Difference between revisions of "Luxembourg"

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(National Focus: corrected row ids)
(National Focus: replaced generic tree by a link)
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==National Focus==
+
== National focus ==
{{SVersion|1.3}}
+
{{main|National_focus#Generic_tree}}
As a minor country, Luxembourg has the generic Focus Tree.
+
As a minor country, Luxembourg has the generic national focus tree.
 
 
{| class="mildtable sortable mw-collapsible mw-collapsed"
 
|+ style="width: 55em; text-align: left;" | {{nowrap|'''Army Branch'''}}
 
! width="2%" class="unsortable" | !! width="17%" | Focus
 
! width="30%" | Effects
 
! width="10%" | Prerequisites
 
! width="25%" class="unsortable" | Description
 
|- id="Army Effort"
 
| width="1%" | [[File: Goal generic allies build infantry.png|70px]] || Army Effort
 
|
 
* {{green|+5}} {{icon|army exp}} Army experience
 
*  {{green|50%}} Research bonus {{nowrap|({{green|1x}} uses):}}
 
** Land Doctrine
 
|
 
| ''Despite the increasing possibilities of aerial and naval warfare, ground combat is still key in tomorrow's wars. With preparation, we can avoid reliving the hell of the trenches.''
 
|- id="Equipment Effort"
 
| [[File: goal_generic_small_arms.png|70px]] || Equipment Effort
 
|
 
*  {{green|50%}} Research bonus {{nowrap|({{green|1x}} uses):}}
 
** Infantry Weapons
 
** Support Artillery
 
| [[File: goal_generic_allies_build_infantry.png|36px]] Army Effort
 
| ''The limits for what equipment can be carried by infantry are constantly being pushed. We will focus on giving our troops the best tools available.''
 
|- id="Equipment Effort II"
 
| [[File: goal_generic_army_artillery.png|70px]] || Equipment Effort II
 
|
 
*  {{green|50%}} Research bonus {{nowrap|({{green|1x}} uses):}}
 
** Infantry Weapons
 
** Support Artillery
 
| [[File: goal_generic_small_arms.png|40px|36px]] Equipment Effort
 
| ''We will continue our efforts to ensure our infantry and support troops are armed with the best possible equipment of our time.''
 
|- id="Equipment Effort III"
 
| [[File: goal_generic_army_artillery2.png|70px]] || Equipment Effort III
 
|
 
* {{green|100%}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
** Infantry Weapons
 
** Support Artillery
 
| [[File: goal_generic_army_artillery.png|36px]] Equipment Effort II
 
| ''Instead of imitating or buying foreign equipment, we should aim to become world-leading in infantry weapons.''
 
|- id="Motorization Effort"
 
| [[File: goal_generic_army_motorized.png|70px]] || Motorization Effort
 
|
 
*  {{green|75%}} Research bonus {{nowrap|({{green|1x}} uses):}}
 
** Motorized
 
| [[File: goal_generic_allies_build_infantry.png|36px]] Army Effort
 
| ''Mobility and protection are crucial to get infantry into and out of the field safely. Focusing on these developments will allow us to take action quickly.''
 
|- id="Mechanization Effort"
 
| [[File: goal_generic_build_tank.png|70px]] || Mechanization Effort
 
|
 
* {{green|50%}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
** Motorized
 
| [[File: goal_generic_army_motorized.png|36px]] Motorization Effort
 
| ''Rethinking the possibilities of motorized infantry, we can push the limits of what vehicles can be constructed today.''
 
|- id="Armor Effort"
 
| [[File: goal_generic_army_tanks.png|70px]] || Armor Effort
 
|
 
*  {{green|50%}} Research bonus ({{green|2x}} uses):
 
** Armor technology
 
| [[File: goal_generic_build_tank.png|36px]] Mechanization Effort
 
| ''Applying what we have learned from mechanizing our infantry, we can improve our armored vehicles as well.''
 
|- id="Doctrine Effort"
 
| [[File: goal_generic_army_doctrines.png|70px]] || Doctrine Effort
 
|
 
* {{green|+5}} {{icon|army exp}} Army experience
 
*  {{green|50%}} Research bonus {{nowrap|({{green|1x}} uses):}}
 
** Land Doctrine
 
| [[File: goal_generic_allies_build_infantry.png|36px]] Army Effort
 
| ''The military doctrines that defined ground combat in the Great War are outdated. We must put our greatest minds to the task of shaping the military thought of tomorrow.''
 
