Difference between revisions of "Italy"

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Aside from these successes, however, Italy's war effort went beyond poorly, With Italy being unable to make significant gains in France before the french surrender and then suffering a humiliating defeat in {{flag|Greece}} later in 1940. Later, Italy invaded British-controlled Egypt with 150.000 men compared to 3.500 British, capturing 50 miles of territory before being forced to stop due to logistical problems. Not long after, they were brutally beaten back by Richard O'Connor during operation Compass, and the Italian army was pushed back into Libya and eventually expelled from Africa completely with huge losses in both materiel and manpower, whether destroyed/killed or captured by the Allies. The Allies then launched a naval invasion of Italy in the summer of 1943 and Mussolini's government collapsed.
 
Aside from these successes, however, Italy's war effort went beyond poorly, With Italy being unable to make significant gains in France before the french surrender and then suffering a humiliating defeat in {{flag|Greece}} later in 1940. Later, Italy invaded British-controlled Egypt with 150.000 men compared to 3.500 British, capturing 50 miles of territory before being forced to stop due to logistical problems. Not long after, they were brutally beaten back by Richard O'Connor during operation Compass, and the Italian army was pushed back into Libya and eventually expelled from Africa completely with huge losses in both materiel and manpower, whether destroyed/killed or captured by the Allies. The Allies then launched a naval invasion of Italy in the summer of 1943 and Mussolini's government collapsed.
  
The new royal government of Marshal Pietro Badoglio signed an armistice with the allies, but most of the country was quickly occupied by the Germans who established a puppet government under Mussolini's leadership, the Italian Social Republic, in Northern Italy with its capital in the small town of Saló, located between Milan and Venice. Badoglio and the king escaped to Brindisi in southern Italy without giving any order to the army. The royal government remained in control of the south, declared war on Germany, and declared itself as the government of all of Italy shortly before the end of the war in the spring of 1945, sparking a brief but destructive civil war. Significant partisan actions took place in northern Italy. Italy would eventually recover from the war and, along with {{flag|France}}, Germany (divided into {{flag|West Germany}} and {{flag|East Germany}} and the low countries, would become one of the founding members of the European Union. Italy did however lose the region of Istria and the Dalmatian city of Zadar to Yugoslavia in addition to all of its African colonies.
+
The new royal government of Marshal Pietro Badoglio signed an armistice with the allies, but most of the country was quickly occupied by the Germans who established a puppet government under Mussolini's leadership, the Italian Social Republic, in Northern Italy with its capital in the small town of Saló, located between Milan and Venice. Badoglio and the king escaped to Brindisi in southern Italy without giving any order to the army. The royal government remained in control of the south, declared war on Germany, and declared itself as the government of all of Italy shortly before the end of the war in the spring of 1945, sparking a brief but destructive civil war. Significant partisan actions took place in northern Italy. Italy would eventually recover from the war and, along with {{flag|France}}, Germany (divided into {{flag|West Germany}} and {{flag|East Germany}}) and the low countries, would become one of the founding members of the European Union. Italy did however lose the region of Istria and the Dalmatian city of Zadar to Yugoslavia in addition to all of its African colonies.
  
 
== Events ==
 
== Events ==
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===Diplomacy===
 
===Diplomacy===
 
[[File:Italy political.jpeg|thumbnail|Italy's political overview.]]
 
[[File:Italy political.jpeg|thumbnail|Italy's political overview.]]
Italy starts at war with {{flag|Ethiopia}}, which is something they will be focusing on for the first months of the game. The Italian technological superiority pretty much guarantees that they will win the war. The new transportation mechanics makes it less of a hassle to strengthen this theater, and less of a hassle to move back troops afterwards. At the 1936 start date, Italy has no alliances, but is guaranteeing {{flag|Albania}} and can choose to either join {{flag|Germany}} and the Axis, form a faction of its own with {{flag|Nationalist Spain}}, or ally {{flag|France}} if they become fascist.
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Italy starts off at war with {{flag|Ethiopia}}, which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the 1936 start date, Italy has no alliances, but is guaranteeing {{flag|Albania}} and can choose to either join {{flag|Germany}} and the Axis, form a faction of its own with {{flag|Nationalist Spain}}, or ally {{flag|France}} if they become fascist.
  
 
=== Political parties ===
 
=== Political parties ===
The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's ''Partito Nazionale Fascista'' ruling with overwhelming support, followed by the democratic ''Partito Popolare Italiano'' with significant popularity.  
+
italy is one of the primary {{icon|fascist}}Fascist nations and is thus ruled by fascism. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's ''Partito Nazionale Fascista'' ruling with overwhelming support, at 76% support, followed by the democratic ''Partito Popolare Italiano'' with a significant 22% popularity and the communist ''Parito Comunista Italiano'' with a minuscule 2% support.  
 
{| class="wikitable" style="float:left; width:49em; margin:10px; margin-left:0"
 
{| class="wikitable" style="float:left; width:49em; margin:10px; margin-left:0"
 
|-
 
|-
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===Industry===
 
===Industry===
Italy's industry is quite modest compared to other major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.   
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Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.   
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Factories 1936
 
|+ Factories 1936
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The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.
 
