Difference between revisions of "Soviet Union"

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m (Reverted edits by 50.101.155.182 (talk) to last revision by 2003:DC:EF1E:1500:D970:713A:9AB8:C5D0)
(Tag: Rollback)
m (Article current as of Hydra (1.7))
 
(6 intermediate revisions by the same user not shown)
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{{Version|1.5}}
+
{{Version|1.7}}
 
{{country
 
{{country
 
|Capital = Moscow
 
|Capital = Moscow
Line 18: Line 18:
  
 
==Technology==
 
==Technology==
{{SVersion|1.5}}
+
{{SVersion|1.7}}
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Army Technology || Naval Technology || Air Technology || Electronics & Industry
+
! Army Technology || Naval Technology {{Icon|mtg}} || Air Technology || Electronics & Industry
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
 
|
 
|
* SVT-38/40 Infantry Eq. I
+
* ''SVT-38/40'' (Infantry Eq. I)
* ZIS-5 Motorized
+
* ''ZIS-5'' (Motorized)
 
* Mountain Infantry I
 
* Mountain Infantry I
 
* Paratroopers I
 
* Paratroopers I
Line 31: Line 31:
 
* Recon Company I
 
* Recon Company I
 
* Military Police I
 
* Military Police I
* T-26 Light Tank I
+
* ''T-26'' (Light Tank I)
* M1936 76 mm Towed Artillery I
+
* ''M1936 76 mm'' (Towed Artillery I)
 +
* ''M1939 37 mm AA'' (Towed Anti-Air I)
 
||  
 
||  
* Orfey Class Destroyer I
+
* 1936 Destroyer Hull
* Krasniy Krym Class Light Cruiser I
+
** ''B-1 Depth Charge Rack (Depth Charges I)
** Upgraded Leningrad & Minsk Class
+
* Early Cruiser Hull
* Krasniy Kavkaz Class Heavy Cruiser I
+
* Early Heavy Ship Hull
* Borodino Class Battlecruiser I
+
* 1936 Submarine Hull
* Marat Class Battleship I
+
** ''Triple 450mm TTs'' (Torpedo I)
* Series V Shchuka Submarine II
+
* ''130mm/50 B13 Ptn 1936'' (Light Battery II)
** Upgraded Series IX Srednyaya
+
* ''180mm/60 B-1-K 1931'' (Medium Battery I)
* Transport Ship  
+
* ''130mm/55 Pattern 1913'' (Light Cruiser Battery I)
 +
* ''305mm/52 Pattern 1907'' (Heavy Battery I)
 +
* ''120mm/50 Pattern 1905'' (Secondary Battery I)
 +
* Contact Mine
 +
** Minelaying Submarine
 +
* Transport Ship
 
||  
 
||  
* I-16 Fighter I
+
* ''Polikarpov I-16'' (Fighter I)
* Il-4 Naval Bomber I
+
* ''Ilyushin Il-4'' (Naval Bomber I)
* DB-3 Interwar Bomber
+
* ''Ilyushin DB-3'' (Interwar Bomber)
* Pe-8 Strategic Bomber I
+
* ''Petlyakov Pe-8'' (Strategic Bomber I)
 
||
 
||
* None
+
* Fuel Storage
 +
* Fuel Refining I
 
|-
 
|-
 
! colspan="4" | Doctrines
 
! colspan="4" | Doctrines
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|
 
|
 
* None
 
* None
 +
|}
 +
 +
{| class="wikitable"
 +
|-
 +
!Without Man the Guns
 +
|- style="vertical-align: top;"
 +
|
 +
* ''Orfey Class'' (Destroyer I)
 +
* ''Krasniy Krym Class'' (Light Cruiser I)
 +
** Upgraded Leningrad & Minsk Class
 +
* ''Krasniy Kavkaz Class'' (Heavy Cruiser I)
 +
* ''Borodino Class'' (Battlecruiser I)
 +
* ''Marat Class'' (Battleship I)
 +
* ''Series V Shchuka'' (Submarine II)
 +
** Upgraded Series IX Srednyaya
 +
* Transport Ship
 
|}
 
|}
  
Line 73: Line 96:
 
|Mobile Tank Designer
 
|Mobile Tank Designer
 
|
 
|
* Armor Research Time: {{green|-10 %}}
+
* Armor Research Speed: {{green|+15 %}}
  
 
* '''''Armor:'''''
 
* '''''Armor:'''''
Line 86: Line 109:
 
|Medium Tank Designer
 
|Medium Tank Designer
 
|
 
|
* Armor Research Time: {{green|-10 %}}
+
* Armor Research Speed: {{green|+15 %}}
  
 
* '''''Armor:'''''
 
* '''''Armor:'''''
Line 99: Line 122:
 
|Heavy Tank Designer
 
|Heavy Tank Designer
 
|
 
|
* Armor Research Time: {{green|-10 %}}
+
* Armor Research Speed: {{green|+15 %}}
  
 
* '''''Armor:'''''
 
