Variant

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Revision as of 19:32, 27 June 2016 by Sir Garnet (talk | contribs)
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Variants may be created of tanks, tank-based weapons, airplanes and ships using experience to upgrade specific attributes. Sometimes a small improvement in speed, protection, or firepower can make a significant difference in the field.

Upgrading

Each upgrade may be selected up to 5 times, and may be made at different times. Existing equipment upgrades may be viewed in the Production screen. Upgrades in one area may reduce performance in another area - e..g., complexity reducing reliability or slower speed due to increased weight, so it is worthwhile to experiment with the balancing of upgrades before saving a variant. Note that land units may use maintenance support companies that increase reliability for equipment in that division, and also that equipment stats and performance may also be affected by government staff with particular skills that provide modifiers.

Armored units

The first upgrade level costs 5 XP. Each subsequent level costs 5 XP more than the last. It therefore costs 1050 XP to fully upgrade a model with 20 upgrades.

Upgrade Units Bonuses Penalties
Armor All +5% Armor -1% Speed
-5% Reliability
Engine All +2% Speed
Reliability All +10% Reliability
Tank gun Tank +10% Soft Attack
+10% Hard Attack
+5% Piercing
-1% Speed
-5% Reliability
AA gun Self-propelled AA +30% Air Attack -1% Speed
-5% Reliability
AT gun Tank destroyer +10% Soft Attack
+10% Hard Attack
+5% Piercing
-1% Speed
-5% Reliability
Artillery Self-propelled artillery +5% Soft Attack -1% Speed
-5% Reliability

Naval

The first upgrade level costs 25 XP. Each subsequent level costs 5 XP more than the last. It therefore costs 1450 XP to fully upgrade a model.

Upgrade Units Bonuses Penalties
Ship engine Not submarine +2% Speed
Reliability Not destroyer +2% Reliability
Armor Non-carrier capital +3% Armor -1% Speed
-1% Reliability
Gun Not destroyer, submarine, carrier +4% Gun Attack
+1% Gun Range
+5% Piercing
-1% Speed
-1% Reliability
Ship torpedo Destroyer +10% Torpedo Attack -1% Speed
Anti-air Destroyer, light cruiser +5% Anti-air
ASW Destroyer +2% Sub detection
+4% Depth Charge
-1% Torpedo Attack
Sub torpedo Submarine +4% Torpedo Attack -5% Speed
-2% Reliability
Sub stealth Submarine -5% visibility -5% Speed
-5% Reliability
Sub engine Submarine +5% Speed +5% visibility
Deck space Carrier +5% deck space -20% armor
Carrier armor Carrier +100% armor -2% deck space

Air

The first upgrade level costs 25 XP. Each subsequent level costs 5 XP more than the last. It therefore costs 1450 XP to fully upgrade a model.

Upgrade Units Bonuses Penalties
Gun Non-carrier fighter +10% Air attack -1% speed
-10% reliability
-5% agility
Carrier Gun Carrier fighter +10% Air attack -1% speed
-15% reliability
-5% agility
Range Non-carrier +10% Range -10% reliability
Carrier range Carrier +15% Range -10% reliability
Engine All +2% Speed
+5% Agility
Reliability All +10% Reliability
Naval attack Non-carrier naval +5% naval attack -10% reliability
Carrier naval attack Carrier naval +5% naval attack -15% reliability
Strategic bomb Strategic bomber +5% bombing -10% reliability
-5% range
Tactical bomb Tactical bomber +2% bombing
+2% ground attack
-10% reliability
-5% agility
CAS Support +2% air attack
+5% ground attack
-10% reliability
-5% agility