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Government type:
Democratic Regime


The Netherlands is a minor nation in Western Europe. It borders Flag of Germany Germany and Flag of Belgium Belgium on the continent as well as Flag of France France and the Flag of United Kingdom United Kingdom overseas. It rules a relatively big colonial empire with colonies in South America, the Caribbean and Asia (Flag of Dutch East Indies Dutch East Indies). Historically, the Dutch nation attempted to stay Neutral in the upcoming conflict, but Germany had decided to invade the Netherlands on the 10th of May 1940, in order to bypass the French Maginot line. Like its neighbors, the Netherlands fell to the Germans and continued as a Government in Exile in London. It engaged once more in the Asian theatre to fight off the invading Japanese from the Dutch East Indies, but failed and the Netherlands' biggest colony fell to the Japanese soon after its declaration of war against the Allies.

Historical Background

Historically, ever since the power of the monarch had been curbed by the revision of the constitution in 1848, the Netherlands has been a democracy. However, universal suffrage was not attained until 1917. The nation had long been practising a policy of neutrality, but with the upcoming German threat it has decided to remilitarize the nation, although far too late.


Main article: Netherlands events

A short general description of the events available is preferred.

National focus

Dutch national focus tree.
Main article: Dutch national focus tree

The Dutch national focus tree can be divided into 3 branches and 5 sub-branches:

Obtain Foreign Colonial Investments Branch
This branch expands Dutch industry in the colonies and allows the Dutch to move their government to the Flag of Dutch East Indies Dutch East Indies in case it capitulates and gain war goal against Flag of Venezuela Venezuela.
Abandon the Gold Standard Branch
This Branch allows the expansion of the industry in the European Mainland and removing the De Crisisjaren national spirit.
Overturn Military Budget Cuts Sub-branch
This sub-branch focuses on removing the pacifism in the country and increases military technology.
Form New Government Branch
This branch allows The Netherlands to choose either Flag of Germany German or Flag of United Kingdom British influence or head a neutral path.
Volk en Vaderland Sub-branch
The fascistfascist sub-branch allows the Netherlands to ally with Flag of Germany Germany, Placate the Flag of Japan Japanese with the Flag of Dutch East Indies Dutch East Indies or gain war goals on former colonial holdings and other Benelux nations.
Legacy of the "De Zeven Provinciën" Mutiny Sub-branch
The communistcommunist sub-branch allows the Netherlands to release its colonial holdings, Join the Flag of Soviet Union Soviet or Flag of France French faction and gain war goals on non-communist western major nations and the Benelux.
Oranje Boven! Sub-branch
The neutralitymonarchist sub-branch allows Netherlands to make Wilhelmina head of government, gain guarantees from the Flag of United States United States and take manpower from the Flag of Germany Germans.
"Unity Through Democracy" Sub-Branch
The democraticdemocratic sub-branch allows the Netherlands to form the Benelux faction, invite other democratic European countries and create the European Union.


Latest Technologies Researched 1936
Army Technology Naval Technology Naval Technology
Man the Guns Man the Guns
Air Technology Electronics & Industry Doctrines
  • Rifle II
  • Marines I
  • Recon Company I
  • Artillery I
  • Anti-Air I
  • Destroyer II
  • Light Cruiser II
  • Heavy Cruiser I
  • Submarine I
  • Destroyer I
    • Basic Depth Charges
  • Cruiser II
    • Basic Cruiser Armor Scheme
  • Submarine II
  • Transport Ship
  • Contact Mines
  • Minelaying Submarine
  • Fighter
  • Bomber
  • Fuel Refining I

None Researched


The Netherlands starts 1936 as a democracy with elections every four years, the next being in April 1937. The ruling party is the Anti-Revolutionaire Partij led by Hendrikus Colijn.

