- See also: Terrain
A dynamic counterpart to terrain, weather can affect movement and combat of all types of units.
Night gives the following effects:
- -50% land attack
- -20% air detection
- -25% naval hit chance
- Carrier aircraft cannot fly
- -50% bombing targeting
Weather can have an impact on the whole state or on single provinces.
Carrier Traffic -100% means that no planes from a carrier can fly.
Note: Attrition from weather only applies if controller is at war.
While winter attrition can be reduced by appointing the armies to a commander with a Winter Specialist trait, division attrition cannot be reduced. Commanders gain the Winter Specialist trait by fighting for a longer time in cold weather.
|Available only with the Together for Victory DLC enabled.|
|Condition||Attrition||Divisions speed||Division Attack||Organization Regain|
Very high snow will affect unit movement speed, but Mud is going to increase attrition levels a lot as well as slow the army down to a crawl. A smart player will try not to attack The Soviet Union just as mud season begins or they might find a lot of their panzer divisions bogged down.
If the area is set up as susceptible to mud that time of year and water levels over a time period is high enough mud develops. Either rain or melting snow can be the source of the water. The game logs how much rain has gone down in a special region. If the temperature is above 0, some of the stored water evaporates, the higher the temperature is, the higher the evaporation rate. If there is snow and the temperature is above 0, some snow will turn into water, the higher the temperature, the faster this conversion is. If there is mud (meaning there is a lot of water on the ground) and the temperature goes below 0, the mud disappears, because the water has frozen.
Terrain Effects on WeatherEdit
Some terrain makes it more or less likely for a weather effect to occur.
|Snow and Blizzard||+80%||-100%||-40%|
Shown on mapEdit
Snow/mud and such is shown directly on the map while storm clouds and rain is in a layer above which fades away the closer zoomed in the player is.