|- id="Doctrine Effort II"
 
| [[File: goal_generic_army_doctrines.png|70px]] || Doctrine Effort II
 
|
 
* {{green|+5}} {{icon|army exp}} Army experience
 
*  {{green|50%}} Research bonus {{nowrap|({{green|1x}} uses):}}
 
** Land Doctrine
 
| [[File: goal_generic_army_doctrines.png|36px]] Doctrine Effort
 
| ''The battlefield has changed not just in the interbellum years, but over the course of recent conflicts. We must continuously reevaluate our doctrines to reflect this.''
 
|- id="Special Forces"
 
| [[File: goal_generic_special_forces.png|70px]] || Special Forces
 
|
 
*  {{green|50%}} Research bonus {{nowrap|({{green|1x}} uses):}}
 
** Special Forces (levels 1 & 2)
 
| {{Plainlist|
 
* [[File: goal_generic_army_tanks.png|36px]] Armor Effort
 
* [[File: goal_generic_army_doctrines.png|36px]] Doctrine Effort II
 
* [[File: goal_generic_army_artillery2.png|36px]] Equipment Effort III }}
 
| ''We have need of elite forces; mountain troops and paratroopers should be our priority.''
 
|}
 
 
 
{| class="mildtable sortable mw-collapsible mw-collapsed"
 
|+ style="width: 55em; text-align: left;" | {{nowrap|'''Aviation Branch'''}}
 
! width="2%" class="unsortable" | !! width="17%" | Focus
 
! width="30%" | Effects
 
! width="10%" | Prerequisites
 
! width="25%" class="unsortable" | Description
 
|- id="Aviation Effort"
 
| width="1%" | [[File:Goal_generic_build_airforce.png|70px]] || Aviation Effort
 
|
 
* {{green|+25}} {{icon|air exp|1}}
 
* → Prioritize capital state ''else'' random ←
 
** Instant build (1) state level 2 {{nowrap|[[File:Air_base.png|22px]]Air Base}}
 
* {{green|50%}} Research bonus ({{green|1x}} uses):
 
**Air doctrine
 
|
 
| ''Nowhere is technological advances more rapid than in aerial warfare. Aviation is a field any modern nation must master."''
 
|- id="Fighter Focus"
 
| [[File:Goal_generic_air_fighter.png|70px]] || [[File:ExclusiveM.png|22px]]Fighter Focus
 
|
 
* {{green|50%}} Research bonus ({{green|2x}} uses):
 
**Fighter planes technology
 
| [[File:Goal_generic_build_airforce.png|36px]] Aviation Effort
 
| ''We have not seen that last of dogfights in the Great War. Keeping ahead in the development of fighter planes will give us an edge in the future.''
 
|- id="CAS Effort"
 
| [[File:Goal_generic_CAS.png|70px]] || CAS Effort
 
|
 
* {{green|100%}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
** CAS plane models
 
| [[File:Goal_generic_air_fighter.png|36px]] Fighter Focus '''''AND''''' [[File: goal_generic_army_motorized.png|36px]] Motorization Effort
 
| ''A modern army needs support from vehicles not only on the ground, but also in the air.''
 
|- id="Bomber Focus"
 
| [[File:Goal_generic_air_bomber.png|70px]] || [[File:ExclusiveM.png|22px]]Bomber Focus
 
|
 
* {{green|50%}} Research bonus ({{green|2x}} uses):
 
**Bomber planes technology
 
| [[File:Goal_generic_build_airforce.png|36px]] Aviation Effort
 
| ''When people of the future speak of the horror to today's wars, fire raining from the skies will prominently feature. We will do our best to ensure those stories are told by our enemies."''
 
|- id="NAV Effort"
 
| [[File:Goal_generic_air_naval_bomber.png|70px]] || NAV Effort
 
|
 
* {{green|100%}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
** Naval bomber plane models
 
| [[File:Goal_generic_air_bomber.png|36px]] Bomber Focus '''''AND''''' [[File:Goal_generic_build_nay.png|36px]] Flexible Navy
 
| ''Just as the new naval warfare takes place in part beneath the water's surface, part of it takes place in the air above the waters.''
 
|- id="Aviation Effort II"
 
| [[File:Goal_generic_air_doctrine.png|70px]] || Aviation Effort II
 
|
 
* {{green|+25}} {{icon|air exp|1}}
 
* → Prioritize capital state ''else'' random ←
 
** Instant build (1) state level 2 {{nowrap|[[File:Air_base.png|22px]]Air Base}}
 
* {{green|50%}} Research bonus ({{green|1x}} uses):
 