The Netherlands has the following political parties:

Political Party Ideology Popularity Party Leader Country Name Is Ruling?
Anti-Revolutionaire Partij (Anti-Revolution Party) democracy Democratic 93% Hendrikus Colijn Netherlands Yes
Communistische Partij van Nederland (Communist Party of the Netherlands) communism Communist 3% Lou de Visser People's United Provinces no
Nationaal-Socialistische Beweging (National-Socialist Movement) fascism Fascist 4% Anton Mussert Dutch Rijk no
Nederlandse Volksbeweging (Dutch People's Movement) neutrality Non-Aligned 0% Willem Schermerhorn Kingdom of the Netherlands no

In the 1939 start date, the popularity of all political parties is the same as the 1936 start date.

National Spirits

Wilhelmina icon
Popular Figurehead
For centuries the family of Orange-Nassau has been interwoven with the very history of the Netherlands itself. Like her forefather William the Silent in the Eighty Years' War, the current Queen, Wilhelmina, will undoubtedly prove an inspiration for Dutchmen rallying to the defense of their homeland, should their country ever be invaded.
Aloof Neutrality icon
Aloof Neutrality
  • Join faction tension limit: +100.0%
  • Send volunteers tension limit: +50.0%
  • Guarantee tension limit: +100.0%
A policy of strict Neutrality has kept the Dutch out of wars with any of its neighbours for nearly 150 years, and, above all, has kept them out of the Great War. The public's belief in their "talisman of protection" is therefore almost fervent, and the weak Dutch government finds itself unable to go against the will of the people and take a strong stand in international politics. Instead, it has resolved to put its faith in the League of Nations, and otherwise adopts an aloof attitude to world events.
Shell-shocked Spectator of the Great War icon
Shell-shocked Spectator of the Great War
  • Recruitable PopulationPopulation Factor: -50%
  • Factory Output: -25.00%
  • Dockyard Output: -10.00%
At the neutral Netherlands was the closest safe haven for refugees from the Western Front, the Dutch have been but all too close a spectator to the horrors of the Great War. As a result, a strong pacifist movement has grown to permeate large parts of the public, and presents the government with great difficulties in implementing any increase of military expenditure. Only the navy still enjoys a certain measure of prestige in the public eye.

A defensive war or a "war on pacifism" would be needed to truly rid the country of this sentiment.

De Crisisjaren icon
De Crisisjaren
Due to the peculiarities of global economics, the Great Depression has hit in the Netherlands much later than elsewhere, The Dutch decision to maintain the Gold Standard, while other nations abandoned it rather quickly, has further exacerbated the "crisis years" in the Netherlands tremendously. In keeping the Guilder from devaluating, no funds are left to aid the ailing Dutch economy, let alone improve the poor state of national defenses.

The crisis can be reduced by investing in public works, and will become largely irrelevant if we capitulate and lose control of the crisis-stricken mainland.

Weak Government icon
Weak Government
The Dutch government in recent years has been marred by weakness. It would not take much to topple it yet again.


Being a conservative democratic country, the Netherlands has a (+20) relationship with other conservative Democratic countries, such as neighboring Belgium and Flag of South Africa South Africa, and a (+10) relation with all other democratic nations. The Netherlands has a slightly negative (-10) relationship with everyone else who doesn't share the same ideology. It wields a relatively big colonial empire and holds the East Indies as a puppet.

The Netherlands does not have claims or cores on foreign soil.

Issues to address

Netherlands starts out suffering from the effects of the Great Depression, restricting growth of the economy. Militarily, Netherlands has a shortage of manpower.

