Difference between revisions of "Government"

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=== National Focuses===
 
=== National Focuses===
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{{main|National focus}}
 
{{main|National focus}}
  
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! Country !! DLC-requirement
 
! Country !! DLC-requirement
 
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| Germany || ''None''
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| {{Country navbox/country|German Reich}} || ''None''
 
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| United Kingdom || ''None''
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| {{Country navbox/country|United Kingdom}} || ''None''
 
|-
 
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| Japan || ''None''
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| {{Country navbox/country|Japan}} || ''None''
 
|-
 
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| United States || ''None''
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| {{Country navbox/country|United States}} || ''None''
 
|-
 
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| France || ''None''
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| {{Country navbox/country|France}} || ''None''
 
|-
 
|-
| Italy || ''None''
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| {{Country navbox/country|Italy}} || ''None''
 
|-
 
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| Soviet Union || ''None''
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| {{Country navbox/country|Soviet Union}} || ''None''
 
|-
 
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| Poland || Poland - United and Ready (''Free-DLC'')
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| {{Country navbox/country|Poland}} || Poland - United and Ready (''Free-DLC'')
 
|-
 
|-
| Australia || Together for Victory
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| {{Country navbox/country|Australia}} || Together for Victory
 
|-
 
|-
| New Zealand || Together for Victory
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| {{Country navbox/country|New Zealand}} || Together for Victory
 
|-
 
|-
| Canada || Together for Victory
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| {{Country navbox/country|Canada}} || Together for Victory
 
|-
 
|-
| South Africa || Together for Victory
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| {{Country navbox/country|South Africa}} || Together for Victory
 
|-
 
|-
| British Raj (India) || Together for Victory
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| {{Country navbox/country|British Raj}} || Together for Victory
 
|-
 
|-
| Hungary || Death or Dishonor
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| {{Country navbox/country|Hungary}} || Death or Dishonor
 
|-
 
|-
| Romania || Death or Dishonor
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| {{Country navbox/country|Romania}} || Death or Dishonor
 
|-
 
|-
| Czechoslovakia || Death or Dishonor
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| {{Country navbox/country|Czechoslovakia}} || Death or Dishonor
 
|-
 
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| Yugoslavia || Death or Dishonor
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| {{Country navbox/country|Yugoslavia}} || Death or Dishonor
 
|}
 
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Revision as of 07:35, 15 June 2017

Government is the political representation of what is happening in your country. Political Power represents unused capacities of your government.

Political power

Political power.pngPolitical power represents the amount of influence a country's leader has over domestic affairs. The maximum quantity that can be stored is 2000.[1]

Passive generation

Political power is generated at a base rate of 2 per day.[1]

Leaders with modifiers

Certain leaders have a trait which gives their nation a bonus or negative to Political Power

Leader Trait Country Modifiers
Adolf Hitler Dictator German Reich +25% Political Power
Leon Trotsky Permanent Revolutionary Soviet Union -15% Political Power, +15% Wargoal justification time, Subversive activities cost: -30%
Edward VIII Inexperienced Imperialist British Empire(Fascist Britain) -30% Political Power, +5% National Unity, -25% Justify War Goal Time

National Focuses

Main article: National focus

National focuses are a replacement for the decisions in Hearts of Iron III. One national focus can be active at any given time, and each takes a certain number of days. When completed, they provide benefits. The countries listed below have their own unique focus tree, other countries share a generic one.

Country DLC-requirement
German Reich.png German Reich None
United Kingdom.png United Kingdom None
Japan.png Japan None
United States.png United States None
France.png France None
Italy.png Italy None
Soviet Union.png Soviet Union None
Poland.png Poland Poland - United and Ready (Free-DLC)
Australia.png Australia Together for Victory
New Zealand.png New Zealand Together for Victory
Canada.png Canada Together for Victory
South Africa.png South Africa Together for Victory
British Raj.png British Raj Together for Victory
Hungary.png Hungary Death or Dishonor
Romania.png Romania Death or Dishonor
Czechoslovakia.png Czechoslovakia Death or Dishonor
Yugoslavia.png Yugoslavia Death or Dishonor

Ideas

Main article: Ideas

Political power is spent to manage the government via ideas. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.

