The Flag and 8 gray buttons just underneath the top bar provide direct access to the primary menus for interaction with your country. The hotkeys for these menu buttons are noted below. They follow, from left to right, across the top row of the keyboard.
Assign a province or Strategic Air Region to a number
Left click on a province or Strategic Air Region to select it. Then, while holding down the Ctrl ^Ctrl key, press a number key 1, 2, 3, 4, 5, 6, 7, 8, 9, 0. This process assigns the pressed number as a hotkey for quickly selecting a province or Strategic Air Region. Tip: pressing a number hotkey twice will center the map on your assigned province or Strategic Air Region.
Map mode interface hotkeys
The buttons in the bottom right of the map. Each map mode emphasizes one type of information on the map and often changes the tooltips to that end.
Map Mode Interface
Map Mode or Toggle
Ctrl + F1
All Possible Map Modes
All possible map modes window.
Clicking the All Possible Map Modes button or press ^CtrlF1 will open the all possible map modes window revealing 11 different map modes (reference the graphic on the right within this chart). Clicking on one of these map modes will change the game map to the selected mode.
Ctrl + F2
Configure Map Modes
Configure map modes menu.
Configuring map modes with Population selected for the F9 key.
To configure the map mode, first click on the button that opens the configure map modes or press ^CtrlF2, then select one of the 6 map modes to be replaced from the configure map mode menu (reference the graphic on the left within this chart). The all possible map modes window will open to the left of the configure map mode menu. Then select one of the 11 map modes as a substitute. The selection should now be shown in the Map Mode Interface (reference the graphic on the right within this chart). Note: the Default button may be clicked to restore the original map modes.
Click the Search button or press F to launch a menu to find countries, states, and cities. Typing at least 2 consecutive letters of the name will bring up a list of names. This list can be narrowed down by typing additional consecutive letters and will show a flag in front of countries, states as having no symbol, and cities with a colored circle (≥ 20 victory points) or a colored square (< 20 victory points). The color of the circle or square indicates ownership/control as follows: red = enemy, gray = neutral/friendly, green = you own/control. Clicking the name will center the map on the selected country, state, or city. Clicking the Go Home button will center the map on your capitol.
Click the Default button or press F1 to see a blend of Political and Terrain map modes making it easier to see country borders as well as the terrain type and controller of each province. This is the mode to pick for land combat as it is useful in following the progression of the war, creating and executing battle plans, and giving orders to armies.
Click the Strategic Navy map mode button or press F2 to see a map mode that emphasizes the large naval regions and colors them according to where you have naval superiority (green), parity (yellow), or inferiority (red). It also makes naval bases more prominent and displays more detailed information via tooltips when hovering over sea zones where you have ships patrolling. This is one of three modes which display convoy routes (the others being the Supply Areas map mode and Resource map mode). Finally, it adds small "mission" icons in all sea regions where you have naval units on active missions.
Click the Strategic Air map mode button or press F3 to see a map mode that emphasizes the large air regions and colors them according to where you have air superiority (green), parity (yellow), or inferiority (red). It also makes air bases more prominent and displays more detailed information via tooltips when hovering over an air zone. Finally, it also displays "mission" icons in each air zone where you have an air wing on a mission.
Click the Supply Areas map mode button or press F4 to see a map mode that displays all supply regions (which are collections of states). The regions become colored based on the quality of your supply in that region. Hovering the cursor over the center of each region will show the supply flow path and provide additional information via tooltips that identify problem areas and bottlenecks. It is the second map mode that displays your convoy routes (the others being Strategic Navy map mode and the Resource map mode).
Click the Terrain map mode button or press F5 to see a map mode that displays the terrain type as simplified colors.
Click the Resistance map mode button or press F6 to see a map mode that colors all states based on the current resistance level and changes the tooltip to provide more detailed resistance information.
Click the Resource map mode button or press F7 to see a map mode that displays the location, by state, and quantity of all resources available in the world (including those produced by synthetic factories; even in other countries). It is the third map mode that displays your convoy routes (the others being Strategic Navy map mode and Supply Areas map mode).
Click the Infrastructure map mode button or press F8 to see a map mode that shows the level of infrastructure of each state.
Click the Factions map mode button or press F9 to see a map mode that displays faction names and colors the world nations by their current faction affiliation.
Click the States map mode button to color all states based upon their starting category which limits the starting quantity of Construction Slots. The starting color does not change, however, the quantity of building slots can be increased through technology or national focuses.
Click the Diplomacy map mode button to color each nation in the world based on their opinion of the currently selected nation (select new nations by right clicking on them; make sure no units are currently selected). Blue indicates they are part of the same faction as the currently selected nation. Shades of green indicate favorable opinion of the currently selected faction. Shades of red/orange indicate unfavorable opinion of the currently selected faction. Tooltips for each nation change to display it's opinion of the currently selected nation.
