Difference between revisions of "Industry technology"

From Hearts of Iron 4 Wiki
Jump to navigation Jump to search
(patch 1.1)
(Added research tree image)
(37 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{version|1.1}}
+
{{Version|1.9}}
{{expand|with=with a lead section (introduction)}}
+
Industrial technology directly reflects the construction process, workshop, industrial level of progress. It offers a range of percentage bonuses and expands the industrial capacity of the region.
{| class="mildtable sortable" style="width:100%"  
+
 
 +
__TOC__
 +
 
 +
{{anchor|Industry research tree}}
 +
<div style="align-center; text-align:center;"><!--Interactive--> '''Industry research tree'''<br>[[File:Industry research tree.png|center|1225px|link=|]]</div>
 +
 
 +
 
 +
== List of industrial technologies ==
 +
{{SVersion|1.9}}
 +
{| class="mildtable sortable plainlist" style="width:100%"  
 
|-
 
|-
 
! Research Area !! Technology !! Year !! Effects !! Description & notes
 
! Research Area !! Technology !! Year !! Effects !! Description & notes
 +
|- id="Basic Machine Tools"
 +
| rowspan="8" | '''Production'''
 +
| [[File:Basic machine tools.png|24px|link=Basic Machine Tools]]  Basic Machine Tools || 1936 || {{green|+10%}} Production efficiency cap || Is necessary to start the '''Industry''' research line.
 +
|- id="Improved Machine Tools"
 +
| Improved Machine Tools || 1937 || {{green|+10%}} Production efficiency cap || Is necessary to unlock Improved Equipment Conversion.
 +
|- id="Improved Equipment Conversion"
 +
| Improved Equipment Conversion || 1937 || {{green|+40%}} Conversion speed bonus || Requires {{icon|dod}} ''Death or Dishonor'' [[DLC#Expansions|DLC]].
 +
|- id="Advanced Machine Tools"
 +
| Advanced Machine Tools || 1939 || {{green|+10%}} Production efficiency cap ||
 +
|- id="Advanced Equipment Conversion"
 +
| Advanced Equipment Conversion || 1939 || {{green|+40%}} Conversion speed bonus || Requires {{icon|dod}} ''Death or Dishonor'' DLC.
 +
|- id="Assembly Line Production"
 +
| Assembly Line Production || 1941 || {{green|+10%}} Production efficiency cap ||
 +
|- id="Flexible Line"
 +
| Flexible Line || 1943
 +
|
 +
*{{green|+20%}} Production efficiency retention
 +
*{{green|+10%}} Production efficiency cap
 +
|| Is mutually exclusive with Streamlined Line.
 +
|- id="Streamlined Line"
 +
| Streamlined Line || 1943
 +
|
 +
*{{green|+10%}} Production efficiency growth
 +
*{{green|+10%}} Production efficiency cap
 +
| Is mutually exclusive with Flexible Line.
 +
 +
|- id="Industry"
 +
| rowspan="3" | '''Industry'''
 +
| [[File:Concentrated industry.png|24px|link=Concentrated Industry]]  Concentrated Industry I to V ||  1936-1943
 +
|
 +
*{{green|+15%}} Factory Output
 +
*{{green|+10%}} Dockyard Output
 +
*{{green|+20%}} Max Factories in a State
 +
|
 +
*Is mutually exclusive with Dispersed Industry.
 +
*Effects are cumulative for each Technology level.
 
|-
 
|-
| rowspan="6" | '''Production'''
+
| Dispersed Industry I || 1936
| Basic Machine Tools || 1936 || {{green|+5%|back}} Production efficiency cap || Is necessary to start the '''Industry''' research line.
+
|
|-
+
*{{green|+10%}} Factory Output
| Improved Machine Tools || 1937 || {{green|+10%|back}} Production efficiency cap ||
+
*{{green|+10%}} Dockyard Output
|-
+
*{{green|+10%}} Production Efficiency Retention
| Advanced Machine Tools || 1939 || {{green|+15%|back}} Production efficiency cap ||
+
*{{green|+5%}} Production Efficiency Base
|-
+
*{{green|+20%}} Conversion Speed Bonus
| Assembly Line Production || 1941 || {{green|+20%|back}} Production efficiency cap ||
+
*{{green|−15%}} Factory Bomb Vulnerability
|-
+
*{{green|+20%}} Max Factories in a State
| Flexible Line || 1943 || {{green|+50%|back}} Production efficiency retention || Is mutually exclusive with Streamlined Line
+
|
|-
+
*Is mutually exclusive with Concentrated Industry.
| Streamlined Line || 1943 || {{green|+25%|back}} Production efficiency growth || Is mutually exclusive with Flexible Line
+
*Unlike level II through V, dispersed industry I also gives a {{green|+20%}} conversion speed bonus.
|-
 