Staff and designer

Political advisors
Advisor Type Effect Cost
Adriaan Dijxhoorn War Industrialist Military Factory construction speed: +10%, Dockyard construction speed: +10%, Fuel Silo construction speed: +10%

Country must be Democratic or Non-Aligned

150 pp
Anton de Kom Colonial Communist Non-core Manpower: +2%, Weekly Manpower: +250, Daily Communism Support: +0.05

Current ruling party is Communist and Has completed focus Decolonization

150 pp
Antonie Pannekoek Council Communist Political Power Gain: -30%, Factory Output: +10%, Dockyard Output: +10%

Current ruling party is Communist

150 pp
Cornelius van Geelkerken Prince of Terror Effect of partisans on us: -25%, Foreign subversive activities efficiency: -30%

Country must be Fascist

150 pp
Jacob Adriaan de Wilde Genial Anti-Revolutionary Political Power Gain: +10% Stability : +5%

Country must be Democratic or Non-Aligned

150 pp
Jan Goudriaan Captain of Industry Civilian Factory Construction Speed: +10%, Infrastructure Construction Speed: +10%, Refinery Construction Speed: +10% 150 pp
Meinout Rost van Tonningen Fascist Demagogue Daily Fascism Support: +0.1%

Has Completed focus Volk en Vaderland

150 pp
Prince Bernhard Adventurous Daredevil Political Power Gain: +5%, Air Experience Gain: +3%, Division Recovery Rate: +10%, War Support: +5%

Has Completed focus The Only Man in the Dutch Government

100 pp
Saul de Groot Communist Revolutionary Daily Communism Support: +0.1%

Has completed focus Legacy of the "De Zeven Provincien Mutiny"

150 pp
Walraven von Hall Resistance Banker Consumer Goods Factories: -10% Effect of our partisans: +10%

Has capitulated and (Country must be Democratic or Non-Aligned)

150 pp
William Schermerhorn Democratic Reformer Daily Democracy Support: +0.1%

Has completed focus Unity through Democracy

150 pp
Tank designers
Designer Type Effect Cost
Armor Company Tank Designer Armor Research Bonus: +15%

Armor: Reliability: +5%

Ship designers
Designer Type Effect Cost
NSM Amsterdam Raiding Fleet Naval Manufacturer Naval Research Bonus: +15%

Speed for naval vessel +10%
Visibility for naval vessel -10%
Deck Size for carrier -10%
Heavy Attack for capital ship -10%

150 pp
Wilton Fijenoord Atlantic Fleet Naval Manufacturer Naval Research Bonus: +15%

Armor for carrier +50%
HP for carrier +10%
Armor and Heavy Attack for capital ship +10%

150 pp
Aircraft designers
Designer Type Effect Cost
Fokker Light Aircraft Manufacturer Air Research Bonus: +15%
Agility and Speed for fighter and CV fighter +10%

Has Completed focus Fokker

75 pp
Koolhoven Medium Aircraft Manufacturer Air Research Bonus: +15%
+20% Reliability for heavy fighter and tac bomber
150 pp
Materiel designers
Designer Type Effect Cost
A. I. Hembrug Infantry Equipment Manufacturer Weapons and Equipment Research Speed: +15%

Has Completed focus Expand the Artillerieinrichtingen

75 pp
DAF Motorized Equipment Manufacturer Motorized Research Bonus: +15%

Has Completed focus DAF

75 pp
H. I. H. Siderius Artillery Manufacturer Artillery Research Bonus: +15% 150 pp
Industrial concern
Designer Type Effect Cost
Philips Electronics Concern +15 Electronics Research Speed

Has Completed focus Philips

75 pp
Royal Dutch Shell Industrial Concern +15% Industrial Research Speed

Has Completed focus Expand Curacao Oil Refineries

75 pp
Designer Type Effect Cost
Godfried van Voorst tot Voorst Military Theorist Army Experience Gain: +0.05 daily
Land Doctrine Research Bonus: +10%
150 pp
Johan Furstner Naval Theorist NavalExperience Gain: +0.05 daily
Naval Doctrine Research Bonus: +10%
150 pp
Marius Raaijmakers Air Warfare Theorist AirExperience Gain: +0.05 daily
Air Doctrine Research Bonus: +10%
150 pp


The Netherlands starts with a few factories and has access to OilOil, AluminumAluminum, and SteelSteel. It also indirectly controls significant amounts of RubberRubber, AluminumAluminum, and OilOil through its Indonesian puppet.


Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry and resources

Type No.
Aluminum.png Aluminium 27 (36)
Chromium.png Chromium -
Oil.png Oil 24 (37)
Rubber.png Rubber 0 (550)
Steel.png Steel 7
Tungsten.png Tungsten -
Type No.
Civilian factory Civilian factory 11(1)
Military factory Military factory 4
Naval dockyard Naval dockyard 3

These numbers represent the available resources, depending on trade law a certain amount may be traded away. Depending on occupation policy in non-core area a certain amount will be lost.


The Dutch landforce in 1936 consists of 8 divisions each consisting of 6,905 men out of 9,000 design strength. The Netherlands may also request the colonial forces from the East indies through diplomacy. The Dutch navy is relatively big, with the main contingent in Indonesia to defend the waters there. The Dutch airforce is both small and outdated.

The Netherlands suffers from an acute lack of manpower due to lax conscription laws.

Type No.
Infantry cropped.png Infantry 8
Army experience.png Total divisions 8
Type No.
Destroyer.png Destroyer 8
Light Cruiser.png Light cruiser 2
Heavy Cruiser.png Heavy cruiser 3
Submarine.png Submarine 19
Convoy.png Convoy 32
Navy experience.png Total ships 32
Navy Man the Guns Man the Guns
Type No.
Destroyer.png Destroyer 8
Light Cruiser.png Light cruiser 3
Heavy Cruiser.png Heavy cruiser 3
Submarine.png Submarine 20
Convoy.png Convoy 34
Navy experience.png Total ships 34
Air force
Type No.
Fighter c.png Fighter 12
Air experience.png Total planes 12
The Dutch landforce in 1936 consists of 8 divisions each consisting of 6,905 men out of 9,000 design strength.

Examples of alternative division template names for the Netherlands include:

  • Marines - Divisie Mariniers
  • Paratroopers - Luchtmobiele Divisie
  • Motorized - Gemotoriseerd Divisie
  • Mechanized - Gemechaniseerde Divisie
  • Armor - Pantserdivisie
Motorized units list
Name Type Techyear
DAF Trado Motorized I 1936
DAF Pantrado 1 Mechanized I 1940
DAF MC-139 Basic Amtrac 1941
DAF Pantrado 2 Mechanized II 1942
DAF MC-143 Improved Amtrac 1943
DAF Pantrado 3 Mechanized III 1944
Tank units list
Name Type Techyear
Great War Tank Great War Tank 1918
PVT-1 Light Tank I 1934
PVT-2 Light Tank II 1936
PVT-5 Light Tank III 1941
GVT-3 Medium Tank I 1939
GVT-4 Medium Tank II 1941
GVT-6 Medium Tank III 1943
ZT-I Heavy Tank I 1934
ZT-II Heavy Tank II 1941
ZT-III Heavy Tank III 1943
SH. Tank Super Heavy Tank 1943
MBT 1945
The Royal Dutch Navy starts in 1936 with its 32 ships divided between Europe and Asia. In Europe, there are 7 submarines, 2 heavy cruisers and a destroyer. In the East Indies, there are 12 submarines, 7 destroyers, 2 light cruisers, and a heavy cruiser. No ships are being built in 1936, but the Netherlands can build Tier II destroyers and light cruisers, in addition to tier I heavy cruisers and submarines.
Ship Clases
Type Class Amount In Production Tech
CA Soerabaja 3 0 Heavy Cruiser I
CL Java Class 2 0 Light Cruiser I
DD Van Ghent Class 8 0 Destroyer I
SS K-XIV Class 12 0 Submarine I
SS K-III Class 7 0 Submarine I
Convoy 150 0
For Man the Guns Man the Guns
The Royal Dutch Navy starts in 1936 with its 34 ships divided between Europe and Asia. In Europe, there are 8 submarines, 2 coastal defense ships and a destroyer. In the East Indies, there are 12 submarines, 7 destroyers, 3 light cruisers, and a coastal defense ship. No ships are being built in 1936, but the Netherlands can build Tier II submarines and cruisers, in addition to tier I destroyers.
Ship Clases
Type Class Amount In Production Tech
CA Soerabaja 2 0 Coastal Defense Ship
CA Hertog Hendrik 1 0 Coastal Defense Ship
CL De Ruyter Class 1 0 Light Cruiser I
CL Java Class 2 0 Light Cruiser I
DD Van Ghent Class 4 0 Destroyer I
DD Van Galen Class 4 0 Destroyer I
SS K-XIV Class 5 0 Submarine II
SS O9 Class 10 0 Submarine I
SS K-III Class 5 0 Submarine I
Convoy 150 0
Air force
The Netherlands air forces consist of 12 inter-war fighters, based in Sulawesi which is part of their puppet in the East Indies.
Aircraft Types
Tech Year Close Air Support (Carrier Variant) Fighter (Carrier Variant) Naval Bomber (Carrier Variant) Heavy Fighter Tactical Bomber Strategic Bomber
1933 Fokker D.XVII Fokker C.V D/E
1936 A-12 Fokker D.XXI Fokker T.IVa Fokker G.1M Fokker T.V Pander F
1940 A-17 F.K. 58 Fokker T.VIII Fokker G.1W Fokker T.IX Pander M
1944 A-21 Fokker D.XXX Koolhoven F.K.65 Fokker G.XXIII Koolhoven F.K.71 Pander U
Jet Engine Technology
1945 Jet Fighter I Jet Tac Bomber I
1950 Jet Fighter I Jet Tac Bomber II Jet Strat Bomber I

