Difference between revisions of "Hearts of Iron 4 Wiki:Style/Country"

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Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<nowiki><!-- They look like this on the editing page --></nowiki>).
+
{{see also|Hearts of Iron 4 Wiki:Style}}
 +
{{hatnote|Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<nowiki><!-- They look like this on the editing page --></nowiki>).}}
  
 
{{clear}}
 
{{clear}}
Line 9: Line 10:
 
|Government = Government Type in game
 
|Government = Government Type in game
 
|Faction = Faction if any
 
|Faction = Faction if any
|Sortkey = #
+
|Sortkey = !<!-- please delete this line - only necessary for the style guide -->
 
}}
 
}}
'''Country name''' is a SIZE country in REGION. Short (at most two paragraphs) description of situation in 1936. Lorem ipsum dolor sit amet, consectetur adipiscing elit. In id metus et nulla semper tempus ac id enim. In nec nunc nisl. Donec consectetur sem at sodales gravida. Duis non ante quis eros scelerisque posuere. Sed malesuada diam a arcu egestas, sed molestie magna lacinia. Sed erat nibh, faucibus ac augue id, vulputate viverra magna.
+
'''Country name''' is a SIZE country in REGION. A short description of the country's geographic location and surrounding nations. Short (at most two paragraphs) description of situation in 1936.
 +
 
 +
== Historical background ==
 +
An optional short and concise description of the country's historical background in the years leading to and during the war (if it couldn't be fit in the opening). This should be no more than 1000 characters in length.
  
 
== Events ==
 
== Events ==
 
<!-- Add this section if the nation has an event page -->
 
<!-- Add this section if the nation has an event page -->
 
{{main|American events}}
 
{{main|American events}}
 +
A short general description of the events available is preferred.
  
A short general description of the events available is preferred.
+
== National focus ==
 +
<!-- Use the dedicated NF article if nation has one -->
 +
[[File:NF tree Generic.jpg|thumbnail|600px|Generic national focus tree.]]
 +
{{main|Generic national focus tree}}
 +
A short excerpt from the main article (''use transclusion'') of the different branches in the national focus tree - include a small thumbnail to the right. For nations without a unique NF tree use the generic national focus tree as seen in this example.
 +
 
 +
{{flag|Sweden}}, lacking a unique national focus tree, uses the generic national focus tree instead.
 +
{{#lst:Generic national focus tree|branches desc}}
  
==Technology==
+
== Technology ==
 +
{{SVersion|Timeless}}
 
<!-- Fill out the starting technologies in 1936 in the table below. Only write the latest tech, there is no need to write Destroyer I if the country starts with Destroyer II, its implied. -->
 
<!-- Fill out the starting technologies in 1936 in the table below. Only write the latest tech, there is no need to write Destroyer I if the country starts with Destroyer II, its implied. -->
 +
Sweden starts with 3 research slots.
  
{{SVersion|Timeless}}
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Army technology !! Naval technology !! Air technology !! Electronics & Industry
 +
|- style="vertical-align: top;"
 +
|
 +
* Infantry Eq. I
 +
* Engineer Company I
 +
* Recon Company I
 +
* Light Tank I
 +
* Towed Artillery I
 +
|
 +
* Destroyer II
 +
* Light Cruiser I
 +
* Heavy Cruiser I
 +
* Submarine I
 +
** Upgraded Draken Class
 +
* Transport Ship
 +
|
 +
* Interwar Fighter
 +
* Interwar Bomber
 +
* Close Air Support I
 +
* Naval Bomber I
 +
** Carrier Naval Bomber I
 +
|
 +
* None
 +
 
|-
 
|-
! Army Technology || Naval Technology || Air Technology || Electronics & Industry || Doctrines
+
! colspan="4" | Doctrines
|- style="vertical-align: top;"
+
|-
 +
|
 +
* [[Superior Firepower]]
 +
|
 +
* [[Base Strike]]
 
|
 
|
*Weapons I
+
* None
*Motorized
+
| style="background-color: white; border: 1px solid white;" |<!-- invisible cell -->
*Mountain Inf. I
 
