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Tannu Tuva

Tannu Tuva
Tannu Tuva.png
Capital:
Kyzyl

Government type:
Marxist-Leninist Communism

Faction:
Comintern

Flag of Tannu Tuva Tannu Tuva is a small country in Asia. It is bordered by the Flag of Soviet Union Soviet Union to the north and Flag of Mongolia Mongolia to the south. Its south is mostly mountainous and the north is forests and hills.

Contents

Historical background

In December 1911 after   Mongolia became independent, the Qing vassal state of Tannu Uriankhai became the independent Uriankhay Republic, the Republic was quite unstable due to many Tuvans wanting to join   Mongolia instead of staying independent. Fearing Chinese occupation,   Tannu Tuva joined Russia as an autonomous Protectorate in April of 1914. Chaos began in Tuva in 1918 as   China invaded Tuva as the Russian Civil War broke out, between 1918 and 1921 Tuva was a warzone between   Soviet Union and   China. In 1921 the Tuvan People's Revolutionary Party took over Tuva with support from the Red Army, the main leaders of the new Tuvan People's Republic were Mongush Nimachap & Mongush Buyan-Badyrgy. in 1925 former monk Donduk Kuular became Prime Minister of   Tannu Tuva, he would improve relations with Mongolia and making Buddhism the state religion. In 1929 after 4 years of rule, Joseph Stalin would send Tuvan youths to coup Kuular and to align   Tannu Tuva closer to the   Soviet Union. Several short reigned leaders would go by and finally Salchak Toka would take control of   Tannu Tuva in 1932. Toka would supress religion in Tuva and would drastically modernize and start to industrialize the urban city of Kyzyl.

National focus

 
Generic national focus tree.
Main article: Generic national focus tree

  Tannu Tuva, lacking a unique national focus tree, uses the generic national focus tree instead.

The generic focus tree has 5 main branches:

  • Army Effort gives army experience and research bonuses to army research.
  • Aviation Effort gives air experience, builds air bases, and research bonuses to air research.
  • Naval Effort gives navy experience, builds naval dockyards, and research bonuses to navy research.
  • Industrial Effort builds civilian and military factories (usually even if building slots are already full)and grants extra research slots.
  • Political Effort gives the country choices on which political path they will take.


Technology

Tannu Tuva starts with 2 research slots.

Army technology Naval technology Air technology Electronics & Industry
  • Basic Infantry Eq.
  • None
  • None
  • None
Doctrines
  • None
  • None
  • None

Politics

Tannu Tuva, in 1936 is a  Communist nation with no elections.

Tannu Tuva has the following political parties:

Political party Ideology Popularity Party leader Country name Is ruling?
Democratic   Democratic 0% Generic Tuva Independent Republic No
Communist Party of the Soviet Union   Communist 100% Salchak Toka Tannu Tuva Yes
Fascist   Fascist 0% Generic Tuvan Nationalist Republic No
Non-Aligned   Non-Aligned 0% Generic Tannu Uriankhai No

National spirits

None

Diplomacy

Tannu Tuva is in the Comintern with the   Soviet Union and   Mongolia. The   Soviet Union may ask for the annexation of Tannu Tuva via their focus.

