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Several types of equipment can be further upgraded using experience. Upgraded variants may be created of [[tanks]], tank-based weapons, [[airplanes]] and [[ship]]s using [[experience]] to upgrade specific attributes. Sometimes a small improvement in speed, protection, or firepower can make a significant difference in the field.
 
Several types of equipment can be further upgraded using experience. Upgraded variants may be created of [[tanks]], tank-based weapons, [[airplanes]] and [[ship]]s using [[experience]] to upgrade specific attributes. Sometimes a small improvement in speed, protection, or firepower can make a significant difference in the field.
  
Variants are expensive in XP, so their use should take into account the expected benefit, production volume, and service lifetime of the variant in deciding where to commit these resources. This is especially important for capital ships, as they take a very long time to build and there are large year-gaps between models.
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Variants are expensive in XP, so their use should take into account the expected benefit, production volume, and service lifetime of the variant in deciding where to commit these resources. This is especially important for capital ships, as they take a very long time to be build and there are large year-gaps between models.
  
Each upgrade may be selected up to five times and may be made at different times. Existing equipment upgrades may be viewed in the Production screen. Upgrades in one area may reduce performance in another area - e.g., complexity reducing reliability or increased weight-reducing speed. Note that land units may use maintenance support companies that increase reliability for equipment in that division, and also that equipment stats and performance may also be affected by government staff with particular skills that provide modifiers.
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Each upgrade may be selected up to five times and may be made at different times. Existing equipment upgrades may be viewed in the Production screen. Upgrades in one area may reduce performance in another area - e.g., complexity reducing reliability or increased weight reducing speed. Note that land units may use maintenance support companies that increase reliability for equipment in that division, and also that equipment stats and performance may also be affected by government staff with particular skills that provide modifiers.
  
 
For land equipment, the first upgrade level costs {{hover|NMilitary.LAND_EQUIPMENT_BASE_COST|10}} experience, for air and naval equipment it costs {{hover|NMilitary.NAVAL_EQUIPMENT_BASE_COST and NMilitary.AIR_EQUIPMENT_BASE_COST|25}}. Each subsequent level costs {{hover|NMilitary.LAND_EQUIPMENT_RAMP_COST, NMilitary.NAVAL_EQUIPMENT_RAMP_COST and NMilitary.AIR_EQUIPMENT_RAMP_COST|5}} experience more.
 
For land equipment, the first upgrade level costs {{hover|NMilitary.LAND_EQUIPMENT_BASE_COST|10}} experience, for air and naval equipment it costs {{hover|NMilitary.NAVAL_EQUIPMENT_BASE_COST and NMilitary.AIR_EQUIPMENT_BASE_COST|25}}. Each subsequent level costs {{hover|NMilitary.LAND_EQUIPMENT_RAMP_COST, NMilitary.NAVAL_EQUIPMENT_RAMP_COST and NMilitary.AIR_EQUIPMENT_RAMP_COST|5}} experience more.

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