Hearts of Iron 4 Wiki:Style/Country

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See also: Hearts of Iron 4 Wiki:Style
Below is a template for country pages. All instances of "timeless" for "Version" and "SVersion" templates should be replaced with the version at the time of writing. Follow any instructions in comments (<!-- They look like this on the editing page -->).
Style/Country
Sweden.png
Capital:
Capital city name

Government Type:
Government Type in game

Faction:
Faction if any

Country name is a SIZE country in REGION. A short description of the country's geographic location and surrounding nations. Short (at most two paragraphs) description of situation in 1936.

Historical background

An optional (if couldn't be fit in the opening) short description of the country's historical background in the years leading to and during the war.

Events

Main article: American events

A short general description of the events available is preferred.

National Focus

Main article: French national focus tree

A short paragraph of the different entry points/branches of the national focus tree; Explaining in short what each branch does.

Technology

Army Technology Naval Technology Air Technology Electronics & Industry Doctrines
  • Weapons I
  • Motorized
  • Mountain Inf. I
  • Engineer Company I
  • Recon Company I
  • Light tank II
  • Heavy tank I
  • Towed Artillery
  • Towed Anti-Air
  • Destroyer II
  • Light Cruiser II
  • Heavy Cruiser I
  • Battlecruiser I
  • Battleship I
  • Submarine II
  • Transport Ship
  • Close Air Support I
  • Fighter I
  • Naval Bomber I
  • Tactical Bomber I
  • Strategic Bomber I

Synthetic Oil

  • Synthetic Oil Experiments

Land Doctrine

Naval Doctrine

Air Doctrine

Politics

A short paragraph on the government type of the nation 1936, how often elections are held, when was the last ellection and ideology. Any nation modifiers that are not included in national spirits, like leaders special traits can be described here.

National spirits

The War to End All Wars icon
The War to End All Wars
  • Recruitable Population Factor: -25%
With the Great War in recent memory, both the nation's people ad leaders are reluctant to send another generation to die in the trenches.

Diplomacy

A short description of the nations diplomatic position in 1936. Any wars, alliances, puppets/masters, factions, rivials, non-aggression pacts, demilitarized zones, etc. that impose the nation. What is this nations relation to the rest of the world.

Issues to address

Here we can write about any special political endeavors/challenges that need to be addressed by this nation, the great depression, the great purge, etc. For generic countries this subtopic might best be removed. Any specific strategy that deals with how to overcome these challenges belong in the strategy section, this is purely for describing the situation.

Economy

A short description of the state of the nations economy in 1936. What resources are abundant and scarce. What does the nations industrial capacity look like, heavy on civilian/military/naval.

Laws

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

Industry

Factories 1936
Military factoryXX Military Factories Naval dockyardXX Naval Dockyard Civilian factoryXX Civilian Factories

Resources

Total resources 1936
Oil.pngOil Aluminum.pngAluminium Rubber.pngRubber Tungsten.pngTungsten Steel.pngSteel Chromium.pngChromium
XX XX XX XX XX XX