**Air doctrine
 
| [[File:Goal_generic_air_bomber.png|36px]] Bomber Focus '''''OR''''' [[File:Goal_generic_air_fighter.png|36px]] Fighter Focus
 
| ''Further advances in aviation will be necessary to integrate our air force well with other branches of the military.''
 
|- id="Rocket Effort"
 
| [[File:Focus_rocketry.png|70px]] || Rocket Effort
 
|
 
* {{green|50%}} Reduced AoT penalty {{nowrap|({{green|2x}} uses):}}
 
** Jet ''and'' Rocketry technologies
 
| '''''ALL'''''<br />
 
[[File:Goal_generic_air_naval_bomber.png|36px]] NAV Effort<br />
 
[[File:Goal_generic_CAS.png|36px]] CAS Effort<br />
 
[[File:Goal_generic_air_doctrine.png|36px]] Aviation Effort II
 
| ''Rocket and jet engines allow for unprecedented speeds for unmanned and manned vessels alike. Pioneering these technologies will allow us to take the enemy by surprise.''
 
|}
 
 
 
{| class="mildtable sortable mw-collapsible mw-collapsed"
 
|+ style="width: 55em; text-align: left;" | {{nowrap|'''Naval Branch'''}}
 
! width="2%" class="unsortable" | !! width="17%" | Focus
 
! width="30%" | Effects
 
! width="10%" | Prerequisites
 
! width="25%" class="unsortable" | Description
 
|- id="Naval Effort"
 
| width="1%" | [[File:Goal_generic_construct_naval_dockyard.png|70px]] || Naval Effort
 
|
 
* {{green|+25}} {{icon|navy exp|1}}
 
* (''Random'' State)
 
** Add (3) [[File:Shared_buildings.png|22px]]shared building slot
 
** Instant build (3) {{icon|nic|1}}
 
|
 
| ''"The expansion of our navy should be our first priority. Assign all available resources to new Dockyards and research into light surface ships."''
 
|- id="Flexible Navy"
 
| [[File:Goal_generic_build_nay.png|70px]] || [[File:ExclusiveM.png|22px]]Flexible Navy
 
|
 
*  {{green|50%}} Research bonus {{nowrap|({{green|1x}} uses):}}
 
** Submarine naval doctrines
 
| [[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
 
| ''"Reinventing naval warfare to account for the advances in submarine technology will allow us to strike efficiently against enemy convoys."''
 
|- id="Submarine Effort"
 
| [[File:Goal_generic_navy_submarine.png|70px]] || Submarine Effort
 
|
 
* {{green|100%}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
** Submarine models
 
| [[File:Goal_generic_build_nay.png|36px]] Flexible Navy '''''OR''''' [[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy
 
| ''A modern army needs support from vehicles not only on the ground, but also in the air.''
 
|- id="Destroyer Effort"
 
| [[File:Goal_generic_wolf_pack.png|70px]] || Destroyer Effort
 
|
 
* {{green|100%}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
** Destoryer ship models
 
| [[File:Goal_generic_navy_submarine.png|36px]] Submarine Effort
 
| ''"Studying the design and strategic use of submarines, we have also learned how to counter those strategies. Destroyers will be crucial for this."''
 
|- id="Large Navy"
 
| [[File:Goal_generic_navy_doctrines_tactics.png|70px]] || [[File:ExclusiveM.png|22px]]Large Navy
 
|
 
* {{green|50%}} Research bonus ({{green|2x}} uses):
 
**{{blue|Fleet in being doctrine}}
 
| [[File:Goal_generic_construct_naval_dockyard.png|36px]] Naval Effort
 
| ''"Submarine warfare is the most exciting naval development since the invention of the torpedo boat. We would do well to not just protect against submarines, but also use them against enemy shipping."''
 
|- id="Cruiser Effort"
 
| [[File:Goal_generic_navy_cruiser.png|70px]] || Cruiser Effort
 
|
 
* {{green|100%}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
** Cruiser ship models
 
| [[File:Goal_generic_navy_doctrines_tactics.png|36px]] Large Navy '''''OR''''' [[File:Goal_generic_build_nay.png|36px]] Flexible Navy
 
| ''"Before making forays into advanced battleship research, the smaller cruisers are in need of replacement."''
 
|- id="Capital Ship Effort"
 
| [[File:Goal_generic_navy_battleship.png|70px]] || Capital Ship Effort
 
|
 
* {{green|25}} {{icon|navy exp|1}}
 
* {{green|100%}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
** Battlecruiser models
 
