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{{SVersion|1.8}}
 
{{SVersion|1.8}}
 
Modules extend the capabilities of an equipment variant in a more detailed manner than upgrades. Ship hulls as the basic equipment types offer a number of module slots that can be used. Without {{icon|mtg|1}}, researched ship equipment types automatically combine ship hulls and a standard configuration of modules that cannot be changed. With {{icon|mtg|1}}, the hulls and modules are researched individually and by spending naval experience are combined in the ship designer.
 
Modules extend the capabilities of an equipment variant in a more detailed manner than upgrades. Ship hulls as the basic equipment types offer a number of module slots that can be used. Without {{icon|mtg|1}}, researched ship equipment types automatically combine ship hulls and a standard configuration of modules that cannot be changed. With {{icon|mtg|1}}, the hulls and modules are researched individually and by spending naval experience are combined in the ship designer.
 
== Statistics ==
 
{{See also|Equipment#Statistics}}
 
The statistics of an equipment variant are based on the underlying equipment type, its design company, and upgrades or modules. Additive and averaged additive stats from modules are added to the stats of the equipment type. Multiplicative module stats as well as designer and upgrade stats stack additively among each other and are then applied as one factor.
 
 
For example if Japan has Mitsubishi as its air design company (+20% agility, +10% speed) while completing research on the 1940 fighter equipment type (agility 65), the resulting equipment variant (Ki-43 Hayabusa) has 65 * 120% = 78 agility. If Japan upgrades this variant with five points into Engine upgrade (5 * 5%), the resulting variant Ki-43 Hayabusa Kai A has 65 * 145% = 94.25 agility.
 
  
 
[[Category:Military]]
 
[[Category:Military]]

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