*Engineer Company I
 
*Recon Company I
 
*Light tank II
 
*Heavy tank I
 
*Towed Artillery
 
*Towed Anti-Air
 
||
 
*Destroyer II
 
*Light Cruiser II
 
*Heavy Cruiser I
 
*Battlecruiser I
 
*Battleship I
 
*Submarine II
 
*Transport Ship
 
||
 
*Close Air Support I
 
*Fighter I
 
*Naval Bomber I
 
*Tactical Bomber I
 
*Strategic Bomber I
 
||
 
''Synthetic Oil''
 
*Synthetic Oil Experiments
 
||
 
''Land Doctrine''
 
*{{iconify|Mobile Warfare}}
 
''Naval Doctrine''
 
*{{iconify|Trade Interdiction}}
 
''Air Doctrine''
 
*{{iconify|Formation Flying}}
 
 
|}
 
|}
  
==Politics==
+
== Politics ==
 
{{SVersion|Timeless}}
 
{{SVersion|Timeless}}
 
A short paragraph on the government type of the nation 1936, how often elections are held, when was the last ellection and ideology. Any nation modifiers that are not included in national spirits, like leaders special traits can be described here.
 
A short paragraph on the government type of the nation 1936, how often elections are held, when was the last ellection and ideology. Any nation modifiers that are not included in national spirits, like leaders special traits can be described here.
===National spirits===
+
=== National spirits ===
 
{{SVersion|Timeless}}
 
{{SVersion|Timeless}}
 
<!-- Use template:effectbox to wrap up the national spirits the nation starts with in 1936, no need to spoil/clutter with NS that are earned during the game. -->
 
<!-- Use template:effectbox to wrap up the national spirits the nation starts with in 1936, no need to spoil/clutter with NS that are earned during the game. -->
Line 74: Line 84:
 
}}
 
}}
  
===Diplomacy===
+
=== Diplomacy ===
 
{{SVersion|Timeless}}
 
{{SVersion|Timeless}}
 
A short description of the nations diplomatic position in 1936. Any wars, alliances, puppets/masters, factions, rivials, non-aggression pacts, demilitarized zones, etc. that impose the nation. What is this nations relation to the rest of the world.
 
A short description of the nations diplomatic position in 1936. Any wars, alliances, puppets/masters, factions, rivials, non-aggression pacts, demilitarized zones, etc. that impose the nation. What is this nations relation to the rest of the world.
  
===The great purge=== <!-- Change the title to an appropriate one. -->
+
=== Issues to address === <!-- Change the title to an appropriate one. -->
{{SVersion|Timeless}}
 
Here we can write about any special political endeavours/challenges that need to be addressed by this nation, the great depression, the great purge, etc. For generic countries this subtopic might best be removed. Any specific strategy that deals with how to overcome these challenges belong in the strategy section, this is purely for describing the situation.
 
 
 
==Economy==
 
{{SVersion|Timeless}}
 
A short description of the state of the nations economy in 1936. What resources are abundant and scarce. What does the nations industrial capacity look like, heavy on civilian/military/naval.
 
 
 
===Laws===
 
<!-- Fill out the template with the correct laws the nation starts with in 1936, they can all be found under the page ideas for easy pasting. -->
 
 
{{SVersion|Timeless}}
 
{{SVersion|Timeless}}
{{Law}}
+
Here we can write about any special political endeavors/challenges that need to be addressed by this nation, the great depression, the great purge, etc. For generic countries this subtopic might best be removed. Any specific strategy that deals with how to overcome these challenges belong in the strategy section, this is purely for describing the situation.
 
 
===Industry===
 
<!-- Replace the "XX" in the template with the correct number of factories the nation starts with in 1936. -->
 
{{SVersion|Timeless}}
 
{| class="wikitable"
 
|+ Factories 1936
 
|- style="text-align: center; vertical-align: bottom;"
 
| style="width: 33%" | {{nowrap|{{icon|Military factory}}XX Military Factories}}
 
| style="width: 34%" | {{nowrap|{{icon|Naval dockyard}}XX Naval Dockyard}}
 
| style="width: 33%" | {{nowrap|{{icon|Civilian factory}}XX Civilian Factories}}
 
|} 
 
 
 
===Resources===
 
<!-- Replace the "XX" in the template with the total amount of resources available in 1936. -->
 
