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London Naval Treaty

London Naval Treaty Signatory icon
London Naval Treaty Signatory
  • Carrier Max Cost: 9500Production cost (naval).png
  • Cruiser Max Cost: 5300Production cost (naval).png
  • Heavy Ship Max Cost: 10000Production cost (naval).png
We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships.

The London Naval Treaty (LNT) is a mechanic introduced with the Man the GunsMan the Guns DLC. It limits the major powers of USA, United Kingdom, France, Japan and Italy in terms of the maximum Production cost (naval).png cost of carriers, cruisers and capital ships, as well as the number of capital ships in relation to the number of capital ships of the United Kingdom.


The second London naval treatyEdit

The second London naval treaty is a mission that finishes in June 1936. During the mission, leaving the treaty is an option for the fascist treaty parties Japan and Italy. After the mission's conclusion, the naval treaty's limitations affect the maximum production cost   for cruisers, carriers and heavy ships (heavy cruisers, battlecruisers and battleships). If a country outside the treaty reaches a certain percentage of the British number of capital ships, they can be invited into the treaty. Should the nation decline and continue to expand their navy until near parity, the treaty nations can try to force them to disarm up to 80% of the number of capital ships. A refusal to disarm may lead to war. If a signatory nation exceeds the allocated amount of capital ships, they immediately get a mission to reduce the number of capital ships, at the threat of major stability loss. The treaty becomes defunct after 2 major powers (except any chinese faction) are at war or when  World Tension reaches 75%.


Second London naval treaty underwayEdit

This is a 120 days mission starting on Jan 1st, 1936, during which the player nation can decide to withdraw from the treaty. After the mission ends, the only options left are cheat on the treaty and invoke escalator clause until certain  World Tension thresholds are reached.

Withdraw from the treatyEdit

Fascist nations can take the decision Abandon the Naval Treaties for 50  PP, all others for 150  PP during the second London naval treaty underway mission, thus lifting the treaty's limitations for the withdrawing country. After April 30th 1936, 20%   must be reached before the decision to withdraw becomes vailable again. After a country withdraws from the LNT, a 365 days mission timer starts that changes the London naval treaty spirit for all remaining signatories to the Escalator Clause Invoked spirit.

Cheat on the treatyEdit

Fascist nations can pay 50 PP to cheat on the treaty, increasing the maximum   cost of their ships while keeping the LNT in being and thus forcing non fascist treaty parties to still respect the limitations.

The limits are then raised by +400  for cruisers, +1500  for heavy ships and +750  production cost for carriers for the cheating nation.

Escalator clause invokedEdit

Escalator Clause Invoked
  • Effects in 365 days: Replace London Naval Treaty Signatory with Escalator Clause Invoked
  • effective change:
  • Carrier Max Cost: +1000 
  • Cruiser Max Cost: +700 
  • Heavy Ship Max Cost: +2000 
One of the signatories of the treaties has decided not to follow the treaty any longer and is even now probably building larger and more powerful ships. Thankfully, a clause in the Treaties permits us to automatically invoke an Escalator Clause, which allows us to relax the restrictions on ship size and armament in this case.

At 20% world tension, or if another country withdraws from the treaty, a mission starts which replaces the London Naval Treaty Signatory with Escalator Clause Invoked after 365 days, changes the maximum cost for ships for treaty signatories.

Becoming a treaty signatoryEdit

When a nation that is not yet a treaty signatory reaches 20% of the capital ships of   United Kingdom, it gets an invitation to join the LNT. If refused, this gives a war goal to all signatories.