Editing State

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 13: Line 13:
 
States can be either core states or colony states. Cores are considered an integral part of the country, and the inhabitants are fully available for military service. Nations get a {{red|-98%}} penalty to manpower in colony states, and also only have half as many building slots available as in a core state. Nations may justify war goals against foreign-owned core states in half the time and for half the political power as on other states. Additionally, only victory points in core states count when determining if a country will capitulate. When a nation controls a non-core state, that state will generate [[resistance]].  
 
States can be either core states or colony states. Cores are considered an integral part of the country, and the inhabitants are fully available for military service. Nations get a {{red|-98%}} penalty to manpower in colony states, and also only have half as many building slots available as in a core state. Nations may justify war goals against foreign-owned core states in half the time and for half the political power as on other states. Additionally, only victory points in core states count when determining if a country will capitulate. When a nation controls a non-core state, that state will generate [[resistance]].  
  
Unlike other Paradox games, there is normally no way for countries to gain cores. You can lose cores if you release/return territory of a country. However, some country-specific events and national focuses, like the Anschluss event for {{Flag|Germany}} or decisions for {{Flag|Mexico}} for central America, will grant cores. However, as of the [[La Resistance]] expansion, there is an exception to this rule, with {{Flag|Anarchist Spain}} able to core any state with enough compliance with the Global Defense Council focus.
+
Unlike other Paradox games, there is normally no way for countries to gain cores. You can lose cores if you release/return territory of a country. However, some country-specific events and national focuses, like the Anschluss event for [[Flag|Germany]] or decisions for [[Flag|Mexico]] for central America, will grant cores. However, as of the [[La Resistance]] expansion, there is an exception to this rule, with [[Flag|Anarchist Spain]] able to core any state with enough compliance with the Global Defense Council focus.
  
 
== Construction ==
 
== Construction ==

Please note that all contributions to Hearts of Iron 4 Wiki are considered to be released under the Attribution-ShareAlike 3.0 (see Central:Central:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)