Click the Players map mode button to display which country is controlled by which player.
Click the Population map mode button to show the amount of population in each state.
Click the Ideology map mode button to color the countries by their ideology. Blue = Democratic. Brown = Fascist. Red = Communist. Gray = Non-Aligned.
Click the Unit Counters button or press M to toggle the display of All unit counters or just the Player's unit counters on the map.
Click the Unit Color button or press , to toggle the color of allied counters to be country colors or Friendly/Neutral/Enemy colors.
Click the Allied Battleplans button or press . to toggle the display of allied battleplans on and off.
Click the Day/Night button or press N to toggle the Day/Night map overlay on/off.
Fog of War
Click the Fog of War button to toggle the clouds that obscure terrain on and off.
Click the Radar button to toggle the Radar range visibility lines on and off.
The P key P opens the army Division Overview, also accessible with the button at the top right of the screen.
Ctrl + number
Assign an Army or Divisions to a number
Left click on an Army to select it or left click while holding Shift ⇧Shift to select multiple Divisions. Then, while holding down the Ctrl ^Ctrl key, press a number key 1, 2, 3, 4, 5, 6, 7, 8, 9, 0. This process assigns the pressed number as a hotkey for quickly selecting an army or combination of Divisions. Tip: pressing a number hotkey twice will center the map on your assigned unit(s).
These hotkeys are specifically for use when commanding your land units. These keys are only active when you have units from a single army selected and the battleplan interface is visible (see image to the right).
After going into this mode by pressing the Z key Z, left click a border with another country to place a front for the selected units along the entire border with that country. Alternatively, you can right click and drag to customize the size of the front line. Note: It is not currently possible (1.0.1) to right click and drag a front line across borders with multiple nations unless you are at war.
Can only be used with an army that has at least one Front Line already created. After activating by pressing the X key X, right click and drag to form the line you want your troops to advance to. While holding down right click, hit Tab ⇆Tab to cycle through the possible "starting points" for the arrow. This allows you to create intricate multi-step battleplans.
Shift + X
Can only be used with an army that has at least one Front Line already created. After activating by pressing the Shift + X key ⇧ShiftX, right click and drag to draw the spearhead line. Compared to the Offensive Line, the Spearhead will aggressively try to take all provinces that were there when the order was first painted. Spearheads are preferred when you need to do overlapping encirclements, cutting off the enemy, or for more controlled, smaller thrusts into enemy territory. Spearheads tend to be narrow thrusts that can be especially useful for armored divisions. Note: The Spearhead Order is only available with the Together for Victory expansion .
Press the C key C, then right click and drag to create a defensive line anywhere (not just on a border). This allows you to station divisions in specific provinces or along a specific set of terrain (like a river).
In this mode you select states for the army to be stationed in. When you are done assigning, hit V V again to exit this mode. The selected divisions will spread out among the states and occupy cities, airbases, and naval bases. This is generally best used for occupying territory with garrisons to keep resistance low. Note that unlike other orders, if a Garrison order is assigned to any part of an army, the rest of the army cannot be assigned any other order without first removing the garrison order. It is an exclusive order. Therefore, an army with a garrison order should only include units that will be assigned to that order. Adding any new units to the army automatically has them join the garrison order.
While holding control ^Ctrl, left click on a battle plan to assign the currently selected units to that plan. Alternatively, you can right click on any battleplan while holding control to select all units currently assigned to that plan.
While holding Alt alt, you can edit existing battleplans. Alt alt + right click and drag alters the length and shape of front lines, offensive lines, and fallback lines. Alt alt + Left Click alters offensive arrows to bend or change their origin point (can even change the origin point to the end of another offensive line).
Pressing the Delete key Delete allows you to selectively remove individual battleplans assigned to the current army.
Division management hotkeys
These keys apply when you have divisions currently selected.
Deselects half of currently selected units as evenly as possible, but does not remove them from an army to which they belong. Press multiple times to continue to split the selection in half (round up). Can be used to select a single unit from a stack. For example: Select a stack of 9 infantry, hit split once (deselects 4, leaving 5 selected). Hit split again (deselects 2, leaving 3 selected). Hit split again (deselects 1, leaving two selected). Hit split a 4th time and there remains only 1 unit selected. Attempting to split a single unit results in no action. This can be used to quickly grab a stack, hit s 5 or 6 times to get a single unit very quickly and send it on a new mission.