{{SVersion|Timeless}}
 
{| class="wikitable"
 
|+ Total resources 1936
 
|- style="text-align: center; vertical-align: bottom;"
 
| style="width: 16%" | {{nowrap|[[File:Oil.png]]Oil}}
 
| style="width: 17%" | {{nowrap|[[File:Aluminum.png]]Aluminium}}
 
| style="width: 17%" | {{nowrap|[[File:Rubber.png]]Rubber}}
 
| style="width: 17%" | {{nowrap|[[File:Tungsten.png]]Tungsten}}
 
| style="width: 17%" | {{nowrap|[[File:Steel.png]]Steel}}
 
| style="width: 16%" | {{nowrap|[[File:Chromium.png]]Chromium}}
 
|- style="text-align: center; vertical-align: bottom;"
 
| style="width: 16%" | XX <!-- Oil -->
 
| style="width: 17%" | XX <!-- Aluminium -->
 
| style="width: 17%" | XX <!-- Rubber -->
 
| style="width: 17%" | XX <!-- Tungsten -->
 
| style="width: 17%" | XX <!-- Steel -->
 
| style="width: 16%" | XX <!-- Chromium -->
 
|}
 
''<small>These numbers represent the available resources, depending on trade law a certain amount may be traded away.</small>''
 
  
===Staff and Designers===
+
== Staff and designer ==
 
<!-- We use collapsible tables here to avoid clutter, fill out with the appropriate ministers/designers. In the example are the UK ones. -->
 
<!-- We use collapsible tables here to avoid clutter, fill out with the appropriate ministers/designers. In the example are the UK ones. -->
 
{{SVersion|Timeless}}
 
{{SVersion|Timeless}}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Political Advisors}}
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Political advisors}}
 
! Advisor !! Type !! Effect !! Cost
 
! Advisor !! Type !! Effect !! Cost
 
|-
 
|-
Line 169: Line 137:
 
|| 150 pp
 
|| 150 pp
 
|}
 
|}
 +
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Tank Designers}}
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Tank designers}}
 
! Designer !! Type !! Effect !! Cost
 
! Designer !! Type !! Effect !! Cost
 
|-
 
|-
Line 179: Line 148:
 
|| 150 pp
 
|| 150 pp
 
|}
 
|}
 +
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Ship Designers}}
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Ship designers}}
 
! Designer !! Type !! Effect !! Cost
 
! Designer !! Type !! Effect !! Cost
 
|-
 
|-
Line 223: Line 193:
 
|| 150 pp
 
|| 150 pp
 
|}
 
|}
 +
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Aircraft Designers}}
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Aircraft designers}}
 
! Designer !! Type !! Effect !! Cost
 
! Designer !! Type !! Effect !! Cost
 
|-
 
|-
Line 262: Line 233:
 
|| 150 pp
 
|| 150 pp
 
|}
 
|}
 +
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Materiel Designers}}
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Materiel designers}}
 
! Designer !! Type !! Effect !! Cost
 
! Designer !! Type !! Effect !! Cost
 
|-
 
|-
Line 278: Line 250:
 
|| 150 pp
 
|| 150 pp
 
|}
 
|}
 +
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="width: 55em; text-align: left;" | {{nowrap|Industrial Concern}}
+
|+ style="width: 55em; text-align: left;" | {{nowrap|Industrial concern}}
 
! Designer !! Type !! Effect !! Cost
 
! Designer !! Type !! Effect !! Cost
 
|-
 
|-
Line 290: Line 263:
 
|| 150 pp
 
|| 150 pp
 
|}
 
|}
 +
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|+ style="width: 55em; text-align: left;" | {{nowrap|Theorists}}
 
|+ style="width: 55em; text-align: left;" | {{nowrap|Theorists}}
Line 333: Line 307:
 
|}
 
|}
  
==National Focus==
+
== Economy ==
{{main|French national focus tree}}
+
A short overview of the national economy at game start. What resources are abundant and scarce. What is the state of the industrial sector, heavy on civilian/military/naval.  
A short paragraph of the different entry points/branches of the national focus tree; Explaining in short what each branch does.
 
  
'''Note:''' it should be ''transcluded'' from the main article.
+
=== Laws ===
 +
<!-- Fill out the template with the correct laws the nation starts with in 1936, refer to {{template|Law}} for how to use the template. -->
 +
{{SVersion|Timeless}}
 +
{{Law}}
  
==Military==
+
=== Industry and resources ===
A short description of the status of the nations armed forces as of 1936.
 