** Battleship models
 
** Carrier ship models
 
| [[File:Goal_generic_navy_cruiser.png|36px]] Effort
 
| ''"The nation with the most battleships will rule the oceans. Battleships and carriers represent the old and the new in naval superiority."''
 
|}
 
 
 
{| class="mildtable sortable mw-collapsible mw-collapsed"
 
|+ style="width: 55em; text-align: left | {{nowrap|'''Industrial Branch'''}}
 
! width="2%" class="unsortable" | !! width="17%" | Focus
 
! width="30%" | Effects
 
! width="10%" | Prerequisites
 
! width="25%" class="unsortable" | Description
 
|- id="Industrial Effort"
 
| width="1%" | [[File:Goal_generic_production.png|70px]] || Industrial Effort
 
|
 
* {{green|50%}} Research bonus ({{green|1x}} uses):
 
** Industry
 
|
 
| ''"Focus all our political efforts on building up the civilian industry in a great leap forward."''
 
|- id="Construction Effort"
 
| [[File:Goal_generic_construct_civ_factory.png|70px]] || Construction Effort
 
|
 
(''Random'' State)
 
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|cic|1}}
 
 
 
| [[File:Goal_generic_production.png|36px]] Industrial Effort
 
| ''"Civilian industrial capacity must not be underestimated even when war looms over the world."''
 
|- id="Construction Effort II"
 
| [[File:Goal_generic_construct_civ_factory.png|70px]] || Construction Effort II
 
|
 
(''Random'' State)
 
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|cic|1}}
 
| [[File:Goal_generic_construct_civ_factory.png|36px]] Construction Effort
 
| ''"Continuing to expand our factories will allow us to speed up production of goods for trade and further construction efforts."''
 
|- id="Infrastructure Effort"
 
| [[File:Goal_generic_construct_infrastructure.png|70px]] || Infrastructure Effort
 
|
 
(''Random'' State)
 
* Instant build (1) {{icon|cic|1}}
 
(''Random'' State)
 
* Instant build (1) {{icon|cic|1}}
 
| [[File:Goal_generic_construct_civ_factory.png|36px]] Construction Effort II
 
| ''"A country without proper infrastructure cannot pursue advanced projects or constructions."''
 
|- id="Infrastructure Effort II"
 
| [[File:Goal_generic_construct_infrastructure.png|70px]] || Infrastructure Effort II
 
|
 
(''Random'' State)
 
* Instant build (1) {{icon|cic|1}}
 
(''Random'' State)
 
* Instant build (1) {{icon|cic|1}}
 
| [[File:Goal_generic_construct_infrastructure.png|36px]] Infrastructure Effort
 
| ''"Extending our infrastructure further will enable the transports and communications necessary for high-tech clandestine projects."''
 
|- id="Construction Effort III"
 
| [[File:Goal_generic_construct_civ_factory.png|70px]] || Construction Effort III
 
|
 
(''Random'' State)
 
* Add (2) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (2) {{icon|cic|1}}
 
| [[File:Goal_generic_construct_infrastructure.png|36px]] Infrastructure Effort
 
| ''"Expansion of our infrastructure network has significantly improved our capacity for construction."''
 
|- id="Extra Research Slot"
 
| [[File:Focus_research.png|70px]] || Extra Research Slot
 
|
 
* Gain 1 Research slot
 
| [[File:Goal_generic_construct_infrastructure.png|36px]] Infrastructure Effort II
 
| ''"Our industrial expansion and other recent advances might allow us to conduct more R&D in parallel."''
 
|- id="Nuclear Effort"
 
| [[File:Focus_wonderweapons.png|70px]] || Nuclear Effort
 
|
 
* {{green|–50 %}} Reduced AoT penalty {{nowrap|({{green|1x}} uses):}}
 
**Nuclear technology
 
 
 
| [[File:Goal_generic_construct_infrastructure.png|36px]] Infrastructure Effort II
 
| ''"Standing on the edge of a world-changing discovery, we cannot let others light the fire that may one day consume the Earth."''
 
|- id="Secret Weapons"
 
| [[File:Goal_generic_secret_weapon.png|70px]] || Secret Weapons
 
|
 
* {{green|50%}} Research bonus ({{blue|4x}} uses):
 
** Electronics
 
** Nuclear technology
 
** Rocketry technology
 
| [[File:Goal_generic_construct_infrastructure.png|36px]] Infrastructure Effort II
 
| ''"Before making forays into advanced battleship research, the smaller cruisers are in need of replacement."''
 
