Difference between revisions of "State"

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{{see also|List of states}}
 
{{see also|List of states}}
 
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The state is the primary geographic unit of Hearts of Iron 4. A state consists of a set of [[province]]s. In turn, [[supply]] areas, [[strategic region]]s, and the territory of [[countries]] consist of a set of states.
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The state is the primary geographic unit of Hearts of Iron 4. A state consists of a set of [[province]]s. In turn, [[supply area]]s, [[strategic region]]s, and the territory of [[countries]] consist of a set of states.
  
 
[[File:Population map.png|thumb|800px|center|A map of state populations.]]
 
[[File:Population map.png|thumb|800px|center|A map of state populations.]]
  
 
== Diplomacy ==
 
== Diplomacy ==
 
 
{{main|Diplomacy}}
 
{{main|Diplomacy}}
  
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== Construction ==
 
== Construction ==
 
 
{{main|Construction}}
 
{{main|Construction}}
  
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== Resources ==
 
== Resources ==
 
 
{{main|Production#Resources}}
 
{{main|Production#Resources}}
  
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== Population ==
 
== Population ==
 
 
{{main|Manpower}}
 
{{main|Manpower}}
  
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== Occupation ==
 
== Occupation ==
 
 
{{main|Occupation}}
 
{{main|Occupation}}
  

Revision as of 06:37, 17 July 2016

See also: List of states

The state is the primary geographic unit of Hearts of Iron 4. A state consists of a set of provinces. In turn, supply areas, strategic regions, and the territory of countries consist of a set of states.

A map of state populations.

Diplomacy

Main article: Diplomacy

Ownership over territory is determined at the state level.

Construction

Main article: Construction

Many constructions are built at the state level.

Resources

Main article: Production#Resources

Resources for production are generated at the state level.

Population

Main article: Manpower

Each state has a population, which can potentially be turned into manpower for a country's army.

Occupation

Main article: Occupation

The effects of occupation, including resistance, are computed at the state level.