| rowspan="2" | '''Industry'''
 
| Concentrated Industry I to V ||  1936-1943 || {{plainlist|
 
*{{green|+20%|back}} Factory Output
 
*{{green|+20%|back}} Max Factories in a State }}
 
|| Is mutually exclusive with Dispersed Industry, Effects are cumulative for each Technology level
 
|-
 
| Dispersed Industry I to V || 1936-1943 || {{plainlist|
 
*{{green|+10%|back}} Factory Output
 
*{{green|+10%|back}} Production efficiency retention
 
*{{green|-10%|back}} Factory Bomb Vulnerability
 
*{{green|+20%|back}} Max Factories in a State }}
 
|| Is mutually exclusive with Concentrated Industry, Effects are cumulative for each Technology level
 
 
|-
 
|-
 +
| Dispersed Industry II to V || 1937-1943
 +
|
 +
*{{green|+10%}} Factory Output
 +
*{{green|+10%}} Dockyard Output
 +
*{{green|+10%}} Production Efficiency Retention
 +
*{{green|+5%}} Production Efficiency Base
 +
*{{green|−10%}} Factory Bomb Vulnerability
 +
*{{green|+20%}} Max Factories in a State
 +
|
 +
*Is mutually exclusive with Concentrated Industry.
 +
*Effects are cumulative for each Technology level.
 +
 +
|- id="Construction I"
 
| rowspan="10" | '''Construction'''
 
| rowspan="10" | '''Construction'''
| Construction I || 1936 || {{green|+10%|back}} Construction Speed || Is necessary to unlock Excavation I
+
| [[File:Construction I.png|24px|link=Construction I]]  Construction I || 1936
|-
+
|
| Excavation I || 1936 || {{green|+10%|back}} Resource Gain efficiency ||
+
*{{green|+10%}} Construction Speed
|-
+
*{{green|+10%}} Factory Repair Speed
| Construction II || 1937 |{{green|+10%|back}} Construction Speed || Is necessary to unlock Excavation II
+
| Is necessary to unlock Excavation I.
|-
+
|- id="Excavation I"
| Excavation II || 1937 || {{green|+10%|back}} Resource Gain efficiency ||
+
| Excavation I || 1936 || {{green|+10%}} Resource Gain Efficiency ||
|-
+
|- id="Construction II"
| Construction III || 1939 || {{green|+50%|back}} Factory Repair Speed || Is necessary to unlock Excavation III
+
| [[File:Construction II.png|24px|link=Construction II]]  Construction II || 1937
|-
+
|
| Excavation III || 1939 || {{green|+10%|back}} Resource Gain efficiency ||
+
*{{green|+10%}} Construction Speed
|-
+
*{{green|+10%}} Factory Repair Speed
| Construction IV || 1941 || {{green|+10%|back}} Construction Speed || Is necessary to unlock Excavation IV
+
| Is necessary to unlock Excavation II.
|-
+
|- id="Excavation II"
| Excavation IV || 1941 || {{green|+10%|back}} Resource Gain efficiency ||
+
| Excavation II || 1937 || {{green|+10%}} Resource Gain Efficiency ||
|-
+
|- id="Construction III"
| Construction V || 1943 || {{green|+10%|back}} Construction Speed || Is necessary to unlock Excavation V
+
| [[File:Construction III.png|24px|link=Construction III]]  Construction III || 1939
|-
+
|
| Excavation V || 1943 || {{green|+10%|back}} Resource Gain efficiency ||
+
*{{green|+10%}} Construction Speed
|-
+
*{{green|+10%}} Factory Repair Speed
| rowspan="4" | '''Synthetic Oil'''
+
| Is necessary to unlock Excavation III.
| Synthetic Oil Experiments || 1936 || Enables building: [[Synthetic Refinery]] (level 1) ||
+
|- id="Excavation III"
|-
+
| Excavation III || 1939 || {{green|+10%}} Resource Gain Efficiency ||
| Oil Plant || 1936 || Enables building: [[Synthetic Refinery]] (level 2) ||
+
|- id="Construction IV"
|-
+
| [[File:Construction IV.png|24px|link=Construction IV]]  Construction IV || 1941
| Improved Oil Plant || 1939 || Enables building: [[Synthetic Refinery]] (level 3) ||
+
|
|-
+
*{{green|+10%}} Construction Speed
| Advanced Oil Plant || 1943 ||  Enables building: [[Synthetic Refinery]] (level 4) ||
+
*{{green|+10%}} Factory Repair Speed
 +
| Is necessary to unlock Excavation IV.
 +
|- id="Excavation IV"
 +
| Excavation IV || 1941 || {{green|+10%}} Resource Gain Efficiency ||
 +
|- id="Construction V"
 +
| [[File:Construction V.png|24px|link=Construction V]]  Construction V || 1943
 +
|
 +
*{{green|+10%}} Construction Speed
 +
*{{green|+10%}} Factory Repair Speed
 +
| Is necessary to unlock Excavation V.
 +
|- id="Excavation V"
 +
| Excavation V || 1943 || {{green|+10%}} Resource Gain Efficiency ||
 +
 