Commanders

Main article: Commanders

Political power may be used to produce new commanders. The cost scales with the amount of commanders you already have.

Diplomacy

Main article: Diplomacy

Political Power is needed for several diplomatic interactions, including justifying war, guaranteeing independence, improving relations, boosting (foreign) party popularity and staging (foreign) coups.

Ideology

Main article: Ideology

Your government type is defined by your country leader and his ideology.

National Unity

National unity.png National unity is a measure of the war-resolve and the will to persevere of a nation. It is expressed as a percentage. The maximum value is 90%, and the default start value is 70% [1] but some countries start with different values:

National unity.png Countries (1936) Countries (1939)
90% Canada.png Canada German Reich.png German Reich Greece.png Greece Sweden.png Sweden Canada.png Canada German Reich.png German Reich Greece.png Greece Sweden.png Sweden
85% Switzerland.png Switzerland Switzerland.png Switzerland
80% Mexico.png Mexico Portugal.png Portugal Italy.png Italy Mexico.png Mexico Portugal.png Portugal United Kingdom.png United Kingdom
75% Belgium.png Belgium Netherlands.png Netherlands Belgium.png Belgium Netherlands.png Netherlands
70% Default start value for all other countries.
65% Japan.png Japan Japan.png Japan
60% Italy.png Italy United Kingdom.png United Kingdom United States.png United States Yugoslavia.png Yugoslavia Yugoslavia.png Yugoslavia
55% Turkey.png Turkey Soviet Union.png Soviet Union Turkey.png Turkey Soviet Union.png Soviet Union
50% Austria.png Austria Spain.png Spain Spain.png Spain
40% France.png France France.png France

National Unity can be affected by the traits of country leaders or political advisors, national spirits, national focuses, events etc. There also exist weekly National Unity modifiers. Regardless of modifiers, National Unity can't be lower than 10% or higher than 90%.

When a country at war has lost a percentage of its Victory Points greater than its National Unity, it will capitulate (surrender). For example, if France loses more than 40% of its victory points, it will capitulate while Germany must lose over 90% of its victory points before capitulating. Only core province Victory Points are considered.

Bear in mind, that even Non-VP-Provinces give a small amount of Victory Points. Surrender Progress can always be checked in the window of the corresponding war.

If the capitulating country is alone in the war, or if it is the leader to capitulate in the faction and no other major powers remain in the war, then a Peace conference will start.

If a puppet master (a country with puppets tied to it) is forced to capitulate, its puppets will capitulate as well, no matter what their individual capitulation progress is at.

Nation Leaders

Main article: Political Parties and Leaders

Each Nation has a leader, this leader depends on which party is in power and the leader of said party. Most leaders are only flavor and have no effect on the game while some leaders have AI modifiers and/or certain bonuses and/or maluses.

The below table leaders for some of the major nations in the game. For more details check the main link.

France
Leader Ideology Party In power (1936) Popularity Unique portrait? Leader trait
Pierre Laval Democracy/Conservatism Democratic Yes 64% Yes Tenacious Negotiator:
- Political Power Gain: +10%
- Trade deal opinion factor: +25.00%
Édouard Daladier Democracy/Socialism Parti Radical No --- Yes Stout Defender:
AI Modifier: focus on defense +50%
Léon Blum Democracy/Socialism Section Française de l'Internationale Ouvrière No, Can come to power via focus Form the Popular Front --- Yes Reluctant Interventionist:
- Stability: +5.00%
- Lend-lease tension limit: −20.0%
- Lend-lease request tension limit −20.0%