===Army===
 
 
{{SVersion|Timeless}}
 
{{SVersion|Timeless}}
{| <!-- If removing/adding new columns, make sure the percentages are recalculated (100%/number of columns) or it will look wonky. -->
+
 
|- <!-- Replace the "XX" with the correct amount of divisions, this is easiest to see from the army overview. -->
+
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
|
+
|+ style="color:black;"| Resources
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
+
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
|+ Capital ships 1936
+
|-
|- style="text-align: center; vertical-align: bottom;"
+
| [[File:Aluminum.png]] || Aluminium || AAA
| style="width: 25%;" | [[file:NATO infantry.png]]{{nowrap|XX Infantry Divisions}}
+
|-
| style="width: 25%;" | [[File:NATO cavalry.png]]{{nowrap|XX Cavalry Divisions}}
+
| [[File:Chromium.png]] || Chromium || AAA
| style="width: 25%;" | [[File:NATO motorized.png]]{{nowrap|XX Motorized Divisions}}
+
|-
| style="width: 25%;" | [[File:NATO light tank.png]]{{nowrap|XX Tank Divisions}}
+
| [[File:Oil.png]] || Oil || AAA
 +
|-
 +
| [[File:Rubber.png]] || Rubber || AAA
 +
|-
 +
| [[File:Steel.png]] || Steel || AAA
 +
|-
 +
| [[File:Tungsten.png]] || Tungsten || AAA
 
|}
 
|}
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
+
 
|+ Screens and Submarines 1936
+
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
|- style="text-align: center; vertical-align: bottom;"
+
|+ style="color:black;"| Industry
| style="width: 33%;" | [[File:NATO marine.png]]{{nowrap|XX Marine Divisions}}
+
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
| style="width: 34%;" | [[File:NATO mountain.png]]{{nowrap|XX Mountain Divisions}}
+
|-
| style="width: 33%;" | [[File:NATO paratroop.png]]{{nowrap|XX Paratroop Divisions}}
+
| {{icon|Civilian factory}} || Civilian factory || AAA
 +
|-
 +
| {{icon|Military factory}} || Military factory || AAA
 +
|-
 +
| {{icon|Naval dockyard}} || Naval dockyard || AAA
 
|}
 
|}
|}
+
{{clear}}
A more in depth description of the status of the army, description of the division templates and equipment status in 1936. This is the place to distinguish a small colonial infantry division from a large frontline infantry division, there both calculated as infantry in the tables above.
+
; Industry
 +
: short description goes here.
 +
 
 +
; Resources
 +
: short description goes here.
  
===Navy===
+
== Military ==
 
{{SVersion|Timeless}}
 
{{SVersion|Timeless}}
{| <!-- If removing/adding new columns, make sure the percentages are recalculated (100%/number of columns) or it will look wonky. -->
+
A short description of the status of the nation's armed forces.
|- <!-- Replace the "XX" with the correct amount of divisions, this is easiest to see from the navy overview. -->
+
 
|
+
'''Notes:'''
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
+
# Refrain from using NATO counters as only a subset of all users are familiar with them (unit icons can be found [[:Category:Unit icons|here]]).
|+ Capital ships 1936
+
# The unit categories mentioned here are just an example - if they are not present in a specific nation remove/replace them with ones that do.
|- style="text-align: center; vertical-align: bottom;"
+
# Stick to general unit categories. Variants/upgrades can be mentioned in the accompanying short descriptions.
| style="width: 25%;" | [[file:Carrier.png]]{{nowrap|XX Carriers}}
+
# No need to mention units types that do are not available (i.e. a total of "0" units).
| style="width: 25%;" | [[File:Battleship.png]]{{nowrap|XX Battleships}}
 
| style="width: 25%;" | [[File:Battlecruiser.png]]{{nowrap|XX Battlecruisers}}
 
| style="width: 25%;" | [[File:Heavy Cruiser.png]]{{nowrap|XX Heavy Cruisers}}
 
|}
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
 
|+ Screens and Submarines 1936
 
|- style="text-align: center; vertical-align: bottom;"
 
| style="width: 33%;" | [[File:Light Cruiser.png]]{{nowrap|XX Light Cruisers}}
 
| style="width: 34%;" | [[File:Destroyer.png]]{{nowrap|XX Destroyers}}
 
| style="width: 33%;" | [[File:Submarine.png]]{{nowrap|XX Submarines}}
 
|}
 
|}
 
A more in depth description of the nations naval forces. What is the age of ships, any upgraded variants. What is in construction and at what state of completion in 1936.  
 