* '''''Armor:'''''
Line 119: Line 142:
 
|Ship Designer
 
|Ship Designer
 
|
 
|
* Naval Research Time: {{green|-10 %}}
+
* Naval Research Speed: {{green|+15 %}}
 
| align="center" |150
 
| align="center" |150
 
|}
 
|}
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|Light aircraft designer
 
|Light aircraft designer
 
|
 
|
* Air Research Time: {{green|-10 %}}
+
* Air Research Speed: {{green|+15 %}}
 
'''''Fighter:'''''
 
'''''Fighter:'''''
 
* Agility: {{green|+10 %}}
 
* Agility: {{green|+10 %}}
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|Medium aircraft designer
 
|Medium aircraft designer
 
|
 
|
* Air Research Time: {{green|-10 %}}
+
* Air Research Speed: {{green|+15 %}}
  
 
* '''''Heavy Fighter:''''' Reliability: {{green|+20 %}}
 
* '''''Heavy Fighter:''''' Reliability: {{green|+20 %}}
Line 156: Line 179:
 
|Heavy aircraft designer
 
|Heavy aircraft designer
 
|
 
|
* Air Research Time: {{green|-10 %}}
+
* Air Research Speed: {{green|+15 %}}
  
 
* '''''Strategic Bomber:''''' Strategic Bombing: {{green|+10 %}}
 
* '''''Strategic Bomber:''''' Strategic Bombing: {{green|+10 %}}
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|Naval aircraft designer
 
|Naval aircraft designer
 
|
 
|
* Air Research Time: {{green|-10 %}}
+
* Air Research Speed: {{green|+15 %}}
 
'''''Naval Bomber:'''''
 
'''''Naval Bomber:'''''
* Operational Range: {{green|+10 %}}
+
* Range: {{green|+10 %}}
 
* Naval Attack: {{green|+10 %}}
 
* Naval Attack: {{green|+10 %}}
 
'''''CV Naval Bomber:'''''
 
'''''CV Naval Bomber:'''''
* Operational Range: {{green|+10 %}}
+
* Range: {{green|+10 %}}
 +
* Naval Attack: {{green|+10 %}}
 +
'''''Carrier Fighter:'''''
 +
* Range: {{green|+10 %}}
 +
* Agility: {{green|+10 %}}
 +
'''''Carrier CAS:'''''
 +
* Range: {{green|+10 %}}
 
* Naval Attack: {{green|+10 %}}
 
* Naval Attack: {{green|+10 %}}
 
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small>
 
<small>By selecting this '''''Design Company''''' it will permanently affect capabilities on all equipment researched while they are hired.</small>
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|Motorized Equipment Designer
 
|Motorized Equipment Designer
 
|
 
|
* Motorization Research Time: {{green|-10 %}}
+
* Motorization Research Speed: {{green|+15 %}}
* Motorized Rocket Artillery Research Time: {{green|-50 %}}
+
* Motorized Rocket Artillery Research Speed: {{green|+50 %}}
 
| align="center" |150
 
| align="center" |150
 
|-
 
|-
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|Infantry Equipment Designer
 
|Infantry Equipment Designer
 
|
 
|
* Small Arms Research Time: {{green|-10 %}}
+
* Weapons and Equipment Research Speed: {{green|+15 %}}
 
| align="center" |150
 
| align="center" |150
 
|-
 
|-
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|Artillery Equipment Designer
 
|Artillery Equipment Designer
 
|
 
|
* Artillery Research Time: {{green|-10 %}}
+
* Artillery Research Speed: {{green|+15 %}}
 
| align="center" |150
 
| align="center" |150
 
|}
 
|}
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|Industrial Concern
 
|Industrial Concern
 
|
 
|
* Industrial Research Time: {{green|-10 %}}
+
* Industrial Research Speed: {{green|+15 %}}
 
| align="center" |150
 
| align="center" |150
 
|-
 
|-
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|Electronics Concern
 
|Electronics Concern
 
|
 
|
* Electronics Research Time: {{green|-10 %}}
+
* Electronics Research Speed: {{green|+15 %}}
 
| align="center" |150
 
| align="center" |150
 
|}
 
|}
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{{Icon|No}}''Has completed focus'' '''''Positive Heroism'''''
 
{{Icon|No}}''Has completed focus'' '''''Positive Heroism'''''
 
* Army Experience Gain: {{green|+0.05}} ''daily''
 
* Army Experience Gain: {{green|+0.05}} ''daily''
* Mass Assault Doctrine: {{green|-10 %}}
+
* Mass Assault Doctrine: {{green|+15 %}}
 
| align="center" |250
 
| align="center" |250
 
|-
 
|-
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|{{Icon|yes}}''Not: Purged by:'' '''''Trotsky'''''
 
|{{Icon|yes}}''Not: Purged by:'' '''''Trotsky'''''
 
* Naval Experience Gain: {{green|+0.05}} ''daily''
 
* Naval Experience Gain: {{green|+0.05}} ''daily''
* Naval Doctrine Research Time: {{green|-7 %}}
+
* Naval Doctrine Research Speed: {{green|+10 %}}
 
| align="center" |150
 
| align="center" |150
 
|-
 
|-
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|{{Icon|yes}}''Not: Purged by:'' '''''Trotsky'''''
 
|{{Icon|yes}}''Not: Purged by:'' '''''Trotsky'''''
 