The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.
  
In terms of technology, Italy's support weapons, armour and artillery are outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Modernization and research will be needed.
+
In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Extensive modernization and research will be needed.
  
 
{|  class="wikitable mw-collapsible mw-collapsed"
 
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==Strategies and Guides==
 
==Strategies and Guides==
 
{{Add|Strategy}}
 
{{Add|Strategy}}
Italy is an intersting country to play despite being the weakest of every starting Majors. It's the only country to be at war, apart of Ethopia. Taking Ethopia isn't a problem, but the timing is. Too early and Italy wouldn't train up it's weak commanders. Too late and the war of Spain would end before it could finish the 'Support Nationalist Spain' focus.
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===Basic Strategy===
 +
Italy is an interesting country to play despite being the weakest of every starting Majors. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being {{flag|Ethiopia}}. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "''Support Nationalist Spain''" national focus. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later.  
  
After Ethopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt Germany (If Italy is going 'Italy first' focus), all Italy had to do was to invade Austria before Anschluss and take Czechoslovakia after war with Yugoslavia. Very difficult if Czechoslovakia fortifies, but possible. Ironically, despite declaring war and annexing Austria, Czechoslovakia and Yugoslavia, this is still less than the tension that Germany can produce historically from taking aggressive action against said nations.
+
After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt {{flag|German Reich|Germany}} (If Italy is going the "''Italy first''" route), all Italy has to do in the beginning is to invade {{flag|Austria}} before Anschluss and then attack {{flag|Yugoslavia}} (causing {{flag|Czechoslovakia}} to join as well) and then take Czechoslovakia after war with Yugoslavia. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations.
 +
From here, Italy can choose to expand is alliance by creating further puppets from {{flag|Hungary}}, {{flag|Romania}} and {{flag|Turkey}}. One has to watch the world tension, however, as if it rises to 25% or higher, the allies (France and the UK) will start guaranteeing nations you target, which can easily lead to nasty war with both nations. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.
  
 +
That being said, sometimes Italy can take refuge in audacity. If world tension is below 80% and {{flag|France}} hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. France has a respectable military but Italy can relatively easily build up its own military to match them through superior units, though this might require stretching Italy's manpower pool somewhat. Be mindful, however, of the fact that France's military industry is horribly sloppy, at just 6 Military factories although, France's national focus tree can expand this quite a bit. If Italy builds up its military and industry (the faster the better), attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before 1940, allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them.
 +
 +
From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the {{flag|Soviet Union}} could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Conquer enough land and you might just find yourself surpassing even Mussolini's wildest dreams and be able to restore the {{flag|Roman Empire}}.
 +
 +
===Some suggestions regarding units===
 +
A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities.
 +
 +
As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something and AI-controlled Italy often falls victim to). In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor). These ships are decently powerful while also being decently expendable and replaceable. In theory, the light cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of heavy cruisers for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. This also makes Aircraft Carrier battleships somewhat redundant early on.
 +
 +
To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet {{flag|Romania}} or any other nation that has a decent Oil reserve, you can import Oil at a discount. Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. Alternatively, if conquering Oil is not an available option, constructing synthetic fuel refineries can help address this. Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful.
 +
 +
===A change of heart===
 
Italy is uniquely versatile for a major power in that it can relatively freely decide what ideology to follow. None of the national focuses in Italy's focus tree require Italy to be of a given ideology and Italy has free access to all three political advisers (Democratic, Fascist and Communist), making it perfectly possible to switch ideology, join the appropriate faction and profit off of it.
 
Italy is uniquely versatile for a major power in that it can relatively freely decide what ideology to follow. None of the national focuses in Italy's focus tree require Italy to be of a given ideology and Italy has free access to all three political advisers (Democratic, Fascist and Communist), making it perfectly possible to switch ideology, join the appropriate faction and profit off of it.
  
Examples of this include: Turning Communist, allying the {{flag|Soviet Union}} through the Comintern and then backstabbing Germany if they decide to carry out Operation Barbarossa and invade the Soviets.
+
 
 +
Examples of this include: Turning Communist, allying the {{flag|Soviet Union}} through the Comintern and then backstabbing Germany if they decide to carry out Operation Barbarossa and invade the Soviets. For extra effectiveness, Italy can also (once communist) boost communist party popularity in France until they flip to communism (since they start out with a significant communist minority and will likely gain more through events). This will cause France to not join the Allies and if Germany, attacks them, they will likely instead join the Comintern, granting you an additional ally to work with, at the expense of Germany.
 +
 
 
Alternatively; Turning Democratic, joining the Allies, guaranteeing nations like {{flag|Poland}}, {{flag|Czechoslovakia}} etc... to hamstring Germany's expansion or trick them into a defensive war, defeat the Germans (for bonus points, let the Germans beat up the French and British a fair bit before you finish them off), puppet Germany or annex their territory to gain access to their industry and resources, then build up your military, leave the Allies and use your national focus tree to generate a war goal against France or Britain at your leisure, and attack and conquer them as well. Once you no longer need it, you can again switch ideologies to either fascism of communism and continue expanding from there.
 