Stout Defender:
AI Modifier: focus on defense +50%

Paul Reynaud Democracy/Conservatism Alliance Républicaine Démocratique No, can come to power via event (Édouard Daladier Resigns) --- Yes ---
Charles de Gaulle Democracy/Conservatism Democratic No, can come to power via event (French Armistice after German victory) --- Yes ---
Maurice Thorez Communism/Stalinism Parti Communiste Francais (PCF) No, can come to power via focus Force of Issue 30% Yes ---
Philippe Pétain Fascism/Fascism Mouvement Franciste No, can come to power via focus National Regeneration or event (French Armistice after German Victory) 1% Yes ---
François de la Rocque Fascism/Fascism Mouvement Franciste No, Can come to power via focus Latin Entente --- Yes Retired Officer:
- War Support: +5.00%
- Army Chief Cost: −25%
- Air Chief Cost: −25%
- Navy Chief Cost: −25%
- High Command Cost: −25%
Jacques Doriot Fascism/Fascism Mouvement Franciste No, Can come to power via focus Towards a New Europe --- Yes Eager Collaborator:
- Improve relations maintain cost: −100%
- Max volunteer force divisions: +2
- Acceptance of Fascist Diplomacy: +75
Henri VI Non-Aligned/Monarchist Parti Orléaniste No, Can come to power via focus Orléanist Restoration if the focus is done before August 25th, 1940 15% Yes Count of Paris:
- Max Factories in a state: +5%
Jean III Non-Aligned/Monarchist Parti Orléaniste No, Can come to power via focus Orléanist Restoration --- Yes Duke of Orléans:
- Daily Support for Unaligned: +0.10
Jacques II Non-Aligned/Monarchist Parti Légitimiste No, Can come to power via focus The Legitimate Heir if the focus is done before February 21st, 1941 --- Yes ---
Alphonse I Non-Aligned/Monarchist Parti Légitimiste No, Can come to power via focus The Legitimate Heir --- Yes ---
Napoléon VI Non-Aligned/Monarchist Parti Bonapartiste No, Can come to power via focus Proclaim the Third Empire --- Yes ---
Germany
Leader Ideology Party In power (1936) Popularity Unique portrait? Leader trait
Adolf Hitler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) Yes 60% Yes Dictator
Heinrich Himmler Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain/Hitler Found Dead event) --- Yes ---
Hermann Göring Fascism/Nazism Nationalsozialistische Deutsche Arbeiterpartei (NSDAP) No, can come to power via Event (Oster Conspiracy event chain) --- Yes ---
Konrad Adenauer Democracy/Conservatism Zentrum No, can come to power via focus The Monarchy Compromise 20% Yes ---
Wilhelm Pieck Communism/Stalinism Kommunistische Partei Deutschlands (KPD) No 20% Yes ---
August von Mackensen Non-Aligned/Despotism Militärregierung No, can come to power via focus Oppose Hitler 0% Yes Great War Hero
Wilhelm II Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via focus Return of the Kaiser --- Yes Anti-Democrat, Imperial Connections
Wilhelm III Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via focus Return of the Kaiser --- Yes Popular Figurehead
Victoria Non-Aligned/Despotism Deutschenationale Volkspartei (DNVP) No, can come to power via Event (Hindenburg Aflame in London) --- Yes Victoria III, Kaiserin of the People
Great Britain
Italy
Leader Ideology Party In power (1936) Popularity Unique portrait? Leader trait
Benito Mussolini Fascism/Fascism Partito Nazionale Fascista Yes 76% Yes ---
Ferruccio Parri Democracy/Socialism Partito Popolare Italiano No 22% Yes ---
Palmiro Togliatti Communism Partito Comunista Italiano No 2% Yes ---
Raffaele Zupelli Non-Aligned/Monarchist Partito Nazionale Monarchico No 0% No Random
Victor Emmanuel III Non-Aligned/Monarchist Partito Nazionale Monarchico No, can come to power via German focus Assassinate Mussolini 0% Yes ---
Japan
Leader Ideology Party In power (1936) Popularity Unique portrait? Leader trait
Hirohito Fascism/Fascism Taisei Yokusankai Yes 100% Yes

Warrior Code:
- AI Modifier: Call ally desire: -40
- AI Modifier: Join ally desire: -30
Emperor Showa:
- Stability +60.00%
Imperial Sanction:
- (Flag of China China)Generate war goal tension limit against country: +75%
- (Flag of Communist China Communist China)Generate war goal tension limit against country: +75%
- (Flag of Shanxi Shanxi)Generate war goal tension limit against country: +75%
- (Flag of Guangxi Clique Guangxi Clique)Generate war goal tension limit against country: +75%
- (Flag of Yunnan Yunnan)Generate war goal tension limit against country: +75%
- (Flag of Xibei San Ma Xibei San Ma)Generate war goal tension limit against country: +75%
- (Flag of Sinkiang Sinkiang)Generate war goal tension limit against country: +75%