* Air Experience Gain: {{green|+0.05}} ''daily''
 
* Air Experience Gain: {{green|+0.05}} ''daily''
* Battlefield Support Doctrine: {{green|-10 %}}
+
* Battlefield Support Doctrine: {{green|+15 %}}
 
| align="center" |250
 
| align="center" |250
 
|-
 
|-
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|{{Icon|yes}}''Not: Purged by'' '''''Stalin'''''
 
|{{Icon|yes}}''Not: Purged by'' '''''Stalin'''''
 
* Army Experience Gain: {{green|+0.05}} ''daily''
 
* Army Experience Gain: {{green|+0.05}} ''daily''
* Mass Assault Doctrine: {{green|-10 %}}
+
* Mass Assault Doctrine: {{green|+15 %}}
 
| align="center" |250
 
| align="center" |250
 
|-
 
|-
Line 261: Line 290:
 
|
 
|
 
* Naval Experience Gain: {{green|+0.05}} ''daily''
 
* Naval Experience Gain: {{green|+0.05}} ''daily''
* Fleet in Being Doctrine: {{green|-10 %}}
+
* Fleet in Being Doctrine: {{green|+15 %}}
 
| align="center" |250
 
| align="center" |250
 
|-
 
|-
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|
 
|
 
* Air Experience Gain: {{green|+0.05}} ''daily''
 
* Air Experience Gain: {{green|+0.05}} ''daily''
* Air Doctrine Research Time: {{green|-7 %}}
+
* Air Doctrine Research Speed: {{green|+10 %}}
 
| align="center" |150
 
| align="center" |150
 
|-
 
|-
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|
 
|
 
* Army Experience Gain: {{green|+0.05}} ''daily''
 
* Army Experience Gain: {{green|+0.05}} ''daily''
* Land Doctrine Research Time: {{green|-7 %}}
+
* Land Doctrine Research Speed: {{green|+10 %}}
 
| align="center" |150
 
| align="center" |150
 
|-
 
|-
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|Rocket Scientist
 
|Rocket Scientist
 
|
 
|
* Rocket Research Time: {{green|-10 %}}
+
* Rocket Research Speed: {{green|+15 %}}
 
| align="center" |150
 
| align="center" |150
 
|-
 
|-
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|Nuclear Scientist
 
|Nuclear Scientist
 
|
 
|
* Nuclear Research Time: {{green|-10 %}}
+
* Nuclear Research Speed: {{green|+15 %}}
 
| align="center" |150
 
| align="center" |150
 
|}
 
|}
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==Politics==
 
==Politics==
 
=== National spirits ===
 
=== National spirits ===
{{SVersion|1.5}}
+
{{SVersion|1.7}}
 
<section begin=national_spirit/>
 
<section begin=national_spirit/>
 
{{box wrapper|
 
{{box wrapper|
Line 331: Line 360:
  
 
==Economy==
 
==Economy==
{{SVersion|1.5}}
+
{{SVersion|1.7}}
 
A brief summary of the state of the nations economy in 1936.
 
A brief summary of the state of the nations economy in 1936.
 
===Laws===
 
===Laws===
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|+ Factories 1936
 
|+ Factories 1936
 
|- style="text-align: center; vertical-align: bottom;"
 
|- style="text-align: center; vertical-align: bottom;"
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|36 Military Factories}}
+
| style="width: 33%" | {{icon|Military factory}}<br>{{nowrap|32 Military Factories}}
 
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|6 Naval Dockyards}}
 
| style="width: 34%" | {{icon|Naval dockyard}}<br>{{nowrap|6 Naval Dockyards}}
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|42 Civilian Factories}}
+
| style="width: 33%" | {{icon|Civilian factory}}<br>{{nowrap|40 Civilian Factories}}
 
|}
 
|}
  
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==Military==
 
==Military==
{{SVersion|1.5}}
+
{{SVersion|1.7}}
'''1936 Scenario''' The player starts the game with 1.22M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the [[Volunteer Only]] conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 33.25k in the navy. The Soviet Union has a population of 161.43 million.
+
'''1936 Scenario''' The player starts the game with 1.25M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the [[Volunteer Only]] conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 31.30k in the navy. The Soviet Union has a population of 161.43 million.
  
 
===Army===
 
===Army===
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|+ Screens and Submarines 1936 Scenario
 
|+ Screens and Submarines 1936 Scenario
 
|- style="text-align: center; vertical-align: bottom;"
 
|- style="text-align: center; vertical-align: bottom;"
| style="width: 33%;" | [[File:Light Cruiser.png]]<br>{{nowrap|4 Light Cruisers}}  
+
| style="width: 33%;" | [[File:Light Cruiser.png]]<br>{{nowrap|5 Light Cruisers}}  
| style="width: 34%;" | [[File:Destroyer.png]]<br>{{nowrap|17 Destroyers}}  
+
| style="width: 34%;" | [[File:Destroyer.png]]<br>{{nowrap|18 Destroyers}}  
| style="width: 33%;" | [[File:Submarine.png]]<br>{{nowrap|43 Submarines}}
+
| style="width: 33%;" | [[File:Submarine.png]]<br>{{nowrap|59 Submarines}}
 