Alternatively; Turning Democratic, joining the Allies, guaranteeing nations like {{flag|Poland}}, {{flag|Czechoslovakia}} etc... to hamstring Germany's expansion or trick them into a defensive war, defeat the Germans (for bonus points, let the Germans beat up the French and British a fair bit before you finish them off), puppet Germany or annex their territory to gain access to their industry and resources, then build up your military, leave the Allies and use your national focus tree to generate a war goal against France or Britain at your leisure, and attack and conquer them as well. Once you no longer need it, you can again switch ideologies to either fascism of communism and continue expanding from there.
 
==Achievements==
 
==Achievements==

Revision as of 18:27, 10 January 2020

Italy
Italy.png
Capital:
Rome

Government type:
Fascist

Faction:
Axis (From 1940-06-10)

Italy is a major nation primarily located in the Italian peninsula and the islands of Sicily and Sardinia to the west. It also contains territory in Zara (on the Dalmatian coast)and the Dodecanese (Aegean sea), with African colonies in Libya, Eritrea and Somalia. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine - important defensive terrain if fighting up or down the peninsula. Its location in the center of the Mediterranean causes Italy to be a dominant force in the region. In game the country has a modest to respectable military, with the navy being its strongest asset. Both branches have immediate adversaries to face, as the French to the west are a constant threat, while the British also vie for control of the Mediterranean Sea, and both powers maintain rival colonies abroad.

Historical background

Italy was a member of the victorious Entente when World War 1 ended in 1918. In exchange for promises of significant territorial expansion, Italy had sided with the French and British. With the war's end, Italy had anticipated its promised reward would be commensurate with Italian losses in the Alps. But at the 1919 Paris Peace Conference the three pre-eminent powers (the US, the UK and France) largely broke with their promises to lesser allies: Italy gained only the provinces of South Tyrol and Trieste, while the British and French divided the colonial world between them and Dalmatia was handed over to the newly-founded Flag of Yugoslavia Yugoslavia. Regions Italy had long considered as Italian, such as Corsica, Savoy, Nice and Tunisia, remained under French control, while what German colonies there were went mostly to the British. This seeming betrayal outraged Italy as a whole and is today seen as one of the contributing factors to the rise of Fascism in Italy.

Flag of Italy Italy conquered Flag of Ethiopia Ethiopia and Flag of Albania Albania prior to its entry into World War II. Despite the Pact of Steel with Flag of Germany Germany, Italy did not join in the war until June 1940, planning to get a share of Allied territory with the defeat of Flag of France France (Corsica, Savoy and Nice). Later, in 1941, Italy joined Germany and Hungary in the invasion of Flag of Yugoslavia Yugoslavia and managed to conquer and annex most of coastal Dalmatia along with some other inland regions from Yugoslavia.

Aside from these successes, however, Italy's war effort went beyond poorly, With Italy being unable to make significant gains in France before the french surrender and then suffering a humiliating defeat in Flag of Greece Greece later in 1940. Later, Italy invaded British-controlled Egypt with 150.000 men compared to 3.500 British, capturing 50 miles of territory before being forced to stop due to logistical problems. Not long after, they were brutally beaten back by Richard O'Connor during operation Compass, and the Italian army was pushed back into Libya and eventually expelled from Africa completely with huge losses in both materiel and manpower, whether destroyed/killed or captured by the Allies. The Allies then launched a naval invasion of Italy in the summer of 1943 and Mussolini's government collapsed.

The new royal government of Marshal Pietro Badoglio signed an armistice with the allies, but most of the country was quickly occupied by the Germans who established a puppet government under Mussolini's leadership, the Italian Social Republic, in Northern Italy with its capital in the small town of Saló, located between Milan and Venice. Badoglio and the king escaped to Brindisi in southern Italy without giving any order to the army. The royal government remained in control of the south, declared war on Germany, and declared itself as the government of all of Italy shortly before the end of the war in the spring of 1945, sparking a brief but destructive civil war. Significant partisan actions took place in northern Italy. Italy would eventually recover from the war and, along with Flag of France France, Germany (divided into Flag of West Germany West Germany and Flag of East Germany East Germany) and the low countries, would become one of the founding members of the European Union. Italy did however lose the region of Istria and the Dalmatian city of Zadar to Yugoslavia in addition to all of its African colonies.

Events

Main article: Italian events

National focus

Italy's national focus tree.
Main article: Italian national focus tree

Flag of Italy Italy, as one of the seven major powers, gets a unique national focus tree.

Italy has an interesting national focus tree with five different branches:

Ethiopian War Logistics
A smaller tree which focuses on industrial build up.
Army Primacy
Strengthens your army research.
Mare Nostrum
The big naval strengthening tree.
Light Ship Focus
Destroyer & Submarine benefits.
Triumph in Africa
The big political and diplomatic tree, where you have lots of different choices on who to befriend and conquer.