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Staff and Designers

Political Advisors
Advisor Type Effect Cost
Harry Pollitt Communist Revolutionary
  • Communism Support: +0.1%
150 pp
John Beckett Fascist Demagogue
  • Daily Fascism Support: +0.1%
150 pp
Nevile Henderson Backroom Backstabber
  • Political Power Gain: +5.0
  • Ideology drift defense: +15.0%
150 pp
Leslie Hore-Belisha Armaments Organizer
  • Civilian to Military conversion speed: +20.0%
150 pp
Clement Attlee Democratic Reformer
  • Daily Democracy Support: +0.1
150 pp
Philip Kerr Silent Workhorse
  • Political Power Gain: +15.0%
150 pp
Maxwell Aitken War Industrialist
  • Military Factory Construction Speed: +10.0%
  • Dockyard Construction Speed: +10.0%
150 pp
Ernest Bevin Quartermaster General
  • Airbase construction speed: +15.0%
  • Naval base construction speed: +15.0%
  • Rocket Site construction speed: +15.0%
  • Radar Station construction speed: +15.0%
  • Nuclear Reactor construction speed: +15.0%
150 pp
Tank Designers
Designer Type Effect Cost
Vickers-Armstrong Tank Designer
  • Armor Research Time: -10.0%
  • Armor: Reliability: +5.0%
  • Armor: Soft Attack: +5.0%
150 pp
Ship Designers
Designer Type Effect Cost
Cammell Laird Atlantic Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Armor: +50.0%
  • Capital Ship: Armor: +10.0%
  • Capital Ship: Naval firepower: +10.0%
150 pp
Harland & Wolf Pacific Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Deck size: +25.0%
  • Carrier: Armor: -15.0%
  • Carrier: Max Range: +25.0%
  • Capital Ship: Max Range: +25.0%
  • Screen: Max Range: +25.0%
  • Submarine: Max Range: +25.0%
150 pp
John Brown & Company Coastal Defense Fleet designer
  • Naval Research Time: -10.0%
  • Carrier: Production Cost: -25.0%
  • Carrier: Deck size: -20.0%
  • Carrier: Max Range: -50.0%
  • Capital Ship: Production Cost: -25.0%
  • Capital Ship: Armor: -20.0%
  • Capital Ship: Naval firepower: -20.0%
  • Capital Ship: Max Range: -50.0%
  • Screen: Production Cost: -25.0%
  • Screen: Max Range: -50.0%
  • Submarine: Production Cost: -25.0%
  • Submarine: Max Range: -50.0%
150 pp
Yarrow Shipbuilders Escort Fleet designer
  • Naval Research Time: -10.0%
  • Screen: Max Range: +30.0%
  • Screen: Sub detection: +10.0%
  • Screen: Max Speed: +10.0%
  • Screen: Production Cost: +10.0%
150 pp
Aircraft Designers
Designer Type Effect Cost
Avro Heavy aircraft
  • Air Research Time: -10.0%
  • Strategic Bomber: Strategic Bombing: +10.0%
150 pp
DeHavilland Medium aircraft
  • Air Research Time: -10.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%
150 pp
Fairey Aviation Naval aircraft
  • Air Research Time: -10.0%
  • Naval Bomber: Operational Range: +10.0%
  • Naval Bomber: Naval Attack: +10.0%
  • CV Naval Bomber: Operational Range: +10.0%
  • CV Naval Bomber: Naval Attack: +10.0%
150 pp
Hawker Aircraft CAS
  • Air Research Time: -10.0%
  • Close Air Support: Ground Attack: +10.0%
  • Close Air Support: Reliability: +10.0%
  • Carrier CAS: Ground Attack: +10.0%
  • Carrier CAS: Reliability: +10.0%
150 pp
Supermarine Light aircraft
  • Air Research Time: -10.0%
  • Fighter: Agility: +10.0%
  • Fighter: Max Speed: +10.0%
  • Carrier Fighter: Agility: +10.0%
  • Carrier Fighter: Max Speed: +10.0%
150 pp
Materiel Designers
Designer Type Effect Cost
Royal Arsenal Artillery designer
  • Artillery Research Time: -10.0%
150 pp
RSAF Enfield Infantry Equipment designer
  • Small Arms Research Time: -10.0%
150 pp
Vauxhall Motorized Equipment designer
  • Motorization Research Time: -10.0%
150 pp
Industrial Concern
Designer Type Effect Cost
AIOC Industrial Concern
  • Industrial Research Time: -10.0%
150 pp
English Electric Electronics Concern
  • Electronics Research Time: -10.0%
150 pp
Theorists
Designer Type Effect Cost
Bernard Montgomery Grand Battleplan Expert
  • Grand Battle Plan Doctrine: -10.0%
  • Army Experience Gain: +0.05
250 pp
Harold Alexander Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05
150 pp
James Somerville Grand Fleet Proponent
  • Fleet in Being Doctrine: -10.0%
  • Naval Experience Gain: +0.05
250 pp
Tom Phillips Naval Theorist
  • Naval Doctrine Research Time: -7.0%
  • Naval Experience Gain: +0.05
150 pp
Hugh Dowding Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Air Experience Gain: +0.05
150 pp
Arthur Harris Victory Through Airpower
  • Strategic Destruction Doctrine: -10.0%
  • Air Experience Gain: +0.05
250 pp
James Chadwick Nuclear Scientist
  • Nuclear Research Time: -10.0%
150 pp
Frank Whittle Rocket Scientist
  • Rocket Research Time: -10.0%
150 pp

Military

A short description of the status of the nation's armed forces.

Note: Refrain from using NATO counters as not all users are familiar with them.

Army

Army 1936
Infantry cropped.png XX Infantry Divisions Cavalry.png XX Cavalry Divisions Motorized cropped.png XX Motorized Divisions Light tank cropped.png XX Tank Divisions
Army 1936
Marine cropped.png XX Marine Divisions Mountain cropped.png XX Mountain Divisions Paratroop.png XX Paratroop Divisions

A more in depth description of the status of the army, description of the division templates and equipment status in 1936. This is the place to distinguish a small colonial infantry division from a large frontline infantry division, there both calculated as infantry in the tables above.

Navy

Capital ships 1936
Carrier.pngXX Carriers Battleship.pngXX Battleships Battlecruiser.pngXX Battlecruisers Heavy Cruiser.pngXX Heavy Cruisers
Screens and Submarines 1936
Light Cruiser.pngXX Light Cruisers Destroyer.pngXX Destroyers Submarine.pngXX Submarines

A more in depth description of the nations naval forces. What is the age of ships, any upgraded variants. What is in construction and at what state of completion in 1936.

Air Force

Aircraft 1936
Close air support.pngXX Close Air Support Air Skirmish.pngXX Fighters Naval Strike Tactics.pngXX Naval Bombers Bomber.pngXX Tactical Bombers Strategic Destruction.pngXX Strategic Bombers Massed Bomber Formations.pngXX Transport Planes

A more in depth description of the nations air force in 1936.

Strategies and guides

Have a good strategy for Style/Country?
+ Add it to this article and help other players!
Please note the style guidelines and the example page.