|- id="Extra Research Slot II"
 
| [[File:Focus_research.png|70px]] || Extra Research Slot II
 
|
 
* Gain 1 Research slot
 
| [[File:Focus_research.png|36px]] Extra Research Slot
 
| ''"The rapid industrialization of our nation has opened up new opportunities in R&D that we should pursue."''
 
|- id="Armament Effort"
 
| [[File:Goal_generic_construct_mil_factory.png|70px]] || Armament Effort
 
|
 
(''Random'' State)
 
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|mic|1}}
 
| [[File:Goal_generic_production.png|36px]] Industrial Effort
 
| ''"If you can build tractors, you can build tanks! We must not allow our military production capacity to lag behind."''
 
|- id="Armament Effort II"
 
| [[File:Goal_generic_construct_mil_factory.png|70px]] || Armament Effort II
 
|
 
(''Random'' State)
 
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|mic|1}}
 
| [[File:Goal_generic_construct_mil_factory.png|36px]] Armament Effort
 
| ''"Trying to adapt civilian factories to produce military equipment is inefficient. We should focus on preparing military production now."''
 
|- id="Armament Effort III"
 
| [[File:Goal_generic_construct_mil_factory.png|70px]] || Armament Effort III
 
|
 
(''Random'' State)
 
* Add (1) [[File:Shared_buildings.png|22px]]shared building slot
 
* Instant build (1) {{icon|mic|1}}
 
| [[File:Goal_generic_construct_mil_factory.png|36px]] Armament Effort II
 
| ''"Continued efforts to expand our military factories are necessary to meet the demands for new equipment."''
 
|}
 
 
 
{| class="mildtable sortable mw-collapsible mw-collapsed"
 
|+ style="width: 55em; text-align: left;" | {{nowrap|'''Political Branch'''}}
 
! width="2%" class="unsortable" | !! width="17%" | Focus
 
! width="30%" | Effects
 
! width="10%" | Prerequisites
 
! width="25%" class="unsortable" | Description
 
|- id="Political Effort"
 
| width="1%" | [[File:Goal_generic_demand_territory.png|70px]] || Political Effort
 
|
 
* {{green|+120}} Political Power
 
|
 
| ''"To bring about change in the world, we need to be able to bring about change in our own country. Strengthening our political position should come first."''
 
|- id="Collectivist Ethos"
 
| [[File:Goal_generic_national_unity.png|70px]] || [[File:ExclusiveM.png|22px]]Collectivist Ethos
 
|
 
* Gains {{blue|Collectivist Ethos}}
 
| [[File:Goal_generic_demand_territory.png|36px]] Political Effort
 
| ''"Our enemies may divide and conquer lesser nations, but our people will stand united. All for one and one for all."''
 
|- id="Nationalism Focus"
 
| [[File:Goal_generic_support_fascism.png|70px]] || [[File:ExclusiveM.png|22px]]Nationalism Focus
 
|
 
* Gains {{blue|Nationalism}}
 
| [[File:Goal_generic_national_unity.png|36px]] Collectivist Ethos
 
| ''"Our nation is unique, and our political achievements could only have happened here. We must fight for it at any cost."''
 
|- id="Militarism"
 
| [[File:Goal_generic_political_pressure.png|70px]] || Militarism
 
|
 
* Gains {{blue|Militarism}}
 
* {{green|+20}} {{icon|army exp}}Army experience
 
* Can send volunteer forces
 
| [[File:Goal_generic_support_fascism.png|36px]] Nationalism Focus
 
| ''"Those who view the military as a necessary evil are doomed to hesitate in the face of war. We will ingrain militarism into our culture to become a people of soldiers."''
 
|- id="Military Youth"
 
| [[File:Goal_generic_more_territorial_claims.png|70px]] || Military Youth
 
|
 
* Gains {{blue|Military Youth}}
 
| [[File:Goal_generic_political_pressure.png|36px]] Militarism
 
| ''"Organizations to promote discipline and political education of young people in our nation will foster loyalty and self-sacrifice early."''
 
|- id="Paramilitarism"
 
| [[File:Goal_generic_military_sphere.png|70px]] || Paramilitarism
 
|
 
* Gains {{blue|Paramilitarism}}
 
| [[File:Goal_generic_more_territorial_claims.png|36px]] Military Youth
 
| ''"Military principles have applications outside of the military. With the development of semi-militarized units to complement our armed forces, more people will have military training."''
 