Technology

Italy starts with four research slots and can gain one from its focus tree.

Army Technology Naval Technology Man the Guns Air Technology Electronics & Industry
  • Carcano M38 (Infantry Eq. I)
  • Fiat 626 (Motorized)
  • Mountain Infantry I
  • Engineer Company I
  • L3 (Light Tank I)
  • Cannone da 75/27 modello 06 (Towed Artillery I)
  • Breda Model 35 (Towed Anti-Air I)
  • 1936 Destroyer Hull
    • Gatteschi-type DCR (Depth Charges I)
  • 1936 Cruiser Hull
    • 100mm Belt/50mm Deck (Cruiser Armor II)
  • 1936 Heavy Ship Hull
    • 250mm Belt/100mm Deck (Battleship Armor II)
    • 305mm Belt/100mm Deck (Battlecruiser Armor II)
  • 1936 Submarine Hull
    • Triple 450mm TT (Torpedo Rack I)
  • 120mm/50 OTO (Light Battery II)
  • 152mm/53 Ansaldo (Light Cruiser Battery II)
  • 203mm/50 Ansaldo (Heavy Cruiser Battery II)
  • 320mm/44 OTO (Heavy Battery II)
  • 46 cm Cannon (Super-heavy Battery)
  • 152mm/55 OTO (Secondary Battery II)
  • Contact Mines
    • Minelaying Submarines
  • Transport Ships
  • 20mm/65 Breda (Anti-Air II)
  • Fiat CR.32 (Interwar Fighter)
    • Upgraded CR.42 variant
  • Caproni Ca.101 (Interwar Bomber)
  • Breda Ba.65 (Close Air Support I)
  • Savoia-Marchetti SM.79 Sparviero (Naval Bomber I)
  • Fuel Storage
  • Fuel Refining I
Doctrines
  • None
Without Man the Guns
  • Curtatone Class (Destroyer I)
    • Upgraded Maestrale Class
  • Taranto Class (Light Cruiser I)
    • Upgraded Montecuccoli Class
  • Trento Class (Heavy Cruiser I)
    • Upgraded Zara Class
  • Caracciolo Class (Battlecruiser I)
  • Caio Duilio Class (Battleship II)
  • Mameli Class (Submarine I)
    • Upgraded Sirena Class
  • Transport Ship

Theorists and Designers

Tank designers
Designer Type Effect Cost (Political Power)
Fiat Tank Designer
  • Armor Research Speed: +15 %
  • Armor: Reliability: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Designer Type Effect Cost (Political Power)
CRDA Ship Designer
  • Naval Research Speed: +15 %
150
Aircraft designers
Designer Type Effect Cost (Political Power)
Macchi Light Aircraft Designer
  • Air Research Speed: +15 %
  • Fighter:
    • Agility: +10 %
    • Max Speed: +10 %
  • Carrier Fighter:
    • Agility: +10 %
    • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Savoia-Marchetti Medium Aircraft Designer
  • Air Research Speed: +15 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Caproni Naval Aircraft Designer
  • Air Research Speed: +15 %
  • Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • CV Naval Bomber:
    • Range: +10 %
    • Naval Attack: +10 %
  • Carrier Fighter:
    • Range: +10 %
    • Agility: +10 %
  • Carrier CAS:
    • Range: +10 %
    • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Piaggio Heavy Aircraft Designer
  • Air Research Speed: +15 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Designer Type Effect Cost (Political Power)
Beretta Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15 %
150
Lancia Motorized Equipment Designer
  • Motorization Research Speed: +15 %
150
Breda Artillery Designer
  • Artillery Research Speed: +15 %
150
Industrial concerns
Designer Type Effect Cost (Political Power)
Danieli Industrial Concern
  • Industrial Research Speed: +15 %
150
Theorists
Theorist Type Conditions + Effects Cost (Political Power)
Amedeo Mecozzi Assault Aviation
  • Air Experience Gain: +0.05
  • Operational Integrity Doctrine: +15 %
250
Angelo Iachino Naval Theorist
  • Naval Experience Gain: +0.05
  • Naval Doctrine Research Speed: +10 %
150
Giovanni Messe Mobile Warfare Expert
  • Army Experience Gain: +0.05
  • Mobile Warfare Doctrine: +15 %
250
Guiseppe Fioravanzo Grand Fleet Proponent
  • Naval Experience Gain: +0.05
  • Fleet in Being Doctrine: +15 %
250
Rodolfo Graziani Grand Battleplan Expert
  • Army Experience Gain: +0.05
  • Grand Battleplan Doctrine: +15 %
250
Gaetano Crocco Rocket Scientist
  • Rocket Research Speed: +15 %
150
Renato Sandalli Air Warfare Theorist
  • Air Experience Gain: +0.05
  • Air Doctrine Research Speed: +10 %
150

Politics

National spirits

Victor Emmanuel III icon
Victor Emmanuel III
  • Stability: +5%
The "Soldier King" remind the Italians of their recent victories in the Great War. His presence and their loyalty to him is a great source of unity for the people.
Vittoria Mutilata icon
Vittoria Mutilata
  • Acceptance of Communist Diplomacy: −10
  • Acceptance of Democratic Diplomacy: −10
  • Acceptance of Fascist Diplomacy: +10
  • AI Modifier: Focus on Offense: +50%
  • Justify war goal time: −5%
Our allies betrayed Italy and stabbed us in the back when they broke the Pact of London. We sacrificed so much blood at the Isonzo for their victory and they in turn denied us what was ours by right. Now Italy will take her destiny into her own hands and ensure that justice is done.
London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500
  • Cruiser Max Cost: 5300
  • Heavy Ship Max Cost: 10000
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.