|}
 
|}
 
|}
 
|}
1936 Scenario: The player starts the game with only 3 Battleships, 4 Light Cruisers, 17 Destroyers and 43 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Destroyer Is and 31 Submarine IIs, the latter across three separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by February 22nd, 1936 and all three of the Submarine lines are set to complete another sub by February 8th, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. Naval technology at game start in 1936 includes all of the 1922 ship classes except for carriers, but none of the 1936 ship classes apart from submarines. The Soviets also start with the Naval Doctrine [[Fleet in Being]], providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.
+
1936 Scenario: The player starts the game with only 3 Battleships, 5 Light Cruisers, 18 Destroyers and 59 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 ''Leningrad & Minsk Class'' 1936 Destroyers , 2 ''Kirov Class'' Heavy Early Cruisers and 35 Submarines of multiple types, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by June 20th, 1936 and two of the Submarine lines are set to complete another sub by February 1st, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. Naval technology at game start in 1936 includes all of the early ship classes except for carriers, but only one 1936 ship classes apart from submarines. The Soviets also start with the Naval Doctrine [[Fleet in Being]], providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.
  
 
===Air force===
 
===Air force===
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! Effects + Conditions ( Purged? )
 
! Effects + Conditions ( Purged? )
 
!Cost ({{icon|political power}})
 
!Cost ({{icon|political power}})
|-
 
|Pyotr Smirnov
 
|Naval Aviation
 
|(Specialist)
 
|
 
* Naval Air Attacks from Carriers: {{green|+3 %}}
 
* Naval Air Targeting from Carriers: {{green|+3 %}}
 
* Naval Air Agility from Carriers: {{green|+4 %}}
 
 
{{Icon|yes}}''Not: Purged by'' '''''Stalin'''''
 
| align="center" |150
 
 
|-
 
|-
 
|Mikhail Frinovsky
 
|Mikhail Frinovsky
Line 505: Line 523:
 
* Screen Attack: {{green|+10 %}}
 
* Screen Attack: {{green|+10 %}}
 
* Screen Defense: {{green|+10 %}}
 
* Screen Defense: {{green|+10 %}}
 +
 +
{{Icon|yes}}''Not: Purged by'' '''''Stalin'''''
 +
| align="center" |150
 +
|-
 +
|Pyotr Smirnov
 +
|Naval Aviation
 +
|(Specialist)
 +
|
 +
* Naval Air Attacks from Carriers: {{green|+3 %}}
 +
* Naval Air Targeting from Carriers: {{green|+3 %}}
 +
* Naval Air Agility from Carriers: {{green|+4 %}}
  
 
{{Icon|yes}}''Not: Purged by'' '''''Stalin'''''
 
{{Icon|yes}}''Not: Purged by'' '''''Stalin'''''

Latest revision as of 19:04, 13 July 2019

Soviet Union
Soviet Union.png
Capital:
Moscow

Government Type:
Communist, Stalinist

Faction:
Comintern (Leader)

The Soviet Union (officially “Union of Soviet Socialist Republics” or “USSR”) is a major country and the leader of the Comintern faction. It is rich in both natural and human resources and has decent technology. It controls almost the entire northern third of Asia as well as the eastern edges of Europe.

Events[edit]

Main article: Soviet events

National focus[edit]

Soviet national focus tree.
Main article: Soviet national focus tree

Flag of Soviet Union Soviet Union, as one of the seven major powers, has an unique national focus tree.

The Soviet focus tree includes four, both historical and alternative, branches:

  • Finish the Five Year Plan focuses on development of infrastructure and factories
  • Stalin Constitution focuses on manpower and research
  • Found the PCDI is the main diplomatic tree that focuses on international relations
  • Permanent Revolution / The Great Purge focuses on internal restructuring to unlock the full power of the Soviet Union.


Technology[edit]

Army Technology Naval Technology Man the Guns Air Technology Electronics & Industry
  • SVT-38/40 (Infantry Eq. I)
  • ZIS-5 (Motorized)
  • Mountain Infantry I
  • Paratroopers I
  • Engineer Company I
  • Recon Company I
  • Military Police I
  • T-26 (Light Tank I)
  • M1936 76 mm (Towed Artillery I)
  • M1939 37 mm AA (Towed Anti-Air I)
  • 1936 Destroyer Hull
    • B-1 Depth Charge Rack (Depth Charges I)
  • Early Cruiser Hull
  • Early Heavy Ship Hull
  • 1936 Submarine Hull
    • Triple 450mm TTs (Torpedo I)
  • 130mm/50 B13 Ptn 1936 (Light Battery II)
  • 180mm/60 B-1-K 1931 (Medium Battery I)
  • 130mm/55 Pattern 1913 (Light Cruiser Battery I)
  • 305mm/52 Pattern 1907 (Heavy Battery I)
  • 120mm/50 Pattern 1905 (Secondary Battery I)
  • Contact Mine
    • Minelaying Submarine
  • Transport Ship
  • Polikarpov I-16 (Fighter I)
  • Ilyushin Il-4 (Naval Bomber I)
  • Ilyushin DB-3 (Interwar Bomber)
  • Petlyakov Pe-8 (Strategic Bomber I)
  • Fuel Storage
  • Fuel Refining I
Doctrines
  • None
Without Man the Guns
  • Orfey Class (Destroyer I)
  • Krasniy Krym Class (Light Cruiser I)
    • Upgraded Leningrad & Minsk Class
  • Krasniy Kavkaz Class (Heavy Cruiser I)
  • Borodino Class (Battlecruiser I)
  • Marat Class (Battleship I)
  • Series V Shchuka (Submarine II)
    • Upgraded Series IX Srednyaya
  • Transport Ship

Research and production[edit]

These are the choices of design companies and theorists for the Flag of Soviet Union Soviet Union.