Tetsu Katayama Democracy/Liberalism Rikken Minseito No, can come to power via focus Pre-emptive Coup 0% Yes ---
Kyuichi Tokuda Communism/Marxism Nihon Kyosan-to No, can come to power via focus Cast the Die 0% Yes ---
Hirohito Non-Aligned Kodohoda Faction No, can come to power by the focus "Support the Kodohoda Faction" 0% Yes Warrior Code:
- AI Modifier: Call ally desire: -40
- AI Modifier: Join ally desire: -30

Emperor Showa:
- Stability +60.00%

Soviet Union
Leader Ideology Party In power (1936) Popularity Unique portrait? Leader trait
Joseph Stalin Communism/Stalinism All-Union Communist Party Yes 88% Yes ---
Leon Trotsky Communism/Trotskyism All-Union Communist Party No, can come to power by Event (Trotskyist Coup event chain) --- Yes Permanent Revolutionary
Alexander Kerensky Democracy/Socialism Trudoviks No 10% No ---
Konstantin Rodzaevsky Fascism/Fascism Russian Fascist Party No 2% Yes ---
United States
Leader Ideology Party In power (1936) Popularity Unique portrait? Leader trait
Franklin Delano Roosevelt Democracy/Liberalism Democratic Party Yes 98% Yes Dislikes Germany:
AI Modifier: +200 to antagonize Germany
Harry S. Truman Democracy/Liberalism Democratic Party No, can come to power via event (Death of FDR event) --- Yes ---
Alf Landon Democracy/Conservatism Republican Party No, can come to power via event (1936 Election event) --- Yes Staunch Constitutionalist: Drift Defence Factor 5.0
Wendell Wilkie Democracy/Liberalism Republican Party No, can come to power via event (1940 Election event) --- Yes ---
Thomas E. Dewey Democracy/Conservatism Republican Party No, can come to power via event (1944 Election event chain) --- Yes ---
Douglas MacArthur Democracy/Conservatism Republican Party No, can come to power via event (1944 Election event chain) --- Yes ---
Douglas MacArthur Non-Aligned/Loyalism Loyalist No, can come to power via event (MacArther Offers Leadership) --- Yes American Caesar
Wallis I Non-Aligned/Monarchist Loyalist No, can come to power via British decision (Declare American Monarchy) --- Yes
Earl Browder Communism/Marxism Communist Party USA No, can come to power via focus Democratic Socialism 1% Yes ---
William Dudley Pelley Fascism/Fascism Silver Legion of America No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur) 1% Yes ---
Charles Lindbergh Fascism/Fascism Silver Legion of America No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur) --- Yes Famous Aviator : Tactical Bomber Range +1.00% and Fighter Range +1.00%
Adam Hilt Facism/Facism Silver Legion of America No, can come to power via event (William Dudley Pelley challenges Douglas MacArthur)(Requires Waking the Tiger and Man the Guns 1% Yes Great architect: Construction speed +1.00%

Note: Adam Hilt event can only be triggered when German Reich is defeated in German civil war and Adolf Hitler was assumed to be dead.

Elections

Elections happen every 4 years in Democracies. You can see when the next election will be under the politics tab. Elections enable you to change power to other ideologies without violence. Prerequisite for that is, that the corresponding party has more than 50% popularity. Elections can also trigger some other Election events.

National spirit

Main article: National spirit

National spirits are special ideas which apply bonuses and/or maluses. These ideas can be gained through the nation's focus tree or via certain event chains.

While many of these are nation specific there are also some which are more generic in nature and can apply to more than one nation (such as those in the generic focus tree).

Footnotes

  1. 1.0 1.1 1.2 See in /Hearts of Iron IV/common/defines/00_defines.lua