Diplomacy

Italy's political overview.

Italy starts off at war with Flag of Ethiopia Ethiopia, which is something they will be focusing on for the first months of the game. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. At the 1936 start date, Italy has no alliances, but is guaranteeing Flag of Albania Albania and can choose to either join Flag of Germany Germany and the Axis, form a faction of its own with Flag of Nationalist Spain Nationalist Spain, or ally Flag of France France if they become fascist.

Political parties

italy is one of the primary fascistFascist nations and is thus ruled by fascism. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's Partito Nazionale Fascista ruling with overwhelming support, at 76% support, followed by the democratic Partito Popolare Italiano with a significant 22% popularity and the communist Parito Comunista Italiano with a minuscule 2% support.

Id. Party name Popularity Leader Country Name Ruling
Democratic Partito Popolare Italiano 22.00% Ferruccio Parri Republican Italy No
Communist Partito Comunista Italiano 2.00% Palmiro Togliatti Italian Union No
Fascist Partito Nazionale Fascista 76.00% Benito Mussolini Italy Yes
Non-Aligned Partito Nazionale Monarchico 0.00% Kingdom of Italy No

Ministers

Political Advisors
Minister Type Effects Cost (Political Power)
Amadeo Bordiga Communist Revolutionary
  • Daily Communism Support: +0.1
150
Ivanoe Bonomi Democratic Reformer
  • Daily Democracy Support: +0.1
150
Carlo Scorza Fascist Demagogue
  • Daily Fascism Support: +0.1
150
Giovanni Marinelli Prince of Terror
  • Non-core Manpower: +2 %
  • Foreign subversive activities efficiency: -30 %
  • Effect of partisans on us: -25 %
150
Gian Galeazzo Ciano Compassionate Gentleman
  • Improve relations opinion: +15 %
150
Roberto Farinacci Backroom Backstabber
  • Political Power Gain: +5 %
  • Ideology Drift Defense: +15 %
150
Dino Grandi Smooth-Talking Charmer
  • Trade deal opinion factor: +10 %
150
Serafino Mazzolini Ideological Crusader
  • Same ideology monthly opinion: +100 %
150
Giacomo Acerbo War Industralist
  • Military Factory construction speed: +10 %
  • Dockyard construction speed: +10 %
  • Fuel Silo construction speed: +10 %
150
Junio Valerio Borghese Armaments Organizer
  • Civilian to Military Factory conversion cost: -20 %
150
Luigi Einaudi Captain of Industry
  • Infrastructure construction speed: +10 %
  • Civilian Factory construction speed: +10 %
  • Refinery construction speed: +10 %
150
Paolo Thaon di Revel Quartermaster General
  • Air Base construction speed: +15 %
  • Naval base construction speed: +15 %
  • Radar Station construction speed: +15 %
  • Rocket Site construction speed: +15 %
  • Nuclear Reactor construction speed: +15 %
150

Decisions

Flag of Italy Italy can take a decision to form the Flag of European Union European Union (if democraticDemocratic) or the Flag of Roman Empire Roman Empire (if fascistFascist), if it can expand and conquer the requisite territories.

Economy

Laws

Conscription Law Economy Law Trade Law
Limited Conscription.png Limited Conscription
  • 2.5% Recruitable population
Partial Mobilization.png Partial Mobilization
  • 25% Consumer Goods factories
  • +10% Military factory construction speed
  • −10% Factory (type) conversion cost
  • -10% Fuel Gain per Oil
Limited Exports.png Limited Exports
  • 25% Resources to market
  • +1% Research speed
  • +5% Factory/Dockyard output
  • +5% Construction speed
  • +10% Civilian intelligence to others
  • +5% Navy intelligence to others

Industry

Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly.

Factories 1936
Military factory
19 Military Factories
Naval dockyard
11 Naval Dockyard
Civilian factory
20 Civilian Factories

Resources

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
0 0 97 99 2 3

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Military

Army

Italy has 39 divisions in 1936. Of these:

  • Two are Reggimento di Cavalleria with 4x cavalry and no support.
  • Five are Divisione Alpina with 6x mountaineers, engineers, support artillery, and high reinforcement priority.
  • Five are Divisione Coloniale with 6x infantry, no support, and low reinforcement priority.
  • Three are Divisione Celere with 4x cavalry, 2x motorized infantry, 1x light tank, and high reinforcement priority.
  • The remaining 24 are Divisione di Fanteria with 6x infantry and engineers.

