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If a puppet master declares war, they can call in their puppets as allies. In the [[peace conference]] that ensues after a successful war, puppeted countries will not be able to make demands by themselves, though the puppet master can dictate demands in favor of its puppets if they choose to do so. As a result, an already puppeted country cannot puppet other countries.
 
If a puppet master declares war, they can call in their puppets as allies. In the [[peace conference]] that ensues after a successful war, puppeted countries will not be able to make demands by themselves, though the puppet master can dictate demands in favor of its puppets if they choose to do so. As a result, an already puppeted country cannot puppet other countries.
  
If a puppet master is forced to capitulate, its puppets will automatically capitulate as well if it isn't in a faction with a major country that has yet to capitulate. If a puppet master capitulates but there are still majors in a puppets faction, the puppet will earn autonomy points if TFV/DOD/WTT is enabled. Upon defeating a puppet master (and other majors in faction with it), the victorious nations can choose to detach puppeted countries from their puppet master, making them free-standing nations again. Communist countries get a 70% cost reduction for puppeting other countries.
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If a puppet master is forced to capitulate, its puppets will automatically capitulate as well if it isn't in a faction with a major country that has yet to capitulate. If a puppet master capitulates but there are still majors in a puppets faction, the puppet will earn autonomy points if TFV/DOD is enabled. Upon defeating a puppet master (and other majors in faction with it), the victorious nations can choose to detach puppeted countries from their puppet master, making them free-standing nations again. Communist countries get a 70% cost reduction for puppeting other countries.
  
 
== Puppet Master ==
 
== Puppet Master ==
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* Military Industry controlled by overlord: {{Red|+65%}}
 
* Military Industry controlled by overlord: {{Red|+65%}}
 
* License cost between subject and master: {{Green|–100%}}
 
* License cost between subject and master: {{Green|–100%}}
* All autonomy gain: {{red|–30%}}
 
|}
 
 
=== Autonomy levels (Imperial Japan) ===
 
{{SVersion|1.5}}
 
{{expansion|wtt}}
 
Subjects of {{flag|Japan}} (and {{flag|Manchukuo}} if it becomes independent) have yet another system. There are only 2 basic autonomy levels, with an alternative level unique to {{flag|Manchukuo}} (Imperial Subject). Moving from Imperial Protectorate to Imperial Associate requires 2400 autonomy and 50 political power, whereas moving from Imperial Associate to freedom requires 1600 autonomy and 300 political power. The Imperial Subject level caps at 1000 autonomy, and disallows freedom until the national focus "Independence War" is completed.
 
 
{| class="wikitable"
 
! style="width:10em;" | Autonomy level !! Rules !! Modifiers
 
|-
 
! Independent<br>[[File:Autonomy freedom icon.png|link=]]
 
| {{Plainlist|* {{icon|yes}} May declare wars
 
* {{icon|yes}} May decline call to war
 
* {{icon|no}} Units are deployed to overlord
 
* {{icon|no}} Overlord can build in provinces }}
 
|
 
|-
 
! Imperial Subject<br>[[File:Autonomy imperial associate.png|link=]]
 
| {{Plainlist|* {{icon|yes}} May declare wars
 
* {{icon|yes}} May decline call to war
 
* {{icon|no}} Units are deployed to overlord
 
* {{icon|yes}} Overlord can build in provinces }}
 
|
 
* Subject manpower requirement: {{Green|+50%}}
 
* Extra trade for overlord: {{Green|+25%}}
 
* Overlord trade cost: {{Green|–25%}}
 
* Civilian Industry controlled by overlord: {{Red|+10%}}
 
* Military Industry controlled by overlord: {{Red|+25%}}
 
|-
 
! Imperial Associate<br>[[File:Autonomy imperial associate.png|link=]]
 
| {{Plainlist|* {{icon|no}} May declare wars
 
* {{icon|no}} May decline call to war
 
* {{icon|no}} Units are deployed to overlord
 
* {{icon|yes}} Overlord can build in provinces }}
 
|
 
* Subject manpower requirement: {{Green|+70%}}
 
* Extra trade for overlord: {{Green|+60%}}
 
* Overlord trade cost: {{Green|–60%}}
 
* Civilian Industry controlled by overlord: {{Red|+25%}}
 
* All autonomy gain: {{red|–30%}}
 
|-
 
! Imperial Protectorate<br>[[File:Autonomy imperial protectorate.png|link=]]
 
| {{Plainlist|* {{icon|no}} May declare wars
 
* {{icon|no}} May decline call to war
 
* {{icon|yes}} Units are deployed to overlord
 
* {{icon|yes}} Overlord can build in provinces }}
 
|
 
* Subject manpower requirement: {{Green|+90%}}
 
* Extra trade for overlord: {{Green|+100%}}
 
* Overlord trade cost: {{Green|–90%}}
 
* Civilian Industry controlled by overlord: {{Red|+25%}}
 
* Military Industry controlled by overlord: {{Red|+65%}}
 
 
* All autonomy gain: {{red|–30%}}
 
* All autonomy gain: {{red|–30%}}
 
|}
 
|}

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