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All countries have the opportunity to pick ideas using political power. These ideas give various bonuses, and are split between several categories:

  • Conscription law: affects how much manpower is available to the country for military service, factory output, dockyard output, construction speed, and training time
  • Trade law: affects resources to market, factory output, dockyard output, construction speed, and research time
  • Economy law: affects how many factories are dedicated to consumer goods, manpower availability, civilian and military factory construction speed, and conversion speed for factories
  • Political advisers: give a variety of bonuses, and can be used to change the political environment in a country
  • Research and production companies: give reductions to research time and bonuses to equipment researched under their lead
  • Military staff: give bonuses to armies, navies, and air forces

Contents

LawsEdit

A country has exactly one law of each type.

Conscription lawsEdit

The conscription law of a country mainly determines the available  manpower for the armed forces. It can be changed for 150  political power per level difference if the prerequisites are met. The default conscription law is “Volunteer Only”.

Modifier  
Disarmed
Nation
 
Volunteer
Only
 
Limited
Conscription
 
Extensive
Conscription
 
Service by
Requirement
 
All Adults
Serve
 
Scraping
the Barrel
Recruitable Population 1.0% 1.5% 2.5% 5.0% 10.0% 20.0% 25.0%
Factory Output -10% -30% -40%
Dockyard Output -10% -30% -40%
Construction Speed -10% -30% -40%
Training Time +10% +20% +30% +50%
Prerequisites
More than 20%  War support.
One of the following must be true:
  • Current ruling party is  Fascist or  Communist.
  • All of the following must be true:
    • At war.
    • Enemy has an estimated army strength ratio of 50% or more compared to this country.
One of the following must be true:
  • Current ruling party is  Fascist or  Communist.
  • All of the following must be true:
    • At war.
    • Enemy has an estimated army strength ratio of 60% or more compared to this country.

One of the following must be true:

  • At war.
  • Enemy has an estimated army strength ratio of 70% or more compared to this country.

One of the following must be true:

  • At war.
  • Enemy has an estimated army strength ratio of 100% or more compared to this country.

One of the following must be true:

Trade lawsEdit

The trade law of a country determines how many resources of the controlled provinces are exported. Only the remaining part of the resources can be used for production or trade. Other nations can trade the exported resources versus civilian factories. The more free trade is, however, the greater are the benefits for Factory Output, Construction Speed and Research speed. The trade law can be changed for 150  Political Power if the prerequisites are met. The default trade law is “Export Focus”.

Modifier  
Free Trade
 
Export Focus
 
Limited Exports
 
Closed Economy
Resources to Market 80% 50% 25% 0%
Factory Output 15% 10% 5%
Dockyard Output 15% 10% 5%
Construction Speed 15% 10% 5%
Research Speed 10% 5% 1%
Civilian Intel to Others -40% -20% -10%
Navy Intel to Others -20% -10% -5%
Prerequisites One of the following must be true: One of the following must be true:

Economy lawsEdit

The economy law of a country defines how many  civilian factories of all factories are needed to produce  Consumer Goods. It also affects the  Construction Speed of factories and the conversion cost of factories, as well as altering fuel production. 150  political power are needed to change the economy law if the prerequisites are met. The default economy law is “Civilian Economy”.

Modifier  
Undisturbed
Isolation
 
Isolation

 
Civilian
Economy
 
Early
Mobilization
 
Partial
Mobilization
 
War
Economy
 
Total
Mobilization
 
Collectivized
Society
Consumer Goods Factories 50% 40% 35% 30% 25% 20% 10% 15%
Civilian Factory Construction Speed -50% -40% -30% -10% +15%
Military Factory Construction Speed -50% -40% -30% -10% +10% +20% +30% +30%
Dockyard Construction Speed -50% -40%
Civilian Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Military Factory Conversion Cost +50% +40% +30% -10% -20% -30% -30%
Factory Output +70%
Dockyard Output +70%
Max Factories In A State +10%
Free Repair +50%
Production Efficiency Retention +10%
Production Efficiency Cap -20%
Production Efficiency Growth -20%
Recruitable Population -3%
Fuel Gain Per Oil -60% -50% -40% -25% -10%
Fuel Capacity -45% -35% -25%
Agency Upgrade Speed -100% -80%
Resistance Target -20%
Research Speed -10%
Prerequisites Only for the   United States at 1936 game start. Only for the   United States at 1939 game start or after change from  Undisturbed Isolation with a 1936 game start. One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 15%  War support.
One of the following must be true:
  • Current ruling party is Fascist or Communist.
  • At war.
  • More than 25%  War support.
All of the following must be true:
  • More than 50%  War support.
  • One of the following must be true:
    • Current ruling party is Fascist or Communist.
    • All of the following must be true:
      • At war.
      • Any enemy country has more than 40% of this country’s total number of factories.
All of the following must be true:
  • At war.
  • More than 80%  War support.
  • Any enemy country has more than 50% of this country’s total number of factories.
Only available when   Anarchist Spain completes the   All Must Bear the Torch national focus