The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion.

In terms of technology, Italy's support weapons, armor and artillery are rather outdated, the only special forces available are mountain infantry, and the only support companies available are engineers. Extensive modernization and research will be needed.

Motorized units list
Year Name Type
1936 Fiat 626 Motorized I
1940 Fiat 2800 Mechanized I
1942 Fiat 727 Mechanized II
1944 Breda 61 Mechanized III
Tank units list
Name Type Techyear Tank Destroyer / SP-Artillery / Armored AA Variants
Fiat 3000 Great War Tank 1918 None
L3 Light Tank I 1934 L3 cc (TD)
L6 Light Tank II 1936 Semovente 47/32 (TD)
L8 Light Tank III 1941 None
Fiat M11/39 Medium Tank I 1939 None
M16 Sahariano Medium Tank II 1941 Semovente 75/34 (TD) / Semovente M 41 75/18 (SPA)
M20/43 Medium Tank III 1943 Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42
P75 Heavy Tank I 1934 None
P26 Heavy Tank II 1941 Semovente da 149/40 (SPA)
P43 Heavy Tank III 1943 None
Il Duce Super Heavy Tank 1943 None
P45 MBT 1945 None


Examples of alternative division template names for Italy include:

  • Mountaineers - Divisione Alpina
  • Marines - Divisione Marine
  • Paratroopers - Divisione Paracadutisti
  • Motorized - Divisione Motorizzata
  • Mechanized - Divisione Meccanizzata
  • Armor - Divisione Corazzata

Navy

Italy's navies overview.
Capital ships 1936
Battleship.png
2 Battleships
Heavy Cruiser.png
8 Heavy Cruisers
Screens and submarines 1936
Light Cruiser.png
11 Light Cruisers
Destroyer.png
80 Destroyers
Submarine.png
51 Submarines

The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. The one exception is the complete lack of carriers, but given the time necessary to spin up such a project, it may well not seem worth investing in. Most of the existing ships are older models, but there are four battleships anticipating 1940-1941 completion dates, a nearly-completed Montecuccoli Class cruiser and two almost half-complete Duca degli Abruzzi Class cruisers, two half-complete Maestrale Class destroyers, and a half-complete Calvi Class submarine in production. Completing these any time soon will require a bigger investment in Italian dockyard capacity.

Naval units list
Name Type Count Production Techyear Design note
Curatone Class* Destroyer 49 1922 DD battery I, AA I, TT I
Navigatori Class* Minelayer (DD) 17 1922 Curatone + DC I and mines
Maestrale Class Destroyer 14 2 1922 Curatone + DC I
Taranto Class* Minelayer (CL) 2 1922 CL I, TT I, mines
Giussano Class* Light Cruiser 6 1922 2xCL II batteries, TT I, scout plane I, AA II, no armor
Montecuccoli Class Light Cruiser 3 1 1936 AA I + II, 2xCL II batteries, scout plane I, TT I, no armor
Duca degli Abruzzi Class Light Cruiser 2 1936 2xAA, TT I, scout plane, armor I, 2xCL II batteries
San Giorgio Class* Heavy Cruiser 1 1918 CA I battery, 2xAA I, TT I, 2xSecondary I, Armor II
Trento Class* Heavy Cruiser 2 1922 2xCA I batteries, 2x AA I, scout plane I, Armor I
Zara Class* Heavy Cruiser 4 1922 Trento with Armor II
Bolzano Class Heavy Cruiser 1 1922 Same as Trento
Mameli Class* Submarine 17 1922 1xTT I
Bandiera Class* Submarine 11 1922 2xTT I
Sirena Class* Submarine 21 1936 1xTT I
Calvi Class Submarine 2 1 1936 2xTT I
Andrea Doria Class* Battleship 2 1922 2xBB I batteries, 2xAA I, 2xSecondary I, BB Armor I
Conte Di Cavour Class Battleship 2 1922 2xBB I batteries, AA I, scout plane I, 2xSecondary II, BB Armor I
Littorio Class Battleship 2 1936 2xBB II batteries, 2xAA I, scout plane II, 2xSecondary II, BB Armor I
* marks a variant as "obsolescent".

Without Man the Guns

The Regia Marina is rather sizable, it is however not very modern. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Italy also has several ships under construction. 2 Caio Duilio Class battleships that are about 20% finished. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine.

