Difference between revisions of "Variant"

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m (Air: removed language self link)
(Armor: Copied land upgrade values from game file (v 1.0.1))
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! Upgrade !! Units !! Bonuses !! Penalties
 
! Upgrade !! Units !! Bonuses !! Penalties
 
|-
 
|-
| Armor || All || {{green|+10%}} Armor || {{red|-5%}} Speed<br/>{{red|-5%}} Reliability
+
| Armor || All || {{green|+5%}} Armor || {{red|-1%}} Speed<br/>{{red|-5%}} Reliability
 
|-
 
|-
 
| Engine || All || {{green|+2%}} Speed ||  
 
| Engine || All || {{green|+2%}} Speed ||  
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| Reliability || All || {{green|+10%}} Reliability ||  
 
| Reliability || All || {{green|+10%}} Reliability ||  
 
|-
 
|-
| Tank gun || Tank || {{green|+10%}} Soft Attack<br/>{{green|+10%}} Hard Attack<br/>{{green|+10%}} Piercing || {{red|-10%}} Speed<br/>{{red|-5%}} Reliability
+
| Tank gun || Tank || {{green|+10%}} Soft Attack<br/>{{green|+10%}} Hard Attack<br/>{{green|+5%}} Piercing || {{red|-1%}} Speed<br/>{{red|-5%}} Reliability
 
|-
 
|-
| AA gun || Self-propelled AA || {{green|+30%}} Air Attack || {{red|-10%}} Speed<br/>{{red|-5%}} Reliability
+
| AA gun || Self-propelled AA || {{green|+30%}} Air Attack || {{red|-1%}} Speed<br/>{{red|-5%}} Reliability
 
|-
 
|-
| AT gun || Tank destroyer || {{green|+10%}} Soft Attack<br/>{{green|+10%}} Hard Attack<br/>{{green|+20%}} Piercing || {{red|-10%}} Speed<br/>{{red|-5%}} Reliability
+
| AT gun || Tank destroyer || {{green|+10%}} Soft Attack<br/>{{green|+10%}} Hard Attack<br/>{{green|+5%}} Piercing || {{red|-1%}} Speed<br/>{{red|-5%}} Reliability
 
|-
 
|-
| Artillery || Self-propelled artillery || {{green|+5%}} Soft Attack || {{red|-10%}} Speed<br/>{{red|-5%}} Reliability
+
| Artillery || Self-propelled artillery || {{green|+5%}} Soft Attack || {{red|-1%}} Speed<br/>{{red|-5%}} Reliability
 
|}
 
|}
  

Revision as of 23:08, 13 June 2016

Variants may be created of tanks, tank-based weapons, airplanes and ships using experience.

Upgrading

Each upgrade may be selected up to 5 times. Upgrades may be built upon later.

Armor

The first upgrade level costs 5 XP. Each subsequent level costs 5 XP more than the last. It therefore costs 1050 XP to fully upgrade a model.

Upgrade Units Bonuses Penalties
Armor All +5% Armor -1% Speed
-5% Reliability
Engine All +2% Speed
Reliability All +10% Reliability
Tank gun Tank +10% Soft Attack
+10% Hard Attack
+5% Piercing
-1% Speed
-5% Reliability
AA gun Self-propelled AA +30% Air Attack -1% Speed
-5% Reliability
AT gun Tank destroyer +10% Soft Attack
+10% Hard Attack
+5% Piercing
-1% Speed
-5% Reliability
Artillery Self-propelled artillery +5% Soft Attack -1% Speed
-5% Reliability

Naval

The first upgrade level costs 25 XP. Each subsequent level costs 5 XP more than the last. It therefore costs 1450 XP to fully upgrade a model.

Upgrade Units Bonuses Penalties
Ship engine Not submarine +2% Speed
Reliability Not destroyer +2% Reliability
Armor Non-carrier capital +3% Armor -1% Speed
-1% Reliability
Gun Not destroyer, submarine, carrier +4% Gun Attack
+1% Gun Range
+5% Piercing
-1% Speed
-1% Reliability
Ship torpedo Destroyer +10% Torpedo Attack -1% Speed
Anti-air Destroyer, light cruiser +5% Anti-air
ASW Destroyer +2% Sub detection
+4% Depth Charge
-1% Torpedo Attack
Sub torpedo Submarine +4% Torpedo Attack -5% Speed
-2% Reliability
Sub stealth Submarine -5% visibility -5% Speed
-5% Reliability
Sub engine Submarine +5% Speed +5% visibility
Deck space Carrier +5% deck space -20% armor
Carrier armor Carrier +100% armor -2% deck space

Air

The first upgrade level costs 25 XP. Each subsequent level costs 5 XP more than the last. It therefore costs 1450 XP to fully upgrade a model.

Upgrade Units Bonuses Penalties
Gun Non-carrier fighter +10% Air attack -1% speed
-10% reliability
-5% agility
Carrier Gun Carrier fighter +10% Air attack -1% speed
-15% reliability
-5% agility
Range Non-carrier +10% Range -10% reliability
Carrier range Carrier +15% Range -10% reliability
Engine All +2% Speed
+5% Agility
Reliability All +10% Reliability
Naval attack Non-carrier naval +5% naval attack -10% reliability
Carrier naval attack Carrier naval +5% naval attack -15% reliability
Strategic bomb Strategic bomber +5% bombing -10% reliability
-5% range
Tactical bomb Tactical bomber +2% bombing
+2% ground attack
-10% reliability
-5% agility
CAS Support +2% air attack
+5% ground attack
-10% reliability
-5% agility