|- id="Internationalism Focus"
 
| [[File:Goal_generic_support_communism.png|70px]] || [[File:ExclusiveM.png|22px]]Internationalism Focus
 
|
 
* Gains {{blue|Internationalism }}
 
| [[File:Goal_generic_national_unity.png|36px]] Collectivist Ethos
 
| ''"Ideology knows no borders. Another nation may call itself sovereign, but our convictions are above such claims."''
 
|- id="Political Correctness"
 
| [[File:Goal_generic_dangerous_deal.png|70px]] || Political Correctness
 
|
 
* {{green|+200}} Political Power
 
* Gains {{blue|Political Correctness}}
 
| [[File:Goal_generic_support_communism.png|36px]] Internationalism Focus
 
| ''"People holding mildly controversial or otherwise embarrassing opinions appear to be concerned that there is a wide-reaching conspiracy against them. This seems like an excellent idea."''
 
|- id="Indoctrination"
 
| [[File:Goal_generic_propaganda.png|70px]] || Indoctrination
 
|
 
* {{green|+150}} Political Power
 
* Gains {{blue|Indoctrination}}
 
| [[File:Goal_generic_dangerous_deal.png|36px]] Political Correctness
 
| ''"Having established our ideology as based on the truth, it may be taught as truth. Education and media must reflect this lesson."''
 
|- id="Political Commissars"
 
| [[File:Goal_generic_forceful_treaty.png|70px]] || Political Commissars
 
|
 
* {{green|+200}} Political Power
 
* Gains {{blue|Political Commissars}}
 
| [[File:Goal_generic_propaganda.png|36px]] Indoctrination
 
| ''"To ensure that our policies are followed in military practice, we will introduce politically appointed officials into military ranks."''
 
|- id="Ideological Fanaticism"
 
| [[File:Goal_generic_demand_territory.png|70px]] || Ideological Fanaticism
 
|
 
* Gain 1 Research slot
 
| [[File:Goal_generic_military_sphere.png|36px]] Paramilitarism '''''OR''''' [[File:Goal_generic_forceful_treaty.png|36px]] Political Commissars
 
| ''"Our politically established values and goals are worth dying for as much as any ancient faith. Any follower should be prepared to face death, and those who stray better be prepared to face death."''
 
|- id="Liberty Ethos"
 
| [[File:Goal_generic_support_democracy.png|70px]] || [[File:ExclusiveM.png|22px]]Liberty Ethos
 
|
 
* Gains {{blue|Liberty Ethos}}
 
* {{green|+150}} Political Power
 
| [[File:Goal_generic_demand_territory.png|36px]] Political Effort
 
| ''"In this time of ideological fanatics who seek to suffocate the human spirit, we will safeguard individual liberties and freedom."''
 
|- id="Neutrality Focus"
 
| [[File:Goal generic neutrality focus.png|70px]] || Neutrality Focus
 
|
 
* Gains {{blue|Nuetral Foreign Policy}}
 
| [[File:Goal_generic_support_democracy.png|36px]] Liberty Ethos
 
| ''"While others may claim it takes bravery and wisdom to take sides in a global conflict, we know it takes more to refuse."''
 
|- id="Deterrance"
 
| [[File:Goal_generic_defence.png|70px]] || Deterrance
 
|
 
* Gains {{blue|Deterrance}}
 
| [[File:Goal generic neutrality focus.png|36px]] Neutrality Focus
 
| ''"Standing alone, we rarely benefit from war. Fortunately, we know that the best defense is one so well-known you never have to put it to use."''
 
|- id="Why we Fight"
 
| [[File:Goal_generic_propaganda.png|70px]] || Why we Fight
 
|
 
* Can create [[Factions]]
 
| [[File:Goal_generic_defence.png|36px]] Deterrance '''''OR''''' [[File:Goal_generic_more_territorial_claims.png|36px]] Foreign Expeditions
 
| ''"The world is growing increasingly unsafe. Our people need to see the atrocities being committed by those who crave power. It is time we rally the people to our cause and ensure everyone is ready to fight for our freedom."''
 
|- id="Interventionism Focus"
 
| [[File:Goal_generic_political_pressure.png|70px]] || Interventionism Focus
 
|
 
* Can send [[volunteer forces]]
 
* {{green|+150}} Political Power
 
| [[File:Goal_generic_support_democracy.png|36px]] Liberty Ethos
 
| ''"We value the freedom of all people, not only our own citizens. If preventing tyranny means war, then so be it."''
 