Tank designers
Designer Type Effect Cost (Political Power)
Morozov Design Bureau Mobile Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
  • Max Speed: +5 %
  • Reliability: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Astrov Design Bureau Medium Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
  • Reliability: +5 %
  • Soft attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
OKMO Heavy Tank Designer
  • Armor Research Speed: +15 %
  • Armor:
  • Armor: +5 %
  • Hard attack: +5 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ship designers
Designer Type Effect Cost (Political Power)
Nevskoye Design Bureau Ship Designer
  • Naval Research Speed: +15 %
150
Aircraft designers
Designer Type Effect Cost (Political Power)
MiG Design Bureau Light aircraft designer
  • Air Research Speed: +15 %

Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

Carrier Fighter:

  • Agility: +10 %
  • Max Speed: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Ilyushin Design Bureau Medium aircraft designer
  • Air Research Speed: +15 %
  • Heavy Fighter: Reliability: +20 %
  • Tactical Bomber: Reliability: +20 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Tupolev Design Bureau Heavy aircraft designer
  • Air Research Speed: +15 %
  • Strategic Bomber: Strategic Bombing: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Yakovlev Design Bureau Naval aircraft designer
  • Air Research Speed: +15 %

Naval Bomber:

  • Range: +10 %
  • Naval Attack: +10 %

CV Naval Bomber:

  • Range: +10 %
  • Naval Attack: +10 %

Carrier Fighter:

  • Range: +10 %
  • Agility: +10 %

Carrier CAS:

  • Range: +10 %
  • Naval Attack: +10 %

By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired.

150
Materiel designers
Designer Type Effect Cost (Political Power)
GAZ Motorized Equipment Designer
  • Motorization Research Speed: +15 %
  • Motorized Rocket Artillery Research Speed: +50 %
150
Tula Arms Plant Infantry Equipment Designer
  • Weapons and Equipment Research Speed: +15 %
150
Grabin Design Bureau Artillery Equipment Designer
  • Artillery Research Speed: +15 %
150
Industrial concerns
Designer Type Effect Cost (Political Power)
Stalingrad Tractor Factory Industrial Concern
  • Industrial Research Speed: +15 %
150
Leningrad Industrial Institute Electronics Concern
  • Electronics Research Speed: +15 %
150
Theorists
Theorist Type Conditions ( Purged?, etc ) + Effects Cost (Political Power)
Georgy Zhukov Mass Assault Expert YesNot: Purged by: Trotsky

NoHas completed focus Positive Heroism

  • Army Experience Gain: +0.05 daily
  • Mass Assault Doctrine: +15 %
250
Sergey Gorshkov Naval Theorist YesNot: Purged by: Trotsky
  • Naval Experience Gain: +0.05 daily
  • Naval Doctrine Research Speed: +10 %
150
Sergei Rudenko Close Air Support Proponent YesNot: Purged by: Trotsky
  • Air Experience Gain: +0.05 daily
  • Battlefield Support Doctrine: +15 %
250
Mikhail Tukhachevsky Mass Assault Expert YesNot: Purged by Stalin
  • Army Experience Gain: +0.05 daily
  • Mass Assault Doctrine: +15 %
250
Vladimir Tributs Grand Fleet Proponent
  • Naval Experience Gain: +0.05 daily
  • Fleet in Being Doctrine: +15 %
250
Alexander Golovanov Air Warfare Theorist
  • Air Experience Gain: +0.05 daily
  • Air Doctrine Research Speed: +10 %
150
Boris Shaposhnikov Military Theorist
  • Army Experience Gain: +0.05 daily
  • Land Doctrine Research Speed: +10 %
150
Sergei Korolev Rocket Scientist
  • Rocket Research Speed: +15 %
150
Igor Kurchatov Nuclear Scientist
  • Nuclear Research Speed: +15 %
150

Politics[edit]

National spirits[edit]

Trotskyite Plot? icon
Trotskyite Plot?
  • Stability: −20%
Paranoia and pathological distrust stemming from old power struggles impact the leadership of this nation.
Home of the Revolution icon
Home of the Revolution
  • Ideology drift defense: +50%
  • Yes.png Can create factions
Comrades, with the defeat of the vile Trotskyite counter revolutionaries we were able to focus on defending the revolution. Our goal, our hope, our slogan is Socialism in One Country. We will build a bountiful socialist utopia here in the Soviet Union and the rest of the world will inevitably embrace it.


