Difference between revisions of "Weather"

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{{version|Pre-release}}
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{{version|1.3}}
{{expand|with=Exact effects}}
 
 
{{see also|Terrain}}
 
{{see also|Terrain}}
 
A dynamic counterpart to [[terrain]], weather can affect movement and combat of all types of units.
 
A dynamic counterpart to [[terrain]], weather can affect movement and combat of all types of units.
  
 
== Night ==
 
== Night ==
{{SVersion|1.1}}
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{{SVersion|1.3}}
 
Night gives the following effects:
 
Night gives the following effects:
  
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==Weather Types==
 
==Weather Types==
{{SVersion|1.1}}
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{{SVersion|1.3}}
There are 6 types of basic weather in the game. These directly affect air and navies and land units indirectly
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Weather can have an impact on the whole state or on single provinces.
===Clear skies===
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===State Level===
* Baseline weather with no modifiers.
 
 
 
===Rain===
 
* Harder to detect enemy air and navies.
 
* Airplane attacks against ships less effective as well as ship-to-ship accuracy.
 
* Higher risk of airplane accidents.​
 
 
 
===Storm===
 
[[File:Russian storm.jpeg|thumbnail|Storms are visually represented by heavy clouds and lightning effects.]]
 
* A much stronger version of Light Rain.
 
* Carrier planes won't be able to take off.
 
* Bombers will have a hard time hitting targets.​
 
 
 
===Snow===
 
* Harder to detect enemy air and navies.
 
* Airplane attacks against ships less effective as well as ship-to-ship accuracy.
 
* Higher risk of airplane accidents.​
 
 
 
===Blizzard===
 
* A much stronger version of Snow.
 
* Carrier planes won't be able to take off.
 
* Bombers will have a hard time hitting targets.​
 
 
 
===Sandstorm===
 
* Almost impossible to detect other aircraft.
 
* Extremely high chance of airplane accidents.
 
* Bombers won’t be able to hit targets on ground.​
 
 
 
== Precipitation ==
 
{{SVersion|1.1}}
 
In addition to the immediate effects, precipitation can produce ground effects of mud or snow.
 
  
 
{|class = "wikitable sortable" style="text-align: right;"
 
{|class = "wikitable sortable" style="text-align: right;"
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|}
 
|}
  
== Temperature ==
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Carrier Traffic -100% means that no planes from a carrier can fly.
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===Province Level===
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{{SVersion|1.3}}
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==== Temperature ====
 
{{SVersion|1.1}}
 
{{SVersion|1.1}}
 
{|class = "wikitable sortable" style="text-align: right;"
 
{|class = "wikitable sortable" style="text-align: right;"
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Note: ''Attrition from weather only applies if controller is at war.''
 
Note: ''Attrition from weather only applies if controller is at war.''
  
== Ground effect ==
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==== Ground conditions ====
{{SVersion|1.1}}
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{{SVersion|1.3}}
 
{|class = "wikitable sortable" style="text-align: right;"
 
{|class = "wikitable sortable" style="text-align: right;"
 
! Condition  
 
! Condition  
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==Temperature==
 
==Temperature==
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{{SVersion|1.3}}
 
Temperature is tracked on province level and mainly affects attrition levels. If its very cold or very warm things will tend to break down a lot more often. Each nation will want commanders with the {{iconify|Winter Specialist}} trait to maximize efficiency in cold weather.
 
Temperature is tracked on province level and mainly affects attrition levels. If its very cold or very warm things will tend to break down a lot more often. Each nation will want commanders with the {{iconify|Winter Specialist}} trait to maximize efficiency in cold weather.
  
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==Mud and Snow==
 
==Mud and Snow==
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{{SVersion|1.3}}
 
[[File:Russian mud.jpeg|thumbnail|A province affected by mud.]]
 
[[File:Russian mud.jpeg|thumbnail|A province affected by mud.]]
 
Very high snow will affect unit movement speed, but Mud is going to increase attrition levels a lot as well as slow the army down to a crawl. A smart player will try not to attack The Soviet Union just as mud season begins or they might find a lot of their panzer divisions bogged down.
 
Very high snow will affect unit movement speed, but Mud is going to increase attrition levels a lot as well as slow the army down to a crawl. A smart player will try not to attack The Soviet Union just as mud season begins or they might find a lot of their panzer divisions bogged down.
  
