Difference between revisions of "State"

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m (page is up to date for 1.1)
(Added info where I could, added SVersions where appropriate, updated where needed.)
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{{version|1.1}}
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{{version|1.3}}
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{{expand}}
 
{{see also|List of states}}
 
{{see also|List of states}}
{{expand|with=more detailed descriptions of each mechanic}}
 
 
The state is the primary geographic unit of Hearts of Iron 4. A state consists of a set of [[province]]s. In turn, [[supply area]]s, [[strategic region]]s, and the territory of [[countries]] consist of a set of states.
 
The state is the primary geographic unit of Hearts of Iron 4. A state consists of a set of [[province]]s. In turn, [[supply area]]s, [[strategic region]]s, and the territory of [[countries]] consist of a set of states.
  
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== Diplomacy ==
 
== Diplomacy ==
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{{SVersion|1.3}}
 
{{main|Diplomacy}}
 
{{main|Diplomacy}}
  
Ownership over territory is determined at the state level.
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Ownership over territory is determined at the state level. Control over both the resources and state-wide construction of a state is determined by the majority controller of a state; this means in effect the country that controls the most victory points. Each province in a state is worth at least 1 victory point, if more the player will be notified through the tooltip when hovering over a province. Resistance is also computed at state level.
  
 
== Construction ==
 
== Construction ==
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{{SVersion|1.3}}
 
{{main|Construction}}
 
{{main|Construction}}
  
Many constructions are built at the state level.
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Constructions can divided in 3 versions; state-buildings, shared buildings and province buildings.
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=== State buildings ===
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State buildings are state-wide and every state may get the same maximum level of a certain building.
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Infrastructure, airbases, anti-air and radar stations belong to this category.
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=== Shared buildings ===
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Shared buildings are also state-wide, but the amount that can be built is limited to the amount of free slots. Once all slots are occupied, no more shared buildings can be built.
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Factories, dockyards, synthetic refineries, rocket sites and nuclear reactors belong to this category
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=== Province buildings ===
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Province buildings are built per-province, their maximum levels depend on the type of building.
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Naval bases and forts belong to this category.
  
 
== Resources ==
 
== Resources ==
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{{SVersion|1.3}}
 
{{main|Production#Resources}}
 
{{main|Production#Resources}}
  
Resources for production are generated at the state level.
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Resources for production are generated at the state level. The majority controller will have a certain amount of the resources of a state added to their resource pool depending on their occupation policy.
  
 
== Population ==
 
== Population ==
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{{SVersion|1.3}}
 
{{main|Manpower}}
 
{{main|Manpower}}
  
Each state has a population, which can potentially be turned into [[manpower]] for a country's army.
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Each state has a population, a part of which will be added to a country's manpower pool to be used for replacing losses in the military and training new divisions. The amount of manpower an occupied state will grant is dependent on the occupation policy. An owned, but non-core state will add only a tiny fraction of the population to a country's manpower pool.
  
== Occupation ==
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<!--== Occupation ==
 
{{main|Occupation}}
 
{{main|Occupation}}
  
The effects of occupation, including resistance, are computed at the state level.
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The effects of occupation, including resistance, are computed at the state level.-->
  
 
[[Category:Map]]
 
[[Category:Map]]

Revision as of 22:19, 19 December 2016


See also: List of states

The state is the primary geographic unit of Hearts of Iron 4. A state consists of a set of provinces. In turn, supply areas, strategic regions, and the territory of countries consist of a set of states.

A map of state populations.

Diplomacy

Main article: Diplomacy

Ownership over territory is determined at the state level. Control over both the resources and state-wide construction of a state is determined by the majority controller of a state; this means in effect the country that controls the most victory points. Each province in a state is worth at least 1 victory point, if more the player will be notified through the tooltip when hovering over a province. Resistance is also computed at state level.

Construction

Main article: Construction

Constructions can divided in 3 versions; state-buildings, shared buildings and province buildings.

State buildings

State buildings are state-wide and every state may get the same maximum level of a certain building.

Infrastructure, airbases, anti-air and radar stations belong to this category.

Shared buildings

Shared buildings are also state-wide, but the amount that can be built is limited to the amount of free slots. Once all slots are occupied, no more shared buildings can be built.

Factories, dockyards, synthetic refineries, rocket sites and nuclear reactors belong to this category

Province buildings

Province buildings are built per-province, their maximum levels depend on the type of building.

Naval bases and forts belong to this category.

Resources

Main article: Production#Resources

Resources for production are generated at the state level. The majority controller will have a certain amount of the resources of a state added to their resource pool depending on their occupation policy.

Population

Main article: Manpower

Each state has a population, a part of which will be added to a country's manpower pool to be used for replacing losses in the military and training new divisions. The amount of manpower an occupied state will grant is dependent on the occupation policy. An owned, but non-core state will add only a tiny fraction of the population to a country's manpower pool.