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Revision as of 19:31, 4 June 2016 by Dgbug3 (talk | contribs) (Leaders)
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Political power

Political power.pngPolitical power represents the amount of influence a country's leader has over domestic affairs.

Passive generation

Political power is generated at a base rate of 2 per day.

Leaders with modifiers

Certain leaders have a modifier to daily Political Power gain

Leader Country Modifier
Adolf Hitler Germany +50% Political Power per day
Example Example Example
Example Example Example

National focus

Main article: National focus

National foci are a replacement for the Decisions in Hearts of Iron III. One national focus can be active at any given time, and each takes a certain number of days. When completed, they provide benefits. Each of the seven majors has a unique national focus tree and Poland also receives one through a free DLC: other countries have a generic one.


Main article: Ideas

Political power is spent to manage the government via ideas. These take the form of laws, ministers, and companies. Enacting or removing an idea costs political power. Some ideas may also have an upkeep cost, but this does not seem to have been implemented yet.


Main article: Commanders

Political power may be used to produce new commanders.

Political parties

Main article: Political parties


Main article: Leaders

Leaders can have simple traits that show their characteristics. Whether this is tied to special modifiers is yet to be revealed. However in Modding Tuesdays with Dan on Paradox Interactive's Twitch files it is revealed that leaders can be programmed to have traits like "Dislikes Germany".