Difference between revisions of "User:Bitmode/Bugs"

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| [[forum:1068335|Building slot penalty for non-cores proportionately diminishes in late game]] || 1.7.0
| [[forum:1068335|Building slot penalty for non-cores proportionately diminishes in late game]] || 1.7.0
| [[forum:1059789|Naval Strike mission does not target convoys except troop transfers]] || 1.9.0
| [[forum:1033067|Misleading description of "Sunset Invasion" achievement]] || 1.7.0 || confirmed since Aug 2017
| [[forum:1033067|Misleading description of "Sunset Invasion" achievement]] || 1.7.0 || confirmed since Aug 2017
Line 331: Line 329:
! scope="col" | fixed
! scope="col" | fixed
! scope="col" | updated
! scope="col" | updated
| [[forum:1059789|Naval Strike mission does not target convoys except troop transfers]] || WAD || 1.9.0
| [[forum:1183055|Party popularity growth not scaling]] || 1.8.0
| [[forum:1183055|Party popularity growth not scaling]] || 1.8.0

Latest revision as of 16:33, 20 March 2020

If you know that a bug has been fixed, or still happens in the current game version, let me know (discussion page or forum message) and I'll update it, thanks.

Bugs that I'm currently tracking
Name/link last verified Comment
Wrong description for Fritz Todt effects 1.9.0
German pressure on Yugoslavia does nothing 1.9.0
unit controller falls back to CPathFind::IsValidStepSafe 1.9.0
Crash log - function name not available 1.9.0
Take Austria By Force has broken requirement 1.9.0
CAN, JAP, NOR refining concern strictly worse than industry concern 1.8.2
AI still misjudges effect of AOT bonus 1.8.2
Carrier aircraft only sortie once per day in certain sea zones 1.8.2 confirmed
FM combat traits do not apply with 50% 1.8.2
Hungary can Demand a Referendum even when Germany has annexed Austria 1.8.2
The People Have Stood Up requires Gannan 1.8.2
CRelationStatus::CalcBorderFriction only counts units on part of the front 1.8.1
Tooltip of Romania's The Tank Division NF does not mention LARM fallback 1.8.1
Summary of inconsistencies of ship technology and designs 1.8.1
Countries capitulating before peace conference are treated differently 1.8.1
Hungary does not go communist 1.8.1
Rocket silo launch rate is too low 1.8.1
Rocket sites do not produce rockets at the defined rate 1.8.1
Rocket silo launch capacity does not stack 1.8.1
Infrastructure collateral damage scales with the square of soft attack 1.8.1
Mining related air missions can happen simultaneously with other ground missions 1.8.1
Low level buildings take vastly reduced damage 1.8.1
Warlord takeover deletes war participation against China 1.8.1
Inconsistent display of country rules 1.8.1
AI can control divisions that were forced to retreat 1.8.1
Dutch Flooding Providing Attacker With Breakthrough? 1.8.1
Supply checks for volunteers use inconsistent source 1.8.1
Repair/construction progress does not spill over to next level 1.8.1
Many game systems are not initialized when loading a save 1.8.1
launcher @ 100% CPU after quit 1.8.1
Czechoslovakia can't bootstrap a fleet with MtG 1.8.1
Non-participating country ends naval treaty 1.8.1
In-game wiki-URL is still wrong 1.8.1
Canada's focus Skewer the Eagle has wrong bypass condition 1.8.1
Communist uprising causes border conflict to fail 1.8.1
Right-clicking air wing count does not work as tooltip says 1.7.1
Ship XP gain tooltip uses wrong time unit 1.7.1
The Danish Belts do not allow neutral fleets to cross for missions 1.7.1
Colonial division manpower is maintained on annexation 1.7.1
Naval losses summary uses line break in 4-digit numbers 1.7.1 confirmed and fix pending release
Localization map is prone to collisions 1.7.1 confirmed
Starting population of most countries is too low 1.7.1
The Securitate national spirit doesn't trigger in Romanian Focus Tree 1.7.1
Ships are affected by naval terrain attrition when in island ports 1.7.1
Sweden starts with carrier-capable NAVs researched 1.7.1
Unit controller does not understand front assignment against allies 1.7.1
Ireland gets MacDonald Proposal despite being at war with Britain 1.7.1
Carol II remains if ROM is turned into communist puppet 1.7.1
USA builds itself into huge steel deficit every game 1.7.1
AI Japan retreats units from front as Marco Polo incident happens 1.7.1
china.14 (CHI loses Border War) clears border war from wrong states 1.7.1
Engineer fort defense bonus not working 1.7.1
