than 50% popularity. Elections can also trigger some other [[Election events]].
{| class="wikitable"
 
|-
 
! Leader !! Ideology !! Party !! In Power (1936) !! Leader Trait
 
|-
 
| Prince Demchugdongrub || Fascist || Fascist || Yes || Spirit of Genghis:<br /> Cavalry Attack: {{green|+5%}}
 
|}
 
  
 
== Footnotes ==
 
== Footnotes ==

Revision as of 21:57, 17 December 2016

Government is the political representation of what is happening in your country. Political Power represents unused capacities of your government.

Political power

Political power.pngPolitical power represents the amount of influence a country's leader has over domestic affairs. The maximum quantity that can be stored is 2000.[1]

Passive generation

Political power is generated at a base rate of 2 per day.[1]

Leaders with modifiers

Certain leaders have a trait which gives their nation a bonus or negative to Political Power

Leader Trait Country Modifiers
Adolf Hitler Dictator German Reich +25% Political Power
Edward VIII Inexperienced Imperialist Fascist Britain -30% Political Power, +5% National Unity, -25% Justify War Goal Time

National focus

Main article: National focus

National focuses are a replacement for the Decisions in Hearts of Iron III. One national focus can be active at any given time, and each takes a certain number of days. Most foci take 70 days. When completed, they provide benefits. Each of the seven majors has a unique national focus tree and Poland also receives one through a free DLC. The British Raj, Canada, South Africa, Australia and New Zealand get one, if you have installed Together for Victory.All other countries have a generic one. National foci and continous foci cost one Political Power per day.

Ideas

Main article: Ideas

Political power is spent to manage the government via ideas. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.

Commanders

Main article: Commanders

Political power may be used to produce new commanders. The cost scales with the amount of commanders you already have.

Diplomacy

Main article: Diplomacy

Political Power is needed for several diplomatic interactions, including justifying war, guaranteeing independence, improving relations, boosting (foreign) party popularity and staging (foreign) coups.

Government Types

Your government type is defined by your country leader and his ideology. Each ideology has its own set of unique government types listed below:

Democracy.png Democracy

  • Conservatism- "Considering rapid changes to society to be potentially harmful, conservatism espouses tradition and moderate reforms, sometimes advocating a return to old moral values."
  • Liberalism- "With a long philosophical tradition of valuing personal liberty, liberalism views safeguarding these rights as the primary function of the state."
  • Socialism- "Striving for equality and a socialist state by reformist means, democratic socialism aims to abolish or mitigate the effects of capitalism with public mandate."

Communism.png Communism

  • Marxism- "Encompassing a broad spectrum of economic and historical views, Marxist politics seek to apply the theories of Karl Marx to political practice. Class struggle and the need for transition to a society based on common ownership of the means of production characterize these ideologies."
  • Leninism- "A political ideology based in Marxist thought, Leninism seeks to establish a socialist state by a vanguard party leading a revolution overthrowing capitalist society. Once in power, the party rules through a system whereby policies are open for internal debate until a decision has been made."
  • Stalinism- "Identifying as a form of government applying and developing Marxist-Leninist policies, Stalinism emphasizes rapid industrialization and collectivization as well as the need for a strong, authorative socialist state to purge any counter-revolutionary elements."
  • Anti-revisionism- "A reaction to the many ideologies claiming to be successors to Marxism, Anti-Revisionism advocates retaining key elements of original revolutionary theory. Mainly opposing incorporation of capitalist economic elements into socialist states, the ideology is defined as much by what it isn't as what it is."
  • Anarchist Communism- "An ideology embracing the idea of communism as a stateless society, Anarchist Communism eschews the idea of a transitionary socialist state and favors a society based on voluntary associations and mutual aid."

Fascism.png Fascism

  • Nazism- "Rooted in extreme nationalism, National Socialism is driven by ideas of Germanic supremacy. It promotes aggressive expansionism and a totalitarian state where the people are united under a leader with absolute power, the Führer."
  • Fascism- "Encompassing a variety of ultra-nationalist movements, fascism typically venerates devotion to the state and uniting the people under a strong leader."
  • Falangism- "An authoritarian ideology with traits of fascism and conservatism, Falangism values national and Catholic identity."
  • Rexism- "Strongly opposed to both liberal and communist ideals, Rexism is a staunchly conservative nationalist movement who advocate a corporatist economic policy. Employing increasingly populist and authoritarian rhetoric, their ideals are shifting closer to other fascist movements."