Diplomacy[edit]

As the premier communist nation in 1936, the Soviet Union is the head of the Comintern, consisting of Flag of Tannu Tuva Tannu Tuva and Flag of Mongolia Mongolia. Flag of Communist China Communist China, Flag of Sinkiang Sinkiang and Flag of Paraguay Paraguay are the only other countries that have a favorable view.

Should Flag of Republican Spain Republican Spain prevail in the Spanish Civil War, it may be amenable to joining, as would a communist-aligned Flag of France France.

If Leon Trotsky becomes leader of the USSR and Permanent Revolution and NKVD Primacy are taken, then the USSR can start Communist civil wars in countries without having to spend any Political Power.

Political parties[edit]

Political party Ideology Popularity Party leader Country name Is ruling?
All-Union Communist Party communism Communist 88% Joseph Stalin Soviet Union Yes
Trudoviks democracy Democratic 10% Alexander Fyodorovich Kerensky Russian Federation No
RFP fascism Fascist 2% Konstantin Rodzaevsky Russian Empire No
Non-Aligned neutrality Non-Aligned 0% Random leader Russia No

Economy[edit]

A brief summary of the state of the nations economy in 1936.

Laws[edit]

Conscription Law Economy Law Trade Law
Volunteer Only.png Volunteer Only
  • 1.5% Recruitable population
Civilian Economy.png Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
Export Focus.png Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed

Industry[edit]

Factories 1936
Military factory
32 Military Factories
Naval dockyard
6 Naval Dockyards
Civilian factory
40 Civilian Factories

Resources[edit]

Total resources 1936
Oil.png
Oil
Rubber.png
Rubber
Steel.png
Steel
Aluminum.png
Aluminum
Tungsten.png
Tungsten
Chromium.png
Chromium
193 0 543 133 67 353

These numbers represent the available resources, depending on trade law a certain amount may be traded away.

Military[edit]

1936 Scenario The player starts the game with 1.25M in manpower available and the monthly gain for manpower is 2.95k. The player starts with the Volunteer Only conscription law, providing 1.50% of the player's core population as manpower, totaling 2.42M. 1.13M of this manpower at game start is tied up in the army, 30.68k in the air force and 31.30k in the navy. The Soviet Union has a population of 161.43 million.

Army[edit]

Army 1936 Scenario

91Infantry.pngInfantry Divisions 11Light tank.pngLight Tank Divisions 1Motorized.pngMotorized Division 22Cavalry.pngCavalry Division 13Mountaineers.pngMountaineer Division

1936 Scenario: The player begins the game with 91 Infantry divisions, of which 18 are Reserve NKVD Divisions with Military Police. Additionally, the player has 22 Cavalry divisions, 13 Mountaineer divisions, 11 light tank divisions and 1 Motorized Infantry division. The player begins the game producing Infantry Equipment I at 36.19/day with 7 factories; Support Equipment 1 at 1.29/day on 2 factories; Towed Artillery at 5.17/week on 1 factory; Light Tank I at 6.78/week on 3 factories; and Motorized at 3.04/day on 3 factories. However, Motorized units lack rubber and have a penalty to production speed. The player has 18 additional military factories that can be allotted to production. The army is fairly average in the beginning, but the Soviet doctrine tree gives them a higher reinforce chance as well as either Large Front Operations or People's Army. It is up to the player upon reaching those decision points as to which line to pursue.

Examples of alternative division template names for the Soviet Union include:

  • Mountaineers - Gornostrelkovaya Diviziya
  • Marines - Morskaya Pekhota
  • Paratroopers - Vozdushno-Desantnaya Diviziya
  • Motorized - Motostrelkovaya Diviziya
  • Mechanized - Mekhanizirovanaya Diviziya
  • Armor - Tankovaya Diviziya or Tankovyj Korpus

Navy[edit]

Capital ships 1936 Scenario
Battleship.png
3 Battleships
Screens and Submarines 1936 Scenario
Light Cruiser.png
5 Light Cruisers
Destroyer.png
18 Destroyers
Submarine.png
59 Submarines

1936 Scenario: The player starts the game with only 3 Battleships, 5 Light Cruisers, 18 Destroyers and 59 Submarines. For production, the player only has 6 naval dockyards to begin with. The players dockyards are initially producing 4 Leningrad & Minsk Class 1936 Destroyers , 2 Kirov Class Heavy Early Cruisers and 35 Submarines of multiple types, the latter across four separate production lines. While the player can cancel these productions, the first of the four destroyers is set to be completed by June 20th, 1936 and two of the Submarine lines are set to complete another sub by February 1st, 1936, so to avoid any loss of time and production, simply finish these in production before canceling or changing the lines to a different ship class. Naval technology at game start in 1936 includes all of the early ship classes except for carriers, but only one 1936 ship classes apart from submarines. The Soviets also start with the Naval Doctrine Fleet in Being, providing +10 organization to Battleships, Battlecruisers, and Heavy Cruisers.