Strategies and Guides

Treading the Narrow Path

This achievement requires you to not cave in to Germany and holding your European lands until 1945.Thou this achievement is very hard to get and only a little percent of players got it,you can easily get this achievement. Achievement requires you to not to cave to Germany,not caving to Britain.You will maintain the trade neutrality.Do theForm a new government and gate way to europe focuses.Use your political power to make trade influence of both Britain and Germany 50 and take the Maintain trade neutrality focus.While you use your political power to trade influence,you should take Abondon gold standard and Continue public works focuses.You should do Zuidersee Works focus as fast as possible.Don't do Obtain foreign investment focus because you will lose your colonies with Decolonisation focus.Once both Britain and Germany has 50 tarde influence take Maintain trade neutrality focus,then do Legacy of Zeven Providence Munity focus.Do the other comunist focuses.Do Bastion of true comunism and bring socialism south focus.Then do enemies on all fronts and Pre-empt western invertention.UK or France won't guarantee Belgium and Luxembourg.You can get them and form Benelux which will hive you United Netherlands achievement.Continue your way to Zuiderzee and wait until Germany declears on Poland.Once Germany is at war with Allies declear war on France and Germany will invite you to Axis.Don't leave the Axis and do the Zuiderzee focus(guard all of your coast line with small infantry divisions so focus won't be cancelled).Wait until 1945 and you will get the achievement.

Fascist Swamp Germans


The first task for the Dutch is to gun for a Fascist Demagogue, so it is advised the Political Effort national focus is picked first. Democratic nations are very limited in means to become fascist, and the Netherlands should become fascist as soon as possible in order to make optimal use of this strategy. Apart from that, their main aims will be to have one general-level (24 division) command of good infantry units and to build up a decent naval force. Once the main infantry force is done, territorials should be built in vast numbers. Due to the crippling manpower limitations, it may be best to train up all divisions as colonial brigades and then convert the main 24 divisions to your primary infantry template after manpower has been improved through conscription laws and the Fascist branch of your generic National Focus tree.

The Dutch navy is best of being a surface fleet intended to face off against any regional units of the Royal Navy in the Pacific to start with. Using light cruisers and battlecruisers is the optimal setup for this, preferably together with the Fleet in Being doctrines. One should be staying close enough to land to make carriers redundant.