Neutrality.png Non-aligned

  • Despotic- "Despotism is a form of government in which a single person rules with absolute power."
  • Oligarchic- "Oligarchy is a form of government in which a group of people rule with absolute power."
  • Moderatism- "Moderatism is a form of government which avoids the extremes of left and right by taking a moderate position or course of action."
  • Centrism- "Centrism is a form of government which wants to achieve common sense solutions that appropriately address current and future needs, that support the public trust and serve the common good with consideration of risk and capacity in context of these needs."

Your type of government has no effect on gameplay, but your ideology does. Democracies cannot create war-goals against other Democracies and have many actions limited by world tension, Fascists and Communists can use more efficient laws regardless of world tension.

National Unity

National unity.png National unity is a measure of the war-resolve and the will to persevere of a nation. It is expressed as a percentage. The default start value is 70%.[1] Some countries start with deviant values:

National unity.png Countries (1936) Countries (1939)
90% Canada.png Canada German Reich.png German Reich Greece.png Greece Sweden.png Sweden Canada.png Canada German Reich.png German Reich Greece.png Greece Sweden.png Sweden
85% Switzerland.png Switzerland Switzerland.png Switzerland
80% Mexico.png Mexico Portugal.png Portugal Italy.png Italy Mexico.png Mexico Portugal.png Portugal United Kingdom.png United Kingdom
75% Belgium.png Belgium Netherlands.png Netherlands Belgium.png Belgium Netherlands.png Netherlands
70% Default start value for all other countries.
65% Japan.png Japan Japan.png Japan
60% Italy.png Italy United Kingdom.png United Kingdom United States.png United States Yugoslavia.png Yugoslavia Yugoslavia.png Yugoslavia
55% Turkey.png Turkey Soviet Union.png Soviet Union Turkey.png Turkey Soviet Union.png Soviet Union
50% Austria.png Austria Spain.png Spain Austria.png Austria Spain.png Spain
40% France.png France France.png France

National Unity can be affected by the traits of country leaders or political advisors, national spirits, national focuses, events etc. There also exist weekly National Unity modifiers.

When a country at war has lost a share of its Victory Points superior than its National Unity, it will capitulate (surrender).

Bare in mind, that even Non-VP-Provinces give a small amount of Victory Points. Surrender Progress can always be checked in the window of the corresponding war.

If the capitulating country is alone in the war, or if it is the leader to capitulate in the faction and no other major powers remain in the war, then a Peace conference will start.

Nation Leaders

Each Nation has a leader, this leader depends on which party is in power and the leader of said party.
Most leaders are only flavor and have no effect on the game while some leaders have ai modifiers and/or certain boneses and/or negatives

Germany

Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Adolf Hitler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) Yes 60% Yes Dictator: +25% Political Power gain daily
Heinrich Himmler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain/Hitler Found Dead event) --- Yes ---
Hermann Göring Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain) --- Yes ---
Konrad Adenauer Democracy/Conservatism Zentrum No, can come to power via focus The Monarchy Compromise 20% Yes ---
Wilhelm Pieck Communism/Stalinism Kommunistische Partei Deutschlands (KPD) No 20% Yes ---
August von Mackensen Non-Aligned/Despotism Militärregierung No, can come to power via focus Oppose Hitler 0% Yes Great War Hero:

- +5% Stability
- +5% War Support
- +20% Division Attack on Core Territory
- +20% Division Defense on Core Territory

Wilhelm II Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via focus Return of the Kaiser --- Yes Anti-Democrat:

- -50 Acceptance of Democratic Diplomacy
- -0.02 Daily Democracy Support
- +10% Stability
Imperial Connections:
- -25% Political Advisor Cost
- -25% Mobilization Law Cost
- -25% Trade Laws Cost
- -25% Economy Cost
- -25% Military High Command Cost
- -25% Chief of Air Force Cost
- -25% Chief of Army Cost
- -25% Chief of Navy