Staff and designer

Political advisors
Advisor Type Effect Cost
S.T. Perilenko Silent Workhorse
  • Political Power Gain: +15%
150 pp
Sodmon Balchor Fortification Engineer 150 pp
Vladimir Sokoline Armaments Organizer
  • Civilian to Military Factory Conversion Cost: -20.00%
150 pp
Remigio Bastia Martín Captain of Industry 150 pp
Valerie Mejlauk Communist Revolutionary
  • Communism Support: +0.1%
150 pp
Nikolay Sidorov Democratic Reformer
  • Daily Democracy Support: +0.1
150 pp
Vyacheslav Vasiliev Fascist Demagogue
  • Daily Fascism Support: +0.1%
150 pp
Tank designers
Designer Type Effect Cost
Armor Company Tank Designer
  • Armor Research Time: -10.0%
  • Armor: Reliability: +5.0%
150 pp
Ship designers
Designer Type Effect Cost
Naval Company Ship designer
  • Naval Research Time: -10.0%
150 pp
Aircraft designers
Designer Type Effect Cost
Light Air Company Light aircraft
  • Air Research Time: -10.0%
  • Fighter: Agility: +10.0%
  • Fighter: Max Speed: +10.0%
  • Carrier Fighter: Agility: +10.0%
  • Carrier Fighter: Max Speed: +10.0%
150 pp
Medium Air Company Medium aircraft
  • Air Research Time: -10.0%
  • Heavy Fighter: Reliability: +20.0%
  • Tactical Bomber: Reliability: +20.0%
150 pp
Heavy Air Company Heavy aircraft
  • Air Research Time: -10.0%
  • Strategic Bomber: Strategic Bombing: +10.0%
150 pp
Naval Air Company Naval aircraft
  • Air Research Time: -10.0%
  • Naval Bomber: Operational Range: +10.0%
  • Naval Bomber: Naval Attack: +10.0%
  • CV Naval Bomber: Operational Range: +10.0%
  • CV Naval Bomber: Naval Attack: +10.0%
150 pp
Materiel designers
Designer Type Effect Cost
Artillery Company Artillery designer
  • Artillery Research Time: -10.0%
150 pp
Small Arms Company Infantry Equipment designer
  • Weapons and Equipment Research Time: -10.0%
150 pp
Motorization Company Motorized Equipment designer
  • Motorization Research Time: -10.0%
150 pp
Industrial concern
Designer Type Effect Cost
Industrial Company Industrial Concern
  • Industrial Research Time: -10.0%
150 pp
Theorists
Designer Type Effect Cost
Alaverdov Military Theorist
  • Land Doctrine Research Time: -7.0%
  • Army Experience Gain: +0.05
150 pp
Ruzhenko Air Warfare Theorist
  • Air Doctrine Research Time: -7.0%
  • Air Experience Gain: +0.05
150 pp

Economy

Laws

Conscription Law Economy Law Trade Law
  Limited Conscription
  • 2.5% Recruitable population
  Civilian Economy
  • 35% Consumer Goods factories
  • –30% Factory construction speed
  • +30% Factory (type) conversion cost
  • -40% Fuel Gain per Oil
  • -25% Fuel Capacity
  Export Focus
  • 50% Resources to market
  • +5% Research speed
  • +10% Factory/Dockyard output
  • +10% Construction speed
  • +20% Civilian intelligence to others
  • +10% Navy intelligence to others

Industry and resources

Resources
Type No.
  Aluminium 0
  Chromium 2
  Oil 0
  Rubber 0
  Steel 0
  Tungsten 0
Industry
Type No.
  Civilian factory 1
  Military factory 1
  Naval dockyard 0
Industry
Tannu Tuva has 1 civilian factory and 1 military factory in the state of Tannu Tuva.
Resources
Tannu Tuva has only 2 chromium.

Military

Tannu Tuva has 1 division '1a Revolyutsionnaya Polk', it consists of 2 Brigades.

Army
Type No.
  Infantry 1
  Cavalry 0
  Motorized infantry 0
  Light tank 0
  Marine 0
  Mountaineer 0
  Paratrooper 0
  Total divisions 1
Navy
Type No.
  Destroyer 0
  Light cruiser 0
  Heavy cruiser 0
  Battlecruiser 0
  Battleship 0
  Submarine 0
  Carrier 0
  Convoy 0
  Total ships 0
Air force
Type No.
  Close air support 0
  Fighter 0
  Heavy fighter 0
  Naval bomber 0
  Tactical bomber 0
  Strategic bomber 0
  Transport 0
  Total planes 0
Army
Their only single infantry division has 2 infantry units each.
Navy
Because they are landlocked they do not have a navy.
Air force
They have no airforce.

Strategies and guides

A good strategy for Tannu Tuva is to exploit the Soviet Union for military help in China. Since they generally don't have any interest in the area, if you beat Japan to it, you can gain huge amounts of manpower, even by taking out only the warlords.

One should start by attacking Sinkiang since it is the weakest of the warlords that we are able to attack. After peacing out with them, by either annexing or puppeting, direct your attacks to Xibei San Ma as Tibet is better defended. Take out as many warlords as possible until the Marco Polo Bridge incident occurs and Japan and the United Front are at all-out war. You must attack alongside Japan, calling the Soviets, as previously stated, your communist allies won't take land away or make puppets, this includes Mongolia too. Use the tactic 'Shadow Puppeting created by FeedBackGaming on Youtube, in which you puppet China with the cheapest province, preventing Japan from creating Reorganized Nationalist China making them uninterested in all of the Chinese provinces that do not border the sea.