Luxembourg is one of the minor nations in HOI4. Starting off with only one province, it is one of tiniest nations in the game. It has very little in terms of resources, manpower or industrial power.
Luxembourg is of little concern to the great powers. Its position between France, Belgium and Germany means that it is part of the slightly more important Benelux Region. It has very little significance in the greater schemes of the great powers, and thus usually ends up as a footnote in history. Should a war break out between Germany and France, Luxembourg probably will be invaded because, like Belgium, it allows bypassing the heavily fortified French-German border. It's unlikely it would offer any major resistance.
In line with the Netherlands, their senior personal union partner at the time, Luxembourg became a democracy in the 1840's.
Luxembourg does not have any national spirits.
Being a democratic country, Luxembourg has a positive relationship with other Democratic countries (+20) and a slight negative relationship with everyone else (-10). It lacks colonies of any kind and does not hold any puppets at the start.
Luxembourg does not have claims or cores on foreign soil.
Luxembourg starts 1936 as a democracy with elections every four years, the next being in 1937. The ruling party is the Rietspartei led by Joseph Bech.
Luxembourg has the following political parties:
The Netherlands can choose from the following Political Advisors:
|Paul Medinger||Communist Revolutionary||Daily Communism Support: +0.1%||150 pp|
|Damian Kratzenberg||Fascist Demagogue||Daily Fascism Support: +0.1%||150 pp|
|Pierre Dupong||Silent Workhorse||Political Power Gain: +15%||150 pp|
|Pierre Krier||Captain of Industry||Civilian Factory Construction Speed: +10%, Infrastructure Construction Speed: +10%, Refinery Construction Speed: +10%||150 pp|
|René Blum||Democratic Reformer||Daily Democracy Support: +0.1%||150 pp|
|Martin Karp||War Industrialist||Military Factory Construction Speed: +10%, Naval Dockyard Construction Speed: +10%||150 pp|
Luxembourg starts out with little industrial capacity and no room for expansion. It also has access to a small amount of Steel.
The following table may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.7.
|Conscription Law||Economy Law||Trade Law|
| Volunteer Only
|| Civilian Economy
|| Export Focus
|1 Military Factory||0 Naval Dockyards||3 Civilian Factories|
These numbers represent the available resources, depending on trade law a certain amount may be traded away.
Luxembourg has, contrary to other countries in Europe and North America, only 2 research slots.
|Army Technology||Naval Technology||Air Technology||Electronics & Industry||Doctrines|
As a minor country, Luxembourg has the generic Focus Tree.
Luxembourg is completely pacified in 1936 and has no military at all.
Strategies and Guides
NOTE: This strategy has not been properly tested and may not be viable. If this strategy proves itself as non-viable, remove it
Given that Luxembourg is a tiny country consisting of only a single province that has very little in the way of resources, manpower or industrial power and, most problematically, shares borders with Germany, a country indefinitely superior to Luxembourg in almost every way that also has plans to invade you, playing as Luxembourg (and surviving for that matter) is very hard but doable. The first thing you would want to do is to make friends with Germany. Raising your relations high enough will allow you to join the Axis, effectively removing the threat Germany poses and even turning it into a form of protection for you. In order to avoid being invaded however, you must get the axis membership in order before 1939. In order to do this, however, you must become Fascist to improve your relations with Germany. Choose a Fascist Demagogue as you political advisor to increase the Fascist Party popularity to the point that a Fascist coup d'état occurs. Once your government has become Fascist, work on improving relations with Germany until you can join the Axis. If your relations are good enough, it should be possible to pull of. Once you join the Axis, use your political power to change your conscription law to either Limited or Extensive Conscription as the situation demands in order to increase your manpower to protect against invaders. Go for Political Effort, then Collectivist Ethos followed by Militarism, Military Youth and Paramilitarism to make building up an army easier.
Research takes on different role due to Luxembourg's limitations. Researching new equipment is only done in order to make the researched equipment available for production once the sufficient means of production have been acquired. Having everything ready and researched is useful in the long run but initially, you should prioritize on researching better Infantry- and Support equipment to make your army stronger in the count since your initially limited manpower and size means that your manpower is precious and every casualty and defeat you sustain will be a significant loss for you. Researching the aforementioned subjects will allow you to increase your chances of success and minimize casualties. Motorized/Mechanized infantry and Tanks can come later as Luxembourg's limited industry does not allow for efficient production of them. Researching better Airplanes is also useful for protecting against bombing raids and for attaining air superiority in your own territory. Given that Luxembourg is landlocked, researching naval ships of any kind is somewhat pointless until you gain the ability to deploy them (by annexing a state that has a Naval Base in it). Researching should be done liberally but production of researched equipment should be done with consideration as your initially limited industrial capacity and resources means that you will only be able to produce limited quantities of everything due to your limited industry. You should initially only attempt to produce Infantry- and Support Equipment as your limited industry means that they will be the only thing you can produce effectively.
As far as resources are concerned, you have very limited resources. All you have is 2 units of Steel and nothing else. Given the situation, almost all of your resources will likely come from foreign trade, meaning that picking a side (preferably a successful one) is a must in order to ensure that you gain the resources necessary to sustain yourself. Picking sides will be hard as the Axis is the only faction that you can join in order to avoid getting crushed by Germany in 1940, effectively meaning that once World War II breaks out (with Historical AI focus), the Axis and the Soviet Union will be only countries you can obtain resources from and once either Germany or the Soviet Union declares war on the other, you will be left with just the Axis powers and non-aligned countries to trade with. If you can achieve self-sufficiency by annexing enough territory, it will be a huge benefit to your cause.
Alternatively, a tactic to join the Allies and survive is possible. Due to level 10 forts giving a -150% modifier to enemy attacks, and because Luxembourg is classified as a Forest Terrain type, Incoming attacks are thereby reduced by at least 180%, meaning that most troops without large positive bonuses will not be able to do any damage at all to the Luxembourgian troops. Therefore, it is important to begin building forts on Day 1 of the game with your limited Civilian Production. Although there isn't much to use it on, since Luxembourg lacks any building slots to construct other factories in. Taking the Deterrence Tree is important, and World Tension will jump to 100% anyway, most likely, not to mention Germany will justify a war goal on you, so you should be able to join the Allies. The only weakness of the Luxembourg is that they lack an air force in the face of German Bombings. State-built Anti-Air defense will reduce effectiveness by 50%, so Forts will not require much repair. If you do join the Allies, attempt to take Bitburg, as it is the only VP in the Moselland region, and gives you a majority state control of the Moselland state. The state gives you 24 units of Aluminium and 100 units of steel , while also taking it away from the Germans, so it is a highly worthwhile place to use your troops on, and attempt to construct a level 10 fort as fast as possible.