Wilhelm III Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via focus Return of the Kaiser --- Yes Popular Figurehead:

- +5% Stability

Victoria Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via Event (Hindenburg Aflame in London) --- Yes Victoria III:

- +5% Stability
Kaiserin of the People:
- +0.10% Weekly Stability
- +5% Stability
- +5% War Support
- +10% Division Defense on Core Territory
- +15% Daily Political Power

France

Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Pierre Laval Democracy/Conservatism Democratic Yes 64% Yes Tenacious Negotiator:
- Political Power Gain: +10%
- Trade deal opinion factor: +25.00%
Édouard Daladier Democracy/Socialism Parti Radical No --- Yes Stout Defender:
AI Modifier: focus on defense +50%
Léon Blum Democracy/Socialism Section Française de l'Internationale Ouvrière No, Can come to power via focus Form the Popular Front --- Yes Reluctant Interventionist:
- Stability: +5.00%
- Lend-lease tension limit: -20.0%
- Lend-lease request tension limit -20.0%

Stout Defender:
AI Modifier: focus on defense +50%

Paul Reynaud Democracy/Conservatism Alliance Républicaine Démocratique No, can come to power via event (Édouard Daladier Resigns) --- Yes ---
Charles de Gaulle Democracy/Conservatism Democratic No, can come to power via event (French Armistice after German victory) --- Yes ---
Maurice Thorez Communism/Stalinism Parti Communiste Francais (PCF) No, can come to power via focus Force of Issue 30% Yes ---
Philippe Pétain Fascism/Fascism Mouvement Franciste No, can come to power via focus National Regeneration or event (French Armistice after German Victory) 1% Yes ---
François de la Rocque Fascism/Fascism Mouvement Franciste No, Can come to power via focus Latin Entente --- Yes Retired Officer:
- War Support: +5.00%
- Army Chief Cost: -25%
- Air Chief Cost: -25%
- Navy Chief Cost: -25%
- High Command Cost: -25%
Jacques Doriot Fascism/Fascism Mouvement Franciste No, Can come to power via focus Towards a New Europe --- Yes Eager Collaborator:
- Improve relations maintain cost: -100%
- Max volunteer force divisions: +2
- Acceptance of Fascist Diplomacy: +75
Henri VI Non-Aligned/Monarchist Parti Orléaniste No, Can come to power via focus Orléanist Restoration if the focus is done before August 25th, 1940 15% Yes Count of Paris:
- Max Factories in a state: +5%
Jean III Non-Aligned/Monarchist Parti Orléaniste No, Can come to power via focus Orléanist Restoration --- Yes Duke of Orléans:
- Daily Support for Unaligned: +0.10
Jacques II Non-Aligned/Monarchist Parti Légitimiste No, Can come to power via focus The Legitimate Heir if the focus is done before February 21st, 1941 --- Yes ---
Alphonse I Non-Aligned/Monarchist Parti Légitimiste No, Can come to power via focus The Legitimate Heir --- Yes ---
Napoléon VI Non-Aligned/Monarchist Parti Bonapartiste No, Can come to power via focus Proclaim the Third Empire --- Yes ---

Great Britain

Italy

Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Benito Mussolini Fascism/Fascism Partito Nazionale Fascista Yes 76% Yes ---
Ferruccio Parri Democracy/Socialism Partito Popolare Italiano No 22% Yes ---
Palmiro Togliatti Communism Partito Comunista Italiano No 2% Yes ---
Raffaele Zupelli Non-Aligned Partito Nazionale Monarchico No 0% No Random
Victor Emmanuel III Non-Aligned Partito Nazionale Monarchico No, can come to power via German focus Assassinate Mussolini 0% Yes ---

Japan

Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Hirohito Fascism/Fascism Taisei Yokusankai Yes 100% Yes