Cannot Remove

The starting economy laws of the United States also modifies the  World Tension threshold of some diplomatic actions:

Law Tension limit
Join Faction Send Volunteers Lend-Lease Guarantee Generate war goal
 Undisturbed Isolation 20% 20% 50% 75% 100%
 Isolation 20% 20% 50% 100%

MinistersEdit

Political advisorsEdit

See also: List of political advisors

Up to three political advisors may be chosen. Every advisor has at least one trait, most of them have one of these common ones:

Trait Effects
Armaments Organizer

−20%   Civilian to   Military Factory conversion cost

Backroom Backstabber

+5%   Political Power gain
+15% Ideology drift defense

Captain of Industry

+10%   Civilian Factory construction speed
+10% Infrastructure construction speed
+10% Refinery construction speed

Communist Revolutionary

+0.10 Daily   Communism Support

Compassionate Gentleman

+15% Monthly   opinion

Democratic Reformer

+0.10 Daily   Democracy Support

Economist

+5% Production efficiency cap

Editor

+5%   Political Power gain
+5%   Stability

Fascist Demagogue

+0.10 Daily   Fascism Support

Financial Expert

-5% Consumer Goods Factories

Fortification Engineer

+20% Land Fort construction speed
+20% Coastal Fort construction speed
+20% Anti Air construction speed

Ideological Crusader

+100% Same ideology monthly   opinion.

Illusive Gentleman

+1 Operative slot.

Liberal Journalist

+0.05 Daily   Democratic Support
+5%   Political Power gain

Popular Figurehead

+15%   Stability

Prince of Terror

−25% Resistance damage to garrisons
−30% Foreign subversive activities efficiency
+2% Non-core Manpower

Propaganda Expert

+10%   War Support

Quartermaster General

+15% Air Base construction speed
+15% Naval base construction speed
+15% Rocket Site construction speed
+15% Radar Station construction speed
+15% Nuclear Reactor construction speed

Silent Workhorse

+15%   Political Power gain

Smooth-Talking Charmer

+10% Trade deal   opinion factor

Technocrat

+5%   Civilian Factory construction speed
+5% Research speed

Traditionalist Theorist

+0.05 Daily   Unaligned Support
+15%   Political Power gain

War Industrialist

+10%   Military Factory construction speed
+10%   Dockyard construction speed
+10%   Fuel Silo construction speed

Besides these common traits certain personalities can have unique traits.

Trait Effects Advisor
Adventurous Daredevil

+5%   War Support
+5%   Political Power gain
+10% Army Morale
+3% Experience Gain Air Factor

  Prince Bernhard
Ambitious Union Boss

+0.10 Daily   Communism Support
-5% Consumer Goods Factories

  Vicente Lombardo
Anti-Communist Crusader

+5%   Stability
-0.10 Daily   Communism Support

  Joseph McCarthy
Anti-Fascist Agent

-0.02 Daily   Fascism Support
+10%   Stability

  Hans Oster
Colonial Communist

+2% Non-core Manpower
+250 Weekly Manpower
+0.05 Daily   Communism Support

  Anton de Kom
Connected Citizen

+5%   Political Power gain
+5%   Stability

  Julius Leber
Council Communist

-30%   Political Power gain
+10% Factory Output
+10% Dockyard Output

  Antonie Panekoek
Economic Organizer

+5%   Stability
-5% Consumer Goods Factories

  Oswald Mosley
Education Reformer

+5% Research

  Jesus Hernandez Tomas
Falangist Figurehead

+0.10 Daily   Fascism Support
+10% Daily   Political Power gain

  Jose Antonio Primo de Rivera
Falangist Industrialist

+10%   Civilian Factory construction speed
+10% Infrastructure construction speed
+10% Refinery construction speed

