Difference between revisions of "User:SolSys"

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'''Combat tactics'''<ref>See in {{path|common/combat_tactics.txt}}.</ref> are determined for both sides at the beginning of a [[battle]] and afterwards every 24 hours<ref name=defines>See in {{path|defines}}.</ref>.
 
'''Combat tactics'''<ref>See in {{path|common/combat_tactics.txt}}.</ref> are determined for both sides at the beginning of a [[battle]] and afterwards every 24 hours<ref name=defines>See in {{path|defines}}.</ref>.

Revision as of 07:45, 2 August 2017

SolSys
Status
Moderator
Forum account
Link

Testing area

Current Points

  • Events
    • revise older pages - use usa/uk pages
    • revise instances of Target
    • add names: factions, opinion
    • add leader traits and on-action triggers
    • transclude events to nations with no files [when finished all]
  • National focus
    • use NF image-nav
  • Trait template
    • use in events, advisors, etc

Watch

Style Country

See also: Hearts of Iron 4 Wiki:Style/Country
Army
Type Total
Infantry cropped.png Infantry AAA
Cavalry cropped.png Cavalry AAA
Motorized cropped.png Motorized AAA
Light tank cropped.png Light tank AAA
Infantry cropped.png Infantry AAA
Infantry cropped.png Infantry AAA
Navy
Type Total
Carrier.png Carrier AAA
Battleship.png Battleship AAA
Battlecruiser.png Battlecruiser AAA
Heavy Cruiser.png Heavy Cruiser AAA
Light Cruiser.png Light Cruiser AAA
Destroyer.png Destroyer AAA
Submarine.png Submarine AAA
Air Force
Type Total
Infantry cropped.png Infantry AAA
Cavalry cropped.png Cavalry AAA
Motorized cropped.png Motorized AAA
Light tank cropped.png Light tank AAA
Infantry cropped.png Infantry AAA

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Combat tactics[1] are determined for both sides at the beginning of a battle and afterwards every 24 hours[2].

Each side has a weighted list of available tactics to choose from based on current phase, commander skill, researched techs and some other criteria (as seen below).


  • Additionally, recon companies help counter enemy tactics. If the countering has a recon advantage it receives a flat bonus[3] equal to 5 skill leader. This is added to the commander's skill level increasing the overall chance of picking a successful counter-tactic from the available list.

re is side with Details on exactly how this works are not available. However, reports of battles in progress show the tactic being used by each side for the current day, with a big red 'X' on a tactic if it is countered. In the middle there is a button that will display all of the tactics in the game, with unavailable tactics padlocked. Tactics can give damage, defense, movement speed, and combat width modifiers. If an enemy's tactic is countered, they do not get the benefits. However, it's just a chance to counter, and the calculation of that chance is not known. Each recon upgrade increases reconnaissance points. Factors to consider in evaluating recon companies include the relative range of tactics available to each side, potential importance of tactics to an army's warfighting, and opposing commander skill levels. How exactly reconnaissance points from multiple divisions in a combat are combined and how they interact with commander skill levels is not yet known.

  1. See in /Hearts of Iron IV/common/combat_tactics.txt.
  2. See in /Hearts of Iron IV/common/defines/00_defines.lua.
  3. See in /Hearts of Iron IV/common/defines/00_defines.lua under RECON_SKILL_IMPACT.