  
<!-- Below table can be used if a more in depth table of the ship inventory is wanted for those nations with large navies, otherwise remove it. -->
+
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
{| class="wikitable mw-collapsible mw-collapsed"
+
|+ style="color:black;"| Army
! colspan="5" style="width: 55em" | {{nowrap|Ship Clases}}
+
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
 +
|-
 +
| [[File:Infantry cropped.png|24px]] || Infantry || AAA
 +
|-
 +
| [[File:Cavalry cropped.png|24px]] || Cavalry || AAA
 +
|-
 +
| [[File:Motorized cropped.png|24px]] || Motorized infantry || AAA
 +
|-
 +
| [[File:Light tank cropped.png|24px]] || Light tank || AAA
 +
|-
 +
| [[File:Marine cropped.png|24px]] || Marine || AAA
 +
|-
 +
| [[File:Mountain cropped.png|24px]] || Mountaineer || AAA
 
|-
 
|-
! Type !! Class !! Amount !! In Production !! Tech
+
| [[File:Paratroop cropped.png|24px]] || Paratrooper || AAA
 
|-
 
|-
| CV || Courageous Class || 4 || || Carrier I
+
! [[File:Army experience.png|21px]] !! style="text-align: left;" | Total divisions !! style="text-align: left;" | AAA
 +
|}
 +
 
 +
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
 +
|+ style="color:black;"| Navy
 +
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
 
|-
 
|-
| BB || Nelson Class || 2 || || Battleship I*
+
| [[File:Destroyer.png|24px]] || Destroyer || AAA
 
|-
 
|-
| BB || Queen Elizabeth Class || 10 || || Battleship I
+
| [[File:Light Cruiser.png|24px]] || Light cruiser || AAA
 
|-
 
|-
| BC || Admiral Class || 1 || || Battlecruiser I*
+
| [[File:Heavy Cruiser.png|24px]] || Heavy cruiser || AAA
 
|-
 
|-
| BC || Renown Class || 2 || || Battlecruiser I
+
| [[File:Battlecruiser.png|24px]] || Battlecruiser || AAA
 
|-
 
|-
| CA || County Class || 13 || || Heavy Cruiser I*
+
| [[File:Battleship.png|24px]] || Battleship || AAA
 
|-
 
|-
| CA || Hawkins Class || 3 || || Heavy Cruiser I
+
| [[File:Submarine.png|24px]] || Submarine || AAA
 
|-
 
|-
| CL || Amphion Class || 2 || 3 || Light Cruiser I*
+
| [[File:Carrier.png|24px]] || Carrier || AAA
 
|-
 
|-
| CL || Emerald Class || 7 || || Light Cruiser I*
+
| [[File:Convoy.png|24px]] || Convoy || AAA
 
|-
 
|-
| CL || C Class || 21 || || Light Cruiser I
+
! [[File:Navy experience.png|21px]] !! style="text-align: left;" | Total ships !! style="text-align: left;" | AAA
 +
|}
 +
 
 +
{| class="wikitable sortable" style="width: 250px; float:left; margin-right: 40px;"
 +
|+ style="color:black;"| Air force
 +
! width=1% class="unsortable" | !! width=80% | Type !! width=15% | No.
 
|-
 
|-
| DD || G/H/I Class || 18 || 9 || Destroyer II
+
| [[File:CAS.png|24px]] || Close air support || AAA
 
|-
 
|-
| DD || A/B/C/D Class || 34|| || Destroyer I*
+
| [[File:Fighter c.png|24px]] || Fighter || AAA
 
|-
 
|-
| DD || V/W Class || 76 || || Destroyer I
+
| [[File:Heavy fighter.png|24px]] || Heavy fighter || AAA
 
|-
 
|-
| SS || O/P/R Class || 21 || || Submarine I*
+
| [[File:Naval bomber.png|24px]] || Naval bomber || AAA
 
|-
 
|-
| SS || S Class || 9 || 2 || Submarine I*
+
| [[File:Tactical bomber.png|24px]] || Tactical bomber || AAA
 
|-
 
|-
| SS || L Class || 12 || || Submarine I
+
| [[File:Strategic bomber.png|24px]] || Strategic bomber || AAA
 
|-
 
|-
| || Convoy || 800 || ||  
+
| [[File:Transport air.png|24px]] || Transport || AAA
 
|-
 
|-
| colspan="5" style="width: 55em" | * marks a variant with increased base stats to symbolise ships that are not modern enough to warrant a full ''1936 tech level'' but too modern to fit into the''1922 tech level''.
+
! [[File:Air experience.png|21px]] !! style="text-align: left;" | Total planes !! style="text-align: left;" | AAA
 
|}
 
|}
 +
{{clear}}
 +
; Army
 +
: short description goes here.
  