|- id="Volunteer Corps"
 
| [[File:Goal_generic_axis_build_infantry.png|70px]] || Volunteer Corps
 
|
 
* Gains {{blue|Volunteer Corps}}
 
| [[File:Goal_generic_political_pressure.png|36px]] Interventionism Focus
 
| ''"Forcing our people to die for ideals of freedom would be an exercise in irony, but establishing means for those who wish to aid people abroad is not."''
 
|- id="Foreign Expeditions"
 
| [[File:Goal_generic_more_territorial_claims.png|70px]] || Foreign Expeditions
 
|
 
* Gains {{blue|Foreign Expeditions}}
 
| [[File:Goal_generic_axis_build_infantry.png|36px]] Volunteer Corps
 
| ''"With our enemies prepared to intervene in distant conflicts on behalf of their ideals, we must be ready to do the same for ours."''
 
|- id="Technology Sharing"
 
| [[File:Goal_generic_scientific_exchange.png|70px]] || Technology Sharing
 
|
 
* {{green|50%}} Research bonus ({{green|1x}} uses):
 
**Electronics
 
* {{green|50%}} Research bonus ({{green|1x}} uses):
 
**Industry
 
* {{green|50%}} Research bonus ({{green|1x}} uses):
 
**Infantry Weapons and Support Artillery
 
| [[File:Goal_generic_propaganda.png|36px]] Why we Fight '''''OR''''' [[File:Goal_generic_demand_territory.png|36px]] Ideological Fanaticism
 
| ''"Continued efforts to expand our military factories are necessary to meet the demands for new equipment."''
 
|}
 
 
 
<br />[[File:ExclusiveM.png|22px]] ''Mutually exclusive choices can be only chosen once and then the other choice is excluded and further focuses depending on that excluded focus also become unavailable. These choices should be considered carefully as they can fundamentally change the direction of the country.'
 
  
 
==Military==
 
==Military==

Revision as of 09:15, 1 January 2017

Luxembourg
Luxembourg.png
Capital:
Luxembourg

Government Type:
Democratic Regime

Faction:
Neutral

Luxembourg is one of the minor nations in HOI4. Starting off with only one province, it is one of tiniest nations in the game. It has very little in terms of resources, manpower or industrial power.

Background

Luxembourg is of little concern to the great powers. Its position between France, Belgium and Germany means that it is part of the slightly more important Benelux Region. It has very little significance in the greater schemes of the great powers, and thus usually ends up as a footnote in history. Should a war break out between Germany and France, Luxembourg probably will be invaded because, like Belgium, it allows bypassing the heavily fortified French-German border. It's unlikely it would offer any major resistance.

Politics

In line with the Netherlands, their senior personal union partner at the time, Luxembourg became a democracy in the 1840s.

National Spirits

Luxembourg does not have any national spirits.

Diplomacy

Being a democratic country, Luxembourg has a positive relationship with other Democratic countries (+20) and a slight negative relationship with everyone else (-10). It lacks colonies of any kind and does not hold any puppets at the start.

Luxembourg does not have claims or cores on foreign soil.

Ideology

Luxembourg starts 1936 as a democracy with elections every four years, the next being in 1937. The ruling party is the Rietspartei led by Joseph Bech.

Political Parties

Luxembourg has the following political parties:

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Rietspartei (Right-Wing Party) democracy Democratic 92% Joseph Bech Luxembourg Yes
Kommunistesch Partei Lëtzebuerg (Communist Party Luxembourg) communism Communist 5% No leader Rosa Luxembourg no
Fascist fascism Fascist 3% No leader Luxembourg no
Non-Aligned neutrality Non-Aligned 0% No leader Royalist Luxembourg no

Political Advisors

The Netherlands can choose from the following Political Advisors:

Advisor Type Effect Cost
Paul Medinger Communist Revolutionary Daily Communism Support: +0.1% 150 pp
Damian Kratzenberg Fascist Demagogue Daily Fascism Support: +0.1% 150 pp
Pierre Dupong Silent Workhorse Political Power Gain: +15% 150 pp
Pierre Krier Captain of Industry Civilian Factory Construction Speed: +10%, Infrastructure Construction Speed: +10%, Refinery Construction Speed: +10% 150 pp
René Blum Democratic Reformer Daily Democracy Support: +0.1% 150 pp
Martin Karp War Industrialist Military Factory Construction Speed: +10%, Naval Dockyard Construction Speed: +10% 150 pp

Economy

Luxembourg starts out with little industrial capacity and no room for expansion. It also has access to a small amount of SteelSteel.