 
If the area is set up as susceptible to mud that time of year and water levels over a time period is high enough mud develops. Either rain or melting snow can be the source of the water.
 
If the area is set up as susceptible to mud that time of year and water levels over a time period is high enough mud develops. Either rain or melting snow can be the source of the water.
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==Terrain Effects on Weather==
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{{SVersion|1.3}}
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Some terrain makes it more or less likely for a weather effect to occur.
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{|class = "wikitable sortable" style="text-align: right;"
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! Weather
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! Mountain
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! Plains
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! Marsh
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! Desert
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! Urban
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|-
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| style="text-align: left;" | Mud
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| -10%
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| +50%
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| +80%
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| +50%
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|
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|-
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| style="text-align: left;" | Snow and Blizzard
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| +80%
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|
 +
|
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| -100%
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| -40%
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|-
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| style="text-align: left;" | Sandstorm
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| -100%
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|
 +
|
 +
|
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| +80%
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|}
  
 
==Shown on map==
 
==Shown on map==
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{{SVersion|1.3}}
 
Snow/mud and such is shown directly on the map while storm clouds and rain is in a layer above which fades away the closer zoomed in the player is.
 
Snow/mud and such is shown directly on the map while storm clouds and rain is in a layer above which fades away the closer zoomed in the player is.
  

Revision as of 22:04, 18 December 2016

See also: Terrain

A dynamic counterpart to terrain, weather can affect movement and combat of all types of units.

Night

Night gives the following effects:

  • -50% land attack
  • -20% air detection
  • -25% naval hit chance
  • Carrier aircraft cannot fly
  • -50% bombing targeting

Weather Types

Weather can have an impact on the whole state or on single provinces.

State Level

Condition Organization Regain Naval Detection Naval Hit Chance Naval Speed Naval Strike Carrier Traffic Air Detection Air Accidents Chance Air Mission Efficiency Ground Bombing Targeting
Rain.pngRain −5% −10% −5% −5% −20% −10% +10% −10%
Storm.pngStorm −20% −20% −10% −10% −100% −20% +30% −30% −50%
Snow.pngSnow −5% −15% −5% −5% −30% −15% +10% −10%
Blizzard.pngBlizzard −30% −30% −10% −10% −100% −30% +30% −30% −70%
Sandstorm.pngSandstorm −50% −90% +60% −50% −100%

Carrier Traffic -100% means that no planes from a carrier can fly.

Province Level

Temperature

Condition Division Attrition Winter Attrition Division Attack Organization Regain Entrenchment speed
Extremely cold.pngExtremely cold +20% −10% −5% −60%
Very cold.pngVery cold +10% −30%
Very hot.pngVery hot +10%
Extremely hot.pngExtremely hot +20% −5%

Note: Attrition from weather only applies if controller is at war.

Ground conditions

Condition Attrition Divisions speed Division Attack Organization Regain
Deep snow −25% −30% −5%
Snow −10% −10%
Mud +70% −50% −40%

Temperature

Temperature is tracked on province level and mainly affects attrition levels. If its very cold or very warm things will tend to break down a lot more often. Each nation will want commanders with the Winter SpecialistWinter Specialist trait to maximize efficiency in cold weather.

Dig-in speed is slowed down a lot in extreme cold. There is no winter clothing research as such. To gain those winter specialist traits through fighting in cold weather.

Mud and Snow

A province affected by mud.

Very high snow will affect unit movement speed, but Mud is going to increase attrition levels a lot as well as slow the army down to a crawl. A smart player will try not to attack The Soviet Union just as mud season begins or they might find a lot of their panzer divisions bogged down.

If the area is set up as susceptible to mud that time of year and water levels over a time period is high enough mud develops. Either rain or melting snow can be the source of the water.

Terrain Effects on Weather

Some terrain makes it more or less likely for a weather effect to occur.

Weather Mountain Plains Marsh Desert Urban
Mud -10% +50% +80% +50%
Snow and Blizzard +80% -100% -40%
Sandstorm -100% +80%

Shown on map

Snow/mud and such is shown directly on the map while storm clouds and rain is in a layer above which fades away the closer zoomed in the player is.