 +
|- id="Fuel Silos"
 +
| rowspan="1" | '''Fuel Silos'''
 +
| Fuel Silos || 1936 || Allows building of {{iconify|Fuel silo}}, which increases fuel storage by 100,000 || Is necessary to unlock Synthetic Oil and Fuel Refining
 +
|- id="Synthetic Oil Experiments"
 +
| rowspan="9" | '''Synthetic Oil'''
 +
| Synthetic Oil Experiments || 1936 || Enables building: {{iconify|Synthetic refinery}}, which gives +48 fuel and +1 {{icon|rubber}} Rubber||
 +
|- id="Synthetic Oil I"
 +
| Synthetic Oil I || 1937 || Increases fuel from refinery by {{green|50%}} ||
 +
|- id="Synthetic Rubber I"
 +
| Synthetic Rubber I || 1937 || Increases refinery output by +1 {{icon|rubber}} Rubber ||
 +
|- id="Synthetic Oil II"
 +
| Synthetic Oil II || 1939 || Increases fuel from refinery by {{green|50%}} ||
 +
|- id="Synthetic Rubber II"
 +
| Synthetic Rubber II || 1939 || Increases refinery output by +1 {{icon|rubber}} Rubber ||
 +
|- id="Synthetic Oil III"
 +
| Synthetic Oil III || 1941 || Increases fuel from refinery by {{green|50%}}  ||
 +
|- id="Synthetic Rubber III"
 +
| Synthetic Rubber III || 1941 || Increases refinery output by +1 {{icon|rubber}} Rubber ||
 +
|- id="Synthetic Oil IV"
 +
| Synthetic Oil IV|| 1943 || Increases fuel from refinery by {{green|50%}} ||
 +
|- id="Synthetic Rubber IV"
 +
| Synthetic Rubber IV|| 1943 || Increases refinery output by +1 {{icon|rubber}} Rubber ||
 +
|- id="Fuel Refining"
 +
| rowspan="6" | '''Fuel Refining'''
 +
|- id="Fuel Refining I"
 +
| Fuel Refining I || 1936 ||
 +
*Increase fuel gain per oil {{green|+20%}}
 +
*Increase fuel from refineries by {{green|+10%}}
 +
||
 +
|- id="Fuel Refining II"
 +
| Fuel Refining II || 1937 ||
 +
*Increase fuel gain per oil {{green|+20%}}
 +
*Increase fuel from refineries by {{green|+10%}}
 +
||
 +
|- id="Fuel Refining III"
 +
| Fuel Refining III || 1939 ||
 +
*Increase fuel gain per oil {{green|+20%}}
 +
*Increase fuel from refineries by {{green|+10%}}
 +
||
 +
|- id="Fuel Refining IV"
 +
| Fuel Refining IV || 1941 ||
 +
*Increase fuel gain per oil {{green|+20%}}
 +
*Increase fuel from refineries by {{green|+10%}}
 +
||
 +
|- id="Fuel Refining V"
 +
| Fuel Refining V || 1943 ||
 +
*Increase fuel gain per oil {{green|+20%}}
 +
*Increase fuel from refineries by {{green|+10%}}
 +
||
 