  Jose Antonio Giron
Falangist Syndicalist

+0.10 Daily   Fascism Support
-5% Consumer Goods

  Manuel Hedilla
First Lady of the Republic

+5%   War Support
+5%   Stability

  Soong Mei-Ling
Genial Anti-Revolutionary

+10%   Political Power gain
+5%   Stability

  Jacob Adriaan de Wilde
Gran Carabinero

-2% Consumer Goods
+5% Stability
+0.5% Conscription

  Juan Negrin
Hawk

+10% War Support
-5% Stability

  Rene Massigli
La Pasionaria

+0.05 Daily   Communism Support
+10% War Support
+10% Stability

  Dolores Ibarruri
Leftist Freemason

+25% Ideology drift defense
+10% Intelligence

  Augusto Barcia Trelles
Lifelong Carlist

+0.10 Daily   Unaligned Support
+10% Stability

  Tomas Dominguez Arevalo
Loyal Falangist

+0.10 Daily   Fascism Support
+5% Daily   Political Power gain

  Raimundo Fernandez Cuesta
Mastermind Codebreaker

+15 Decryption Power

  Alan Turing
Monarchist Media Mogul

+0.10 Daily   Unaligned Support

  Alfred Hugenberg
Old Figurehead

+15%   Political Power gain

  David Lloyd George
Princess of Terror

−25% Resistance damage to garrisons
−30% Foreign subversive activities efficiency
+2% Non-core Manpower

  Mary Sophia Allen
Red Suffragette

Recruitable population 2.0%
-10%   Stability

  Sylvia Pankhurst
Resistance Banker

-10% Consumer Goods Factories
+10% Resistance growth speed in our occupied states

  Walraven von Hall
Royalist Bulldog

+10%   War Support
+0.10 Daily   Unaligned Support

  Winston Churchill
Shadow of Calles

+0.10 Daily   Unaligned Support
+15%   Political Power gain

  Aaron Saenz
Social Reformer

+0.10 Daily   Democratic Support
+15%   Stability

  Bartolome Garcia Correa
Social Revolutionary

+0.05 Daily   Unaligned Support
+10%   Political Power gain
+10% War Support

  Federica Montseny
Staunch Monarchist

+0.10 Daily   Unaligned Support

  Gusztav Gratz
Socialist Novelist

+10%   War Support
+0.10 Daily   Communism Support

  George Orwell
Syncretic Revanchist

+0.10 Daily   Fascism Support
-50% Generate war goal tension limit
-25% war goal justification time.

  Jose Vasconcelos
Voice of Restraint

+0.05 Daily   Democratic Support +10% Stability

  Indalecio Prieto

With Man the Guns, the British National Focus Concessions to the Trade Unions can create an advisor with one of the following traits:

Trait Effects
Armaments Aficionado

−10%   Civilian to   Military Factory conversion cost

Backroom Windbag

+2%   Political Power gain
+5% Ideology drift defense

Baron of Terror

-15% Resistance damage to garrison
-15% Foreign subversive activities
+1% Non-Core manpower

Compassionate Commoner

+5% Monthly   opinion

Financial Graduate

-2% Consumer Goods Factories

Fortification Armchair General

+10% Land Fort construction speed
+10% Coastal Fort construction speed
+10% Anti Air construction speed

Ideological Groupie

+5% Same ideology monthly   opinion.

Lieutenant of Industry

+5%   Civilian Factory construction speed
+5% Infrastructure construction speed
+5% Refinery construction speed

Little Rocket Man

+5% Rocketry research speed

Nuclear Enthusiast

+5% Nuclear research speed

Propaganda Bungler

+5 War Support

Quartermaster Trainee

+5% Air Base construction speed
+5% Naval base construction speed
+5% Rocket Site construction speed
+5% Radar Station construction speed
+5% Nuclear Reactor construction speed

Silent Mule

+5%   Political Power gain

Smooth-Talking Con-man

+5% Trade deal   opinion factor

War Profiteer

+5%   Military Factory construction speed
+5%   Dockyard construction speed

Design companiesEdit

See also: List of design companies
  • 1 each of Tank, Naval, Air, Material designers.
  • 1 Industrial Concern.

Bonuses from the tank, naval and air design companies are only applied to equipment whose research is completed after the design company is hired. For example, if a tank design company is hired 1 day before research is completed for a relevant tank, that tank will receive the design company bonuses, along with any relevant tanks that are researched in future.