Naval units list
Name Type Techyear
  • Curtatone Class
  • Maestrale Class (+3 all categories)
Destroyer I 1922
Soldati Class Destroyer II 1936
Ciclone Class Destroyer III 1940
Medaglie d'Oro Class Destroyer IV 1944
  • Taranto Class
  • Montecuccoli Class (+3 all categories)
Light Cruiser I 1922
Duca degli Abruzzi Class Light Cruiser II 1936
Capitani Romani Class Light Cruiser III 1940
San Marco Class Light Cruiser IV 1944
  • Trento Class
  • Zara Class (+2 all stats)
Heavy Cruiser I 1922
San Giorgio Class Heavy Cruiser II 1936
Pisa Class Heavy Cruiser III 1940
Garibaldi Class Heavy Cruiser IV 1944
Caracciolo Class Battlecruiser I 1922
Principe Amadeo Class Battlecruiser II 1940
Conte Di Cavour Class Battleship I 1922
Caio Duilio Class Battleship II 1936
Littorio Class Battleship III 1940
Impero Class Battleship IV 1944
Regina Margherita Class Super Heavy Battleship I 1936
Regina Elena Class Super Heavy Battleship II 1944
Giusseppe Miraglia Class Carrier I 1922
Falco Class Carrier II 1936
Aquila Class Carrier III 1940
Sparviero Class Carrier IV 1944
  • Mameli Class
  • Sirena Class (+2 all categories)
Submarine I 1922
Perla Class Submarine II 1936
Marconi Class Submarine III 1940
Pietro Calvi Class Submarine IV 1944

Air force

Aircraft 1936
Close air support.png
48 Close Air Support
Air Skirmish.png
300 Fighters
Naval Strike Tactics.png
72 Naval Bombers
Bomber.png
288 Tactical Bombers

Upgrading the interwar fighters and bombers to at least 1936 level is a priority for the air force, as is simply expanding the country's contingent of fighters to a size that can achieve air superiority over the home land and sea regions to fend off strategic bombing and port strike missions.(The Allies (AI) can easily send over 1000 bombers and fighters respectively to Italy.) If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless.

Light airframe list
Name Type Tech year Carrier variant
Fiat CR.32 Interwar Fighter 1933
Macchi C.200 Saetta Fighter I 1936 Macchi IC.200 Saetta
Macchi C.202 Folgore Fighter II 1940 Macchi IC.202
Fiat G.55 Centauro Fighter III 1944 Fiat G.55S Centauro
Reggiane Re.2007 Jet Fighter I 1945
Reggiane Re.2008 Jet Fighter II 1950
Breda Ba.65 CAS I 1936 Breda Ba.65bis
Breda Ba.88 Lince CAS II 1940 Reggiane Re.2001G/H Falco II
Breda Ba.201 CAS III 1944 Breda Ba.201bis
Savoia-Marchetti SM.79 Sparviero Naval Bomber I 1936 Savoia-Marchetti SM.79-II Sparviero
Savoia-Marchetti SM.84 Naval Bomber II 1940 Savoia-Marchetti SM.84-II
Savoia-Marchetti SM.89 Naval Bomber III 1944 Savoia-Marchetti SM.89-II
Medium airframe list
Name Type Tech year
Caproni Ca.101 Interwar Bomber 1933
Fiat BR.20 Cicogna Tactical Bomber I 1936
Cant Z.1007bis Alcione Tactical Bomber II 1940
Cant Z.1080 Leone Tactical Bomber III 1944
(No name) Jet Tactical Bomber I 1945
(No name) Jet Tactical Bomber II 1950
IMAM Ro.57 Heavy Fighter I 1936
IMAM Ro.58 Heavy Fighter II 1940
Savoia-Marchetti SM.92 Heavy Fighter III 1944
Heavy airframe list
Name Type Techyear
Piaggio P.50 Stategic Bomber I 1936
Piaggio P.108 Strategic Bomber II 1940
Piaggio P.133 Stategic Bomber III 1944
(No name) Jet Stategic Bomber I 1950

Military Staff

Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization.

Chief of Army
Candidate Type I Type II Effects + Conditions Cost (Political Power)
Pietro Badoglio Army Morale (Specialist)
  • Division Recovery Rate: +4 %
150
Ugo Cavallero Army Maneuver (Specialist)
  • Division speed: +5 %
150
Emilio De Bono Army Defense (Specialist)
  • Division Defense: +5 %
150
Chief of Navy
Candidate Type I Type II Effects + Conditions Cost (Political Power)
Domenico Cavagnari Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10 %
150
Arturo Riccardi Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3 %
  • Naval Air Targeting from Carriers: +3 %
  • Naval Air Agility from Carriers: +4 %
150
Inigo Campioni Decisive Battle (Specialist)
  • Capital Ship Attack: +5 %
  • Capital Ship Armor: +5 %
  • Screen Attack: +5 %
  • Screen Defense: +5 %
150
Chief of Airforce
Candidate Type I Type II Effects + Conditions Cost (Political Power)
Italo Balbo All-Weather (Expert)
  • Bad Weather Penalty: -20 %
150
Rino Corso Fougier Air Combat Training (Specialist)
  • Ace generation chance: +5 %
150
Francesco Pricolo Air Reformer (Expert)
  • Air Experience Gain: +10 %
150
Military High Command
Candidate Type I Type II Effects + Conditions Cost (Political Power)
Mario Roatta Army Regrouping (Specialist)
  • Division Recovery Rate: +4 %
150
Vittorio Ambrosio Cavalry (Specialist)
  • Motorized Attack: +5 %
  • Motorized Defense: +5 %
  • Cavalry Attack: +5 %
  • Cavalry Defense: +5 %
  • Mechanized Attack: +5 %
  • Mechanized Defense: +5 %
150
Alfredo Guzzoni Infantry (Specialist)
  • Infantry Division Attack: +5 %
  • Infantry Division Defense: +10 %
150
Ettore Muti Tactical Bombing (Expert)
  • Ground support: +15 %
150
Marziale Cerutti Air Combat Training (Expert)
  • Ace generation chance: +10 %
150
Silvio Scaroni Bomber Interception (Expert)
  • Interception attack: +3 %
  • Interception defense: +3 %
  • Interception agility: +3 %
150
Alberto da Zara Anti-Submarine (Specialist)
  • Submarine Detection: +10 %
150
Carlo Bergamini Capital Ships (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
150
Luigi Mascherpa Naval Air Defense (Specialist)
  • Naval AA Attack: +8 %
150