|}
 
|}
  
 +
==Concentrated Industry vs. Dispersed Industry==
 +
{{SVersion|1.9}}
 +
In 1936, after researching the technology ''Basic Machine Tools'', the player has a choice between two industrial technologies: [[#Industry|Concentrated industry and Dispersed industry]].  These two branches are mutually exclusive, meaning that the player may only go down one of these two branches.  Each of these has its positives and its negatives, and it depends on the player's play style.
 +
 +
* ''Concentrated Industry'' - Has 5 levels that can be researched which span from 1936 to 1943.  Each new level provides the same bonus as previous levels.  By choosing Concentrated Industry, the player is increasing his production substantially.  This will allow the player to build more factories and make pre-existing ones more efficient.
 +
 +
* ''Dispersed Industry'' - Like Concentrated Industry, Dispersed Industry has 5 levels that can be researched between 1936 and 1943.  Each new level provides the same bonuses except the first one, which provides different rewards than the rest. By choosing Dispersed Industry, the player is reducing vulnerability to bombing and allows for quicker changing of production lines.
 +
 +
One can think of the two styles as maximizing potential production at any given production efficiency vs. decreasing time to achieve 100% production efficiency.
 +
 +
{{research navbox}}
 +
 +
{{Mechanics_Navbox}}
 
[[Category:Technology]]
 
[[Category:Technology]]
 +
 +
[[hoi4fr:Technologie industrielle]]

Revision as of 21:05, 30 May 2020

Industrial technology directly reflects the construction process, workshop, industrial level of progress. It offers a range of percentage bonuses and expands the industrial capacity of the region.