===Air Force===
+
; Navy
{{SVersion|Timeless}}
+
: short description goes here.
<!-- Replace the "XX" with the correct amount of divisions, this is easiest to see from the air force overview, carrier variants are counted under their respective base unit this way. -->
 
  
{| class="wikitable" {| class="wikitable" <!-- If copying this table and removing/adding new columns, make sure the percentages are recalculated (100%/# of columns) or it will look wonky. -->
+
; Air force
|+ Aircraft 1936
+
: short description goes here.
|- style="text-align: center; vertical-align: bottom;"
 
| style="width: 16%;" | [[File:Close air support.png|40px]]{{nowrap|XX Close Air Support}}
 
| style="width: 17%;" | [[File:Air Skirmish.png|40px]]{{nowrap|XX Fighters}}
 
| style="width: 17%;" | [[File:Naval Strike Tactics.png|40px]]{{nowrap|XX Naval Bombers}}
 
| style="width: 17%;" | [[File:Bomber.png|40px]]{{nowrap|XX Tactical Bombers}}
 
| style="width: 17%;" | [[File:Strategic Destruction.png|40px]]{{nowrap|XX  Strategic Bombers}}
 
| style="width: 16%;" | [[File:Massed Bomber Formations.png|40px]]{{nowrap|XX Transport Planes}}
 
|} 
 
A more in depth description of the nations air force in 1936.  
 
  
==Strategies and guides==
+
== Strategies and guides ==
 
{{SVersion|Timeless}}
 
{{SVersion|Timeless}}
Here we write strategies for the nation, indent a new strategy under a subtopic and use ''bold'' text to make subdivisions in your text, to keep the table of content cleaner.
+
{{Add|Strategy}}
 +
 
 +
== Achievements ==
 +
List country specific achievements only (no general achievements). For example, for Sweden those would be the following:
  
===Strategy 1 name===
+
{{Achievement|En Svensk Tiger|As Sweden, acquire a production license for a Tiger or Tiger II tank from Germany.|extension=png}}<br/>
{{SVersion|Timeless}}
+
{{Achievement|Med plutonium...|Nuke Denmark as Sweden.}}<br/>
Introduction of the strategy
 
====1936-1939 buildup phase====
 
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===Miscellaneous tips===
+
{{Country navbox}}
{{SVersion|Timeless}}
 
''Tip 1:'' This is a small pointer/hint that is specific for this nation.
 

Revision as of 20:23, 4 June 2019

See also: Hearts of Iron 4 Wiki:Style
Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<!-- They look like this on the editing page -->).
Style/Country
Sweden.png
Capital:
Capital city name

Government Type:
Government Type in game

Faction:
Faction if any

Country name is a SIZE country in REGION. A short description of the country's geographic location and surrounding nations. Short (at most two paragraphs) description of situation in 1936.

Historical background

An optional short and concise description of the country's historical background in the years leading to and during the war (if it couldn't be fit in the opening). This should be no more than 1000 characters in length.

Events

Main article: American events

A short general description of the events available is preferred.

National focus

Generic national focus tree.
Main article: Generic national focus tree

A short excerpt from the main article (use transclusion) of the different branches in the national focus tree - include a small thumbnail to the right. For nations without a unique NF tree use the generic national focus tree as seen in this example.

Flag of Sweden Sweden, lacking a unique national focus tree, uses the generic national focus tree instead.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


Technology

Sweden starts with 3 research slots.

Army technology Naval technology Air technology Electronics & Industry
  • Infantry Eq. I
  • Engineer Company I
  • Recon Company I
  • Light Tank I
  • Towed Artillery I
  • Destroyer II
  • Light Cruiser I
  • Heavy Cruiser I
  • Submarine I
    • Upgraded Draken Class
  • Transport Ship
  • Interwar Fighter
  • Interwar Bomber
  • Close Air Support I
  • Naval Bomber I
    • Carrier Naval Bomber I
  • None
Doctrines
  • None

Politics

A short paragraph on the government type of the nation 1936, how often elections are held, when was the last ellection and ideology. Any nation modifiers that are not included in national spirits, like leaders special traits can be described here.