Bonuses will not be applied to equipment that was fully researched prior to hiring the design company.

Design company bonuses also apply to variants.

Armor Design CompaniesEdit

Traits also have +15% research speed to Armor.

Trait Effects
Armored Car Manufacturer

+5% Maximum Speed for armored car
+5% Soft Attack for armored car
+5% Hard Attack for armored car

Fast Tank Manufacturer

+5% Speed for armor
+10% Reliability for armor

Heavy Tank Manufacturer

+5% Armor for armor
+5 Hard Attack for armor

Infantry Tank Manufacturer

+5% Soft Attack for armor
+5% Armor for armor

Medium Tank Manufacturer

+5% Reliability for armor
+5% Soft Attack for armor

Tank Manufacturer

+5% Reliability for armor

Naval Design CompaniesEdit

Traits also have +15% research speed to Naval.

Trait Effects
Atlantic Fleet Naval Manufacturer

+50% Armor for carrier
+10% HP for carrier
+10% Armor and Heavy Attack for capital ship

Battlefleet Designer

+15 Armor and Heavy Attack for capital ship
+25% Torpedo Attack for screen ship
-25% Sub Detection for screen ship

Coastal Defense Naval Manufacturer

-25% Build Cost for naval ship
-20% Deck Size for carrier
-20% Armor for capital ship
-50% Range for naval ship

Convoy Escort Naval Manufacturer

30% Range for screen ship
+10% Sub Detection and Speed for screen ship
+10% Build Cost

Mediterranean Naval Manufacturer

-25% Range for capital and screen ship
+10% Speed for capital and screen ship

Naval Manufacturer
Pacific Fleet Naval Manufacturer

+25% Range for naval vessel
+25% Deck Size for carrier
-15% Armor for carrier

Raiding Fleet Naval Manufacturer

+10% Speed for naval vessel
-10% Visibility for naval vessel
-10% Deck Size for carrier
-10% Heavy Attack for capital ship

Air Design CompaniesEdit

Traits also have +15% research speed to Air.

Trait Effects
Aircraft Manufacturer
CAS Manufacturer

+10% Attack and Reliability for CAS and CV CAS

Fuel Efficient Aircraft Manufacturer

+10% Range for fighter and heavy fighter range
+20% Reliability for heavy fighter and tac bomber

Heavy Aircraft Manufacturer

+10% Air Bombing for Strategic bomber

Light Aircraft Manufacturer

+10% Agility and Speed for fighter and CV fighter

Light Aircraft Manufacturer 2

+20% Agility and Speed for fighter and CV fighter

Medium Aircraft Manufacturer

+20% Reliability for heavy fighter and tac bomber

Naval Aircraft Manufacturer

+10% Range for naval bomber and carrier planes
+10% Naval Strike Attack for naval bomber, carrier naval bomber, and Carrier CAS
+10% Air Agility for carrier fighter

Materiel Design CompaniesEdit

Trait Effects
Artillery Manufacturer

+15% Artillery Research Speed

Infantry Equipment Manufacturer

+15% Weapons and Equipment Research Speed

Motorized Equipment Manufacturer

+15% Motorization Research Speed

Support Equipment Manufacturer

+10% Support Unit Research Speed

Industrial ConcernEdit

Trait Effects
Construction Company

+10% Infrastructure Construction Speed
+?% ? Research Speed

Electronics Concern

+15% Electronics Research Speed

+10% Electronics Research Speed

Industrial Concern

+10% Industrial Research Speed

Refinery Concern

+5% Industrial Research Speed
+15% Synthetic Research Speed

TheoristEdit

See also: List of theorists

Up to 1 theorist may be chosen.

Trait Effects
Air Warfare Theorist

+10.0% Air Doctrine research speed
+0.05   Air Experience gain

Assault Aviation

+15.0% Operational Integrity research speed
+0.05   Air Experience gain

Blitzkrieg Theorist

+10.0% Land Doctrine research speed
+10.0% Armor Maximum Speed +0.05   Army Experience gain

Close Air Support Proponent

+15.0% Battlefield Support research speed
+0.05   Air Experience gain

Council of Theorists

? ? research speed
+0.02   Army Experience gain
+0.02   Air Experience gain
+0.02   Navy Experience gain

Dive Bomber

+10.0% Air Doctrine research speed
+10.0% Close Air Support Ground Attack
+0.05   Air Experience gain