Strategies and Guides

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Basic Strategy

Italy is an interesting country to play despite being the weakest of every starting Majors. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being Flag of Ethiopia Ethiopia. Taking Ethiopia isn't a problem, but the war provides an easy early-game source of military experience for reformatting the Italian army divisions. Timing the end of the war is also important. End it too early and you likely will not be able to earn much experience for your generals and field marshals. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. While the Ethiopian war and Spanish civil war is ongoing, build up your military and industry, you will need them later.

After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. In order for Italy to disrupt Flag of German Reich Germany (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade Flag of Austria Austria before Anschluss and then attack Flag of Yugoslavia Yugoslavia (causing Flag of Czechoslovakia Czechoslovakia to join as well) and then take Czechoslovakia after war with Yugoslavia. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Ironically, despite declaring war and making puppets from Austria, Czechoslovakia and Yugoslavia, this will still generate less world tension than what Germany can produce historically from taking aggressive action against said nations. From here, Italy can choose to expand is alliance by creating further puppets from Flag of Hungary Hungary, Flag of Romania Romania and Flag of Turkey Turkey. One has to watch the world tension, however, as if it rises to 25% or higher, the allies (France and the UK) will start guaranteeing nations you target, which can easily lead to nasty war with both nations. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful.

That being said, sometimes Italy can take refuge in audacity. If world tension is below 80% and Flag of France France hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. France has a respectable military but Italy can relatively easily build up its own military to match them through superior units, though this might require stretching Italy's manpower pool somewhat. Be mindful, however, of the fact that France's military industry is horribly sloppy, at just 6 Military factories although, France's national focus tree can expand this quite a bit. If Italy builds up its military and industry (the faster the better), attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before 1940, allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them.

From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. Only the Flag of Soviet Union Soviet Union could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Conquer enough land and you might just find yourself surpassing even Mussolini's wildest dreams and be able to restore the Flag of Roman Empire Roman Empire.

Some suggestions regarding units

A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities.

As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something and AI-controlled Italy often falls victim to). In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor). These ships are decently powerful while also being decently expendable and replaceable. In theory, the light cruisers should engage and destroy enemy screening ships, allowing the destroyers to attack and destroy enemy capital ships once the screen ships are down. Once you acquire more naval dockyards, this combo can be further augmented with the addition of heavy cruisers for heavier ordnance. The Mediterranean sea is small enough that Naval Bombers operating from airfields in coastal states should have enough range to cover most sea zones, allowing you to support your navy. This also makes Aircraft Carrier battleships somewhat redundant early on.

To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. If you manage to puppet Flag of Romania Romania or any other nation that has a decent Oil reserve, you can import Oil at a discount. Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. Alternatively, if conquering Oil is not an available option, constructing synthetic fuel refineries can help address this. Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful.

A change of heart

Italy is uniquely versatile for a major power in that it can relatively freely decide what ideology to follow. None of the national focuses in Italy's focus tree require Italy to be of a given ideology and Italy has free access to all three political advisers (Democratic, Fascist and Communist), making it perfectly possible to switch ideology, join the appropriate faction and profit off of it.


Examples of this include: Turning Communist, allying the Flag of Soviet Union Soviet Union through the Comintern and then backstabbing Germany if they decide to carry out Operation Barbarossa and invade the Soviets. For extra effectiveness, Italy can also (once communist) boost communist party popularity in France until they flip to communism (since they start out with a significant communist minority and will likely gain more through events). This will cause France to not join the Allies and if Germany, attacks them, they will likely instead join the Comintern, granting you an additional ally to work with, at the expense of Germany.

Alternatively; Turning Democratic, joining the Allies, guaranteeing nations like Flag of Poland Poland, Flag of Czechoslovakia Czechoslovakia etc... to hamstring Germany's expansion or trick them into a defensive war, defeat the Germans (for bonus points, let the Germans beat up the French and British a fair bit before you finish them off), puppet Germany or annex their territory to gain access to their industry and resources, then build up your military, leave the Allies and use your national focus tree to generate a war goal against France or Britain at your leisure, and attack and conquer them as well. Once you no longer need it, you can again switch ideologies to either fascism of communism and continue expanding from there.

Achievements

Duce Nuked'em icon
Duce Nuked'em
Nuke Los Angeles as fascist Italy.