Hotkeys, alternatively known as keyboard shortcuts, allow quick access to specific game functions without using the mouse. There is no way of changing the hotkeys.
The Flag and 8 gray buttons just underneath the top bar provide direct access to the primary menus for interaction with your country. The hotkeys for these menu buttons are noted below. They follow, from left to right, across the top row of the keyboard.
|Ctrl + number||Assign a province or Strategic Air Region to a number||Left click on a province or Strategic Air Region to select it. Then, while holding down the Ctrl ^Ctrl key, press a number key 1, 2, 3, 4, 5, 6, 7, 8, 9, 0. This process assigns the pressed number as a hotkey for quickly selecting a province or Strategic Air Region. Tip: pressing a number hotkey twice will center the map on your assigned province or Strategic Air Region.|
Map mode interface hotkeys
The buttons in the bottom right of the map. Each map mode emphasizes one type of information on the map and often changes the tooltips to that end.
|Key||Map Mode or Toggle||Description|
|Ctrl + F1||All Possible Map Modes|
|Ctrl + F2||Configure Map Modes|
Note: the Default button may be clicked to restore the original map modes.
|F||Search (Find)||Click the Search button or press F to launch a menu to find countries, states, and cities. Typing at least 2 consecutive letters of the name will bring up a list of names. This list can be narrowed down by typing additional consecutive letters and will show a flag in front of countries, states as having no symbol, and cities with a colored circle (≥ 20 victory points) or a colored square (< 20 victory points). The color of the circle or square indicates ownership/control as follows: |
red = enemy,
gray = neutral/friendly,
green = you own/control.
Clicking the name will center the map on the selected country, state, or city. Clicking the Go Home button will center the map on your capitol.
|F1||Default||Click the Default button or press F1 to see a blend of Political and Terrain map modes making it easier to see country borders as well as the terrain type and controller of each province. This is the mode to pick for land combat as it is useful in following the progression of the war, creating and executing battle plans, and giving orders to armies.|
|F2||Strategic Navy||Click the Strategic Navy map mode button or press F2 to see a map mode that emphasizes the large naval regions and colors them according to where you have naval superiority (green), parity (yellow), or inferiority (red). It also makes naval bases more prominent and displays more detailed information via tooltips when hovering over sea zones where you have ships patrolling. This is one of three modes which display convoy routes (the others being the Supply Areas map mode and Resource map mode). Finally, it adds small "mission" icons in all sea regions where you have naval units on active missions.|
|F3||Strategic Air||Click the Strategic Air map mode button or press F3 to see a map mode that emphasizes the large air regions and colors them according to where you have air superiority (green), parity (yellow), or inferiority (red). It also makes air bases more prominent and displays more detailed information via tooltips when hovering over an air zone. Finally, it also displays "mission" icons in each air zone where you have an air wing on a mission.|
|F4||Supply Areas||Click the Supply Areas map mode button or press F4 to see a map mode that displays all supply regions (which are collections of states). The regions become colored based on the quality of your supply in that region. Hovering the cursor over the center of each region will show the supply flow path and provide additional information via tooltips that identify problem areas and bottlenecks. It is the second map mode that displays your convoy routes (the others being Strategic Navy map mode and the Resource map mode).|
|F5||Terrain||Click the Terrain map mode button or press F5 to see a map mode that displays the terrain type as simplified colors.|
|F6||Resistance||Click the Resistance map mode button or press F6 to see a map mode that colors all states based on the current resistance level and changes the tooltip to provide more detailed resistance information.|
|F7||Resource||Click the Resource map mode button or press F7 to see a map mode that displays the location, by state, and quantity of all resources available in the world (including those produced by synthetic factories; even in other countries). It is the third map mode that displays your convoy routes (the others being Strategic Navy map mode and Supply Areas map mode).|
|F8||Infrastructure||Click the Infrastructure map mode button or press F8 to see a map mode that shows the level of infrastructure of each state.|
|F9||Factions||Click the Factions map mode button or press F9 to see a map mode that displays faction names and colors the world nations by their current faction affiliation.|
|None||States||Click the States map mode button to color all states based upon their starting category which limits the starting quantity of Construction Slots. The starting color does not change, however, the quantity of building slots can be increased through technology or national focuses.|
|None||Diplomacy||Click the Diplomacy map mode button to color each nation in the world based on their opinion of the currently selected nation (select new nations by right clicking on them; make sure no units are currently selected). Tooltips for each nation change to display it's opinion of the currently selected nation. |
Green = Territory controlled by the currently selected nation.
Blue = Part of the same faction as the currently selected nation.
Gray = Countries with a "neutral" opinion of the currently selected nation.
Orange = Countries with a very bad opinion of the currently selected nation.
Red = Countries at war with the currently selected nation.
|None||Players||Click the Players map mode button to display which country is controlled by which player.|
|None||Population||Click the Population map mode button to show the amount of population in each state.|
|None||Ideology||Click the Ideology map mode button to color the countries by their ideology. |
Blue = Democratic.
Brown = Fascist.
Red = Communist.