Air force[edit]

Air Force 1936 Scenario
Air Skirmish.png
658 Fighters
Naval Strike Tactics.png
108 Naval Bombers
Bomber.png
240 Tactical Bombers
Strategic Destruction.png
72 Strategic Bombers

1936 Scenario: The player begins in 1936 with 0 Close Air Support, 658 Fighters, 108 Naval Bombers, 0 Heavy Fighters, 240 Tactical Bombers, 72 Strategic Bombers and 0 Transport Planes. For production, the Soviet Union is only producing fighters with a single factory for 3.14/month and strategic bombers for 1.23/month on a single factory. The player lacks rubber, which reduces production speed. Obtaining rubber via trade should be one of the player's first priorities. For technology, the Soviets begin with 1936 Fighters, Naval Bombers and Strategic Bombers. Tactical Bombers are outdated 1933 models. The player lacks the technology for Heavy Fighters and Close Air Support. The player does not begin with any air doctrine in 1936 and has full choice over any of the three branches.

Military staff[edit]

These are the Military Staff candidates for appointment of the Soviet Union.

Chief of Army
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (Political Power)
Semyon Timoshenko Army Reformer (Expert)
  • Army Experience Gain: +10 %

YesNot: Purged by Stalin

150
Kliment Voroshilov Army Drill (Specialist)
  • Division training time: -5 %

YesNot: Purged by Stalin

150
Alexander Yegorov Army Defense (Expert)
  • Division Defense: +10 %

YesNot: Purged by Stalin

150
Vasily Blücher Army Maneuver (Expert)
  • Division speed: +10 %

YesNot: Purged by Stalin

150
Chief of Navy
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (Political Power)
Mikhail Frinovsky Commerce Raiding (Specialist)
  • Convoy Raiding Efficiency: +10 %

YesNot: Purged by Stalin

150
Nikolay Kuznetsov Naval Reformer (Expert)
  • Naval Experience Gain: +10 %

YesNot: Purged by Stalin

150
Ivan Yumashev Decisive Battle (Expert)
  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
  • Screen Attack: +10 %
  • Screen Defense: +10 %

YesNot: Purged by Stalin

150
Pyotr Smirnov Naval Aviation (Specialist)
  • Naval Air Attacks from Carriers: +3 %
  • Naval Air Targeting from Carriers: +3 %
  • Naval Air Agility from Carriers: +4 %

YesNot: Purged by Stalin

150
Chief of the Air force
Candidate Type I Type II Effects + Conditions ( Purged? ) Cost (Political Power)
Alexander Novikov Air Reformer (Genius)
  • Air Experience Gain: +15 %

YesNot: Purged by Stalin

150
Konstatin Vershinin Ground Support (Expert)
  • Air Superiority: +10 %

YesNot: Purged by Stalin

150
Yakov Smushkevich Air Safety (Expert)
  • Air Accidents Chance: -10 %

YesNot: Purged by Stalin

150
Pavel Rychagov All-Weather (Expert)
  • Bad Weather Penalty: -20 %

YesNot: Purged by Stalin

150
Military High Command
Candidate Type I Type II Conditions ( Purged?, etc ) + Effects Cost (Political Power)
Pavel Zhigarev Airborne Assault (Specialist)

YesNot: Purged by: Trotsky

  • Paradrop Attack: +1 %
  • Paradrop Defense: +3 %
  • Paradrop Agility: +3 %
150
Stepan Krasovsky Air Combat Training (Expert)

YesNot: Purged by: Trotsky

  • Ace generation chance: +10 %
150
Ivan Konev Concealment (Expert)

YesNot: Purged by: Trotsky
YesKonev is not supporting a civil war against the Soviet Union

  • Enemy Air Support: -10 %
150
Arseniy Golovko Amphibious Assault (Expert)

YesNot: Purged by: Trotsky

  • Amphibious invasion speed: +10 %
150
Konstatin Rokossovsky Armor (Genius)

YesNot: Purged by: Stalin
NoHas completed focus Positive Heroism

  • Armor Division Attack: +15 %
  • Armor Division Defense: +15 %
150
Aleksandr Vasilevsky Army Regrouping (Expert)

YesNot: Purged by: Stalin

  • Division Recovery Rate: +8 %
150
Vladimir Kasatonov Submarines (Expert)

YesNot: Purged by Stalin

  • Submarine Attack: +15 %
  • Submarine Defense: +10 %
150
Sergei Khudyakov Close Air Support (Expert)

YesNot: Purged by Stalin

  • Close Air Support Attack: +3 %
  • Close Air Support Defense: +3 %
  • Close Air Support Agility: +3 %
150
Gorday Levchenko Capital Ships (Expert)

YesNot: Purged by Stalin

  • Capital Ship Attack: +10 %
  • Capital Ship Armor: +10 %
150

Strategies and Guides[edit]

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Roll out the red carpet for Trotsky[edit]

Josef Stalin's "Communism in one country" has failed; the rapid and violent industrialization policies of the 1920s and 1930s led to two massive famines in Russia, Ukraine and Kazakhstan in 1921-1922 and 1932-1933, resulting in a great loss of lives and Stalin's political violence have cost the lives of many more people. This calls for a reform of the government, one that will be put into effect by one Leon Trotsky, a former soviet politician who, after a failed power struggle with Stalin, was exiled to Flag of Mexico Mexico. But Trotsky still commands notable support within the Soviet government and unless these secret supporters are purged out, Trotsky will eventually make a comeback and kill Stalin to reclaim his position as the General Secretary of the All-Union Communist Party, a position he was supposed to fulfill as per the late Vladimir Lenin's wishes.