Grand Battleplan Expert

+15.0% Grand Battle Plan research speed
+0.05   Army Experience gain

Grand Fleet Proponent

+15.0% Fleet In Being research speed
+0.05   Navy Experience gain

Little Rocket Man

+?.0% Rocket research speed

Mass Assault Expert

+15.0% Mass Assault research speed
+0.05   Army Experience gain

Military Theorist

+10.0% Land Doctrine research speed
+0.05   Army Experience gain

Mobile Warfare Expert

+15.0% Mobile Warfare research speed
+0.05   Army Experience gain

Naval Aviation Pioneer

+15.0% Base Strike research speed
+0.05   Navy Experience gain

Naval Theorist

+10.0% Naval Doctrine research speed
+0.05   Navy Experience gain

Nuclear Enthusiast

+?.0% Nuclear research speed

Nuclear Scientist

+15.0% Nuclear research speed

Rocket Scientist

+15.0% Rocket research speed

Submarine Specialist

+25.0% Trade Interdiction research speed
+0.05   Navy Experience gain

Superior Firepower Expert

+15.0% Superior Firepower research speed
+0.05   Army Experience gain

Victory Through Airpower

+15.0% Strategic Destruction research speed
+0.05   Air Experience gain

Military chiefsEdit

See also: List of military chiefs
  • 1 each of Chief of Army, Navy, and Air Force.
Position Trait Effects
Chief of Army Army Defense (Specialist)
  • Army Defence Factor: +5.0%
Chief of Army Army Defense (Expert)
  • Army Defence Factor: +10.0%
Chief of Army Army Defense (Genius)
  • Army Defence Factor: +15.0%
Chief of Army Army Offense (Specialist)
  • Army Attack Factor: +5.0%
Chief of Army Army Offense (Expert)
  • Army Attack Factor: +10.0%
Chief of Army Army Offense (Genius)
  • Army Attack Factor: +15.0%
Chief of Army Old Guard
  • Experience Gain Army Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Army Army Drill (Specialist)
  • Division training time: -5.0%
Chief of Army Army Drill (Expert)
  • Division training time: -10.0%
Chief of Army Army Drill (Genius)
  • Division training time: -15.0%
Chief of Army Army Reformer (Specialist)
  • Experience Gain Army Factor: +5.0%
Chief of Army Army Reformer (Expert)
  • Experience Gain Army Factor: +10.0%
Chief of Army Army Reformer (Genius)
  • Experience Gain Army Factor: +15.0%
Chief of Army Army Organization (Specialist)
  • Division Organization: +4.0%
Chief of Army Army Organization (Expert)
  • Division Organization: +8.0%
Chief of Army Army Organization (Genius)
  • Division Organization: +12.0%
Chief of Army Army Planning (Specialist)
  • Planning Speed: +5.0%
Chief of Army Army Planning (Expert)
  • Planning Speed: +10.0%
Chief of Army Army Planning (Genius)
  • Planning Speed: +15.0%
Chief of Army Army Morale (Specialist)
  • Division Recovery Rate: +4.0%
Chief of Army Army Morale (Expert)
  • Division Recovery Rate: +8.0%
Chief of Army Army Morale (Genius)
  • Division Recovery Rate: +12.0%
Chief of Army Army Maneuver (Specialist)
  • Divisions speed: +5.0%
Chief of Army Army Maneuver (Expert)
  • Divisions speed: +10.0%