Gray = Non-Aligned.
|M||Unit Counters||Click the Unit Counters button or press M to toggle the display of All unit counters or just the Player's unit counters on the map.|
|,||Counter Colors||Click the Unit Color button or press , to toggle the color of allied counters to be country colors or Friendly/Neutral/Enemy colors.|
|.||Allied Battleplans||Click the Allied Battleplans button or press . to toggle the display of allied battleplans on and off.|
|N||Day/Night||Click the Day/Night button or press N to toggle the Day/Night map overlay on/off.|
|None||Fog of War||Click the Fog of War button to toggle the clouds that obscure terrain on and off.|
|None||Radar||Click the Radar button to toggle the Radar range visibility lines on and off.|
These hotkeys are specifically for use when commanding your land units. These keys are only active when you have units from a single army selected and the battleplan interface is visible (see image to the right).
|K||Exercise||Clicking the Exercise button or pressing the K key K will tell all of the divisions in the command to commence the exercise order. This order cancels any battleplans but not existing movement orders. Exercising troops have very low Organization, so should be kept out of combat. Reference Exercise for more detail.|
|None||Naval Invasion||Clicking the Naval Invasion button after selecting your divisions will highlight all potential launch ports as a turquoise diagonal stripe pattern. After clicking on the desired launch port, it will become a highlighted blue diagonal stripe pattern. Then right click on a highlighted green diagonal stripe pattern coastal province that you wish to invade. The highlighted green diagonal stripe pattern coastal province will turn to a highlighted orange diagonal stripe pattern if done correctly. Once the plan is activated, the invasion will begin to prepare and reserve convoys from your country's pool. Reference Naval Invasion for more detail.|
|None||Paratroop Order||Clicking the Paratroop Order button, after selecting your paratroop divisions, will highlight all potential "takeoff point" air bases as a turquoise diagonal stripe pattern (if transport planes are based there) or as a yellow diagonal stripe pattern (if no transport planes are based there). After clicking on the desired "takeoff point" air base (requires transport planes in that base), it will become a highlighted blue diagonal stripe pattern. Then right click on a highlighted green diagonal stripe pattern land province that you wish to designate as the drop location. The highlighted green diagonal stripe pattern land province will turn to a highlighted orange diagonal stripe pattern if done correctly. Once the plan is activated, the plan will be carried out provided that you have at least 70% air superiority and sufficient transport planes. Reference Paradrop and Air Superiority for more detail.|
|Z||Front Line||After going into this mode by clicking the Front Line button or pressing the Z key Z, left click a border with another country to place a front for the selected units along the entire border with that country. Alternatively, you can right click and drag to customize the size of the front line. Note: It is not currently possible to right click and drag a front line across borders with multiple nations unless you are at war. Reference Front Line for more detail.|
|X||Offensive Line||Can only be used with an army that has at least one Front Line already created. After activating by clicking the Offensive Line button or pressing the X key X, right click and drag to form the line you want your troops to advance to. While holding down right click, hit Tab ⇆Tab to cycle through the possible "starting points" for the arrow. This allows you to create intricate multi-step battleplans. Reference Offensive Line for more detail.|
|Shift + X||Spearhead||Can only be used with an army that has at least one Front Line already created. After activating by clicking the Spearhead button or pressing the Shift + X key ⇧ShiftX, right click and drag to draw the spearhead line. Compared to the Offensive Line, the Spearhead will aggressively try to take all provinces that were there when the order was first painted. Spearheads are preferred when you need to do overlapping encirclements, cutting off the enemy, or for more controlled, smaller thrusts into enemy territory. Spearheads tend to be narrow thrusts that can be especially useful for armored divisions. Reference Spearhead for more detail. Note: The Spearhead Order is only available with the Together for Victory expansion .|
|C||Fallback Line||Click the Fallback Line button or press the C key C, then right click and drag to create a defensive line anywhere (not just on a border). This allows you to station divisions in specific provinces or along a specific set of terrain (like a river). Reference Fallback Line for more detail.|
|V||Garrison Area||Click the Garrison Area button or press the V key V to activate this mode, then select the states for your army to be stationed in. When you are done assigning, click the Garrison Area button or hit V V again to exit this mode. The selected divisions will spread out among the states and occupy cities, airbases, and naval bases. This is generally best used for occupying territory with garrisons to keep resistance low. Note that unlike other orders, if a Garrison order is assigned to any part of an army, the rest of the army cannot be assigned any other order without first removing the garrison order. It is an exclusive order. Therefore, an army with a garrison order should only include units that will be assigned to that order. Adding any new units to the army automatically has them join the garrison order. Reference Garrison Area for more detail.|
|Ctrl||Assignment Mode||While holding control ^Ctrl, left click on a battle plan to assign the currently selected units to that plan. Alternatively, you can right click on any battleplan while holding control to select all units currently assigned to that plan.|
|Alt||Edit Mode||While holding Alt alt, you can edit existing battleplans. Alt alt + right click and drag alters the length and shape of front lines, offensive lines, and fallback lines. Alt alt + Left Click alters offensive arrows to bend or change their origin point (can even change the origin point to the end of another offensive line).|
|Del||Remove Plan||Pressing the Delete key Delete allows you to selectively remove individual battleplans assigned to the current army.|
Division management hotkeys
These keys apply when you have divisions currently selected.