Difference between revisions of "Government"

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(Government Types)
(Leaders with modifiers)
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*information about country leaders
 
*information about national spirits
 
*information about elections
 
*...}}
 
  
 
== Political power ==
 
== Political power ==
[[File:Political power.png|24px]]Political power represents the amount of influence a country's leader has over domestic affairs. The maximum quantity that can be stored is 2000.<ref name=defines>See in {{path|defines}}</ref>
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[[File:Political power.png]]Political power represents the amount of influence a country's leader has over domestic affairs.
  
 
=== Passive generation ===
 
=== Passive generation ===
  
Political power is generated at a base rate of 2 per day.<ref name=defines/>
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Political power is generated at a base rate of 2 per day.  
  
 
====Leaders with modifiers====
 
====Leaders with modifiers====
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! Leader !! Country !! Modifier
 
! Leader !! Country !! Modifier
 
|-
 
|-
| Adolf Hitler || Germany || +1 Political Power per day
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| Adolf Hitler || Germany || +50% Political Power per day
 
|-
 
|-
 
| Example || Example || Example
 
| Example || Example || Example
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| Example || Example || Example
 
| Example || Example || Example
 
|}
 
|}
=== National foci===
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=== National focus===
 
{{main|National focus}}
 
{{main|National focus}}
  
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{{main|Political parties}}
 
{{main|Political parties}}
  
== Government Types ==
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=== Leaders ===
 
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{{main|Leaders}}
Your government type is defined by your country leader and his [[ideology]]. Each ideology has its own set of unique government types listed below:
 
 
 
[[File:Democracy.png|left|30px]]'''Democracy'''
 
* Conservatism
 
* Liberalism
 
* Socialism
 
 
 
[[File:Communism.png|left|30px]]'''Communism'''
 
* Marxism
 
* Leninism
 
* Stalinism
 
* Anti-revisionism
 
* Anarchist Communism
 
 
 
[[File:Fascism.png|left|30px]]'''Fascism'''
 
* Nazism
 
* Fascism
 
* Falangism
 
* Rexism
 
 
 
[[File:Neutrality.png|left|30px]]'''Non-aligned'''
 
* Despotic
 
* Oligarchic
 
* Moderatism
 
* Centrism
 
 
 
Your type of government has no effect on gameplay.
 
 
 
== National Unity ==
 
[[file:National unity.png|x22px]] National unity is a measure of the war-resolve and the will to persevere of a nation. It is expressed as a percentage. The default start value is 75%.<ref name=defines/> Some countries start with deviant values:
 
{| class="wikitable" style="font-size:0.9em;"
 
|-
 
! [[file:National unity.png|24px]]
 
! Countries (1936)
 
! Countries (1939)
 
|-
 
| 90%
 
| {{Country navbox/country|Canada}} {{Country navbox/country|German Reich}} {{Country navbox/country|Greece}} {{Country navbox/country|Sweden}}
 
| {{Country navbox/country|Canada}} {{Country navbox/country|German Reich}} {{Country navbox/country|Greece}} {{Country navbox/country|Sweden}}
 
|-
 
| 85%
 
| {{Country navbox/country|Switzerland}}
 
| {{Country navbox/country|Switzerland}}
 
|-
 
| 80%
 
| {{Country navbox/country|Mexico}} {{Country navbox/country|Portugal}}
 
| {{Country navbox/country|Italy}} {{Country navbox/country|Mexico}} {{Country navbox/country|Portugal}} {{Country navbox/country|United Kingdom}}
 
|-
 
| 75%
 
| {{Country navbox/country|Belgium}} {{Country navbox/country|Netherlands}}
 
| {{Country navbox/country|Belgium}} {{Country navbox/country|Netherlands}}
 
|-
 
| '''70%'''
 
| colspan="2" style="text-align:center"| Default start value for all other countries.
 
|-
 
| 65%
 
| {{Country navbox/country|Japan}}
 
| {{Country navbox/country|Japan}}
 
|-
 
| 60%
 
| {{Country navbox/country|Italy}} {{Country navbox/country|United Kingdom}} {{Country navbox/country|United States}} {{Country navbox/country|Yugoslavia}}
 
| {{Country navbox/country|Yugoslavia}}
 
|-
 
| 55%
 
| {{Country navbox/country|Turkey}} {{Country navbox/country|Soviet Union}}
 
| {{Country navbox/country|Turkey}} {{Country navbox/country|Soviet Union}}
 
|-
 
| 50%
 
| {{Country navbox/country|Austria}} {{Country navbox/country|Spain}}
 
| {{Country navbox/country|Austria}} {{Country navbox/country|Spain}}
 
|-
 
| 40%
 
| {{Country navbox/country|France}}
 
| {{Country navbox/country|France}}
 
|}
 
National Unity can be affected by the traits of [[country leaders]] or [[political advisors]], [[national spirits]], [[national focuses]], [[events]] etc. There also exist weekly National Unity modifiers.
 
 
 
When a country at war has lost a share of its [[Victory Points]] superior than its National Unity, it will capitulate (surrender).
 
 
 
For example, Poland holds 61 Victory Points in 1939 and has a 75% National Unity. If Poland losses more than 75% of its Victory Points, 46 points or more, it will capitulate. But because Warsaw is worth 30 VPs and Krakow 20 VPs on their own, Poland will not capitulate before losing both cities.
 
 
 
If the capitulating country is alone in the war, or if it is the last country to capitulate in the faction, then a [[Peace conference]] will start.
 
 
 
== Footnotes ==
 
<references/>
 
  
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 18:24, 6 May 2016


Political power

Political power.pngPolitical power represents the amount of influence a country's leader has over domestic affairs.

Passive generation

Political power is generated at a base rate of 2 per day.

Leaders with modifiers

Certain leaders have a modifier to daily Political Power gain

Leader Country Modifier
Adolf Hitler Germany +50% Political Power per day
Example Example Example
Example Example Example

National focus

Main article: National focus

National foci are a replacement for the Decisions in Hearts of Iron III. One national focus can be active at any given time, and each takes a certain number of days. When completed, they provide benefits. Each of the seven majors has a unique national focus tree: other countries have a generic one.

Ideas

Main article: Ideas

Political power is spent to manage the government via ideas. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.

Commanders

Main article: Commanders

Political power may be used to produce new commanders.

Political parties

Main article: Political parties

Leaders

Main article: Leaders