Warrior Code:
- AI Modifier: Call ally desire: -40
- AI Modifier: Join ally desire: -30
Emperor Showa:
- Stability +60.00%
Imperial Sanction:
- (Flag of China China)Generate war goal tension limit against country: +75%
- (Flag of Communist China Communist China)Generate war goal tension limit against country: +75%
- (Flag of Shanxi Shanxi)Generate war goal tension limit against country: +75%
- (Flag of Guangxi Clique Guangxi Clique)Generate war goal tension limit against country: +75%
- (Flag of Yunnan Yunnan)Generate war goal tension limit against country: +75%
- (Flag of Xibei San Ma Xibei San Ma)Generate war goal tension limit against country: +75%
- (Flag of Sinkiang Sinkiang)Generate war goal tension limit against country: +75%

Tetsu Katayama Democracy/Liberalism Rikken Minseito No, can come to power via focus Pre-emptive Coup 0% Yes ---
Kyuichi Tokuda Communism/Marxism Nihon Kyosan-to No, can come to power via focus Cast the Die 0% Yes ---
Hirohito Non-Aligned Kodohoda Faction No, can come to power by the focus "Support the Kodohoda Faction" 0% Yes Warrior Code:
- AI Modifier: Call ally desire: -40
- AI Modifier: Join ally desire: -30

Emperor Showa:
- Stability +60.00%

USA

Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Franklin Delano Roosevelt Democracy/Liberalism Democratic Party Yes 98% Yes Dislikes Germany:
AI Modifier: +200 to antagonize Germany
Harry S. Truman Democracy/Liberalism Democratic Party No, can come to power via event (Death of FDR event) --- Yes ---
Alf Landon Democracy/Conservatism Republican Party No, can come to power via event (1936 Election event) --- Yes Staunch Constitutionalist: Drift Defence Factor 5.0
Wendell Wilkie Democracy/Liberalism Republican Party No, can come to power via event (1940 Election event) --- Yes ---
Thomas E. Dewey Democracy/Conservatism Republican Party No, can come to power via event (1944 Election event chain) --- Yes ---
Douglas MacArthur Democracy/Conservatism Republican Party No, can come to power via event (1944 Election event chain) --- Yes ---
Douglas MacArthur Non-Aligned Loyalist No, can come to power via event (MacArther Offers Leadership) --- Yes American Caesar
Wallis I Non-Aligned Loyalist No, can come to power via British decision (Declare American Monarchy) --- Yes
Earl Browder Communism/Marxism Communist Party USA No, can come to power via focus Democratic Socialism 1% Yes ---
William Dudley Pelley Fascism/Fascism Silver Legion of America No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur) 1% Yes ---
Charles Lindbergh Fascism/Fascism Silver Legion of America No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur) --- Yes Famous Aviator : Tactical Bomber Range +1.00% and Fighter Range +1.00%
Adam Hilt Facism/Facism Silver Legion of America No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur)(Requires Waking the Tiger and Man the Guns 1% Yes Great architect: Construction speed +1.00%

Note: Adam Hilt event can only be triggered when German Reich is defeated in German civil war and Adolf Hitler was assumed to be dead.

Soviet Union

Leader Ideology Party In Power (1936) Popularity Unique Portrait? Leader Trait
Joseph Stalin Communism/Stalinism All-Union Communist Party Yes 88% Yes ---
Leon Trotsky Communism/Trotskyism All-Union Communist Party No, can come to power by Event (Trotskyist Coup event chain) --- Yes Permanent Revolutionary:

- Political Power factor: -15.00%
- Justify War Goal time: +15.00%
- Subversive Activities Upkeep: -30.00%

Alexander Kerensky Democracy/Socialism Trudoviks No 10% No ---
Konstantin Rodzaevsky Fascism/Fascism Russian Fascist Party No 2% Yes ---


Other Nations

Main article: Political Parties and Leaders

Elections

Elections happen every 4 years in Democracies. You can see when the next election will be under the politics tab. Elections enable you to change power to other ideologies without violence. Prerequisite for that is, that the corresponding party has more than 50% popularity. Elections can also trigger some other Election events.

Footnotes

  1. 1.0 1.1 1.2 See in /Hearts of Iron IV/common/defines/00_defines.lua