The early game goals, other than militarisation, are a swift conquest of your rebellious neighbors in Belgium (which is the first reason for having that general-level command) and Luxembourg. The former is necessary, the latter is merely a nice little production boost and achievement-catcher. Both of these conquests should be finished before WW2 kicks off so that there is less risk from faction meddling in. That way there won't be any resistance in those lands during the real event. Assisting Japan against China could also help a lot.

Managing same-day declarations against both powers is quite tricky, due to the short duration of manufactured wargoals and the speed penalty on justifying a second wargoal simultaneously. Consider amassing enough political power to justify for 2-3 provinces on Belgium, then also on Luxembourg; the Belgian justification will have a speed penalty for multiple provinces and the Luxembourg justification for there already being an ongoing justification. It is possible through world tension management and luck to manage separate declarations on both without outside interference: if Japan has not forced China to capitulate (something it tends to struggle with in 1.4.x) and the Sudetenland crisis hasnt' been reached by Germany, then it may be possible to justify on both then declare on one or the other without hitting the world tension threshold needed for Britain to guarantee the second one.

Territorials should be stationed in the East Indies against the borders with Britain and Australia to fight alongside the territorials the East Indian puppet there already controls. This is also where the main fleet should be as well. It should be possible to relocate your home fleet (which will be unlikely to accomplish much against the British home fleet) to the East Indies by getting military access from Italy. You can also demand control over the East Indian forces if you so desire. Garrisoning Guyana could be a boon as well, as both British and French Guyana have truckloads of aluminium, and a staging point in the Caribbean area could be very useful late war. If one has the forces for it, the former-Belgian Congo can be used to cut Africa in half, possibly leading to a happy liberation of the poor, oppressed Boers in South Africa.


Either after the Benelux has been united, or when the Reich starts justifying against it (whichever comes first), the Netherlands should petition to join the Axis. Germany will be only too happy to let you in.

Now there are three main invasions to focus on. If France has not extended the Maginot line, then an operation to seize Paris can be undertaken. It will be impossible for the Dutch to garrison all of France alone, though, so most of it will need to be handed over to Germany and Italy to look after. Guyana should be a walk in the park, as it shouldn't have large forces present on behalf of the other two powers, and you may be able to launch naval invasions against various Caribbean islands depending on what the Royal Navy does. Indonesia normally starts out just as easy as the other two, but to secure it properly an invasion of Australia and New Zealand will be necessary. The latter is easily doable, but the former is made surprisingly difficult by its large size and a fairly steady flow of reinforcements. The sizeable force you've stationed in the east will be required to quickly take Australia before the colonial forces get bogged down and are killed by attrition. Thanks to the low population of the Netherlands an attrition war will prove disastrous.

When those areas are secured, the Dutch have a choice between Africa and India as main areas for your land troops to operate in. Their major contribution now, however, will be chipping away at the Allied naval forces, and as a resource mine for the Axis. You should be getting a large amount of civilian factories from your booming trade in such goods as aluminium and rubber, which you hold almost the entire world market of; these will help you build up a massive industrial base in record time for the endgame.

The Endgame

Eventually, with their long maritime supply and reinforcement lines in constant danger and with key resources and supplies of manpower missing, the Allies will be driven back to the UK and mainland US. The Soviet Union, facing not only the western Axis, but also a freed-up Japan, will be doing very poorly. Now you must prepare for the final assaults and any potential WW3. Though still suffering from an amazingly low manpowerpool, thanks to the 0.02 multiplier on non-core territory, they will have disproportionately large industrial capacity. Land forces can and should be entirely mechanised, and priorities with annexation should be on having small land borders. The Dutch will be the supreme naval power, and holding almost any length of coast should be well within their ability, but you will have to try and minimise frontage with other countries, as they risk simply being unable to field enough divisions to fill every province.

Given the extreme imbalance between your production and recruitable population, it may well be worth taking Desperate Defence.

