Difference between revisions of "Hearts of Iron 4 Wiki:Style/Country"
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{{version|Timeless}} | {{version|Timeless}} | ||
{{country | {{country | ||
− | |Flag=[[File: | + | |Flag=[[File:Sweden.png|330px]]<!-- Added as example; not necessary in actual country page --> |
|Capital = Capital city name | |Capital = Capital city name | ||
|Government = Government Type in game | |Government = Government Type in game |
Latest revision as of 21:28, 19 November 2019
- See also: Hearts of Iron 4 Wiki:Style
- Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<!-- They look like this on the editing page -->).

Capital:
Government Type:
Faction:
Country name is a SIZE country in REGION. A short description of the country's geographic location and surrounding nations. Short (at most two paragraphs) description of situation in 1936.
Contents
Historical background[edit]
An optional short and concise description of the country's historical background in the years leading to and during the war (if it couldn't be fit in the opening). This should be no more than 1000 characters in length.
Events[edit]
- Main article: American events
A short general description of the events available is preferred.
National focus[edit]
- Main article: Generic national focus tree
A short excerpt from the main article (use transclusion) of the different branches in the national focus tree - include a small thumbnail to the right. For nations without a unique NF tree use the generic national focus tree as seen in this example.
Sweden, lacking a unique national focus tree, uses the generic national focus tree instead.
The generic focus tree has 5 main branches:
- Army Effort gives army experience and research bonuses to army research.
- Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
- Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
- Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
- Political Effort gives the country choices on which political path they will take.
Technology[edit]
Sweden starts with 3 research slots.
Army technology | Naval technology | Air technology | Electronics & Industry |
---|---|---|---|
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Doctrines | |||
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Politics[edit]
A short paragraph on the government type of the nation 1936, how often elections are held, when was the last ellection and ideology. Any nation modifiers that are not included in national spirits, like leaders special traits can be described here.
National spirits[edit]
Diplomacy[edit]
A short description of the nations diplomatic position in 1936. Any wars, alliances, puppets/masters, factions, rivials, non-aggression pacts, demilitarized zones, etc. that impose the nation. What is this nations relation to the rest of the world.
Issues to address[edit]
Here we can write about any special political endeavors/challenges that need to be addressed by this nation, the great depression, the great purge, etc. For generic countries this subtopic might best be removed. Any specific strategy that deals with how to overcome these challenges belong in the strategy section, this is purely for describing the situation.
Staff and designer[edit]
Advisor | Type | Effect | Cost |
---|---|---|---|
Harry Pollitt | Communist Revolutionary |
|
150 pp |
John Beckett | Fascist Demagogue |
|
150 pp |
Nevile Henderson | Backroom Backstabber |
|
150 pp |
Leslie Hore-Belisha | Armaments Organizer |
|
150 pp |
Clement Attlee | Democratic Reformer |
|
150 pp |
Philip Kerr | Silent Workhorse |
|
150 pp |
Maxwell Aitken | War Industrialist |
|
150 pp |
Ernest Bevin | Quartermaster General |
|
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Vickers-Armstrong | Tank Designer |
|
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Cammell Laird | Atlantic Fleet designer |
|
150 pp |
Harland & Wolf | Pacific Fleet designer |
|
150 pp |
John Brown & Company | Coastal Defense Fleet designer |
|
150 pp |
Yarrow Shipbuilders | Escort Fleet designer |
|
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Avro | Heavy aircraft |
|
150 pp |
DeHavilland | Medium aircraft |
|
150 pp |
Fairey Aviation | Naval aircraft |
|
150 pp |
Hawker Aircraft | CAS |
|
150 pp |
Supermarine | Light aircraft |
|
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Royal Arsenal | Artillery designer |
|
150 pp |
RSAF Enfield | Infantry Equipment designer |
|
150 pp |
Vauxhall | Motorized Equipment designer |
|
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
AIOC | Industrial Concern |
|
150 pp |
English Electric | Electronics Concern |
|
150 pp |
Designer | Type | Effect | Cost |
---|---|---|---|
Bernard Montgomery | Grand Battleplan Expert |
|
250 pp |
Harold Alexander | Military Theorist |
|
150 pp |
James Somerville | Grand Fleet Proponent |
|
250 pp |
Tom Phillips | Naval Theorist |
|
150 pp |
Hugh Dowding | Air Warfare Theorist |
|
150 pp |
Arthur Harris | Victory Through Airpower |
|
250 pp |
James Chadwick | Nuclear Scientist |
|
150 pp |
Frank Whittle | Rocket Scientist |
|
150 pp |
Economy[edit]
A short overview of the national economy at game start. What resources are abundant and scarce. What is the state of the industrial sector, heavy on civilian/military/naval.
Laws[edit]
![]() |
The following table may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7. |
Conscription Law | Economy Law | Trade Law |
---|---|---|
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Industry and resources[edit]
Type | No. | |
---|---|---|
![]() |
Aluminium | AAA |
![]() |
Chromium | AAA |
![]() |
Oil | AAA |
![]() |
Rubber | AAA |
![]() |
Steel | AAA |
![]() |
Tungsten | AAA |
Type | No. | |
---|---|---|
![]() |
Civilian factory | AAA |
![]() |
Military factory | AAA |
![]() |
Naval dockyard | AAA |
- Industry
- short description goes here.
- Resources
- short description goes here.
Military[edit]
A short description of the status of the nation's armed forces.
Notes:
- Refrain from using NATO counters as only a subset of all users are familiar with them (unit icons can be found here).
- The unit categories mentioned here are just an example - if they are not present in a specific nation remove/replace them with ones that do.
- Stick to general unit categories. Variants/upgrades can be mentioned in the accompanying short descriptions.
- No need to mention units types that do are not available (i.e. a total of "0" units).
Type | No. | |
---|---|---|
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Infantry | AAA |
![]() |
Cavalry | AAA |
![]() |
Motorized infantry | AAA |
![]() |
Light tank | AAA |
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Marine | AAA |
![]() |
Mountaineer | AAA |
![]() |
Paratrooper | AAA |
![]() |
Total divisions | AAA |
Type | No. | |
---|---|---|
![]() |
Destroyer | AAA |
![]() |
Light cruiser | AAA |
![]() |
Heavy cruiser | AAA |
![]() |
Battlecruiser | AAA |
![]() |
Battleship | AAA |
![]() |
Submarine | AAA |
![]() |
Carrier | AAA |
![]() |
Convoy | AAA |
![]() |
Total ships | AAA |
Type | No. | |
---|---|---|
![]() |
Close air support | AAA |
![]() |
Fighter | AAA |
![]() |
Heavy fighter | AAA |
![]() |
Naval bomber | AAA |
![]() |
Tactical bomber | AAA |
![]() |
Strategic bomber | AAA |
![]() |
Transport | AAA |
![]() |
Total planes | AAA |
- Army
- short description goes here.
- Navy
- short description goes here.
- Air force
- short description goes here.
Strategies and guides[edit]
+ Add it to this article and help other players!
Please note the style guidelines and the example page.
Achievements[edit]
List country specific achievements only (no general achievements). For example, for Sweden those would be the following:
Europe |
North America |
South America |
Asia |
Africa |
Oceania |
North America |
|
South America |
|
Asia |
|
Africa |
Oceania |