Orders a unit to hold position, effectively canceling any move or attack orders currently assigned to the unit. This will not cancel their assignment to a front line, so if a hold order is given to a unit which is currently being moved due to a battleplan, it will hold only for a moment before immediately resuming their part in the battleplan. See next section.
This key will tell all of the divisions in the command to commence the exercise order. This order cancels any battleplans but not existing movement orders.Exercising troops have very low Organization, so should be kept out of combat.
By pressing B B before giving divisions a movement command, this will tell the divisions to utilize the strategic redeployment command meaning they will move at a speed of 10 km/h + up to 10 km/h extra, depending on the state's infrastructure.
CTRL + B
Toggle Strategic Redeployment
By pressing CTRL + B CTRL + B after giving divisions a movement command, this will toggle on/off the strategic redeployment command.
Like many other strategy games, holding shift ⇧Shift while right clicking sets a series of waypoints for selected units. They will choose the best path to get to each waypoint in succession. This allows units to navigate around problem areas like enemies, bad terrain, or low supply zones. Note: View the full route to check for hazards on the way.
With a unit selected, hold down control ^Ctrl and right click on an existing battle to "support" that battle. Supporting a battle will allow the unit to participate in the battle, but it will *not* leave its province and enter the battle hex upon conclusion. This can be very valuable to preserve the integrity of the front line. Holding ctrl ^Ctrl + alt alt and right click also works to perform the 'support' order, as does Alt Gr.
Remove from Assigned Battleplan
This key combination ^CtrlH removes the currently selected divisions from their current battleplan without removing them from their current army. This is the only known way to remove multiple divisions from an assigned battleplan without giving them a new battleplan. When they are removed, they become independent divisions within the army that can be given direct orders separately , or assigned to another battleplan. Note that this will not work for units that are part of an army that has any garrison order.
Ctrl + number
Assign a Fleet(s) to a number
Left click on a Fleet to select it or left click while holding Shift ⇧Shift to select multiple Fleets. Then, while holding down the Ctrl ^Ctrl key, press a number key 1, 2, 3, 4, 5, 6, 7, 8, 9, 0. This process assigns the pressed number as a hotkey for quickly selecting a Fleet or combination of Fleets. Tip: pressing a number hotkey twice will center the map on your assigned unit(s).
Opens Navy overview, also accessible with the button at the top right of the screen.
Splits/Divides the selected quantity of ships into two task forces.
Selects half of the currently selected naval units. It tries to keep an equal number of each type of vessel in each new fleet.
Merges the selected ships into one fleet. If the ships are not in the same province, then they will find a path to each other to merge.
Gains experience for selected task force ships in addition to navy experience, but costs fuel and increases risk of ship damage.
Order ships to move to a selected sea province or naval base. This will cancel any existing missions. Capital ships placed in a sea province neighboring a land battle will help out with shore bombardment.
Orders ships to patrol the selected regions.
Order ships to wait at the closest naval base until a patrol task force spots an enemy task force, then the strike force will move to intercept it.
Order ships to raid enemy convoys in the selected regions.
Order ships to escort convoys in the selected regions to protect them against enemies.
Naval Invasion Support
Order ships to escort naval invasions and support them with shore bombardment.
Ctrl + number
Assign an Air Wing(s) to a number
Left click on an Air Wing to select it or left click while holding Shift ⇧Shift to select multiple Air Wings. Then, while holding down the Ctrl ^Ctrl key, press a number key 1, 2, 3, 4, 5, 6, 7, 8, 9, 0. This process assigns the pressed number as a hotkey for quickly selecting an Air Wing or combination of Air Wings. Tip: pressing a number hotkey twice will center the map on your assigned unit(s).
Opens Airforce overview, also accessible with the button at the top right of the screen.
Selects/Deselects all of the air wings in a given airfield or carrier.
Selects half of the currently selected air wings.
Splits/Divides the selected air wings in two.
Merges two or more selected wings into one wing. Note: each wing can hold up to a maximum of 1000 planes.
Opens reorganize option to reorganize your wings.
Opens new wing option to add to the selected airfield or carrier.
Holds selected air wings.
Gains experience for selected air wing in addition to air experience, but costs fuel and increases risk of accidents.
Air Superiority Mission
Orders selected air wings to conduct an air superiority mission.
Close Air Support Mission
Orders selected air wings to conduct a close air support mission.
Orders selected air wings to conduct an interception mission.
Strategic Bombing Mission
Orders selected air wings to conduct a strategic bombing mission.
Naval Strike Mission
Orders selected air wings to conduct a naval strike mission.
Port Strike Mission
Orders selected air wings to conduct a port strike mission.
Ctrl + B
Kamikaze Strike Mission
Orders selected air wings to conduct a kamikaze strike mission.