Industry research tree
Industry research tree.png


List of industrial technologies

Research Area Technology Year Effects Description & notes
Production Basic machine tools.png Basic Machine Tools 1936 +10% Production efficiency cap Is necessary to start the Industry research line.
Improved Machine Tools 1937 +10% Production efficiency cap Is necessary to unlock Improved Equipment Conversion.
Improved Equipment Conversion 1937 +40% Conversion speed bonus Requires Death or Dishonor Death or Dishonor DLC.
Advanced Machine Tools 1939 +10% Production efficiency cap
Advanced Equipment Conversion 1939 +40% Conversion speed bonus Requires Death or Dishonor Death or Dishonor DLC.
Assembly Line Production 1941 +10% Production efficiency cap
Flexible Line 1943
  • +20% Production efficiency retention
  • +10% Production efficiency cap
Is mutually exclusive with Streamlined Line.
Streamlined Line 1943
  • +10% Production efficiency growth
  • +10% Production efficiency cap
Is mutually exclusive with Flexible Line.
Industry Concentrated industry.png Concentrated Industry I to V 1936-1943
  • +15% Factory Output
  • +10% Dockyard Output
  • +20% Max Factories in a State
  • Is mutually exclusive with Dispersed Industry.
  • Effects are cumulative for each Technology level.
Dispersed Industry I 1936
  • +10% Factory Output
  • +10% Dockyard Output
  • +10% Production Efficiency Retention
  • +5% Production Efficiency Base
  • +20% Conversion Speed Bonus
  • −15% Factory Bomb Vulnerability
  • +20% Max Factories in a State
  • Is mutually exclusive with Concentrated Industry.
  • Unlike level II through V, dispersed industry I also gives a +20% conversion speed bonus.
Dispersed Industry II to V 1937-1943
  • +10% Factory Output
  • +10% Dockyard Output
  • +10% Production Efficiency Retention
  • +5% Production Efficiency Base
  • −10% Factory Bomb Vulnerability
  • +20% Max Factories in a State
  • Is mutually exclusive with Concentrated Industry.
  • Effects are cumulative for each Technology level.
Construction Construction I.png Construction I 1936
  • +10% Construction Speed
  • +10% Factory Repair Speed
Is necessary to unlock Excavation I.
Excavation I 1936 +10% Resource Gain Efficiency
Construction II.png Construction II 1937
  • +10% Construction Speed
  • +10% Factory Repair Speed
Is necessary to unlock Excavation II.
Excavation II 1937 +10% Resource Gain Efficiency
Construction III.png Construction III 1939
  • +10% Construction Speed
  • +10% Factory Repair Speed
Is necessary to unlock Excavation III.
Excavation III 1939 +10% Resource Gain Efficiency
Construction IV.png Construction IV 1941
  • +10% Construction Speed
  • +10% Factory Repair Speed
Is necessary to unlock Excavation IV.
Excavation IV 1941 +10% Resource Gain Efficiency
Construction V.png Construction V 1943
  • +10% Construction Speed
  • +10% Factory Repair Speed
Is necessary to unlock Excavation V.
Excavation V 1943 +10% Resource Gain Efficiency
Fuel Silos Fuel Silos 1936 Allows building of Fuel siloFuel silo, which increases fuel storage by 100,000 Is necessary to unlock Synthetic Oil and Fuel Refining
Synthetic Oil Synthetic Oil Experiments 1936 Enables building: Synthetic refinerySynthetic refinery, which gives +48 fuel and +1 Rubber Rubber
Synthetic Oil I 1937 Increases fuel from refinery by 50%
Synthetic Rubber I 1937 Increases refinery output by +1 Rubber Rubber
Synthetic Oil II 1939 Increases fuel from refinery by 50%
Synthetic Rubber II 1939 Increases refinery output by +1 Rubber Rubber
Synthetic Oil III 1941 Increases fuel from refinery by 50%
Synthetic Rubber III 1941 Increases refinery output by +1 Rubber Rubber
Synthetic Oil IV 1943 Increases fuel from refinery by 50%
Synthetic Rubber IV 1943 Increases refinery output by +1 Rubber Rubber
Fuel Refining
Fuel Refining I 1936
  • Increase fuel gain per oil +20%
  • Increase fuel from refineries by +10%
Fuel Refining II 1937
  • Increase fuel gain per oil +20%
  • Increase fuel from refineries by +10%
Fuel Refining III 1939
  • Increase fuel gain per oil +20%
  • Increase fuel from refineries by +10%
Fuel Refining IV 1941
  • Increase fuel gain per oil +20%
  • Increase fuel from refineries by +10%
Fuel Refining V 1943
  • Increase fuel gain per oil +20%
  • Increase fuel from refineries by +10%

Concentrated Industry vs. Dispersed Industry

In 1936, after researching the technology Basic Machine Tools, the player has a choice between two industrial technologies: Concentrated industry and Dispersed industry. These two branches are mutually exclusive, meaning that the player may only go down one of these two branches. Each of these has its positives and its negatives, and it depends on the player's play style.

  • Concentrated Industry - Has 5 levels that can be researched which span from 1936 to 1943. Each new level provides the same bonus as previous levels. By choosing Concentrated Industry, the player is increasing his production substantially. This will allow the player to build more factories and make pre-existing ones more efficient.
  • Dispersed Industry - Like Concentrated Industry, Dispersed Industry has 5 levels that can be researched between 1936 and 1943. Each new level provides the same bonuses except the first one, which provides different rewards than the rest. By choosing Dispersed Industry, the player is reducing vulnerability to bombing and allows for quicker changing of production lines.

One can think of the two styles as maximizing potential production at any given production efficiency vs. decreasing time to achieve 100% production efficiency.


Politics IdeologyFactionNational focusIdeasGovernmentPuppetDiplomacyWorld tensionCivil warOccupationIntelligence agency
Production TradeProductionConstructionEquipmentFuel
Research and technology ResearchInfantry technologySupport Companies technologyArmor technologyArtillery technologyLand doctrineNaval technologyNaval doctrineAir technologyAir doctrineEngineering technologyIndustry technology
Military and warfare WarfareLand unitsLand warfareDivision designerArmy plannerCommand groupCommanderBattle planCombat tacticsShipNaval warfareAircraftAir warfareExperienceAttrition and accidentsLogisticsManpowerNuclear bomb
Map MapProvinceTerrainWeatherState
Events Events