Chief of Army Army Maneuver (Genius)
  • Divisions speed: +15.0%
Chief of Air Force Air Reformer (Specialist)
  • Experience Gain Air Factor: +5.0%
Chief of Air Force Air Reformer (Expert)
  • Experience Gain Air Factor: +10.0%
Chief of Air Force Air Reformer (Genius)
  • Experience Gain Air Factor: +15.0%
Chief of Air Force Air Safety (Specialist)
  • Air Accidents Chance: -5.0%
Chief of Air Force Air Safety (Expert)
  • Air Accidents Chance: -10.0%
Chief of Air Force Air Safety (Genius)
  • Air Accidents Chance: -15.0%
Chief of Air Force Night Operations (Specialist)
  • Night Operations Penalty: -10.0%
Chief of Air Force Night Operations (Expert)
  • Night Operations Penalty: -20.0%
Chief of Air Force Night Operations (Genius)
  • Night Operations Penalty: -30.0%
Chief of Air Force Ground Support (Specialist)
  • Air Support: +5.0%
Chief of Air Force Ground Support (Expert)
  • Air Support: +10.0%
Chief of Air Force Ground Support (Genius)
  • Air Support: +15.0%
Chief of Air Force All-Weather (Specialist)
  • Bad Weather Penalty: -10.0%
Chief of Air Force All-Weather (Expert)
  • Bad Weather Penalty: -20.0%
Chief of Air Force All-Weather (Genius)
  • Bad Weather Penalty: -30.0%
Chief of Navy Naval Aviation (Specialist)
  • Navy Carrier Air Attack Factor: +3.0%
  • Navy Carrier Air Targetting Factor: +3.0%
  • Navy Carrier Air Agility Factor: +4.0%
Chief of Navy Naval Aviation (Expert)
  • Navy Carrier Air Attack Factor: +6.0%
  • Navy Carrier Air Targetting Factor: +7.0%
  • Navy Carrier Air Agility Factor: +8.0%
Chief of Navy Naval Aviation (Genius)
  • Navy Carrier Air Attack Factor: +10.0%
  • Navy Carrier Air Targetting Factor: +12.0%
  • Navy Carrier Air Agility Factor: +15.0%
Chief of Navy Decisive Battle (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Armor: +5.0%
  • Screen Attack: +5.0%
  • Screen Defense: +5.0%
Chief of Navy Decisive Battle (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Armor: +10.0%
  • Screen Attack: +10.0%
  • Screen Defense: +10.0%
Chief of Navy Decisive Battle (Genius)
  • Capital Ship Attack: +15.0%
  • Capital Ship Armor: +15.0%
  • Screen Attack: +15.0%
  • Screen Defense: +15.0%
Chief of Navy Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10.0%
Chief of Navy Commerce Raiding (Expert)
  • Convoy Raiding Efficiency: +15.0%
Chief of Navy Commerce Raiding (Genius)
  • Convoy Raiding Efficiency: +20.0%
Chief of Navy Old Guard
  • Experience Gain Navy Factor: -10.0%
  • Political Power Gain: +10.0%
Chief of Navy Naval Reformer (Specialist)
  • Experience Gain Navy Factor: +5.0%
Chief of Navy Naval Reformer (Expert)
  • Experience Gain Navy Factor: +10.0%
Chief of Navy Naval Reformer (Genius)
  • Experience Gain Navy Factor: +15.0%
Chief of Navy Naval Maneuver (Specialist)
  • Naval Speed: +5.0%
Chief of Navy Naval Maneuver (Expert)
  • Naval Speed: +10.0%
Chief of Navy Naval Maneuver (Genius)
  • Naval Speed: +15.0%