Ironside trait description and trigger mismatch 1.7.1
N.A. Alliance Focus Broken 1.7.1 confirmed
CConvoySubscriber gets added to multiple countries 1.7.1 confirmed
Aces dying does not reduce war support 1.7.1 confirmed
Hungary's Reclaim the Empire focus blocked by controlling any of the states 1.7.1
Integer overflow in convoy requirement 1.7.1 confirmed
get_best_alliance_match_fascism_effect does not work 1.7.1
USA communist/fascist advisers have ai_will_do = 10 1.7.1
construction repair focus does not work properly 1.7.1
Air volunteers are not cancelled when countries are hostile 1.7.1
Wargoal tooltip in germany.122 does not always target recipient 1.7.1
case mismatch in icon file name 1.7.1
inherit_technology effect makes sub-technologies disappear 1.7.1
Adding factories to line can reduce output 1.7.1
Starting Fleet is called "Home Command Legacy Test" 1.7.1
Haiti's flag is missing the coat of arms 1.7.1
technologies without preconditions don't show bonuses 1.8.1
add_equipment does not work for negative amounts 1.7.1
disruption does not scale properly 1.7.1 confirmed
mean_time_to_happen not working 1.7.1
All-Weather Expert does nothing 1.7.1 confirmed
Fortify Shanghai reduces fort level 1.7.1
Poland has too few completed focuses in '39 bookmark 1.7.1 fix pending release
Yugoslav navy has Argentinian Ship Classes when MtG is not enabled 1.7.1
USA alternate AI strategy is blocked on historical AI focus 1.7.1
Airbases can be built on enemy-controlled provinces 1.7.1
Fascist Australia can't pick "Support Indonesian Uprising" w/o DoD 1.7.1
Recently-arrived penalty applies to paradrop missions 1.8.1 fix pending release
Mismatch between paradrop targeting and mission 1.7.1
Rocket interceptors don't consume fuel 1.7.1
Loading divisions references templates by non-unique name 1.7.1 confirmed
Cannot take core and satellite next turn of annexed country in peace 1.7.1
Mexico cannot go fascist without MTG 1.7.1 confirmed
Province-based intelligence compares encryption of the wrong countries 1.7.1 confirmed
HUN can annex AUS via NF while latter is at war 1.7.0
misleading icon for superior firepower 1.7.0
AI Romania creates template with two engineer companies 1.7.0 confirmed
DoD- Renew the Rome Protocols does not check whether AUS exists 1.7.0
paratroopers on defense after canceling battle 1.7.0
take_states_cost_factor does nothing 1.7.0
PLAN_VALUE_NO_THREAT is unreachable 1.7.0
[UI] list items respond to key-up event without key-down 1.7.0
Building slot penalty for non-cores proportionately diminishes in late game 1.7.0
Misleading description of "Sunset Invasion" achievement 1.7.0 confirmed since Aug 2017
can't draw fallback lines on tiny islands 1.7.0
Wrong effect tooltip for The Ultimate Battleship 1.7.0
MtG ideas are invisible but still availabe w/o MtG 1.7.0 confirmed
Japanese Home Island supply area contains Western Chinese State 1.7.0 confirmed since Sept 2018
naval training accidents don't scale with TF size 1.7.0
division does not join defensive battle 1.7.0
tech-sharing does nothing w/o TfV 1.7.0-beta
AI sometimes abandons front sections 1.6.2
Sometimes not possible to draw offensive lines for volunteers 1.6.2
wrong ai_will_do for US fascist/communist adviser 1.6.2
Israel/Palestine have wrong capital state id 1.6.2
Mutually exclusive tech limits can be circumvented 1.6.2
Iceland leaving war while occupied 1.6.2
Localization error in DOD_yugoslavia.20.t 1.6.2
Italian focus tree wrong fort location on Sardinia 1.8.1 confirmed (via other thread
retreating ships have superior targeting 1.7.0 confirmed
mismatched localization string wtt_soviet_hold_city_o_success 1.6.2
Wrong wording in NAVAL_DISPATCH_* 1.6.2-beta
Base detection from task forces in region saturates far too quickly 1.7.0
taken states don't change color in PC 1.6.2-beta
hidden tank bonus still applies to SPAA 1.6.2-beta
DIVISION_DESIGN_MANPOWER_WEIGHT is always applied as penalty 1.6.2
Destroyed Anti-Air Guns Still Count Towards Air Superiority 1.6.1
"targeting" is spelled incorrectly as "targetting" 1.6.1
Infinite loop when loading empty adjacencies.csv 1.6.1
weaker units fill the front before stronger ones 1.6.1
EXP_DAILY_GAIN is not specific to combat 1.6.1
Inconsistent equipment levels in SCW depending on election 1.6.1
AI chooses Poland First too often 1.6.1
news.323 "King Carol II Abdicates" lacks context 1.6.1
fighting units immune to organization attrition 1.6.1