National spirits

The War to End All Wars icon
The War to End All Wars
  • Recruitable Population Factor: -25%
With the Great War in recent memory, both the nation's people ad leaders are reluctant to send another generation to die in the trenches.

Diplomacy

A short description of the nations diplomatic position in 1936. Any wars, alliances, puppets/masters, factions, rivials, non-aggression pacts, demilitarized zones, etc. that impose the nation. What is this nations relation to the rest of the world.

Issues to address

Here we can write about any special political endeavors/challenges that need to be addressed by this nation, the great depression, the great purge, etc. For generic countries this subtopic might best be removed. Any specific strategy that deals with how to overcome these challenges belong in the strategy section, this is purely for describing the situation.

Staff and designer

Political advisors
Advisor Type Effect Cost
Harry Pollitt Communist Revolutionary
  • Communism Support: +0.1%
150 pp
John Beckett Fascist Demagogue
  • Daily Fascism Support: +0.1%
150 pp
Nevile Henderson Backroom Backstabber
  • Political Power Gain: +5.0
  • Ideology drift defense: +15.0%
150 pp
Leslie Hore-Belisha Armaments Organizer
  • Civilian to Military conversion speed: +20.0%
150 pp
Clement Attlee Democratic Reformer
  • Daily Democracy Support: +0.1
150 pp
Philip Kerr Silent Workhorse
  • Political Power Gain: +15.0%
150 pp
Maxwell Aitken War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
150 pp
Ernest Bevin Quartermaster General
  • Airbase construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150 pp
Tank designers
Designer Type Effect Cost
Vickers-Armstrong Tank Designer
  • Armor Research Time: -10.0%
  • Armor: Reliability: +5.0%
  • Armor: Soft Attack: +5.0%
150 pp
Ship designers
Designer Type Effect Cost
Cammell Laird Atlantic Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Armor: +50.0%
  • Capital Ship: Armor: +10.0%
  • Capital Ship: Naval firepower: +10.0%
150 pp
Harland & Wolf Pacific Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Deck size: +25.0%
  • Carrier: Armor: -15.0%
  • Carrier: Max Range: +25.0%
  • Capital Ship: Max Range: +25.0%
  • Screen: Max Range: +25.0%
  • Submarine: Max Range: +25.0%
150 pp
John Brown & Company Coastal Defense Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Production Cost: -25.0%
  • Carrier: Deck size: -20.0%
  • Carrier: Max Range: -50.0%
  • Capital Ship: Production Cost: -25.0%
  • Capital Ship: Armor: -20.0%
  • Capital Ship: Naval firepower: -20.0%
  • Capital Ship: Max Range: -50.0%
  • Screen: Production Cost: -25.0%
  • Screen: Max Range: -50.0%
  • Submarine: Production Cost: -25.0%
  • Submarine: Max Range: -50.0%
150 pp
Yarrow Shipbuilders Escort Fleet designer
  • Naval Research Time: -10.0%
  • Screen: Max Range: +30.0%
  • Screen: Sub detection: +10.0%
  • Screen: Max Speed: +10.0%
  • Screen: Production Cost: +10.0%
150 pp
Aircraft designers
Designer Type Effect Cost
Avro Heavy aircraft
  • Air Research Time: -10.0%
  • Strategic Bomber: Strategic Bombing: +10.0%
150 pp
DeHavilland Medium aircraft
  • Air Research Time: -10.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%
150 pp
Fairey Aviation Naval aircraft
  • Air Research Time: -10.0%
  • Naval Bomber: Operational Range: +10.0%
  • Naval Bomber: Naval Attack: +10.0%
  • CV Naval Bomber: Operational Range: +10.0%
  • CV Naval Bomber: Naval Attack: +10.0%
150 pp
Hawker Aircraft CAS
  • Air Research Time: -10.0%
  • Close Air Support: Ground Attack: +10.0%
  • Close Air Support: Reliability: +10.0%
  • Carrier CAS: Ground Attack: +10.0%
  • Carrier CAS: Reliability: +10.0%
150 pp
Supermarine Light aircraft
  • Air Research Time: -10.0%
  • Fighter: Agility: +10.0%
  • Fighter: Max Speed: +10.0%
  • Carrier Fighter: Agility: +10.0%
  • Carrier Fighter: Max Speed: +10.0%
150 pp
Materiel designers
Designer Type Effect Cost
Royal Arsenal Artillery designer
  • Artillery Research Time: -10.0%
150 pp
RSAF Enfield Infantry Equipment designer
  • Small Arms Research Time: -10.0%
150 pp
Vauxhall Motorized Equipment designer
  • Motorization Research Time: -10.0%
150 pp
Industrial concern
Designer Type Effect Cost
AIOC Industrial Concern
  • Industrial Research Time: -10.0%
150 pp
English Electric Electronics Concern
  • Electronics Research Time: -10.0%
150 pp
Theorists
Designer Type Effect Cost
Bernard Montgomery Grand Battleplan Expert
  • Grand Battle Plan Doctrine: -10.0%
  • Army Experience Gain: +0.05
250 pp
Harold Alexander Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05
150 pp
James Somerville Grand Fleet Proponent
  • Fleet in Being Doctrine: -10.0%
  • Naval Experience Gain: +0.05
250 pp
Tom Phillips Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Naval Experience Gain: +0.05
150 pp
Hugh Dowding Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Air Experience Gain: +0.05
150 pp
Arthur Harris Victory Through Airpower
  • Strategic Destruction Doctrine: -10.0%
  • Air Experience Gain: +0.05
250 pp
James Chadwick Nuclear Scientist
  • Nuclear Research Time: -10.0%
150 pp
Frank Whittle Rocket Scientist
  • Rocket Research Time: -10.0%
150 pp