Military high commandEdit

See also: List of military high command

Up to three members of the military high command may be chosen.

Some military high command advisers give bonuses to particular types of divisions as defined by the overall division unit type. In some cases two advisers may offer the same type of bonus, and these are additive.

Trait Effects
Air Combat Training (Expert)
  • Ace generation chance: +10.0%
Air Combat Training (Genius)
  • Ace generation chance: +15.0%
Air Superiority (Expert)
  • Air superiority attack: +3.0%
  • Air superiority defense: +3.0%
  • Air superiority agility: +3.0%
Air Superiority (Genius)
  • Air superiority attack: +5.0%
  • Air superiority defense: +5.0%
  • Air superiority agility: +5.0%
Airborne Assault (Expert)
  • Paradrop attack: +2.0%
  • Paradrop defense: +5.0%
  • Paradrop agility: +5.0%
Airborne Assault (Specialist)
  • Paradrop attack: +1.0%
  • Paradrop defense: +3.0%
  • Paradrop agility: +3.0%
Amphibious Assault (Expert)
  • Amphibious invasion speed: +10.0%
Amphibious Assault (Genius)
  • Amphibious invasion speed: +15.0%
Anti-Submarine (Expert)
  • Submarine Detection: +15.0%
Anti-Submarine (Specialist)
  • Submarine Detection: +10.0%
Armor (Expert)
  • Armor Division Attack: +10.0%
  • Armor Division Defense: +10.0%
Armor (Genius)
  • Armor Division Attack: +15.0%
  • Armor Division Defense: +15.0%
Armor (Specialist)
  • Armor Division Attack: +5.0%
  • Armor Division Defense: +5.0%
Army Logistics (Expert)
  • Division attrition: -8.0%
Army Logistics (Specialist)
  • Division attrition: -4.0%
Army Regrouping (Expert)
  • Division Recovery Rate: +8.0%
Army Regrouping (Genius)
  • Division Recovery Rate: +12.0%
Army Regrouping (Specialist)
  • Division Recovery Rate: +4.0%
Artillery (Expert)
  • Artillery Attack: +15.0%
  • Artillery Defense: +10.0%
Artillery (Genius)
  • Artillery Attack: +20.0%
  • Artillery Defense: +15.0%
Bomber Interception (Expert)
  • Interception attack: +3.0%
  • Interception defense: +3.0%
  • Interception agility: +3.0%
Bomber Interception (Specialist)
  • Interception attack: +2.0%
  • Interception defense: +2.0%
  • Interception agility: +2.0%
Capital Ships (Expert)
  • Capital Ship Attack: +10.0%
  • Capital Ship Defense: +10.0%
Capital Ships (Specialist)
  • Capital Ship Attack: +5.0%
  • Capital Ship Defense: +5.0%
Carriers (Expert)
  • Sortie Efficiency: +15.0%
Cavalry (Expert)
  • Cavalry Attack: +10.0%
  • Cavalry Defense: +10.0%
  • Motorized Attack: +10.0%
  • Motorized Defense: +10.0%
Cavalry (Genius)
  • Cavalry Attack: +15.0%
  • Cavalry Defense: +15.0%
  • Motorized Attack: +15.0%
  • Motorized Defense: +15.0%
Cavalry (Specialist)
  • Cavalry Attack: +5.0%
  • Cavalry Defense: +5.0%
  • Motorized Attack: +5.0%
  • Motorized Defense: +5.0%
Close Air Support (Expert)
  • Close air support attack: +3.0%
  • Close air support defense: +3.0%
  • Close air support agility: +3.0%
Close Air Support (Genius)
  • Close air support attack: +5.0%
  • Close air support defense: +5.0%
  • Close air support agility: +5.0%
Commando (Expert)
  • Special forces Attack: +15.0%
  • Special forces Defense: +15.0%
Concealment (Expert)
  • Enemy Air Support: -10.0%
Concealment (Genius)
  • Enemy Air Support: -15.0%
Concealment (Specialist)
  • Enemy Air Support: -5.0%
Entrenchment (Expert)
  • Entrenchment speed: +8.0%
Fleet Logistics (Expert)
  • Naval max range factor: +10.0%
Fleet Logistics (Specialist)
  • Naval max range factor: +5.0%
Infantry (Expert)
  • Infantry Division Attack: +10.0%
  • Infantry Division Defense: +15.0%
Infantry (Genius)
  • Infantry Division Attack: +15.0%
  • Infantry Division Defense: +20.0%
Infantry (Specialist)
  • Infantry Division Attack: +5.0%
  • Infantry Division Defense: +10.0%
Naval Air Defense (Expert)
  • Naval AA attack: +15.0%
Naval Air Defense (Specialist)
  • Naval AA attack: +8.0%
Naval Aviation (Expert)
  • Naval Air Attacks from Carriers: +6.0%
  • Naval Air Targeting from Carriers: +7.0%
  • Naval Air Agility from Carriers: +8.0%
Naval Aviation (Genius)
  • Naval Air Attacks from Carriers: +10.0%
  • Naval Air Targeting from Carriers: +12.0%
  • Naval Air Agility from Carriers: +15.0%
Naval Strike (Expert)
  • Naval bombing: +3.0%
  • Naval targeting: +3.0%
  • Naval agility: +3.0%
Naval Strike (Specialist)
  • Naval bombing: +2.0%
  • Naval targeting: +2.0%
  • Naval agility: +2.0%
Screens (Expert)
  • Screen Attack: +10.0%
  • Screen Defense: +15.0%
Strategic Bombing (Expert)
  • Bomber attack: +2.0%
  • Bomber defense: +2.0%
  • Bomber agility: +2.0%
  • Strategic Bombing: +5.0%
Strategic Bombing (Genius)
  • Bomber attack: +3.0%
  • Bomber defense: +3.0%
  • Bomber agility: +3.0%
  • Strategic Bombing: +9.0%
Submarines (Expert)
  • Submarine Attack: +15.0%
  • Submarine Defense: +10.0%
Tactical Bombing (Expert)
  • Ground support: +15.0%
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