Laws

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

Industry

Factories 1936
Military factory1 Military Factory Naval dockyard0 Naval Dockyards Civilian factory3 Civilian Factories

Resources

Total resources 1936
Oil.pngOil Aluminum.pngAluminium Rubber.pngRubber Tungsten.pngTungsten Steel.pngSteel Chromium.pngChromium
0 0 0 0 8 0

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Technology

Luxembourg has, contrary to other countries in Europe and North America, only 2 research slots.

Latest Technologies Researched 1936
Army Technology Naval Technology Air Technology Electronics & Industry Doctrines
  • Weapons I
  • Engineer Company I
  • Artillery

None Researched

  • Fighter

None Researched

None Researched

National focus

Main article: National_focus#Generic_tree

As a minor country, Luxembourg has the generic national focus tree.

Military

Luxembourg is completely pacified in 1936 and has no military at all.

Army

No No Divisions

Navy

No No Ships

Air Force

No No Fighters

Strategies and Guides

The third way

Luxembourg is a tiny country consisting of only a single province that has very little means in terms of resources, manpower or industrial power and also shares borders with Germany, a country indefinitely superior to Luxembourg which also plans to invade it, playing as Luxembourg (and surviving for that matter) is very hard but doable. If Luxembourg is to survive, then becoming friends with Germany is the first priority. Raising the relations high enough will allow the player to join the Axis, effectively removing the threat Germany poses and even turning it into some form of protection. In order to avoid being invaded however, Luxembourg should secure axis membership in order before 1939. This is impossible unless one allows fascists to take the lead: choose a Fascist Demagogue as political advisor to increase the Fascist Party popularity until a fascist coup d'état is committed. Once great Luxembourg has a fascist regime, they should work on improving relations with Germany until they let them join the Axis. If relations are good enough, it should be possible to pull of. Once Luxembourg has secured their alliance, they should focus on changing their conscription laws to either Limited or Extensive Conscription as the situation demands in order to increase one's manpower to build up a military to defend their homeland from potential imperialist Belgians or French. They should go for Political Effort, then Collectivist Ethos followed by Militarism, Military Youth and Paramilitarism to ease up the effort building an army.

Research takes on different role due to Luxembourg's limitations. Researching new equipment is only done in order to make the researched equipment available for production once the sufficient means of production have been acquired. Having everything ready and researched is useful in the long run but initially, Luxembourg should prioritize researching better Infantry- and Support equipment to make the Luxembourgian army stronger in the count since their initially limited manpower and size means that it's manpower is precious and every casualty and defeat one sustains will be ticking away percentages of the entire Luxembourgian population. Researching the aforementioned subjects will allow one to increase the chances of success and minimize casualties. Motorized/Mechanized infantry and Tanks can come later as Luxembourg's limited industry does not allow for efficient production of them. Researching airplanes or ships would also be pointless as Luxembourg has neither an airport to store the planes in, nor shores for ships. Researching as a whole should be done liberally but production of researched equipment should be done with careful consideration as the initially limited industrial capacity and resources controlled by Luxembourg mean that one will only be able to produce limited quantities of everything. The player should initially only attempt to produce Infantry- and Support Equipment as that probably will be the only equipment one can produce effectively.

As far as resources are concerned, Luxembourg also has very limited resources. All they have is 8 units of Steel and nothing else; this means that picking a side is essential in ensuring that the player will gain the resources necessary to build up an army.

If one can achieve self-sufficiency by annexing enough territory, that would be a huge boon to the Luxembourgian cause.

Remaining democratic

Alternatively, joining the Allies and surviving is possible. As level 10 forts give a -150% modifier to enemy attacks, and as Luxembourg is classified as a Forest Terrain type, incoming attacks are reduced by at least 180%, meaning that most troops without large positive bonuses will not be able to do any damage at all to the Luxembourgish forces. Therefore, it is important to begin building forts on Day 1 of the game with one's limited Civilian Production. Taking the Deterrence Tree is important in this case, and World Tension will jump to 100% anyway in time. Germany will also justify a war goal on Luxembourg, so one should be able to join the Allies. The only weakness of the Luxembourg is that they lack an air force in the face of German Bombings. State-built Anti-Air defense will reduce effectiveness by 50%, so Forts will not require much repair. If one joins the Allies, attempt to seize Bitburg, as it is the only Victory Point in the Moselland region, and this will result in a majority state control of the Moselland state. The state is filled with 24 units of Aluminium and 100 units of steel, while also snatching it away from the Germans, so it is a highly worthwhile place focus the offensive on. It is recommended that one builds forts there as soon as possible.