pockets sometimes have wrong supply until reload 1.6.0 still present according to cnwi depite failing repro steps
(logistics view) equipment balance ignores lend lease 1.6.0
daytime air superiority also affects nighttime 1.6.0
River crossing detection errors 1.6.0
backspace/delete don't work in the wiki 1.6.0
Fleet size not improving naval search chance 1.6.0
AI Poland give up Danzig more frequently when they are in major faction 1.6.0
AI France give up Indochina more when war with weak enemy 1.6.0
wrong state code in greece.2 1.6.0
Military police has no penalty to combat abilities 1.6.0
AI builds naval bombers only if it has a carrier 1.6.0
Editing templates in-place doesn't affect unit XP 1.6.0
Completed NFs shown as having no effect 1.6.0
two Chinese United Fronts 1.7.0 confirmed
Malaysia CW not working 1.6.0
Broken requirements for SAF fascist NFs 1.8.1
CHostileAttitude overvalues planes 1.6.0
AI attitude updates not working correctly 1.6.0
corrupted war score in mixed-ideology pc 1.6.0 MAYBE fixed: Fixed a case where nations that click Done with score left in peace conferences sometimes would give much greater amount of points to its faction members
Panzer leader trait speed bonus not applied 1.8.1 fix pending release
Puppet effect causes crash 1.5.4
Passing in peace conferences 1.5.3
Declining "Ask for State" gives province anyway 1.5.3
Smooth-Talking Charmer does nothing 1.5.3
retreated units stuck in combat 1.5.3
Wrong template types for France in 1936 1.5.3
after ideology cw rebuild decisions of all ideologies appear 1.5.3
"Test the Soviets" is available when JAP doesn't own Korea 1.5.3
Lend-lease continues at peace 1.5.3
friendly state AA damages paradrops 1.5.3
Crash when parsing partial lines in map/definition.csv 1.5.3
Archived bugs (fixed, invalid, or abandoned)
Name/link fixed updated
Naval Strike mission does not target convoys except troop transfers WAD 1.9.0
Party popularity growth not scaling 1.8.0
Arbitrary code execution through lua 1.8.2
no warscore from strat bombing 1.6.1
recruited admirals don't gain traits unknown 1.5.3
Factory Bomb Vulnerability affects all building types 1.6.2
can't deselect ship with shift-click unknown
Ships do not consume manpower 1.7.0
river not connecting unknown
Commonwealth Australia cannot hire democratic reformer unknown
British lend lease of convoys to Malaysia ruins import of oil unknown
game freeze on broken internet connection 1.5.3
map/definition.csv in user dir is used without validation 1.6.2
l10n error in DR_IDEOLOGICAL_ACCEPTANCE:0 1.6.0
Air supply mission icon visible without WtT 1.6.0
ai_templates target template weighting is wrong 1.5.0 1.4.2
negative party support (e.g. Abandon Westminster) does nothing unknown 1.3.1
unassign command not working for fallback lines unknown 1.2.1
AI's join war industry modifier reversed unknown 1.2.1
Some hostile task forces stay in captured ports 1.7.0
Several exploits that are still not fixed 1.6.0
USA getting wartime exception election event 1.6.1
awake and angry enclave exception does not work 1.6.2
merging reserve fleets don't consume fuel 1.6.2
AI penalizes marines for naval invasion assignment 1.6.0
wrong suppression garrison 1.6.0
[UI QoL] naval battle result icons eat scroll events 1.6.0
Troops traveling by convoy take highly inappropriate paths since WtT 1.6.0
wrong pathing for naval invasions 1.6.0
desert adjusters mising in UI 1.6.0
[l10n] news.311.t Hungary rejects Hungarian demands 1.6.0
AI misjudges effect of AOT bonus 1.5.3
trade route pathing is buggy 1.6.0
AI unit assignment to garrison order ignores resistance 1.5.0
Uneven front manager unit distribution 1.5.0
Supply pathing ignores edge province control 1.5.0
NF "NKVD Divisions" gives too much reinforce rate 1.5.0
Event generic.5 leaves no choice to AI 1.5.0
AI units in naval invasion re-engaging immediately 1.4.0
AI units in naval invasion re-engaging immediately take 2 1.5.0
occupation penalties don't affect partially occupied states 1.5.0
invisible rivers in romania/hungary unknown
[AI] JAP_or_friend_controls_big_part_of_CHI_or_peace only works on peace 1.4.2
Soviet border skirmish adds manpower instead of removing 1.4.2
AI Germany likes both Japan and China 1.3.3
new armies get duplicate colors 1.3.3
CAS_effort grants research bonus AND removes AOT penalty 1.3.3
path finding is suboptimal and asymmetrical 1.4.1
Tiny country stage coup mouseover wrong 1.2.1