Economy

A short overview of the national economy at game start. What resources are abundant and scarce. What is the state of the industrial sector, heavy on civilian/military/naval.

Laws

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

Industry and resources

Resources
Type No.
Aluminum.png Aluminium AAA
Chromium.png Chromium AAA
Oil.png Oil AAA
Rubber.png Rubber AAA
Steel.png Steel AAA
Tungsten.png Tungsten AAA
Industry
Type No.
Civilian factory Civilian factory AAA
Military factory Military factory AAA
Naval dockyard Naval dockyard AAA
Industry
short description goes here.
Resources
short description goes here.

Military

A short description of the status of the nation's armed forces.

Notes:

  1. Refrain from using NATO counters as only a subset of all users are familiar with them (unit icons can be found here).
  2. The unit categories mentioned here are just an example - if they are not present in a specific nation remove/replace them with ones that do.
  3. Stick to general unit categories. Variants/upgrades can be mentioned in the accompanying short descriptions.
  4. No need to mention units types that do are not available (i.e. a total of "0" units).
Army
Type No.
Infantry cropped.png Infantry AAA
Cavalry cropped.png Cavalry AAA
Motorized cropped.png Motorized infantry AAA
Light tank cropped.png Light tank AAA
Marine cropped.png Marine AAA
Mountain cropped.png Mountaineer AAA
Paratroop cropped.png Paratrooper AAA
Army experience.png Total divisions AAA
Navy
Type No.
Destroyer.png Destroyer AAA
Light Cruiser.png Light cruiser AAA
Heavy Cruiser.png Heavy cruiser AAA
Battlecruiser.png Battlecruiser AAA
Battleship.png Battleship AAA
Submarine.png Submarine AAA
Carrier.png Carrier AAA
Convoy.png Convoy AAA
Navy experience.png Total ships AAA
Air force
Type No.
CAS.png Close air support AAA
Fighter c.png Fighter AAA
Heavy fighter.png Heavy fighter AAA
Naval bomber.png Naval bomber AAA
Tactical bomber.png Tactical bomber AAA
Strategic bomber.png Strategic bomber AAA
Transport air.png Transport AAA
Air experience.png Total planes AAA
Army
short description goes here.
Navy
short description goes here.
Air force
short description goes here.

Strategies and guides

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Achievements

List country specific achievements only (no general achievements). For example, for Sweden those would be the following:

En Svensk Tiger icon
En Svensk Tiger
As Sweden, acquire a production license for a Tiger or Tiger II tank from Germany.


Med plutonium... icon
Med plutonium...
Nuke Denmark as Sweden.