In order to get Trotsky into power, when starting out as the Soviet Union in the 1936 bookmark, the player must not pick the National Focus The Great Purge at all, as picking it will lead to the Soviet leadership being purged of its old guard and being filled with pro-stalinists which will eventually lead to Trotsky being assassinated. If the Great Purge isn't carried out however, at some point in 1938, a series of events will start triggering, starting with "The Fourth International" and finally ending with "Trotsky returns to the Soviet Union" and "Trotsykist Coup". The last one of these events, the "Trotsykist Coup", will result in Stalin being killed and replaced by Leon Trotsky and a minor civil war will break out. This civil war should be relatively easy to win and once won, the player will now have access to Leon Trotsky, who grants access to a particularly devious strategy for playing as the Soviet Union.

Leon Trotsky possesses a leadership trait named "Permanent Revolutionary" which grants a -30% reduction to Foreign Subversive Activities cost. If the National Focus "Permanent Revolution" is taken, this bonus will be increased to a -50% price discount. In addition to that, completing said National Focus will unlock the National Focus "NKVD Primacy" and its follow-up "NKVD Divisions". These National Focuses will give a national spirit with the same name that also grants a -50% reduction to Foreign Subversive Activities cost.

While that alone may not sound very surprising, what is surprising is that the two price discounts from Trotsky's trait and national spirit will stack, giving a -100% discount to Foreign Subversive Activities Cost. What this means is that the Soviet Union will, once both of these bonuses have been acquired, possess the ability to start communist civil wars in other countries with no political power cost or time delay. When opening up the diplomacy view for a country, simply click the button "Stage a Coup", choose a state to start the coup in and BAM!, the civil war will immediately fire.

The ability to start communist civil wars on-demand opens up the possibility for a very unorthodox strategy for playing as the Soviet Union; rather than declaring wars of aggression and puppeting countries to spread communism, one can simply use the following steps to expand their dominion;

  • Use the diplomacy action "Boost Party Popularity" to increase popular support for Communism in a given country
  • Once the popular support is high enough, start a Communist civil war in said country
  • Invite the rebels into the Comintern
  • Join the civil war in defense of the rebels
  • Defeat the loyalist government, allowing the rebels to take over the country, landing a new member into the Comintern

The communist countries created from staged coups will gain control of all the territory owned by the country they originated from but with one major twist; since they are created as splinter nations through a script, they will not inherit the national focus tree of the original country if it had one. Instead, the new communist country will use the Generic National Focus tree, which essentially means that they will more or less become quasi-puppets of the Soviet Union as the Generic National Focus Tree causes them to become loyal faction members with no further aspirations than to serve their faction leader, in this case the Soviet Union, as the Generic National Focus Tree does not contain any National Focuses that would allow them to take aggressive actions against other nations by themselves, while simultaneously they will gladly join any war that they are called into, allowing the Soviet Union to more or less dictate their foreign policy.

This allows the Soviet Union to pull off some really cheeky geopolitical maneuvers. One example would be using the above schema to convert Flag of Poland Poland and Flag of France France to Communism. Since the newly-created Communist nations will use the Generic National Focus Tree, they will not do anything out of the ordinary and will, for all intents and purposes function like quasi-puppets. This will cause Flag of German Reich Germany to end up sandwiched between two Communist countries that are both members of the Comintern and thus host Soviet troops and if Germany declares war on either one, they will end up in a two-front war as the Soviet Union can join the war and, as the faction leader, call in the other Communist countries to join the fight.

Heck, the Soviets could even try targeting the Germans next with a communist missionary conversion by increasing communist support high enough and staging a coup. Since there is no time delay between staging the coup and the civil war breaking out, the coup can be initiated at any time and since there are two Comintern members bordering Germany, the Soviets can easily invade Germany to support the communist takeover.

Another similar (albeit more challenging) maneuver would be to systematically dismantle the Allies by starting civil wars in the Flag of United Kingdom United Kingdom and all of its dominions. If communist support is high enough, any targeted country will lose a large chunk of its territory, industry and military to a rebellious country that is hostile to it and can be invited into the Comintern by the Soviet Union and used by them as a staging ground for landing troops into the target country.

If the Soviets (after a couple of vodka shots) are feeling particularly daring, they could even attempt to target the Flag of United States United States by increasing communist support high enough and staging a coup. The United States has a rather weak starting military for a country of its size industry-wise and so should be very susceptible to a Soviet-backed coup attempt. This is a very risky strategy, as attacking the United States in any way, (whether that be directly or indirectly) will allow them to quickly get rid of the National Spirit " The Great Depression ", thus allowing them to mobilize their economy and bring their military-industrial might to bear on any opponents. But if the Soviets can pull off a successful communist coup and convert the United States to Communism, they will now have an ally that is unrivaled in terms of industrial strength and could easily facilitate a global conquest from this point.

Achievements[edit]

The Revolution Triumphant icon
The Revolution Triumphant
Have Germany as a puppet of Soviet.