Allied Foothold

Siding with the Allies is the historical and most 'sensible' approach for the Netherlands given the political situation, but makes them a nice, soft and juicy target for both Germany and Japan. The Dutch will be lacking in both manpower and industrial capacity. You indirectly control plenty of rubber and other resources from Indonesia, but you can't do anything with it since both your industry and your manpower is too small. The starting navy is actually half-decent, but not a global power, so one should focus on either bothering Germany with it, or protecting the colonies against Japan. The starting army is both under-equipped and small.

1936-1939 buildup phase

Without good mobilisation policies, buildup will be slow and only a small number of projects can be completed before Germany and Japan invade. This means sacrifices will have to be made just to survive. The eastern part of the Netherlands will be sacrificed to the Germans, because the open plains are practically undefendable. Forming a compact defensive line around the province of Holland instead, using the rivers and landscape to its maximum advantage, will significantly improve their chances.

The Indonesian colonies can no longer be sacrificed to the Japanese by retreating all the colonial troops to the homeland because Indonesia is now a puppet and if they capitulate those forces are gone. (If you're really lucky though, Japan didn't even bother to invade Indonesia at all, which happens at times.) The entire industry should be focusing on basic infantry equipment, artillery and some small anti-tank. New military factories should be placed in Holland, Suriname, Guyana, or even Indonesia. Just not in the territory that will fall to the nazis.

The goal here is to dig in and holdout in Holland, until forces from the Allies come in to relieve the pressure. If Holland and Suriname are filled with factories, consider building forts. This is because, once again, it would only be helping the enemy to build factories in areas that can't be defended. You are probably going to run out of manpower pretty soon, it might be a good idea to disband your starting troops and replace them with Indonesian colonial divisions though you will have to transport your reinforcements from the other side of the planet. Be sure to leave some troops to defend your colony later on before the Japanese comes around knocking.

The biggest threat to you is the German Medium Tanks. Unupgraded basic AT guns will fail to penetrate Medium Tanks unless used in sufficiently large numbers which your industry probably won't allow at this stage, so you are going to have to at least research the first upgrade to the AT Guns which allows you to penetrate basic Medium Tanks with just AT Support divisions.

Don't bother with an airforce. The industrial capacity should be reserved for the land force and a small nation as the Netherlands won't be able to make a big difference anyway.

Turning the tide

Once Allied forces start arriving, one can start to think about liberating the mainland and even advancing into Germany alongside the Allies. By that time, industrial capacity will become less and less of a problem, but manpower will remain a major problem because of the small size of the Netherlands

Indonesian cannon fodder

As The Netherlands, you control a puppet with a large manpower pool: Indonesia, also called the Dutch Indies. Their industrial capacity is weak and their division template is primitive, but there is a way to use Indonesian manpower in combination with Dutch industry. As Indonesia is an Integrated Puppet, you can train a division from a colonial template, which will be filled with 0% from your manpower and 100% from the puppet (less if Indonesia promotes to a colony). But you can also duplicate this template and edit it, and it will still draw 100% manpower from your puppet. So add some more infantry, some artillery, maybe even a bit of armour to the duplicated template. To gain the required army experience, you will need to hire a military theorist early, or exercise your divisions a lot. With this strategy, you can field a 750 000 man army and stop the German attack right at the border instead of sacrificing 2/3 of the country.


Bevrijding icon
As the Netherlands, liberate the continental Netherlands after relocating the government to the East Indies.
Putting the Raid on the Medway to Shame icon
Putting the Raid on the Medway to Shame
As the Netherlands, ensure the United Kingdom has no capital ships (carriers, battleships, battlecruisers, or heavy cruisers).
Treading the Narrow Path icon
Treading the Narrow Path
As the Netherlands, do not cave to the Germans, continue the Zuiderzee works, and do not lose control of any of your continental European states until 1945.
United Netherlands icon
United Netherlands
Conquer Belgium and Luxembourg as Netherlands