Difference between revisions of "Government"

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Political power is spent to manage the government via [[ideas]]. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.
 
Political power is spent to manage the government via [[ideas]]. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.
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=== Commanders ===
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{{main|Commanders}}
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Political power may be used to produce new commanders.
  
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 05:59, 16 February 2015


Political power

Political power represents the amount of influence a country's leader has over domestic affairs.

Passive generation

Political power is generated passively on a weekly basis. The base value is 10, which may be modified by ministers and other effects.

Dictators have a +100% bonus to political power.

National goals

Main article: National goals

One national goal may be active at a time. Activating a national goal costs political power; however, if successfully completed, the national goal will usually return the political power spent and then some.

Ideas

Main article: Ideas

Political power is spent to manage the government via ideas. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.

Commanders

Main article: Commanders

Political power may be used to produce new commanders.